Difference between revisions of "Flakpanzer I"

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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The Flakpanzer I does not have good survivability, unlike the Panzer II, III, and early IV models. It has only two crew and is hull breakable, so it generally gets knocked out by any incoming shot. Even 7.5-8mm machine guns can kill a Flakpanzer frontally. It is also hull-breakable, so early-game HEAT spammers are your nemeses.
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<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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The Flakpanzer I does not have good survivability, unlike the Panzer II, III, and early IV models. It has only two crew and is hull breakable, so it generally gets knocked out by an incoming shot. Even 7.5-8 mm machine guns can disable or destroy a Flakpanzer frontally. It is also hull-breakable, so early-game vehicles firing HEAT rounds will be your nemeses.
  
 
=== Mobility ===
 
=== Mobility ===
The mobility of the vehicle is decent to good for the tier, at 31kph forward and 6kph backward. Power-to-Weight ratio is reasonably good at 10.36hp/ton fully upgraded. It is responsive when steering on most terrain, though snow can be troublesome at times.
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<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forwards and backwards.''-->
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The mobility of the vehicle is decent to good for the tier, at 31kph forward and 6 kph backwards. The power-to-weight ratio is reasonably good at 10.36hp/ton fully upgraded. It is responsive when steering on most terrain, though snow can be troublesome at times.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
The Flakpanzer I is armed with the [[FlaK 38 (20 mm)]], which is a fantastic gun for the tier. It boasts a high fire rate, 20-round clips, useful HE to shred low-flying planes, 46mm pen AP-I, and 64mm pen APCR. The gun will shred most enemies it can encounter with the APCR belt, even though it is only half APCR.
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{main|FlaK 38 (20 mm)}}
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 +
The {{PAGENAME}} is armed with the 20 mm FlaK 38 cannon, which turns out to be fantastic for a cannon of this tier. It boasts a high fire rate, 20-round magazines, useful HE rounds to shred low-flying planes, 46 mm penetration AP-I, and 64 mm pen APCR. The gun will destroy most enemies it can encounter with the APCR belt, even though it is only half APCR.
  
 
== Usage in the battles ==
 
== Usage in the battles ==
The Flakpanzer I is extremely versatile, but due to nearly nonexistent armor, it is best used as a flanker and tank-killer with situational use against unaware planes. The mounting of the gun is VERY wobbly, so do not expect to be able to do quick reaction shots in surprise encounters. Turret traverse is very fast, however, allowing it to react fast when not moving to new threats not immediately aware of its presence. While it CAN spray at targets, it is adviseable not to spray most of the time because the reload between clips is rather long and punishing for the tier.  
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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The Flakpanzer I is extremely versatile, unfortunately, the trade-off for a lighter vehicle is the lack of protective armour. This vehicle is best used as a flanker and tank-killer with situational use against unaware patrolling aircraft. The mounting platform of the gun is VERY wobbly, so do not expect to be able to do quick reaction shots in surprise encounters. Turret traverse is very fast, however, allowing it to react fast when not moving to new threats not immediately aware of its presence. While it can essentially spray 20 mm rounds at targets, it is advisable to maintain trigger control and conserve ammunition, firing when absolutely need to, because reload time between ammunition magazines is rather long and punishing for the tier when time is of the essence.  
  
 
While the gun is great, there are some enemies it encounters that you should straight-up avoid if at all possible. These are the Valentine MkI, B1 bis, and B1 ter. If used in 1.7 lineups, the Matilda MkII, T-28E, and M3 Lee/US Grant I/UK Grant I/RU M3 Medium are also significant threats. It can kill the B1 bis, T-28E, and M3 Lee variations in some situations, but the B1 ter, Valentine, and Matilda are totally immune even to the APCR belt outside lucky turret ring hits.
 
While the gun is great, there are some enemies it encounters that you should straight-up avoid if at all possible. These are the Valentine MkI, B1 bis, and B1 ter. If used in 1.7 lineups, the Matilda MkII, T-28E, and M3 Lee/US Grant I/UK Grant I/RU M3 Medium are also significant threats. It can kill the B1 bis, T-28E, and M3 Lee variations in some situations, but the B1 ter, Valentine, and Matilda are totally immune even to the APCR belt outside lucky turret ring hits.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
 
* High penetrating gun for tier
 
* High penetrating gun for tier
 
* Fast turret traverse
 
* Fast turret traverse
 
* Mobile enough for tier
 
* Mobile enough for tier
 
* Responsive handling
 
* Responsive handling
* High Fire Rate
+
* High rate-of-fire
* Large Clip Sizes
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* Large magazine size for ammunition
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Long reload times
* Long Reload b/t Clips
+
* Gun is insufficient against the more armoured opponents
* Gun is insufficient against the more armored opponents
+
* Nonexistent armour and survivability due to two crew and hull-breakability
* Nonexistent armor and survivability due to two crew and hull-breakability
+
* Many of the other vehicles it will face are faster than it
* Many things are faster than it
 
 
* Vulnerable to surprise-strafing from planes
 
* Vulnerable to surprise-strafing from planes
 
*
 
  
 
== History ==
 
== History ==
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In early 1940, the ordnance logistics department directed the Alkett and Daimler-Benz companies to develop a weapon mount with a circular field of fire, to be mounted on the chassis of the Pz.Kpfw. I Ausf. A tank. The outdated chassis was used since the Germans were intensely seeking alternative ways to use chassis.
 
In early 1940, the ordnance logistics department directed the Alkett and Daimler-Benz companies to develop a weapon mount with a circular field of fire, to be mounted on the chassis of the Pz.Kpfw. I Ausf. A tank. The outdated chassis was used since the Germans were intensely seeking alternative ways to use chassis.
  
The Flakpanzer I had a hull, engine, transmission, and chassis which were similar to the Pz.Kpfw. I Ausf. A tank. In the modified turret box, in the place of the dismantled old turret, a 20 mm 2 cm Flak 38 gun was installed on a platform. The gun had an operational fire rate of 220 rounds per minute and allowed the tank to effectively engage low-flying targets. This gun's vertical angle could range from -10 to 87 degrees.
+
The Flakpanzer I had a hull, engine, transmission, and chassis which were similar to the Pz.Kpfw. I Ausf. A tank. In the modified turret box, in the place of the dismantled old turret, a 20 mm Flak 38 gun was installed on a platform. The gun had an operational fire rate of 220 rounds per minute and allowed the tank to effectively engage low-flying targets. This gun's vertical angle ranged from -10 to 87 degrees.
  
A total of 24 of these self-propelled anti-aircraft guns were built. Two more were built with 2 cm FlaK 30 guns.
+
A total of 24 of these self-propelled anti-aircraft vehicles were built with two more built utilising 2 cm FlaK 30 guns.
 
All of the Flakpanzer I guns which were released were used by the 614th flak battalion, which fought on the Eastern Front at Stalingrad. The guns were often used for direct fire support for ground troops, firing against ground targets.
 
All of the Flakpanzer I guns which were released were used by the 614th flak battalion, which fought on the Eastern Front at Stalingrad. The guns were often used for direct fire support for ground troops, firing against ground targets.
  
One of their flaws was that trajectory calculation was cumbersome. In order to compensate for this, folding metal sides were added, but they did not do much to remedy the situation. Therefore, attacking ground targets required 5 people, but anti-aircraft fire required a crew of 8. The anti-aircraft vehicle was protected by nothing but its front armor. Most of the ammunition was placed in a specially designed Sd.Ah.51 trailer. Communication between vehicles was carried out using signal flags, since the radio equipment had been dismantled.
+
One of their flaws was that the trajectory calculation was cumbersome. In order to compensate for this, folding metal sides were added, but they did not do much to remedy the situation. Therefore, attacking ground targets required 5 people, but anti-aircraft fire required a crew of 8. The anti-aircraft vehicle was protected by nothing but its front armour. Most of the ammunition was placed in a specially designed Sd.Ah.51 trailer. Communication between vehicles was carried out using signal flags since the radio equipment had been dismantled.
 
The vehicle's biggest advantage was that the 20 mm anti-aircraft guns could be dismantled and installed on a platform towed behind the vehicle. These dismantling and installation procedures took 4 and 6 minutes, respectively.
 
The vehicle's biggest advantage was that the 20 mm anti-aircraft guns could be dismantled and installed on a platform towed behind the vehicle. These dismantling and installation procedures took 4 and 6 minutes, respectively.
  

Revision as of 17:44, 1 June 2019

Introducing Wiki 3.0
Flakpanzer I
germ_flakpanzer_i_ausf_a.png
Flakpanzer I
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png

Description

The Flakpanzer I Ausf. A is a rank I German Self-Propelled Anti-Aircraft (SPAA) vehicle with a battle rating of 1.3 (AB/RB/SB).

