Difference between revisions of "Sholef"

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== Description ==
 
== Description ==
 
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Israeli tank destroyer {{Battle-rating}}. It was introduced during [[Update "Seek & Destroy"]] as a reward for [[Battle Pass: Season XVI, "Skilled Marksman"]].
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The '''{{Specs|name}}''' (lit. "Gunslinger V1") is an Israeli prototype self-propelled howitzer developed by Soltam Systems during the 1970s. Based on a modified [[Merkava Mk.3B|Merkava Mk.3]] chassis, the Sholef incorporated numerous advanced system into the vehicle, notably GPS system, inertial navigation, and a fire control computer. Despite the project was prioritized by the IDF, it was ultimately cancelled in the early 1990s, due to high cost. Instead, the IDF chose to upgrade the existing [[Rochev|M109 howitzers]] with the new M185 howitzer that was meant to be used by the Sholef instead.
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Introduced during [[Update "Seek & Destroy"]] as a reward for [[Battle Pass: Season XVI, "Skilled Marksman"]]. The '''{{PAGENAME}}''' is an advanced SPH based on the hull of the [[Merkava Mk.3B|Merkava Mk.3]] MBT. Although the chassis lacks any composite armour, it is still quite thick and sloped enough that it can take some hits from kinetic rounds. However, just like any other modern SPH, the turret of the Sholef is large and thin, which means it is a juicy target for anyone, especially for various autocannon-armed IFVs that started to appear at the Sholef's BR. In terms of firepower, the Sholef is a big step up from the [[Rochev]] by having an access to an autoloader and (currently) the most powerful conventional HE shell in Ground Forces, capable of defeating most tanks it will face.
  
 
== General info ==
 
== General info ==
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'''Pros:'''
 
'''Pros:'''
*
+
* Has an access to the most powerful HE shell in Ground Forces, capable of defeating most opponent it may face
 
+
* Can deal with enemy aircraft or helicopter at distance with HE-VT rounds and high gun elevation
 +
* Great gun handling and fast turret traverse speed
 +
* Access to an autoloader that provides significant boost in rate of fire
 +
* Frontal hull armour is thick and sloped enough to stop some kinetic rounds
 +
* Good overall mobility
 
'''Cons:'''
 
'''Cons:'''
*
+
* Very large profile, can be easily spotted
 +
* Huge and thin turret can be easily shredded by enemies, especially those with autocannons
 +
* Weak side armour, therefore heavily reliant on frontal hull armour or the enemy not using chemical rounds
 +
* The entire back of the turret is an ammo rack
 +
* No access to deliciated anti-tank rounds, may struggle against tanks with ERAs
 +
* Very poor gun depression (-3), struggle to perform in hilly terrains
  
 
== History ==
 
== History ==

Revision as of 23:44, 14 November 2024

Introducing Wiki 3.0
Sholef
il_sholef.png
GarageImage Sholef.jpg
Sholef

Description

The Sholef V1 (lit. "Gunslinger V1") is an Israeli prototype self-propelled howitzer developed by Soltam Systems during the 1970s. Based on a modified Merkava Mk.3 chassis, the Sholef incorporated numerous advanced system into the vehicle, notably GPS system, inertial navigation, and a fire control computer. Despite the project was prioritized by the IDF, it was ultimately cancelled in the early 1990s, due to high cost. Instead, the IDF chose to upgrade the existing M109 howitzers with the new M185 howitzer that was meant to be used by the Sholef instead.

Introduced during Update "Seek & Destroy" as a reward for Battle Pass: Season XVI, "Skilled Marksman". The Sholef is an advanced SPH based on the hull of the Merkava Mk.3 MBT. Although the chassis lacks any composite armour, it is still quite thick and sloped enough that it can take some hits from kinetic rounds. However, just like any other modern SPH, the turret of the Sholef is large and thin, which means it is a juicy target for anyone, especially for various autocannon-armed IFVs that started to appear at the Sholef's BR. In terms of firepower, the Sholef is a big step up from the Rochev by having an access to an autoloader and (currently) the most powerful conventional HE shell in Ground Forces, capable of defeating most tanks it will face.

General info

Survivability and armour

Armourfront / side / back
Hull90 / 50 / 30
Turret35 / 35 / 35
Crew4 people
Visibility96 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB59 / 13 km/h
RB and SB54 / 12 km/h
Number of gears6 forward
2 back
Weight60.0 t
Engine power
AB1 717 hp
RB and SB900 hp
Power-to-weight ratio
AB28.6 hp/t
RB and SB15.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 59 13 60 1,278 1,717 21.3 28.62
Realistic 54 12 796 900 13.27 15

Modifications and economy

Repair cost
AB2 755 Sl icon.png
RB2 799 Sl icon.png
SB4 871 Sl icon.png
Crew training10 000 Sl icon.png
Experts340 000 Sl icon.png
Aces890 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 140 / 210 / 230 % Sl icon.png
Talisman.png 2 × 178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement il.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
155mm_M110_Smoke_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
155mm_M107_HE_PF_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

155 mm Soltam M845 cannon
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition75 rounds
First-order60 rounds
Reload11.9 s
Vertical guidance-3° / 60°
Main article: Soltam M845 (155 mm)
155 mm Soltam M845 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 75 -3°/+60° ±180° - 9.7 __._ __._ __._ __._ 11.90
Realistic 6.5 __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M107 HE 61 61 61 61 61 61
M401 (PF) HE-VT 63 63 63 63 63 63
M401 HE 63 63 63 63 63 63
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M107 HE 684 43.1 0.3 0.1 9.14 79° 80° 81°
M401 HE 684 43.1 0.3 0.1 12 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M401 (PF) HE-VT 684 43.1 0 0 300 3 12 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
75 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition3 600 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate1 001 shots/min
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle (loader) 1,800 (200) 1,000 -10°/+50° -120°/+80°
Pintle (commander) 1,800 (200) 1,000 -10°/+50° -80°/+120°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Has an access to the most powerful HE shell in Ground Forces, capable of defeating most opponent it may face
  • Can deal with enemy aircraft or helicopter at distance with HE-VT rounds and high gun elevation
  • Great gun handling and fast turret traverse speed
  • Access to an autoloader that provides significant boost in rate of fire
  • Frontal hull armour is thick and sloped enough to stop some kinetic rounds
  • Good overall mobility

Cons:

  • Very large profile, can be easily spotted
  • Huge and thin turret can be easily shredded by enemies, especially those with autocannons
  • Weak side armour, therefore heavily reliant on frontal hull armour or the enemy not using chemical rounds
  • The entire back of the turret is an ammo rack
  • No access to deliciated anti-tank rounds, may struggle against tanks with ERAs
  • Very poor gun depression (-3), struggle to perform in hilly terrains

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel tank destroyers
Artillery  M109 · Rochev · Sholef
ATGM  Zachlam Tager · Giraf

Israel premium ground vehicles
Medium tanks  M-51 (W) · Magach 3 (ERA) · Sho't Kal Dalet · Merkava Mk.2D · Ra'am Sagol
Tank destroyers  Sholef