Difference between revisions of "AD-4"

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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
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{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}
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{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|Mk 78 incendiary}}
{{main|FFAR Mighty Mouse|HVAR|Tiny Tim|Mk.13-6 Case (2,216 lb)|Type A Mark I mine|Mk 78 incendiary}}
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{{main|FFAR Mighty Mouse|HVAR|Tiny Tim|Mk.13-6 Case (2,216 lb)|Type A Mark I mine}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:

Revision as of 19:52, 10 March 2023

This page is about the American strike aircraft AD-4. For other versions, see AD Skyraider (Family).
AD-4
douglas_ad_4.png
GarageImage AD-4.jpg
360://https://old-wiki.warthunder.com/images/9/96/Cockpit_douglas_ad_4.jpg
AD-4
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The AD-4 Skyraider is a rank IV American strike aircraft with a battle rating of 5.7 (AB/SB) and 6.0 (RB). It was introduced in Update 1.75 "La Résistance".

The AD-4 is a thorough-bred ground attacker. It can be armed with a slew of deadly anti-ground weaponry ranging from several high payload bombs and HVAR rockets to a massive 56 Mighty Mouse rockets capable of pinpoint precision and deadly effect. Though lacking in flight performance, the AD-4's armament allows the pilot to annihilate anything that ends up in front of his guns; destroying enemy planes in very few hits and being able to destroy even light pillboxes and light tanks with the right ammunition. If there are ground targets to be destroyed, the American tree can offer no better attacker aircraft.

The AD-4 is generally a sluggish aircraft, which should come to no surprise considering the engine output and weight of the aircraft. In sustained horizontal turn fights and all energy fights, the AD-4 will be out-manoeuvred quickly. Whilst it has speed, the AD-4 has a surprisingly high turn rate, though the high weight causes energy retention to be perhaps one of the worst of any aircraft in War Thunder.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 5 821 m587 km/h
Turn time23 s
Max altitude8 900 m
EngineWright R-3350-26WA
TypeRadial
Cooling systemAir
Take-off weight10 t

Considering the size, weight, and engine of the aircraft, the AD-4 still maintains a good top-end speed and gets there in a reasonable time, though nowhere as fast as comparable fighters get to theirs. Skyraider pilots will find their plane able pull a great instantaneous turn rate to keep up with fighters or other aircraft that end up on the business end of the AD-4's cannons, though their plane will very quickly lose a lot of speed thanks to its incredibly high weight. Sustained turns are not a strength of the AD-4 by any means, and the introduction of any verticality into manoeuvres will emphasis this weakness even further; the plane has rather terrible energy retention.

Characteristics Max Speed
(km/h at 5,822 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 557 543 8900 24.0 24.6 11.5 11.5 600
Upgraded 621 587 22.1 23.0 24.7 15.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
797 680 365 345 252 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 460 < 480 < 410 > 300

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear680 km/h
  • 40 mm Bulletproof glass - Pilot's windscreen
  • 9.5 mm Steel - Armour plate under the engine
  • 9.5 mm Steel - Armour plate behind the pilot

Modifications and economy

Repair costBasic → Reference
AB2 750 → 3 454 Sl icon.png
RB4 563 → 5 731 Sl icon.png
SB8 389 → 10 536 Sl icon.png
Total cost of modifications56 100 Rp icon.png
97 000 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 190 / 600 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png
Mods radiator.png
Radiator
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
260 Ge icon.png
Mods compressor.png
Compressor
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
260 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
280 Ge icon.png
Mods new engine.png
Engine
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
280 Ge icon.png
Mods armor cover.png
Cover
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
290 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
290 Ge icon.png
Mods ammo.png
anm3_belt_pack
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png
Mod arrow 1.png
Mods napalm fire bomb.png
Mk78
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png
Mods pilon bomb.png
SBC mk.I
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods pilon torpedo.png
TC mk.I
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
260 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
LFRC mk.12
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
260 Ge icon.png
Mod arrow 1.png
Mods weapon.png
anm3_new_gun
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
280 Ge icon.png
Mods pilon bomb.png
MBC mk.I
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
280 Ge icon.png
Mod arrow 0.png
Mods air naval mine.png
Mk 13 Mod 0
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
290 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
LBC mk.I
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
290 Ge icon.png
Mods air naval mine.png
Mk 13 Mod 0
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
290 Ge icon.png
Mods pilon block rocket.png
FFAR Mighty Mouse
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
290 Ge icon.png
As an attacker, your priority is on obtaining more effective ground attack ordnance.