General info

Survivability and armour

The Flakpanzer I does not have good survivability, unlike the Panzer II, III, and early IV models. It has only two crew and is hull breakable, so it generally gets knocked out by an incoming shot. Even 7.5-8 mm machine guns can disable or destroy a Flakpanzer frontally. It is also hull-breakable, so early-game vehicles firing HEAT rounds will be your nemeses.

Mobility

The mobility of the vehicle is decent to good for the tier, at 31kph forward and 6 kph backwards. The power-to-weight ratio is reasonably good at 10.36hp/ton fully upgraded. It is responsive when steering on most terrain, though snow can be troublesome at times.

Armaments

Main armament

Main article: FlaK 38 (20 mm)

The Flakpanzer I is armed with the 20 mm FlaK 38 cannon, which turns out to be fantastic for a cannon of this tier. It boasts a high fire rate, 20-round magazines, useful HE rounds to shred low-flying planes, 46 mm penetration AP-I, and 64 mm pen APCR. The gun will destroy most enemies it can encounter with the APCR belt, even though it is only half APCR.

Usage in the battles

The Flakpanzer I is extremely versatile, unfortunately, the trade-off for a lighter vehicle is the lack of protective armour. This vehicle is best used as a flanker and tank-killer with situational use against unaware patrolling aircraft. The mounting platform of the gun is VERY wobbly, so do not expect to be able to do quick reaction shots in surprise encounters. Turret traverse is very fast, however, allowing it to react fast when not moving to new threats not immediately aware of its presence. While it can essentially spray 20 mm rounds at targets, it is advisable to maintain trigger control and conserve ammunition, firing when absolutely need to, because reload time between ammunition magazines is rather long and punishing for the tier when time is of the essence.

While the gun is great, there are some enemies it encounters that you should straight-up avoid if at all possible. These are the Valentine MkI, B1 bis, and B1 ter. If used in 1.7 lineups, the Matilda MkII, T-28E, and M3 Lee/US Grant I/UK Grant I/RU M3 Medium are also significant threats. It can kill the B1 bis, T-28E, and M3 Lee variations in some situations, but the B1 ter, Valentine, and Matilda are totally immune even to the APCR belt outside lucky turret ring hits.

Pros and cons

Pros:

  • High penetrating gun for tier
  • Fast turret traverse
  • Mobile enough for tier
  • Responsive handling
  • High rate-of-fire
  • Large magazine size for ammunition

Cons:

  • Long reload times
  • Gun is insufficient against the more armoured opponents
  • Nonexistent armour and survivability due to two crew and hull-breakability
  • Many of the other vehicles it will face are faster than it
  • Vulnerable to surprise-strafing from planes

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

In-game description

In early 1940, the ordnance logistics department directed the Alkett and Daimler-Benz companies to develop a weapon mount with a circular field of fire, to be mounted on the chassis of the Pz.Kpfw. I Ausf. A tank. The outdated chassis was used since the Germans were intensely seeking alternative ways to use chassis.

The Flakpanzer I had a hull, engine, transmission, and chassis which were similar to the Pz.Kpfw. I Ausf. A tank. In the modified turret box, in the place of the dismantled old turret, a 20 mm Flak 38 gun was installed on a platform. The gun had an operational fire rate of 220 rounds per minute and allowed the tank to effectively engage low-flying targets. This gun's vertical angle ranged from -10 to 87 degrees.

A total of 24 of these self-propelled anti-aircraft vehicles were built with two more built utilising 2 cm FlaK 30 guns. All of the Flakpanzer I guns which were released were used by the 614th flak battalion, which fought on the Eastern Front at Stalingrad. The guns were often used for direct fire support for ground troops, firing against ground targets.

One of their flaws was that the trajectory calculation was cumbersome. In order to compensate for this, folding metal sides were added, but they did not do much to remedy the situation. Therefore, attacking ground targets required 5 people, but anti-aircraft fire required a crew of 8. The anti-aircraft vehicle was protected by nothing but its front armour. Most of the ammunition was placed in a specially designed Sd.Ah.51 trailer. Communication between vehicles was carried out using signal flags since the radio equipment had been dismantled. The vehicle's biggest advantage was that the 20 mm anti-aircraft guns could be dismantled and installed on a platform towed behind the vehicle. These dismantling and installation procedures took 4 and 6 minutes, respectively.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.