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| While most data is stored in binary formats, which are faster for computer programs to read and generally smaller than text formats, the latter offers the advantage of being human-readable and editable with a basic text editing programme instead of complex editing software. The format uses either zlib or Zstandard compression algorithms to significantly reduce the file size; for example, a 9.9 MB aces.vromfs.bin file will unpack to 100 MB of content. | | While most data is stored in binary formats, which are faster for computer programs to read and generally smaller than text formats, the latter offers the advantage of being human-readable and editable with a basic text editing programme instead of complex editing software. The format uses either zlib or Zstandard compression algorithms to significantly reduce the file size; for example, a 9.9 MB aces.vromfs.bin file will unpack to 100 MB of content. |
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− | While the [https://github.com/GaijinEntertainment/DagorEngine source code of Dagor Engine] was made public by Gaijin Entertainment in September 2023, giving further insights into the file format, the tool for extracting vromfs.bin files was independently released already in January 2015 by a community member nicknamed [https://github.com/klensy/wt-tools/ klensy on GitHub], with the maintenance being taken over since August 2021 by [https://github.com/kotiq/wt-tools kotiq]. A tool named <code>vromfs_unpacker</code> is a part of the broader <code>wt-tools</code> package, and remains the easiest way of unpacking *.vromfs.bin files for personal data mining or investigation – the tool can be [https://github.com/kotiq/wt-tools/tree/new-format downloaded on GitHub from the wt-tools repository].
| + | Gaijin does not provide any official tooling for extracting the *.vromfs.bin files. Majority of the War Thunder [[Block file (.BLK)|*.blk files]] are stored within *.vromfs.bin, similarly a lot of tools withing the [[War Thunder CDK|Content Development Kit]] read the contents of the *.vromfs.bin. |
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− | Note that the files frequently contain multiple [[Block file (.BLK)|blk files]] that need to be unpacked separately.
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− | == Structure of the War Thunder *.vromfs.bin files ==
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− | {{notice|This list, much like the article itself, is created and maintained by the community members, without any input from Gaijin Entertainment or its employees. [[Help:Creating articles|You can contribute]] as well.}}
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− | ===aces.vromfs.bin===
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− | * config - this directory contains text files listing various configurations, such as avatars, naval flags, defaults for the damage model, repair or crew replacement times (including maximum repair time for each vehicle)
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− | * gamedata
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− | ** areafx - configuration of some smoke and splash effects
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− | ** attachables - contains some properties of the decorations, one file per decoration
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− | ** countermeasures - contains properties of the IRCM countermeasures, such as AN/ALQ-144
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− | ** damage_model - contains some shared properties of shells and bullets, such as ricochet, stability, normalisation, shattering, and armour break. Nothing specific to an individual weapon/unit.
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− | ** environments - various weather-related configurations
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− | ** flightmodels - Air units - files contain damage model, configuration of the pilot model, cockpit gauges, links to secondary weapons loadouts (which are stored in the weaponPresets folder), weapon slots, special effects, StatCards (wiki), etc.
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− | *** dm - certain, generic, details of the damage model
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− | *** fm - flight model for aeroplanes and helicopters | |
− | *** performance - contains the characteristic of the effect of altitude on the performance of the aeroplane
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− | *** weaponpresets - secondary weapons loadouts for aeroplanes and helicopters (totalling over 6000 files)
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− | ** objectgroups - items used on maps or in hangars
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− | ** paratroopers - properties of the paratroopers and ejection seats seen after ejecting from the aeroplane
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− | ** sensors - properties of radars, IR, FLIR, TV, laser warning systems, laser designators, and other sensors
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− | *** naval - properties of naval radars
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− | ** units - various surface units, including AI-controlled ones, such as AA emplacements and bunkers
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− | *** tankmodels - Ground units
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− | **** weaponpresets - currently unused, all files are empty
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− | *** ships - Naval units
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− | **** weaponpresets - Secondary weapons loadout configuration
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− | **** debris - configuration of flotsam left after the vessel sinks
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− | ** weapons - characteristics of various weapons, main folder contains aeroplane weapons
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− | *** bombguns - aerial bombs, depth charges, mortars, decoy launchers (e.g. [[PG 02#Additional armament|Mark 36 SRBOC]])
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− | *** containers - aerial bombs, rockets, and missiles on pylons
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− | *** drop_tank - drop tanks (containing fuel)
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− | *** equipment - targeting pods
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− | *** groundmodels_weapons - guns of ground vehicles
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− | *** navalmodels_weapons - guns of naval vessels
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− | *** mines - naval mines
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− | *** payloadguns - rocket-assisted take-off boosters
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− | *** rocketguns - flare & chaff launchers, missile and rocket pods
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− | *** torpedoes - naval torpedoes
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− | ** levels - various configurations specific to maps
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− | ===char.vromfs.bin===
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− | * config - over 20 configuration files related to various configurations and unlockable items in the game, such as items, decals, ranks, shops
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− | ===game.vromfs.bin===
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− | * assetsimport - configuration related to shaders/rendering
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− | * config - configuration related to user interface and controls
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− | * danetlibs - various game engine configuration files
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− | * das - various game engine configuration files, "das" stands for [https://daslang.io/ Daslang (formerly daScript, Data-Oriented Script)], a faster alternative to LUA Script
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− | * daslib - various game engine configuration files
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− | * dasproject - various game engine configuration files
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− | * game - two scripts related to the initialisation of the game
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− | * gamecommon - miscellaneous scripts
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− | * gamedata - AI, map objects, and some event-related configurations
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− | * templates - configuration templates for various entities, such as lighting objects, sand worms, ammo boxes, etc.
