Difference between revisions of "Flakpanzer I"

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(Added In-game description.)
(Filled in nearly empty page on this vehicle.)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
The Flakpanzer I does not have good survivability, unlike the Panzer II, III, and early IV models. It has only two crew and is hull breakable, so it generally gets knocked out by any incoming shot. Even 7.5-8mm machine guns can kill a Flakpanzer frontally. It is also hull-breakable, so early-game HEAT spammers are your nemeses.
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forwards and backwards.''
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The mobility of the vehicle is decent to good for the tier, at 31kph forward and 6kph backward. Power-to-Weight ratio is reasonably good at 10.36hp/ton fully upgraded. It is responsive when steering on most terrain, though snow can be troublesome at times.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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The Flakpanzer I is armed with the [[FlaK 38 (20 mm)]], which is a fantastic gun for the tier. It boasts a high fire rate, 20-round clips, useful HE to shred low-flying planes, 46mm pen AP-I, and 64mm pen APCR. The gun will shred most enemies it can encounter with the APCR belt, even though it is only half APCR.
  
=== Additional armament ===
+
== Usage in the battles ==
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
The Flakpanzer I is extremely versatile, but due to nearly nonexistent armor, it is best used as a flanker and tank-killer with situational use against unaware planes. The mounting of the gun is VERY wobbly, so do not expect to be able to do quick reaction shots in surprise encounters. Turret traverse is very fast, however, allowing it to react fast when not moving to new threats not immediately aware of its presence. While it CAN spray at targets, it is adviseable not to spray most of the time because the reload between clips is rather long and punishing for the tier.  
 
 
=== Machine guns ===
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in the battles ==
+
While the gun is great, there are some enemies it encounters that you should straight-up avoid if at all possible. These are the Valentine MkI, B1 bis, and B1 ter. If used in 1.7 lineups, the Matilda MkII, T-28E, and M3 Lee/US Grant I/UK Grant I/RU M3 Medium are also significant threats. It can kill the B1 bis, T-28E, and M3 Lee variations in some situations, but the B1 ter, Valentine, and Matilda are totally immune even to the APCR belt outside lucky turret ring hits.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
 +
 +
* High penetrating gun for tier
 +
* Fast turret traverse
 +
* Mobile enough for tier
 +
* Responsive handling
 +
* High Fire Rate
 +
* Large Clip Sizes
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Long Reload b/t Clips
 +
* Gun is insufficient against the more armored opponents
 +
* Nonexistent armor and survivability due to two crew and hull-breakability
 +
* Many things are faster than it
 +
* Vulnerable to surprise-strafing from planes
 +
 
*
 
*
  
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== Read also ==
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
 
''ETC.''
 
''ETC.''
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Revision as of 16:39, 1 June 2019

Flakpanzer I
germ_flakpanzer_i_ausf_a.png
Flakpanzer I
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Flakpanzer I Ausf. A is a rank I German Self-Propelled Anti-Aircraft (SPAA) vehicle with a battle rating of 1.3 (AB/RB/SB).

General info

Survivability and armour

The Flakpanzer I does not have good survivability, unlike the Panzer II, III, and early IV models. It has only two crew and is hull breakable, so it generally gets knocked out by any incoming shot. Even 7.5-8mm machine guns can kill a Flakpanzer frontally. It is also hull-breakable, so early-game HEAT spammers are your nemeses.

Mobility

The mobility of the vehicle is decent to good for the tier, at 31kph forward and 6kph backward. Power-to-Weight ratio is reasonably good at 10.36hp/ton fully upgraded. It is responsive when steering on most terrain, though snow can be troublesome at times.

Armaments

Main armament

The Flakpanzer I is armed with the FlaK 38 (20 mm), which is a fantastic gun for the tier. It boasts a high fire rate, 20-round clips, useful HE to shred low-flying planes, 46mm pen AP-I, and 64mm pen APCR. The gun will shred most enemies it can encounter with the APCR belt, even though it is only half APCR.

Usage in the battles

The Flakpanzer I is extremely versatile, but due to nearly nonexistent armor, it is best used as a flanker and tank-killer with situational use against unaware planes. The mounting of the gun is VERY wobbly, so do not expect to be able to do quick reaction shots in surprise encounters. Turret traverse is very fast, however, allowing it to react fast when not moving to new threats not immediately aware of its presence. While it CAN spray at targets, it is adviseable not to spray most of the time because the reload between clips is rather long and punishing for the tier.

While the gun is great, there are some enemies it encounters that you should straight-up avoid if at all possible. These are the Valentine MkI, B1 bis, and B1 ter. If used in 1.7 lineups, the Matilda MkII, T-28E, and M3 Lee/US Grant I/UK Grant I/RU M3 Medium are also significant threats. It can kill the B1 bis, T-28E, and M3 Lee variations in some situations, but the B1 ter, Valentine, and Matilda are totally immune even to the APCR belt outside lucky turret ring hits.

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

  • High penetrating gun for tier
  • Fast turret traverse
  • Mobile enough for tier
  • Responsive handling
  • High Fire Rate
  • Large Clip Sizes

Cons:

  • Long Reload b/t Clips
  • Gun is insufficient against the more armored opponents
  • Nonexistent armor and survivability due to two crew and hull-breakability
  • Many things are faster than it
  • Vulnerable to surprise-strafing from planes

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

In-game description

In early 1940, the ordnance logistics department directed the Alkett and Daimler-Benz companies to develop a weapon mount with a circular field of fire, to be mounted on the chassis of the Pz.Kpfw. I Ausf. A tank. The outdated chassis was used since the Germans were intensely seeking alternative ways to use chassis.

The Flakpanzer I had a hull, engine, transmission, and chassis which were similar to the Pz.Kpfw. I Ausf. A tank. In the modified turret box, in the place of the dismantled old turret, a 20 mm 2 cm Flak 38 gun was installed on a platform. The gun had an operational fire rate of 220 rounds per minute and allowed the tank to effectively engage low-flying targets. This gun's vertical angle could range from -10 to 87 degrees.

A total of 24 of these self-propelled anti-aircraft guns were built. Two more were built with 2 cm FlaK 30 guns. All of the Flakpanzer I guns which were released were used by the 614th flak battalion, which fought on the Eastern Front at Stalingrad. The guns were often used for direct fire support for ground troops, firing against ground targets.

One of their flaws was that trajectory calculation was cumbersome. In order to compensate for this, folding metal sides were added, but they did not do much to remedy the situation. Therefore, attacking ground targets required 5 people, but anti-aircraft fire required a crew of 8. The anti-aircraft vehicle was protected by nothing but its front armor. Most of the ammunition was placed in a specially designed Sd.Ah.51 trailer. Communication between vehicles was carried out using signal flags, since the radio equipment had been dismantled. The vehicle's biggest advantage was that the 20 mm anti-aircraft guns could be dismantled and installed on a platform towed behind the vehicle. These dismantling and installation procedures took 4 and 6 minutes, respectively.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.