Difference between revisions of "MiG-29 (Germany)"

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(Usage in battles: copied usage in battles + my guides from USSR MiG-29 to German imported Variant (they are the same))
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
The MiG-29 has a unique flight character, its engines consume a lot of fuel thus the external fuel tank, getting rid of the external fuel tank will reduce drag and improve the performance of the aircraft, this is mostly done before engaging a target. But the engines also provide excellent thrust at a very wide range of speeds giving you enough power to engage in long-lasting dogfights. The aircraft is not equipped with variable wing sweep, which is not very noticeable. Only when flying at high speeds at lower altitudes will you begin to notice that the wings produce much lift. The MiG-29 has decent manoeuvrability at high and low speeds, the energy retention is not something to complain about either. The 30 mm guns have a high velocity, making it easy to aim at targets, and are much better than earlier Soviet aircraft. The missiles which are the most effective are the R-60M and R-27ER. The R-60M are very easy to flare off, and at its BR many people will dodge these missiles in a head-on fairly easily. But the R-27ER has some very effective performance, with an improved radar system this missile will rock the battlefield.
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
'''Air combat'''
 +
 
 +
At the start of a match, take all the fuel you can and make sure your custom loadout has drop tank equipped in it. Equip air target belts, 4 R-60M's and 2 R-27ER/R or 2 R-27T (depending on what you prefer). Take off and start going into a flank position, your goal here is to pick off alone flying jets. The MiG-29 excels at solo fighting and performs the best when engaging single targets. Make sure to stick near the ground until you have found yourself a target. Once you got yourself a target, start engaging it and keep your speed up. If the target is high altitude or long distance, make use of your R-27 missiles to take care of it from a distance. when in close range make use of your R-60M, but beware of enemy targets that might join the fight. It should be noted to stay away from flock of enemies, the MiG-29 performs poor when under pressure from multiple targets and will become a easy elimination to the enemy. The suggested radar modes for basic users to use are: SRC PD and HMD PD (for close range). During close range dog fighting the MiG-29 can make use of both the radar and IRST to get a lead indicator when locked on target, which is extremely useful and makes eliminating by gun easier. Lastly: keep a eye on your fuel, because this Jet consumes it so fast that in important dog fights you might run out of fuel mid-battle.
 +
 
 +
'''Guide on R-27R/ER'''
 +
 
 +
To use the radar variants of the R-27 to the fullest make sure to firstly enable "Use rectangular radar indicator", disable "Target cycles switching of aircraft radar" in the settings and set up keybinds for "Horizontal Radar/IRST target cue control axis" and "Vertical Radar/IRST target cue control axis". By doing all of this you have now full control over your radar which will allow you to maximize your potential. Once taken off, make sure to either have TWS or TWS HDN as selected radar mode, this will allow you to see in third person where the selected (not radar locked) target is and where it is heading. Change the scope scale to 100 km to be able to see where the flock of enemies is going, and with that information adjust your trajectory into a flank. Your goal here is to pick off individual high-flying targets, so with use of your horizontal and vertical cue control go over incoming radar pings and sort out which target is most likely to remain at high altitude. Start flanking the target and getting closer to it. When at a range of 15-20 km, lock on to the target and fire away your radar-guided missile. The enemy will not have enough time to break the radar lock and will get destroyed by the fast incoming R-27R/ER. If the targets are getting below 10 km range, prepare yourself to swap into HMD PD (within visual range combat radar mode). This will allow you to make use of the helmet-mounted display to lock on to any target you look at. This will allow you to lock on to jets who are not near the ground, and once the missile is fired away the target will have little chance evading it. When fired below 3 km, the enemies might be able to evade/dodge the missile due to the sheer launch speed it has.
 +
 
 +
'''CAS'''
 +
 
 +
The MiG-29 can be used as a fast interceptor of enemy targets in Ground Realistic. Equip your MiG-29 with 6 x FAB-500M-54 or FAB-500M-62 (the -54 version is lighter with almost the same explosive mass), add 2 R-60Ms optionally. Start heading to the battle area and go for a behind approach of the enemy spawn, this will allow you to take care of SPAAs or any other targets with a surprise. Once you found yourself a target, prepare to slow down to near Mach 1 and align your CCIP with the target, drop all or half of all the bombs on a 0.5 second fuse. Once bombs have been dropped, either start speeding off back to the airfield for more bombs, or make use of your R-60Ms to take care of any enemy air targets. Furthermore, make sure to swap your radar into IRST mode, as you do not carry any radar missiles and it will make you more stealthy to face off enemy jets. It is suggested to also take a mixed countermeasures loadout, it can help you dodge surface-to-air missiles and break their lock on.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 15:56, 10 May 2023

Introducing Wiki 3.0
This page is about the jet fighter MiG-29 (Germany). For the other version, see MiG-29.
mig_29_9_12_germany.png
GarageImage MiG-29 (Germany).jpg
◊MiG-29
AB RB SB
12.7 12.7 12.7
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png

Description

The ◊MiG-29 (9-12A) is a rank VIII German jet fighter with a battle rating of 12.7 (AB/RB/SB). It was introduced in Update "Sky Guardians".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 14 000 m2 452 km/h
Turn time19 s
Max altitude16 000 m
Engine2 х Klimov RD-33
Type
Cooling systemAir
Take-off weight46 t
Characteristics Max speed
(km/h at 14,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,363 2,313 16000 19.9 20.1 273.4 259.7 750
Upgraded 2,552 2,452 19.0 19.4 370.5 320.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,575 700 - 532 463 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Klimov RD-33 2 10,670 kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 8m fuel 20m fuel 28m fuel
1,050 kg Afterburning low-bypass turbofan 11,661 kg 13,017 kg 13,973 kg 17,185 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 8m fuel 20m fuel 28m fuel MGW
Stationary 3,920 kgf 6,816 kgf 1.17 1.05 0.98 0.79
Optimal 5,430 kgf
(1,575 km/h)
12,445 kgf
(1,575 km/h)
2.13 1.91 1.78 1.45

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear700 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB2 898 → 4 396 Sl icon.png
RB8 371 → 12 698 Sl icon.png
SB9 873 → 14 977 Sl icon.png
Total cost of modifications309 600 Rp icon.png
480 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 320 / 490 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods booster.png
New boosters
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods jet engine.png
Engine
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
920 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods g suit.png
G-suit
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods armor frame.png
Airframe
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods armor cover.png
Cover
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
920 Ge icon.png
Mods pilon rocket.png
S-24
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
R-60
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mod arrow 1.png
Mods ammo.png
GSh_301_belt_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mod arrow 1.png
Mods napalm fire bomb.png
ZB-500
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods pilon block rocket.png
B-8M1
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods pilon bomb.png
OFAB-100
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mod arrow 0.png
Mods air to air type c midrange missile.png
R-27ER1
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods air to air missile.png
R-60MK
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods weapon.png
GSh_301_new_gun
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods pilon bomb.png
FAB-250
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods air to air type c midrange missile.png
R-27T1
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
920 Ge icon.png
Mods pilon bomb.png
FAB-500
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
920 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: GSh-30-1 (30 mm)

The MiG-29 (Germany) is armed with:

  • A choice between two presets:
    • 1 x 30 mm GSh-30-1 cannon, wing root-mounted (150 rpg)
    • 1 x 30 mm GSh-30-1 cannon + 60 x countermeasures

Suspended armament

Main articles: ZB-500 incendiary, S-8KO, S-24B
Main articles: R-27ER1, R-27R1, R-27T1, R-60, R-60MK

The MiG-29 (Germany) can be outfitted with the following ordnance presets:

  • Without load
  • 2 x R-60MK missiles
  • 6 x R-60MK missiles
  • 6 x R-60 missiles
  • 2 x R-27T1 missiles
  • 2 x R-27R1 missiles
  • 2 x R-27ER1 missiles
  • 80 x S-8KO rockets
  • 4 x S-24B rockets
  • 16 x 100 kg OFAB-100 bombs (1,600 kg total)
  • 4 x 250 kg FAB-250M-54 bombs (1,000 kg total)
  • 8 x 250 kg FAB-250M-54 bombs (2,000 kg total)
  • 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)
  • 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)
  • 4 x 500 kg FAB-500M-54 bombs (inner hardpoints) (2,000 kg total)
  • 4 x 500 kg FAB-500M-54 bombs (2,000 kg total)
  • 4 x 500 kg FAB-500M-62 bombs (inner hardpoints) (2,000 kg total)
  • 4 x 500 kg FAB-500M-62 bombs (2,000 kg total)
  • 4 x ZB-500 incendiary bombs
  • 1 x 1,500 l drop tank

Custom loadout options

1 2 3 4 5 6 7
Hardpoints MiG-29.png
100 kg OFAB-100 bombs 4 4 4 4
250 kg FAB-250M-54 bombs 1, 2 1, 2 1, 2 1, 2
250 kg FAB-250M-62 bombs 1, 2 1, 2 1, 2 1, 2
500 kg FAB-500M-54 bombs 1 1, 2 1, 2 1
500 kg FAB-500M-62 bombs 1 1, 2 1, 2 1
ZB-500 incendiary bombs 1 1 1 1
S-8KO rockets 20 20 20 20
S-24B rockets 1 1 1 1
R-27ER1 missiles 1 1
R-27R1 missiles 1 1
R-27T1 missiles 1 1
R-60 missiles 1 1 1 1 1 1
R-60MK missiles 1 1 1 1 1 1
1,500 l drop tanks 1
Maximum permissible loadout weight: 2,050 kg
Maximum permissible wing load: 1,025 kg
Maximum permissible weight imbalance: 900 kg

Usage in battles

The MiG-29 has a unique flight character, its engines consume a lot of fuel thus the external fuel tank, getting rid of the external fuel tank will reduce drag and improve the performance of the aircraft, this is mostly done before engaging a target. But the engines also provide excellent thrust at a very wide range of speeds giving you enough power to engage in long-lasting dogfights. The aircraft is not equipped with variable wing sweep, which is not very noticeable. Only when flying at high speeds at lower altitudes will you begin to notice that the wings produce much lift. The MiG-29 has decent manoeuvrability at high and low speeds, the energy retention is not something to complain about either. The 30 mm guns have a high velocity, making it easy to aim at targets, and are much better than earlier Soviet aircraft. The missiles which are the most effective are the R-60M and R-27ER. The R-60M are very easy to flare off, and at its BR many people will dodge these missiles in a head-on fairly easily. But the R-27ER has some very effective performance, with an improved radar system this missile will rock the battlefield.

Air combat

At the start of a match, take all the fuel you can and make sure your custom loadout has drop tank equipped in it. Equip air target belts, 4 R-60M's and 2 R-27ER/R or 2 R-27T (depending on what you prefer). Take off and start going into a flank position, your goal here is to pick off alone flying jets. The MiG-29 excels at solo fighting and performs the best when engaging single targets. Make sure to stick near the ground until you have found yourself a target. Once you got yourself a target, start engaging it and keep your speed up. If the target is high altitude or long distance, make use of your R-27 missiles to take care of it from a distance. when in close range make use of your R-60M, but beware of enemy targets that might join the fight. It should be noted to stay away from flock of enemies, the MiG-29 performs poor when under pressure from multiple targets and will become a easy elimination to the enemy. The suggested radar modes for basic users to use are: SRC PD and HMD PD (for close range). During close range dog fighting the MiG-29 can make use of both the radar and IRST to get a lead indicator when locked on target, which is extremely useful and makes eliminating by gun easier. Lastly: keep a eye on your fuel, because this Jet consumes it so fast that in important dog fights you might run out of fuel mid-battle.

Guide on R-27R/ER

To use the radar variants of the R-27 to the fullest make sure to firstly enable "Use rectangular radar indicator", disable "Target cycles switching of aircraft radar" in the settings and set up keybinds for "Horizontal Radar/IRST target cue control axis" and "Vertical Radar/IRST target cue control axis". By doing all of this you have now full control over your radar which will allow you to maximize your potential. Once taken off, make sure to either have TWS or TWS HDN as selected radar mode, this will allow you to see in third person where the selected (not radar locked) target is and where it is heading. Change the scope scale to 100 km to be able to see where the flock of enemies is going, and with that information adjust your trajectory into a flank. Your goal here is to pick off individual high-flying targets, so with use of your horizontal and vertical cue control go over incoming radar pings and sort out which target is most likely to remain at high altitude. Start flanking the target and getting closer to it. When at a range of 15-20 km, lock on to the target and fire away your radar-guided missile. The enemy will not have enough time to break the radar lock and will get destroyed by the fast incoming R-27R/ER. If the targets are getting below 10 km range, prepare yourself to swap into HMD PD (within visual range combat radar mode). This will allow you to make use of the helmet-mounted display to lock on to any target you look at. This will allow you to lock on to jets who are not near the ground, and once the missile is fired away the target will have little chance evading it. When fired below 3 km, the enemies might be able to evade/dodge the missile due to the sheer launch speed it has.

CAS

The MiG-29 can be used as a fast interceptor of enemy targets in Ground Realistic. Equip your MiG-29 with 6 x FAB-500M-54 or FAB-500M-62 (the -54 version is lighter with almost the same explosive mass), add 2 R-60Ms optionally. Start heading to the battle area and go for a behind approach of the enemy spawn, this will allow you to take care of SPAAs or any other targets with a surprise. Once you found yourself a target, prepare to slow down to near Mach 1 and align your CCIP with the target, drop all or half of all the bombs on a 0.5 second fuse. Once bombs have been dropped, either start speeding off back to the airfield for more bombs, or make use of your R-60Ms to take care of any enemy air targets. Furthermore, make sure to swap your radar into IRST mode, as you do not carry any radar missiles and it will make you more stealthy to face off enemy jets. It is suggested to also take a mixed countermeasures loadout, it can help you dodge surface-to-air missiles and break their lock on.

Pros and cons

Pros:

  • Great top speed at all altitudes; with a wing rip speed of Mach 1.3 at sea level
  • High turning performance and agility, especially at low to medium speed
  • The GSh-30-1 cannon is well suited for air combat, possessing effective damage and ballistics
  • Highly effective radar system, has TWS along with PD and Head-Down modes
  • Possesses the R-27ER1 SARH missile, with strong speed, acceleration, and tracking
  • Has a potent IRST for slaving IR missiles
  • Helmet Mounted Display (HMD) allows for fine pointing of Radar and IRST

Cons:

  • High fuel consumption on afterburner; as little as 4 minutes without a drop tank
  • The twin engines burn hot, producing a large signature for enemy IR missiles
  • R-60MK IR missiles have a rather short range
  • Can easily G-LOC due to high manoeuvrability
  • Relatively narrow radar search width of 30°, inferior to the 120°+ found on F-14s and F-16s

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISh
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · ▄MiG-21 Bison · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

Germany jet aircraft
Germany flag.png  Luftwaffe
He 162  He 162 A-1 · He 162 A-2
Me 163  Me 163 B · Me 163 B-0
Ho 229  Ho 229 V3
Ar 234  Ar 234 B-2 · Ar 234 C-3
Me 262  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
  Me 262 C-1a · Me 262 C-2b
GDR flag.png  LSK
Fighters  ◊MiG-15bis · ◊Lim-5P · ◊MiG-19S
  ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-29
Attackers  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
FRG flag.png  Luftwaffe
F-84  ◄F-84F
F-86  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
F-104  ◄F-104G
F-4  ◄F-4F Early · ◄F-4F · ◄F-4F KWS LV
G.91  ◄G.91 R/3 · ◄G.91 R/4
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
Other  Alpha Jet A · ◄Sea Hawk Mk.100
Ex-LSK  ◄MiG-21 SPS-K · ◄MiG-29G · ◄Su-22M4 WTD61
Switzerland flag.png  Swiss Air Force
  ◌Hunter F.58 · FFA P-16