Difference between revisions of "Arras"

From War Thunder Wiki
Jump to: navigation, search
(Created page)
 
(Added manufacturer template)
Line 82: Line 82:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 +
* [[wt:en/news/9050-development-french-coastal-fleet-closed-testing-begins-soon-en|[Devblog] French Coastal Fleet Closed Testing Begins Soon!]]
 +
 +
{{ShipManufacturer Arsenal de Brest}}
 
{{France sub-chasers}}
 
{{France sub-chasers}}

Revision as of 10:11, 13 September 2024

Arras
fr_arras_class_arras.png
GarageImage Arras.jpg
Arras
Research:36 000 Specs-Card-Exp.png
Purchase:115 000 Specs-Card-Lion.png
Show in game

Description

The Arras-class, Arras is a rank III French sub-chaser with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update "Dance of Dragons".

General info

Survivability and armour

Armourfront / side / back
Main fire tower5 / 5 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement850 t
Crew103 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB62 / 13 km/h
RB41 / 8 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 62 13
RB/SB Stock ___ ___
Upgraded 41 8

Modifications and economy

Repair costBasic → Reference
AB1 546 → 1 960 Sl icon.png
RB2 400 → 3 043 Sl icon.png
Total cost of modifications35 400 Rp icon.png
77 700 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training33 000 Sl icon.png
Experts115 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 130 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
115 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
130 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
180 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
5 800 Rp icon.png
Cost:
13 000 Sl icon.png
480 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
115 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
130 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
130 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
180 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
5 800 Rp icon.png
Cost:
13 000 Sl icon.png
480 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
115 Ge icon.png
Mods he frag dist fuse ship.png
75mm_opf_mle1917_navy_sap_ammo_pack
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
115 Ge icon.png
Mods tank ammo.png
138.6 mm 1910 SAP
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
115 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
130 Ge icon.png
Mods he frag dist fuse ship.png
75mm_oea_mle1917_navy_he_time_fuse_ammo_pack
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
130 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
180 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
180 Ge icon.png

Armament

Primary armament

2 х Turret138.6 mm/55 model 1910 gun
Ammunition100 rounds
Vertical guidance-7° / 25°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1919 HE HE 36 36 36 36 36 36
OPF Mle 1910 SAP Common 67 49 34 34 34 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OEA Mle 1919 HE HE 840 31.5 0 0.1 3.41 79° 80° 81°
OPF Mle 1910 SAP Common 830 36.5 0.05 6 2.93 47° 60° 65°

Secondary armament

Turret75 mm/35 model 1897
Ammunition100 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OEA Mle 1917 HE HE 8 8 8 8 8 8
OPF Mle 1917 SAP SAP 30 27 23 20 18 16
OEA Mle 1917 HE-TF HE-TF 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1917 HE HE 570 6.18 0 0.1 450 79° 80° 81°
OPF Mle 1917 SAP SAP 505 7.92 0.01 4 990 47° 60° 65°
OEA Mle 1917 HE-TF HE-TF 570 6.18 0 0.1 450 79° 80° 81°

Anti-aircraft armament

3 х Turret8 mm Hotchkiss pattern 1914 machine gun
Ammunition1500 rounds
Belt capacity30 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Arsenal de Brest
Avisos 
Arras-class  Arras
Light Cruisers 
Duguay-Trouin-class  Duguay-Trouin · Primauguet
Heavy Cruisers 
Suffren-class  Colbert · Dupleix
Battleships 
Bretagne-class  Bretagne
Dunkerque-class  Dunkerque

France sub-chasers
Arras