Difference between revisions of "Vautour IIA (Israel)"

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(Usage in battles)
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{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|100/50 kg G.P. (100 kg)|250/50 kg G.P. (250 kg)|360/50 kg G.P. (360 kg)|500/50 kg G.P. (500 kg)}}
 
{{main|Shafrir|SNEB type 23|T10 140|T10 151}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 10 x 100/50 kg G.P. bombs (1,000 kg total)
 
* 4 x Shafrir missiles
 
* 76 x SNEB type 23 rockets
 
* 24 x T10 140 rockets
 
* 24 x T10 151 rockets
 
* 10 x 250/50 kg G.P. bombs (2,500 kg total)
 
* 10 x 360/50 kg G.P. bombs (3,600 kg total)
 
* 6 x 500/50 kg G.P. bombs (3,000 kg total)
 
 
==== Custom loadout options ====
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
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| rowspan="9" width="30%" | <div class="ttx-image">[[File:Hardpoints_S.O.4050_Vautour_IIA.png]]</div>
 
| rowspan="9" width="30%" | <div class="ttx-image">[[File:Hardpoints_S.O.4050_Vautour_IIA.png]]</div>
 
|-
 
|-
! 100/50 kg G.P. bombs
+
! [[100/50 kg G.P. (100 kg)|100/50 kg G.P.]] bombs
 
| 1 || 1 || 6 || 1 || 1
 
| 1 || 1 || 6 || 1 || 1
 
|-
 
|-
! 250/50 kg G.P. bombs
+
! [[250/50 kg G.P. (250 kg)|250/50 kg G.P.]] bombs
 
| 1 || 1 || 6 || 1 || 1
 
| 1 || 1 || 6 || 1 || 1
 
|-
 
|-
! 360/50 kg G.P. bombs
+
! [[360/50 kg G.P. (360 kg)|360/50 kg G.P.]] bombs
 
| 1 || 1 || 6 || 1 || 1
 
| 1 || 1 || 6 || 1 || 1
 
|-
 
|-
! 500/50 kg G.P. bombs
+
! [[500/50 kg G.P. (500 kg)|500/50 kg G.P.]] bombs
 
| 1 || 1 || 2 || 1 || 1
 
| 1 || 1 || 2 || 1 || 1
 
|-
 
|-
! SNEB type 23 rockets
+
! [[SNEB type 23]] rockets
 
| 19 || 19 || || 19 || 19
 
| 19 || 19 || || 19 || 19
 
|-
 
|-
! T10 140 rockets
+
! [[T10 140]] rockets
 
| 6 || 6 || || 6 || 6
 
| 6 || 6 || || 6 || 6
 
|-
 
|-
! T10 151 rockets
+
! [[T10 151]] rockets
 
| 6 || 6 || || 6 || 6
 
| 6 || 6 || || 6 || 6
 
|-
 
|-
! Shafrir missiles
+
! [[Shafrir]] missiles
 
| 1 || 1 || || 1 || 1
 
| 1 || 1 || || 1 || 1
 
|-
 
|-
 
|}
 
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
* 10 x 100/50 kg G.P. bombs (1,000 kg total)
 +
* 4 x Shafrir missiles
 +
* 76 x SNEB type 23 rockets
 +
* 24 x T10 140 rockets
 +
* 24 x T10 151 rockets
 +
* 10 x 250/50 kg G.P. bombs (2,500 kg total)
 +
* 10 x 360/50 kg G.P. bombs (3,600 kg total)
 +
* 6 x 500/50 kg G.P. bombs (3,000 kg total)
 +
{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
===Air Arcade Battles===
+
'''Air Arcade Battles'''
In Air Arcade it may face more advanced radar and IR missiles, in this case, the best option is to use it as a bomber, climbing to more than 9000m and bomb bases or ground targets using the bomb mark of air arcade battles. It can also be used to attack distracted players as a support aircraft thanks to the 4 missiles and relatively good handling of the plane.
+
 