Start off with Offensive 20 mm, to unlock Universal belts with a higher composition of API-T shells for ground attack.
Then, research SBC mk.I, to unlock the 12 x HVAR & 500 lb bomb combination.

The following depends on whether your preferred play style will be either Air or Ground attack:

Air
  1. Research TC mk.I to unlock the 12 x HVAR & Torpedo combination for maps with mainly naval targets and few ground targets, such as Norway.
  2. Next, select LFRC mk.12 to unlock the path to FFAR later.
  3. With tier 3 unlocked, research the New 20 mm Cannons to fix the AN/M3's terribly accuracy problems and to make the ground strike more effective.
  4. As we're going to be using exclusively FFAR's later, research Engine and Wings Repair to unlock tier 4 modules.
  5. Finally, with tier 4 open, get FFAR Mighty Mouse as soon as you can.

56 Mighty Mouse rockets can be potentially used to destroy 23 tanks or light pillboxes, no other ordnance can compete. This makes it the obvious and only choice for grinding with the AD-4 in Air.

Ground
  1. Research TC mk.I to open up the path to MBC mk.I.
  2. Then research Compressor for the extra engine power.
  3. With tier 3 open, research MBC mk.I, then Engine and New 20 mm cannons.
  4. Finally, with tier 4 open, research LBC mk.I.

FFARs may be accurate, but their post-penetration damage versus ground forces vehicles is pathetic. The large 2,000 lb and 1,000 lb bombs available to the AD-4 are much more reliable at destroying in general, and HVARs have far superior destruction power when they hit.

Armaments

Offensive armament

Main article: M3 (20 mm)

The AD-4 is armed with:

  • 4 x 20 mm M3 cannons, wing-mounted (200 rpg = 800 total)

Suspended armament

The AD-4 can be outfitted with the following ordnance presets:

  • Without load
  • 12 x HVAR rockets
  • 56 x FFAR Mighty Mouse rockets
  • 2 x Tiny Tim rockets
  • 2 x 250 lb AN-M57 bombs (500 lb total)
  • 3 x 500 lb AN-M64A1 bombs (1,500 lb total)
  • 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
  • 3 x Type A Mark I mines
  • 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)
  • 1 x 2,216 lb Mk.13-6 Case torpedo
  • 2 x Mk 78 incendiary bombs

Custom loadout options

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Hardpoints AD-2.png
250 lb AN-M57 bombs 1 1
500 lb AN-M64A1 bombs 1 1 1
1,000 lb AN-M65A1 bombs 1 1 1
2,000 lb AN-M66A2 bombs 1
Mk 78 incendiary bombs 1 1
FFAR Mighty Mouse rockets 7 7 7 7 7 7 7 7
HVAR rockets 1 1 1 1 1 1 1 1 1 1 1 1
Tiny Tim rockets 1 1
2,216 lb Mk.13-6 Case torpedoes 1
Type A Mark I mines 1 1 1

Usage in battles

AD-4 Skyraider, Performing ground attack role.

In an air match, you need to know where the most important targets are and immediately make a beeline for them. Using your weight and air-spawn, you can reach a relatively high speed for your airframe of 500 - 600 km/h in an extended shallow dive. Once at the objective area, your mission is to destroy as many vehicles that contribute to your team's victory as possible before enemy interceptors reach you. If possible, use your FFAR rocket payload, as they are incredibly accurate and are able to destroy light pillboxes and all ground vehicles in one direct hit. You can also use your AN/M3 cannons' API-T rounds to penetrate and destroy light pillboxes and light tanks. If this is your goal, use the Universal ammo belt if unlocked, as it means every other round is API-T. Ground targets use two API-T, then a HE-T and a P round, so it is not as effective versus aircraft while being no more effective against ground targets than Universal.

Specific enemies worth noting

ALL fighter aircraft have a massive advantage they can exploit against you to easily defeat you. Jets, especially the Me 262, have speed, energy retention and heavy armament that make it hard for you to win in a head-on or get your guns on target outside of one. If you're fighting against one, you don't have much of a chance other than to try and snipe them in a head-on before they get their rounds down range. Remember that the Me 262's guns have a notably low muzzle velocity. For propeller fighters, your tactic is the same and has a higher chance of succeeding thanks to your opponents generally weaker armaments and slower speed.

Counter-tactics

The AD-4 has a great burst horizontal turn rate, and can even compete with some of the poorer turning fighters when not laden with armament, though bleeds energy incredibly fast. When attempting to engage an AD-4, use the vertical to your advantage, the AD-4's incredibly high weight makes it almost impossible for it to fire on anyone above them as they will almost immediately lose all momentum.

The most important piece of information to keep in mind while attacking an AD-4; do NOT go into a head-on versus the plane. The AD-4's inability to get guns on target easily is mitigated if they can commit to a head-on, and with four AN/M3 cannons alongside a relatively tanky structure the AD-4 will have a high chance of critically damaging you and escaping to repair.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Incredibly large and powerful anti-ground armament selection
  • Strong cannons for both air-to-ground and air-to-air
  • Relatively strong structure and armour
  • Faster than its predecessor, the AD-2
  • High burst turn rate for its size
  • Can carry 56 FFAR Mighty Mouse rockets, with high-penetration HEAT warheads

Cons:

  • Slower than nearly all planes it meets
  • Matchmaker allows it to face jets
  • Extremely poor energy retention
  • Low sustained turn rate
  • Terrible stock aircraft (inaccurate cannons, slow, less effective payload options)

History

The AD-4 Skyraider was an improved model of the AD-3. The main improvement came with a more powerful R-3350-26WA engine. It also featured stronger landing gear and an improved radar. The armament was increased to four 20 90mm cannons. Provisions were added for 14 Aero rocket launchers. 372 AD-4 Skyraiders were built.

AD Skyraiders made up the bulk of the Navy's ground strike sorties. The only Skyraider air-to-air kill during the war occurred on 16 June 1953. A USMC AD-4 from VMC-1, piloted by Major George H. Linnemeier and CWO Vernon S. Kramer, shot down a Polikarpov Po-2 biplane in that action. Often painted blue, the Skyraider was nicknamed the "Blue Plane" by enemy forces during the Korean War. Many Skyraiders were shot down by ground fire during the war while flying low-altitude ground attack missions.

Skyraiders later participated in the Cathay Pacific VR-HEU Incident and the Vietnam War.

Media

Skins
Videos

See also

Related development
  • Douglas A2D Skyshark
Aircraft of comparable role, configuration and era

External links


Douglas Aircraft Company
Strike Aircraft  A-20G-25 · A-26B-10 · A-26B-50 · AD-2 · AD-4 · A-1H
Bombers  TBD-1 · B-18A · SBD-3 · BTD-1 · A-26C-45 · A-26C-45DT
Turboprops  A2D-1
Jet Aircraft  F3D-1 · F4D-1
A-4 Skyhawk  A-4B · A-4E Early
Export  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 · ▂A-20G-30 · ▄AD-4 · ▄AD-4NA
A-4 Skyhawk  A-4H · A-4E Early (M) · Ayit · A-4E
  The Douglas Aircraft Company merged with McDonnell Aircraft Corporation in 1967 to form McDonnell Douglas.

USA strike aircraft
Douglas  A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4 · A-1H
North American  A-36 · PBJ-1H · PBJ-1J
Other  AM-1 · AU-1 · XA-38