Difference between revisions of "Colbert"

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(Media: Added skins)
(Filled in General info: , Armament: (except for scout planes) and Pros and cons)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
With a maximum armour thickness of 50 mm, Colbert is outclassed by all of the foregin heavy cruisers in the similar BR and majority of the light cruisers, including the likes of [[USS Atlanta]] or [[RN Eugenio di Savoia]]. This is not helped by only an average crew count for the vessel in her BR, making Colbert one of the most fragile cruisers.
 +
 
 +
At the close range she has an slight advantage in the magazines being located below the water line, with even the top edge of the magazines being about 2-3 meters below, making them a little bit less likely to explode.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
In terms of mobility, Colbert is rather typical for the cruisers in its BR. Power, turn rate, rudder turning time and engine mode changing time all are within 10% of average comparable vessels
  
{{NavalMobility}}
+
{{NavalMobility
 +
|SpeedForwardStockAB = 52
 +
|SpeedBackStockAB = 25
 +
|SpeedForwardStockRB = 52
 +
|SpeedBackStockRB = 25
 +
}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|203 mm/50 model 1924 (203 mm)}}
 
{{main|203 mm/50 model 1924 (203 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
Main guns feature an exceptionally potent {{Annotation|SAP|Semi armour-piercing}} shell, able to do much more damage than the foreign equivalents. But the main issue with the main guns is the lack of the dedicated {{Annotation|AP|Armour-piercing}} shells, making it impossible to counter heavily armoured targets. In fact, Colbert will struggle to penetrate most of the heavy cruisers and even some of the light cruisers, making it preferable to focus on fighting the soft targets, and rewarding knowledge of the armour on the enemy vessels.
  
 
{{:203 mm/50 model 1924 (203 mm)/Ammunition|203 mm OEA Mle 1927 HE, 203 mm OPF Mle 1927 SAPBC}}
 
{{:203 mm/50 model 1924 (203 mm)/Ammunition|203 mm OEA Mle 1927 HE, 203 mm OPF Mle 1927 SAPBC}}
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{{main|90 mm/50 model 1926 (90 mm)}}
 
{{main|90 mm/50 model 1926 (90 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
Eight, single-mount 90 mm secondary guns are primarily an anti-air weapons, being able to engage even the dive bombers thanks to +80° vertical guidance. {{Annotation|HE-TF|High-explosive with time fuze}} rounds are a preferable first choice for the secondaries, as they maximise the chance of damaging an enemy airplane, either by a direct hit or a shrapnel from a nearby explosion. HE-TF rounds can also be used against coastal vessels, as in a short range they will work like a regular {{Annotation|HE|High-explosive}} shells, though switching to an anti-air armament can be a better choice when dealing with a small, manoeuvring torpedo boats.
  
 
{{:90 mm/50 model 1926 (90 mm)/Ammunition|90 mm OEA Mle 1925 HE, 90 mm OEA Mle 1925 HE-TF}}
 
{{:90 mm/50 model 1926 (90 mm)/Ammunition|90 mm OEA Mle 1925 HE, 90 mm OEA Mle 1925 HE-TF}}
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{{main|37 mm/50 model 1925 (37 mm)|37 mm/50 model 1933 (37 mm)|Model 1929 Hotchkiss (13.2 mm)|Browning (13.2 mm)}}
 
{{main|37 mm/50 model 1925 (37 mm)|37 mm/50 model 1933 (37 mm)|Model 1929 Hotchkiss (13.2 mm)|Browning (13.2 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
Nearly all the anti-air armament is concentrated around the bridge superstructure and on the aft superstructure - between the aft funnels and rear main guns. 37 mm guns are excellent, able to engage incoming airplanes at a significant distance, with even a single hit being enough to cripple single-engined planes and do significant damage to larger bombers. In contrast, 13.2 mm machine guns really struggle to deal with both: aerial and surface targets alike, lacking both: the stopping power and range to effectively counter hostiles. Overall capabilities of the anti-air guns can be described as adequate, though on a low end of the capabilities.
 +
 
 +
It's worth noting that the 37 mm is an excellent calibre to deal with a light, fast motor torpedo boats, being able to stop them at a sagnificant range and counter ambushes.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Model 1923DT (550 mm)}}
 
{{main|Model 1923DT (550 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
Divided between one triple-launcher on each side, there are six torpedoes in total, with additional 4 in the reloads for the total of 10 torpedoes onboard. The torpedoes themselves offer a great combination of speed and range, complemented by a substantial warhead. As a result, they prove effective for both short-range engagements and long-range area denial.  
  
 
=== Scout plane ===
 
=== Scout plane ===
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* High top speed
 +
* Exceptional {{Annotation|SAP|Semi armour-piercing}} shells
 +
* Very good torpedoes
 +
* Two decent float planes
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Very poor survivability, more comparable to the light cruisers than heavy.
 +
* No access to the {{Annotation|AP|Armour-piercing}} shells
  
 
== History ==
 
== History ==

Revision as of 09:50, 20 April 2024

Colbert
fr_cruiser_suffren_class_colbert.png
GarageImage Colbert.jpg
Colbert
AB RB SB
5.3 5.3 5.3
Research:105 000 Specs-Card-Exp.png
Purchase:310 000 Specs-Card-Lion.png
Show in game

Description

The Suffren-class, Colbert, 1942 is a rank IV French heavy cruiser with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update "La Royale".

General info

Survivability and armour

Armourfront / side / back
Citadel16 / 50 / 25 mm
Main fire tower30 / 30 / 30 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section9
Displacement13 313 t
Crew773 people

With a maximum armour thickness of 50 mm, Colbert is outclassed by all of the foregin heavy cruisers in the similar BR and majority of the light cruisers, including the likes of USS Atlanta or RN Eugenio di Savoia. This is not helped by only an average crew count for the vessel in her BR, making Colbert one of the most fragile cruisers.

At the close range she has an slight advantage in the magazines being located below the water line, with even the top edge of the magazines being about 2-3 meters below, making them a little bit less likely to explode.

Mobility

Speedforward / back
AB71 / 34 km/h
RB61 / 29 km/h

In terms of mobility, Colbert is rather typical for the cruisers in its BR. Power, turn rate, rudder turning time and engine mode changing time all are within 10% of average comparable vessels

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 52 25
Upgraded 71 34
RB/SB Stock 52 25
Upgraded 61 29

Modifications and economy

Repair costBasic → Reference
AB11 354 → 15 407 Sl icon.png
RB11 775 → 15 978 Sl icon.png
Total cost of modifications92 800 Rp icon.png
154 800 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training90 000 Sl icon.png
Experts310 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods ship venting.png
Ventilation
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods he frag dist fuse ship.png
90 mm 1925 HE-TF
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
203 mm 1927 SAP
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png

Armament

Primary armament

4 х Turret2 x 203 mm/50 model 1924 gun
Ammunition300 rounds
Vertical guidance-10° / 45°

Main guns feature an exceptionally potent SAP shell, able to do much more damage than the foreign equivalents. But the main issue with the main guns is the lack of the dedicated AP shells, making it impossible to counter heavily armoured targets. In fact, Colbert will struggle to penetrate most of the heavy cruisers and even some of the light cruisers, making it preferable to focus on fighting the soft targets, and rewarding knowledge of the armour on the enemy vessels.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1927 HE HE 61 61 61 61 61 61
OPF Mle 1927 SAPBC SAPBC 151 140 123 109 97 79
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OEA Mle 1927 HE HE 850 123.82 0 0.1 9.13 79° 80° 81°
OPF Mle 1927 SAPBC SAPBC 850 123.1 0.03 9 8.88 48° 63° 71°

Secondary armament

8 х Turret90 mm/50 model 1926 gun
Ammunition500 rounds

Eight, single-mount 90 mm secondary guns are primarily an anti-air weapons, being able to engage even the dive bombers thanks to +80° vertical guidance. HE-TF rounds are a preferable first choice for the secondaries, as they maximise the chance of damaging an enemy airplane, either by a direct hit or a shrapnel from a nearby explosion. HE-TF rounds can also be used against coastal vessels, as in a short range they will work like a regular HE shells, though switching to an anti-air armament can be a better choice when dealing with a small, manoeuvring torpedo boats.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OEA Mle 1925 HE HE 13 13 13 13 13 13
OEA Mle 1925 HE-TF HE-TF 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1925 HE HE 850 9.5 0 0.1 905 79° 80° 81°
OEA Mle 1925 HE-TF HE-TF 850 9.5 0 0.1 905 79° 80° 81°

Anti-aircraft armament

2 х Turret37 mm/50 model 1925 gun
Ammunition1000 rounds
4 х Turret2 x 37 mm/50 model 1933 gun
Ammunition2000 rounds
4 х Turret4 x 13.2 mm model 1929 Hotchkiss machine gun
Ammunition7200 rounds
Belt capacity30 rounds
Fire rate476 shots/min
4 х Turret13.2 mm Browning machine gun
Ammunition1800 rounds
Belt capacity100 rounds
Fire rate476 shots/min

Nearly all the anti-air armament is concentrated around the bridge superstructure and on the aft superstructure - between the aft funnels and rear main guns. 37 mm guns are excellent, able to engage incoming airplanes at a significant distance, with even a single hit being enough to cripple single-engined planes and do significant damage to larger bombers. In contrast, 13.2 mm machine guns really struggle to deal with both: aerial and surface targets alike, lacking both: the stopping power and range to effectively counter hostiles. Overall capabilities of the anti-air guns can be described as adequate, though on a low end of the capabilities.

It's worth noting that the 37 mm is an excellent calibre to deal with a light, fast motor torpedo boats, being able to stop them at a sagnificant range and counter ambushes.

Additional armament

Setup 110 x 550 mm model 1923DT torpedo
Main article: Model 1923DT (550 mm)

Divided between one triple-launcher on each side, there are six torpedoes in total, with additional 4 in the reloads for the total of 10 torpedoes onboard. The torpedoes themselves offer a great combination of speed and range, complemented by a substantial warhead. As a result, they prove effective for both short-range engagements and long-range area denial.

Scout plane

Main article: 2 x Loire 130С

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • High top speed
  • Exceptional SAP shells
  • Very good torpedoes
  • Two decent float planes

Cons:

  • Very poor survivability, more comparable to the light cruisers than heavy.
  • No access to the AP shells

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Arsenal de Brest
Avisos 
Arras-class  Arras
Light Cruisers 
Duguay-Trouin-class  Duguay-Trouin · Primauguet
Heavy Cruisers 
Suffren-class  Colbert · Dupleix
Battleships 
Bretagne-class  Bretagne
Dunkerque-class  Dunkerque

France heavy cruisers
Suffren-class  Colbert · Dupleix