 +
In Air Arcade, the Vautour may face more advanced radar and IR missiles. In this case, the best option is to use it as a bomber, climbing to more than 9,000 m and bombing bases or ground targets using the bomb reticle. It can also be used to attack distracted players as a support aircraft thanks to the 4 missiles and relatively good handling of the plane.
 +
 
 +
'''Air Realistic Battles'''
 +
 
 +
The Vautour IIA can be used in 2 ways in air RB with ease: as an interceptor and as a bomber. In bomb runs, the plane is vulnerable to enemy interceptors like [[MiG-21 (Family)|MiG-21s]], [[MiG-19 (Family)|MiG-19s]], and [[F-104 (Family)|F-104s]] since these are the fastest and carry air-to-air missiles. In this scenario, pilots should try to stick with their team, to allow them to cover while returning to the airfield. The best ordnance combination in order to retain some air-to-air capabilities and destroy a full base is a loadout of 6 x 360/50 kg G.P. bombs, 2 x 500/50 kg G.P. bombs, and 2 Shafrir missiles. Once the bombs are released, turn back to the safety of your team and use the missiles to kill any distracted enemies, assist teammates, or kill any AI planes.
  
===Air Realistic Battles===
+
When used as an interceptor, stay back and behind your team. Once the fight starts and enemies are slow and distracted, launch missiles at the most dangerous targets, mainly fast planes without flares like [[MiG-21 (Family)|MiG-21s]], [[MiG-19 (Family)|MiG-19]]s. Missiles have the best performance at high altitudes, where they will travel further and retain speed more easily thanks to the thinner air. The Vautour also has reasonable manoeuvrability for its size, though it will quickly lose its energy in a sustained turnfight: this can be used to intrude on dogfights, briefly get the four powerful DEFA cannons on target and fire off a short burst, and then zoom away from danger.
====Bomber====
 
The Vautour IIA can be used in 2 ways in air RB with ease, as an interceptor, and as a bomber. In bomb runs the plane is vulnerable to enemy interceptors like [[MiG-21 (Family)|MiG-21s]], [[MiG-19 (Family)|MiG-19]]s, and [[F-104 (Family)|F-104]]s since these are the fastest and carry air-to-air missiles. In this scenario, pilots should look at the map, and then go to the place where most of their team is going, to use them as cover when returning to the airfield. The best combination in order to retain some air-to-air capabilities and destroy a full base is a custom loadout of 6 x 360/50 kg G.P. bombs, 2 x 500/50 kg G.P. bombs, and 2 Shafrir missiles. Once the bombs are released turn back to the safety of your team and use the missiles to kill any enemy distracted, help a teammate or kill any AI planes.
 
  
====Interceptor====
+
'''Simulator Battles'''
When used as an interceptor, stay back and behind your team. Once the fight starts and enemies are slow and distracted, launch missiles at the most dangerous targets, mainly fast planes without flares like [[MiG-21 (Family)|MiG-21s]], [[MiG-19 (Family)|MiG-19]]s. Missiles have the best performance at high altitudes, meaning that they will travel further and retain speed more easily thanks to the altitude advantage.
 
  
===Simulator Battles===
+
In Simulator, the Vautour IIA suffers from a lack of radar, radar warning receiver, countermeasures, and bomb sight, meaning that the SPAA from bases and other planes will typically have an easy time fighting you, in this cases, the best players can do is attack concentrations of ground targets with cover from allied planes.
In Simulator the Vautour IIA suffers from a lack of radar, radar warning receiver, countermeasures, and bomb sight, meaning that the SPAA from bases and other planes will typically have an easy time fighting you, in this cases, the best players can do is attack concentrations of ground targets with cover from allied planes.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 197: Line 198:
 
* Effective DEFA cannons with excellent damage
 
* Effective DEFA cannons with excellent damage
 
* Wide variety of bomb and rocket payloads for ground targets
 
* Wide variety of bomb and rocket payloads for ground targets
* Has Shafrir missiles for possible self-defense against air targets
+
* Has Shafrir missiles for possible self-defence against air targets
* Decent maneuverability and energy retention for a bomber
+
* Decent manoeuvrability and energy retention for a bomber
  
 
'''Cons:'''
 
'''Cons:'''
Line 204: Line 205:
 
* Shafrir missiles are not very manoeuvrable against fighter targets
 
* Shafrir missiles are not very manoeuvrable against fighter targets
 
* Has no bomber sight or ballistic computer
 
* Has no bomber sight or ballistic computer
* High compression at speeds above 1050 km/h
+
* High compression at speeds above 1,050 km/h
* Guns are pretty inaccurate without upgrades installed
+
* Guns are quite inaccurate without upgrades installed
  
 
== History ==
 
== History ==
Line 225: Line 226:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
;'''Related development'''
+
;Related development
 
* [[Vautour (Family)]]
 
* [[Vautour (Family)]]
  

Revision as of 11:43, 30 July 2023

This page is about the jet bomber Vautour IIA (Israel). For other versions, see Vautour (Family).
Vautour IIA
so_4050_vautour_2a_israel_iaf.png
GarageImage Vautour IIA (Israel).jpg
Vautour IIA
AB RB SB
9.7 9.0 9.0
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The Vautour IIA is a rank VI Israeli jet bomber with a battle rating of 9.7 (AB) and 9.0 (RB/SB). It was introduced in Update "Winged Lions".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 100 km/h
Turn time32 s
Max altitude15 000 m
Engine2 х SNECMA Atar 101E3
TypeJet
Cooling systemAir
Take-off weight21 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,093 1,091 15000 32.6 33.2 43.0 41.1 900
Upgraded 1,106 1,100 31.4 32.0 62.7 52.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,166 425 584 564 463 ~7 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 480 < 620 < 590 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
SNECMA Atar 101E3 2 11,000 kg 316 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 8m fuel 20m fuel 27m fuel
950 kg Axial-flow turbojet 11,974 kg 13,388 kg 14,213 kg 21,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 8m fuel 20m fuel 27m fuel MTOW
Stationary 3,293 kgf N/A 0.55 0.49 0.46 0.31
Optimal 3,595 kgf
(1,100 km/h)
N/A 0.60 0.54 0.51 0.34

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear425 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB2 811 → 3 820 Sl icon.png
RB10 703 → 14 545 Sl icon.png
SB15 618 → 21 224 Sl icon.png
Total cost of modifications140 900 Rp icon.png
221 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 260 / 600 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
300 Ge icon.png
Mods booster.png
New boosters
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
300 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods jet engine.png
Engine
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods g suit.png
G-suit
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
700 Ge icon.png
Mods armor frame.png
Airframe
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
300 Ge icon.png
Mods armor cover.png
Cover
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
700 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
Matra T10 140
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
250/50 G.P.
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
Matra T10 151
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
300 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
360/50 G.P.
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
300 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods pilon block rocket.png
Matra SNEB
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
500/50 G.P.
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods air to air missile.png
Shafrir
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
700 Ge icon.png

Armaments

Offensive armament

Main article: DEFA 551 (30 mm)

The Vautour IIA (Israel) is armed with:

  • 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)

Suspended armament

The Vautour IIA (Israel) can be outfitted with the following ordnance:

1 2 3 4 5
Hardpoints S.O.4050 Vautour IIA.png
100/50 kg G.P. bombs 1 1 6 1 1
250/50 kg G.P. bombs 1 1 6 1 1
360/50 kg G.P. bombs 1 1 6 1 1
500/50 kg G.P. bombs 1 1 2 1 1
SNEB type 23 rockets 19 19 19 19
T10 140 rockets 6 6 6 6
T10 151 rockets 6 6 6 6
Shafrir missiles 1 1 1 1
Default weapon presets
  • 10 x 100/50 kg G.P. bombs (1,000 kg total)
  • 4 x Shafrir missiles
  • 76 x SNEB type 23 rockets
  • 24 x T10 140 rockets
  • 24 x T10 151 rockets
  • 10 x 250/50 kg G.P. bombs (2,500 kg total)
  • 10 x 360/50 kg G.P. bombs (3,600 kg total)
  • 6 x 500/50 kg G.P. bombs (3,000 kg total)

Usage in battles

Air Arcade Battles

In Air Arcade, the Vautour may face more advanced radar and IR missiles. In this case, the best option is to use it as a bomber, climbing to more than 9,000 m and bombing bases or ground targets using the bomb reticle. It can also be used to attack distracted players as a support aircraft thanks to the 4 missiles and relatively good handling of the plane.

Air Realistic Battles

The Vautour IIA can be used in 2 ways in air RB with ease: as an interceptor and as a bomber. In bomb runs, the plane is vulnerable to enemy interceptors like MiG-21s, MiG-19s, and F-104s since these are the fastest and carry air-to-air missiles. In this scenario, pilots should try to stick with their team, to allow them to cover while returning to the airfield. The best ordnance combination in order to retain some air-to-air capabilities and destroy a full base is a loadout of 6 x 360/50 kg G.P. bombs, 2 x 500/50 kg G.P. bombs, and 2 Shafrir missiles. Once the bombs are released, turn back to the safety of your team and use the missiles to kill any distracted enemies, assist teammates, or kill any AI planes.

When used as an interceptor, stay back and behind your team. Once the fight starts and enemies are slow and distracted, launch missiles at the most dangerous targets, mainly fast planes without flares like MiG-21s, MiG-19s. Missiles have the best performance at high altitudes, where they will travel further and retain speed more easily thanks to the thinner air. The Vautour also has reasonable manoeuvrability for its size, though it will quickly lose its energy in a sustained turnfight: this can be used to intrude on dogfights, briefly get the four powerful DEFA cannons on target and fire off a short burst, and then zoom away from danger.

Simulator Battles

In Simulator, the Vautour IIA suffers from a lack of radar, radar warning receiver, countermeasures, and bomb sight, meaning that the SPAA from bases and other planes will typically have an easy time fighting you, in this cases, the best players can do is attack concentrations of ground targets with cover from allied planes.

Pros and cons

Pros:

  • Effective DEFA cannons with excellent damage
  • Wide variety of bomb and rocket payloads for ground targets
  • Has Shafrir missiles for possible self-defence against air targets
  • Decent manoeuvrability and energy retention for a bomber

Cons:

  • Shafrir missiles are not very manoeuvrable against fighter targets
  • Has no bomber sight or ballistic computer
  • High compression at speeds above 1,050 km/h
  • Guns are quite inaccurate without upgrades installed

History

The Vautour IIA was a jet bomber ordered by the French Army as a jet bomber with low level attack and the ability to operate in all weather. France and Israel worked together on defense, such as on nuclear, aviation, and research for armaments. Israel was motivated to buy the Vautour to counteract the Egyptian IL-28, purchased from the Soviet Union. A total of 30 IIAs were produced, with 25 going to Israel.[1]

The IIA was a single-seat, long-range attack aircraft armed with cannons and bombs. It was operated by the "Knights of the Heart" squadron out of Ramat David Airbase. The Vautour was used as aerial reconnaissance during the Six-Day War, as well as later in the 1960s. They were replaced by the A-4 Skyhawk and the F4-E Phantom II. The Vautour was retired in 1972, with the "Knights of the Heart" division replacing them with the Skyhawk.

Media

Skins

See also

Related development

External links

References

  1. "Sud-Ouest S.O. 4050 Vautour." IAF Aircraft Inventory. Jewish Virtual Library. Accessed September 27, 2022. https://www.jewishvirtuallibrary.org/sud-ouest-s-o-4050-vautour.


SNCA SO (Société nationale des constructions aéronautiques du sud-ouest)
Fighters  S.O.8000 Narval
Jet Fighters  S.O.4050 Vautour IIN (late)
Jet Bombers  S.O.4050 Vautour IIA · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN
Export  Vautour IIA IDF/AF · Vautour IIA · Vautour IIN

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz · Baz Meshupar · F-15I Ra’am
F-16  Netz · F-16C Barak II · F-16D Barak II