Difference between revisions of "Sho't"

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(Ammunition: Converted to transclusion)
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Shot Mk.3 APDS is another story: its flat trajectory and high velocity helps it in hitting long-distance targets or fast movers. However, the overall post-effect is still quite disappointing, so players have to remember the weakspots or ammo racks just like with the Shot Mk.1.
 
Shot Mk.3 APDS is another story: its flat trajectory and high velocity helps it in hitting long-distance targets or fast movers. However, the overall post-effect is still quite disappointing, so players have to remember the weakspots or ammo racks just like with the Shot Mk.1.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:20pdr OQF Mk.I (84 mm)/Ammunition|Shot Mk.1, Shot Mk.3, Shell Mk.1, 20pdr Shell SS Mk.1}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Shot Mk.1 || APCBC || 232 || 229 || 216 || 201 || 187 || 173
 
|-
 
| Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198
 
|-
 
| Shell Mk.1 || HE || 15 || 15 || 15 || 15 || 15 || 15
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Shot Mk.1 || APCBC || 1,000 || 9.1 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
| Shot Mk.3 || APDS || 1,430 || 3.2 || N/A || N/A || N/A || 75° || 78° || 80°
 
|-
 
| Shell Mk.1 || HE || 600 || 7.5 || 0 || 0.1 || 1,130 || 79° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| 20pdr Shell SS Mk.1 || 250 || 9.3 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====

Revision as of 20:51, 20 January 2023

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This page is about the Israeli medium tank Sho't. For other versions, see Sho't (Family).
Sho't
il_centurion_mk_5_shot.png
GarageImage Sho't.jpg
Sho't

Description

The Sho't (lit. "Whip") is a rank Israeli medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Wind of Change".

The representation of the early fleet of Israeli Centurions bought from various operators, the Sho't performs identically to its British counterpart Centurion Mk.5/1, having good gun handling at its rank while suffering from somewhat insufficient protection and low mobility.

General info

Survivability and armour

Players can tell the Sho't in-game as a Centurion Mk.5 right away as the bore evacuator is unique to later variants of Centurion (QF 20 pdr Model B), as well as the additional pintle-mounted M2HB machine gun, though it lacks the headlights found on the Australian variant. The overall protection is totally identical to pre-Mk 10 Centurion variants, which also means that it has the same cramped interior and any penetrating shots can knock out the Sho't right away.

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 76.2 mm (58°) Front glacis
76.2 mm (47-48°) Lower glacis
50.8 (12°) + 6 mm 38 mm (8-12°) 29 mm
8-14 mm Engine deck
Turret 152 mm (6-27°) Turret front
152 mm Gun mantlet
89 mm (5-12°) 89 mm (1-18°) 50.8 mm Border of turret
29 mm Center of turret
Cupola 152 mm 90 mm 29 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick.
  • The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
  • Spaced armour plates are placed on the side of the Centurion, giving an additional 6 mm of side armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 1,007 Expression error: Unexpected round operator. __.__
Realistic 575 Expression error: Unexpected round operator. __.__

Since the Sho't was directly imported from various sources, it shares identical mobility and its Rolls-Royce Meteor engine; players of British or Sweden Centurions will find themselves at home right away. This also means that the overall mobility is inferior just like most unmodified Centurions.

Modifications and economy

Armaments

Main armament

The QF 20 pounder Model B cannon on Sho't is identical to other 20 pounder guns in various services; with gun stabilizer and APDS at its disposal, the gun can be used to great effect against late war and early Cold War vehicles where a stabilizer wasn't commonplace.

84 mm 20pdr OQF Mk.I Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 64 -10°/+20° ±180° Two-plane 19.0 26.4 32.0 35.4 37.6 8.19 7.25 6.68 6.30
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

The stock round, Shot Mk.1, is an APCBC shell; while its penetration is sufficient to penetrate tanks like Tiger II; it will not penetrate early Cold War tanks like M48A1 or T-54s. Additionally, it doesn't have any explosive filler, so players will need to aim for weakspots or ammo racks to achieve the most devastating damage.

The second stock shell, Shell Mk.1 HE, is practically useless against any armoured targets and not even enough to trigger overpressure damage. While it is still enough to blast exposed crews, it is suggested to ignore this shell.

Shot Mk.3 APDS is another story: its flat trajectory and high velocity helps it in hitting long-distance targets or fast movers. However, the overall post-effect is still quite disappointing, so players have to remember the weakspots or ammo racks just like with the Shot Mk.1.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.1 APCBC 232 229 216 201 187 173
Shot Mk.3 APDS 384 380 363 343 324 306
Shell Mk.1 HE 15 15 15 15 15 15
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Shot Mk.1 APCBC 1,000 9.1 - - - 48° 63° 71°
Shot Mk.3 APDS 1,430 3.22 - - - 75° 78° 80°
Shell Mk.1 HE 600 7.5 0.2 0.1 1.13 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
20pdr Shell SS Mk.1 250 9.3 9 5 20 50

Ammo racks

Ammo racks of the Centurion Mk.5/1 (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
64 63 (+1) 59 (+5) 52 (+12) 44 (+20) 37 (+27)
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
29 (+35) (+55) (+59) (+63) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 8 and 9 are first stage ammo racks. They total 8 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the depletion order at full capacity is 8 - 9 - 1 - 2 - etc. until 7.
    • Full reload speed will be realized as long as shells are available in the ready racks 8 and 9. If the ready racks are empty, a penalty to reload speed will occur.
    • Simply not firing when the gun is loaded will move ammo from racks 1-7 into racks 9 then 8. Firing will interrupt the restocking of the ready racks.

Machine guns

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+50° ±120°
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,750 (250) 500 N/A N/A

Unlike other Centurions, the Sho't has a pintle-mounted M2HB, giving it some capabilities to fight back against aircraft or lightly-protected vehicles; while the coaxial machine gun has changed from BESA to L3A1 (M1919A4) for logistical reasons.

Usage in battles

Like other Centurions, thanks to the underpowered engine, Sho't is not a fast tank by any means and its 35 km/h top speed makes it lag behind some tanks at its rank, not to mention fast movers like Leopard 1. However, this also means that the Sho't can stay close with friendly heavy tanks (which are still common at the battle rating) and provide reliable fire support for them even on the move thanks to its gun stabilizer. Although the overall protection is not sufficient to withstand shots from enemies, the gun depression angle certainly helps to find hull-down positions and use the gun mantlet to absorb or bounce incoming shells. While some players prefer the high penetration of APDS, some might opt to use the stock APCBC for better spalling; but in most cases where the enemy has thick armour, APDS will be the go-to shell for Sho't.

Pros and cons

Pros:

  • Has a two-plane gun stabilizer, making it able to shoot on the move
  • Cannon with good penetration power
  • Has a roof-mounted .50 cal MG

Cons:

  • The ammo stowage in the front of the tank is a huge weak spot easy to target
  • Slow for a medium tank being slower than some heavy tanks of the same BR
  • 3 out of 4 crew members are on the same side of the tank and can be knocked out at once with a well-placed shot

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC