Difference between revisions of "Gladiator Mk I (China)"

From War Thunder Wiki
Jump to: navigation, search
(Undo revision 31870 by U87795493 (talk) please do not change our templates. For suggestions or ideas, please contact a wiki lead using the forums.)
(Edits.)
Line 100: Line 100:
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
Like many aircraft just prior to the break out of World War II, the Gladiator Mk I was not outfitted with any armour plating. The Gladiator Mk I relied on its engine to get the aircraft where it needed to go and helped the aircraft get into a position where the guns should shoot down an enemy, any attempts to install armour plating would have only slowed down the already relatively slow biplane which would not have been worth the trade-off.
 +
 
 +
To maintain the centre of balance for this fighter, the pilot, fuel tank and engine take up the fuselage from the middle to the front, any attacks on this aircraft in this zone risk hitting a critical component, ending the Gladiator Mk I's fight in the battle earlier than expected. Though a closed cockpit may offer the pilot protection from glancing shots, it will not do much for head-on or side attacks.
  
 
== Armaments ==
 
== Armaments ==
Line 110: Line 114:
 
* 2 x 7.7 mm Browning .303 machine guns, fuselage-mounted (600 rpg = 1,200 total)
 
* 2 x 7.7 mm Browning .303 machine guns, fuselage-mounted (600 rpg = 1,200 total)
 
* 2 x 7.7 mm Browning .303 machine guns, wing-mounted (400 rpg = 800 total)
 
* 2 x 7.7 mm Browning .303 machine guns, wing-mounted (400 rpg = 800 total)
 +
 +
The Gladiator Mk Is arrived in China with the standard 7.7 mm Browning machine guns, two of which were mounted on each side of the pilot within arm's reach and the other two were mounted one under each side of the lower wing. It is important for pilots of this aircraft to determine at what distance they typically engage enemy aircraft at as convergence of the machine guns is a necessity to manage to effectively put as many bullets as possible into the enemy fighter. Typically in biplanes, a closer convergence setting of 100 to 250 m is best for close-in fighting, typically as one gets farther out from there, bullets lose some of their punch.
 +
 +
Many ace pilots from all sides of the war stated that when the enemy filled the windscreen, there was no way you could not hit, thereby guaranteeing a hit and conserving ammunition. The Gladiator Mk I does not have the machine-gun firing speed of those found on some Russian biplanes as it is necessary to synchronize the firing of the guns in the fuselage to fire through the propeller arc. With 2,000 rounds of ammunition distributed between all four machine guns, it is recommended to fire in short bursts, mainly to prevent overheating and jamming of the machine guns. Typically you can continuously fire about 750 rounds of ammunition before the guns jam up and require a cool down before they can be used again.
 +
 +
When possible, change out the default ammunition belts for either tracer belts which are very effective against other biplanes, especially those which have fabric coverings and non-self sealing fuel tanks as tracer rounds have a good chance of setting planes on fire which can rarely put the flames out. Air belts are another good choice due to the explosive filler in the round which helps to damage or disable aircraft faster than regular bullets. For those pilots who like to sneak into a fight and catch enemy aircraft unaware, stealth belts are the way to go as there are no tracer rounds to give away your position. The enemy pilots tend to realize where the stealth bullets are coming from only too late as their aircraft is coming apart and falling to the ground.
  
 
== Usage in battles ==
 
== Usage in battles ==
Line 165: Line 175:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Armament is equal to or better than other fighters in its battle rating range
 +
* Good manoeuvrability in a turn
 +
* Tracer belts, like all other planes fitted with Browning machine guns, can be deadly
 +
* Has flaps, unlike most other biplane fighters
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Performance deficiencies can make it an easy target for experienced or more difficult adversaries
 +
* Not the best climber
 +
* Bleeds speed in turns, even when using flaps
  
 
== History ==
 
== History ==
Line 180: Line 195:
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
 +
;Other variants in-game
 +
* Gloster [[Gladiator Mk II]] - nearly identical to the {{PAGENAME}}
 +
* Gloster [[Tuck%27s_Gladiator_Mk_II|Gladiator Mk II]] - piloted by British pilot Robert S. Tuck. Identical aircraft to the Gladiator Mk II
 +
* Gloster [[Gladiator Mk IIF]] - Identical to Gladiator Mk II, removed from the game, replaced with [[Fury Mk I]] and [[Fury Mk II]]
 +
* Gloster [[Gladiator Mk IIS]] - Identical to Gladiator Mk II, removed from the game, replaced with [[Nimrod Mk I]] and [[Nimrod Mk II]]
 +
* Gloster [[Sea Gladiator Mk I]] - Nearly identical to Gladiator Mk.II, modified to allow for carrier landings
 +
* Gloster [[J8A]] - Nearly identical to Gladiator Mk II except utilises two-bladed variable-pitch propeller and four 8 mm Ksp M/22 machine guns
 +
;Aircraft of comparable role, configuration and era
 +
* Fiat [[CR.32]]
 +
* Fiat [[CR.42]]
 +
* Grumman [[F3F-2|F3F]]
 +
* Polikarpov [[I-15 (Family)|I-15]]
 +
* Polikarpov [[I-153 M-62|I-153]]
  
 
== External links ==
 
== External links ==

Revision as of 15:22, 13 November 2019

␗Gladiator Mk I
gladiator_mk1_china.png
␗Gladiator Mk I
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game
This page is about the fighter Gladiator Mk I (China). For other versions, see Gladiator (Family).

Description

GarageImage Gladiator Mk I (China).jpg


The ␗Gladiator Mk I is a rank I Chinese fighter with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,420 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
399 386 10211 16.7 17.7 13 13 232
Upgraded
Max Speed
(km/h at 4,420 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 10211  ??.?  ??.?  ??.?  ??.? 232

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
520 ~11 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 240 < 180 < 330 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,100 m 810 hp 850 hp

Survivability and armour

Like many aircraft just prior to the break out of World War II, the Gladiator Mk I was not outfitted with any armour plating. The Gladiator Mk I relied on its engine to get the aircraft where it needed to go and helped the aircraft get into a position where the guns should shoot down an enemy, any attempts to install armour plating would have only slowed down the already relatively slow biplane which would not have been worth the trade-off.

To maintain the centre of balance for this fighter, the pilot, fuel tank and engine take up the fuselage from the middle to the front, any attacks on this aircraft in this zone risk hitting a critical component, ending the Gladiator Mk I's fight in the battle earlier than expected. Though a closed cockpit may offer the pilot protection from glancing shots, it will not do much for head-on or side attacks.

Armaments

Offensive armament

The Gladiator Mk I (China) is armed with:

  • 2 x 7.7 mm Browning .303 machine guns, fuselage-mounted (600 rpg = 1,200 total)
  • 2 x 7.7 mm Browning .303 machine guns, wing-mounted (400 rpg = 800 total)

The Gladiator Mk Is arrived in China with the standard 7.7 mm Browning machine guns, two of which were mounted on each side of the pilot within arm's reach and the other two were mounted one under each side of the lower wing. It is important for pilots of this aircraft to determine at what distance they typically engage enemy aircraft at as convergence of the machine guns is a necessity to manage to effectively put as many bullets as possible into the enemy fighter. Typically in biplanes, a closer convergence setting of 100 to 250 m is best for close-in fighting, typically as one gets farther out from there, bullets lose some of their punch.

Many ace pilots from all sides of the war stated that when the enemy filled the windscreen, there was no way you could not hit, thereby guaranteeing a hit and conserving ammunition. The Gladiator Mk I does not have the machine-gun firing speed of those found on some Russian biplanes as it is necessary to synchronize the firing of the guns in the fuselage to fire through the propeller arc. With 2,000 rounds of ammunition distributed between all four machine guns, it is recommended to fire in short bursts, mainly to prevent overheating and jamming of the machine guns. Typically you can continuously fire about 750 rounds of ammunition before the guns jam up and require a cool down before they can be used again.

When possible, change out the default ammunition belts for either tracer belts which are very effective against other biplanes, especially those which have fabric coverings and non-self sealing fuel tanks as tracer rounds have a good chance of setting planes on fire which can rarely put the flames out. Air belts are another good choice due to the explosive filler in the round which helps to damage or disable aircraft faster than regular bullets. For those pilots who like to sneak into a fight and catch enemy aircraft unaware, stealth belts are the way to go as there are no tracer rounds to give away your position. The enemy pilots tend to realize where the stealth bullets are coming from only too late as their aircraft is coming apart and falling to the ground.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine
IV Engine injection Cover

Pros and cons

Pros:

  • Armament is equal to or better than other fighters in its battle rating range
  • Good manoeuvrability in a turn
  • Tracer belts, like all other planes fitted with Browning machine guns, can be deadly
  • Has flaps, unlike most other biplane fighters

Cons:

  • Performance deficiencies can make it an easy target for experienced or more difficult adversaries
  • Not the best climber
  • Bleeds speed in turns, even when using flaps

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Other variants in-game
  • Gloster Gladiator Mk II - nearly identical to the Gladiator Mk I (China)
  • Gloster Gladiator Mk II - piloted by British pilot Robert S. Tuck. Identical aircraft to the Gladiator Mk II
  • Gloster Gladiator Mk IIF - Identical to Gladiator Mk II, removed from the game, replaced with Fury Mk I and Fury Mk II
  • Gloster Gladiator Mk IIS - Identical to Gladiator Mk II, removed from the game, replaced with Nimrod Mk I and Nimrod Mk II
  • Gloster Sea Gladiator Mk I - Nearly identical to Gladiator Mk.II, modified to allow for carrier landings
  • Gloster J8A - Nearly identical to Gladiator Mk II except utilises two-bladed variable-pitch propeller and four 8 mm Ksp M/22 machine guns
Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


China fighters
British  ␗Gladiator Mk I
French  D.510C
Japanese  ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko
American  CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1
  ␗P-47D-23-RA · ␗P-47D-30 · ␗F-47N-25-RE · ␗P-51C-11-NT · ␗P-51D-20 · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9