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− | * wtlibs - further configurations related to events, missions, special effects, repair mechanics, etc.
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− | | |
− | ===gui.vromfs.bin===
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− | * config - primarily HUD presets
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− | * daeditor - various scripts related to the [[Creating locations|map editor]]
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− | * darg - various scripts related to the user interface, DARG stands for DAgor Reactive GUI, .nut files are written in the [[wikipedia:Squirrel (programming language)|Squirrel language]]
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− | * globals - definitions of several scripts written in the Squirrel programming language
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− | * globalscripts - further collections of scripts, highlights below:
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− | ** dirtywords - folder containing the configuration of the global, built-in chat censor
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− | ** countrysymbols.nut - collection of Unicode character codes that translate to national symbols within the in-game font
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− | * gui - templates for various pieces of the user interface. Note that this folder does not contain any images.
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− | * idx
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− | ** ui - contains a few .vromfs.bin files that store collections of references to image files (see the top-level [[#ui/atlases.vromfs.bin|ui/atlases.vromfs.bin]], [[#ui/fonts.vromfs.bin|ui/fonts.vromfs.bin]], etc. series of files)
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− | * reactivegui - numerous Squirrel scripts controlling the position of elements as screen resolution changes
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− | * scripts - over 1000 Squirrel scripts controlling various game aspects, e.g. caching, captcha, in-game tutorials, events, in-game shop, etc.
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− | * sonylib - functions for the integration with the PlayStation™ Store
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− | * sqdagui - utility functions running the interface
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− | * sqstdlibs - additional helpers for the standard library of the Squirrel programming language
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− | * std - War Thunder's standard library, a collection of various utility scripts
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− | * ui - minor scripts for the user interface
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− | * ui_editor - hook for the user interface editor
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− | * xboxlib - functions for the integration with the Xbox Store™
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− | ===lang.vromfs.bin===
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− | The file stores various texts in all supported language versions. Files like unlocks_attachables, unlocks_decals, or unlocks_skins can be helpful for finding specific in-game items by name in the interface.
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− | | |
− | ===mis.vromfs.bin===
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− | The file stores single-player missions
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− | ===webUi.vromfs.bin===
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− | HTML and JavaScript files responsible for rendering pieces of the user interface
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− | | |
− | ===ui/===
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− | Directory contains images and fonts displayed in the game, compressed in a separate *.vromfs.bin files listed below
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− | ====ui/atlases.vromfs.bin====
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− | * gameuiskin - icons used for the kill feed
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− | * medals - DDS files compressed to DDSX, can be unpacked with ddsx_unpack.py | |
− | * units - miniatures used in the tech tree
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− | ====ui/fonts.vromfs.bin====
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− | Contains definitions of fonts used in the game
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− | ====ui/images.vromfs.bin====
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− | * bkg - loading screens, split into individual layers
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− | * chapters - images for the single-player campaign
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− | * images - images for modals related to premium vessels, tutorials, world war mode, tournaments
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− | ** attachables - thumbnails of decorations
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− | ** avatars - user avatars
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− | ** battle_tasks - images used in single-player mode
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− | ** chests - images of openable boxes
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− | ** chests_wnd - backgrounds for events related to opening SL chests
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− | ** controller - images of controllers
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− | ** controls - images used for key bindings
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− | ** cross_promo - images for cross-promotion (as of 2024-11 contains only images related to War Thunder Mobile)
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− | ** flags/unit_tooltip - background flags displayed on StatCards
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− | ** game_modes_tiles - tiles for game modes
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− | ** help - help images
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− | ** joystick - promotional images of joysticks
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− | ** missions_tutorial - help images displayed in tutorials
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− | ** offer - images used for personalised promo offers
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− | ** profile - images used for the profile page
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− | ** researches - images displayed when all modifications of a given rank are researched, providing bonus XP for the currently researched unit
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− | ** settings - previews of the effects of changing graphical settings in the game
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− | ** sight_menu_bg - images used in the sights editor
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− | ** tickets - tickets used for entering tournaments/events
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− | ** tutorial - pieces of the game interface used in tutorials
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− | ** wizard - images used for the controls wizard
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− | * trophies_icons - Steam achievements
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− | * worldwar_bkg - loading screens, split into individual layers, specifically for World War mode
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− | ====ui/slides.vromfs.bin====
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− | Slides used in single-player campaigns, events, and dynamic missions
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− | ====ui/tex.vromfs.bin====
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− | Main folder contains various logos
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− | * aircrafts - foreground aircraft displayed on StatCards
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− | * bkg - loading screens
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− | * first_choice - images used in the onboarding process for new users
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− | * images - fillers used when there is no image to display
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− | * onlineshop - in-game currencies
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− | * ships - foreground ships and boats displayed on StatCards
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− | * tanks - foreground ground vehicles displayed on StatCards
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| ==See also== | | ==See also== |