Difference between revisions of "M60A2"

From War Thunder Wiki
Jump to: navigation, search
(Added information for "survivability and armour", "mobility" and added/corrected some stats about the turret/gun)
(Edits.)
Line 9: Line 9:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The M60A2 shares the hull with the other M60 variants. That means that the front hull armour is sufficient to stop 100mm/105mm kinetic ammunition of the same tier, while it does not protect you against hollow charge shells with a caliber of 90mm and above. It also has the same 114mm thick turret base, which is a weakpoint. The ceneter part is a cast 220mm plate in front of the cannon breech, which while not thick enough to protect you against any shells of even outdated guns, often eats shots (at cost of the cannon breech). The outer parts of the turret are significantly lower than the breech and rounded like in most post war soviet tanks. If not hit head-on, these sides can bounce most of the incomming shots. On top of the turret is a massive cupolar for the commander, which is a big weakpoint and often gets your commander killed, even the whole tank if your opponent is firing shells with explosive filler. The side armour on the hull is thick enough to wthistand cannon fire of up to 25mm (excluding APDS and the part armound the gearbox), while cannons with a caliber of up to 40mm will have significant problems and the tank may withstand a large amount of shells. It will however not stop shells fired out of cannons of equal tier. The back of the hull can even be penetrated by HMGs. The turret side is around the cannon is 120-140mm thick and will resist most shots if angled. The lower part however will most likely get penetrated often due to the reduced thickness the further towards the turret back you get. The hull is completely filled with ammunition, ammo is placed to the left, right and behind the driver (which is sitting in the middle of the front hull). Taking a reduced amount of shells is therefore advisable. The crew is well spaced, a solid shot in the front turret will likely only kill a single crew member, since all crew members sit next to each other and not behind each ohter like in most other tanks, but this obviously increases the chance to get destroyed due to a side-shot. Overall the armour will not completely protect you, but you have good chances to eat a bigger amount of shells than most other tanks.
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
The M60A2 shares the hull with the other M60 variants. That means that the front hull armour is sufficient to stop 100 mm/105 mm kinetic ammunition of the same tier, while it does not protect you against hollow charge shells with a calibre of 90 mm and above. It also has the same 114 mm thick turret base, which is a weak point. The centre part is a cast 220 mm plate in front of the cannon breech, which while not thick enough to protect you against any shells of even outdated guns, often eats shots (at cost of the cannon breech). The outer parts of the turret are significantly lower than the breech and rounded like in most post war soviet tanks. If not hit head-on, these sides can bounce most of the incomming shots. On top of the turret is a massive cupolar for the commander, which is a big weakpoint and often gets your commander killed, even the whole tank if your opponent is firing shells with explosive filler. The side armour on the hull is thick enough to withstand cannon fire of up to 25 mm (excluding APDS and the part around the gearbox), while cannons with a calibre of up to 40 mm will have significant problems and the tank may withstand a large number of shells. It will however not stop shells fired out of cannons of equal tier. The back of the hull can even be penetrated by HMGs. The turret side is around the cannon is 120-140 mm thick and will resist most shots if angled. The lower part however will most likely get penetrated often due to the reduced thickness the further towards the turret back you get. The hull is completely filled with ammunition, ammo is placed to the left, right and behind the driver (which is sitting in the middle of the front hull). Taking a reduced amount of shells is therefore advisable. The crew is well spaced, a solid shot in the front turret will likely only kill a single crew member, since all crew members sit next to each other and not behind each ohter like in most other tanks, but this obviously increases the chance to get destroyed due to a side-shot. Overall the armour will not completely protect you, but you have good chances to eat a bigger amount of shells than most other tanks.
  
 
=== Mobility ===
 
=== Mobility ===
The mobility of the vehicle is average for its tier. With a top speed of 48km/h and 11km/h in reverse, it is not as fast as other tanks like the Leopard 1, but fast enough to get where you want quickly. The manouverbility is average to bad, you lose a lot of speed while turning, you can however turn on the spot thanks to neutral steering.
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''-->
 +
The mobility of the vehicle is average for its tier. With a top speed of 48 km/h and 11km/h in reverse, it is not as fast as other tanks like the Leopard 1, but fast enough to get where you want quickly. The manoeuvrability is average to bad, you lose a lot of speed while turning, you can, however, turn on the spot thanks to neutral steering.
  
 
== Armaments ==
 
== Armaments ==
Line 18: Line 21:
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|M162 (152 mm)}}
 
{{main|M162 (152 mm)}}
 +
 +
The '''''{{PAGENAME}}''''' utilizes the following main cannon:
 +
 +
1 x 152 mm M162 cannon.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 123: Line 130:
  
 
=== Machine guns ===
 
=== Machine guns ===
You are equipped with a coaxial 7.62mm LMG and a 12.7mm HMG on top of the turret. Like on most american vehicles, this allows you to engage lightly armoured vehicles and slow airplanes at small to medium ranges.
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
You are equipped with a coaxial 7.62 mm LMG and a 12.7 mm HMG on top of the turret. Like on most American vehicles, this allows you to engage lightly armoured vehicles and slow aeroplanes at small to medium ranges.
  
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The M60A2 Starship is the perfect combination between armour, firepower, and speed. Based on the chassis of the M60, it has decent mobility and armour. While the addition of the 152mm gun/launcher allows the player to reliably pierce enemy tanks armour at its tier. The Shillelagh missile unlocks the possibility on long-range sniping, along with the powerful HEAT shell. Or if you are a more aggressive player, flank the enemy and hide your position using your smoke grenade launchers. Your low-profile commander's cupola will be a great help in close quarter combat. However reload time is not that great so immediately go back to cover after you take a shot. Suggested roles are support, sniper, and flanker.
+
The M60A2 Starship is the perfect combination of armour, firepower, and speed. Based on the chassis of the M60, it has decent mobility and armour. While the addition of the 152 mm gun/launcher allows the player to reliably pierce enemy tanks armour at its tier. The Shillelagh missile unlocks the possibility on long-range sniping, along with the powerful HEAT shell. Or if you are a more aggressive player, flank the enemy and hide your position using your smoke grenade launchers. Your low-profile commander's cupola will be a great help in close quarter combat. However, reload time is not that great so immediately go back to cover after you take a shot. Suggested roles are support, sniper, and flanker.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 133: Line 141:
 
'''Pros:'''
 
'''Pros:'''
  
* Very fast turret rotation.
+
* Very fast turret rotation
* Turret front is hard to predictably penetrate due to its odd design.
+
* Turret front is hard to predictably penetrate due to its odd design
* Has smoke launchers.
+
* Has smoke launchers
* Same ammunition as the [[M551|M551 Sheridan]].
+
* Same ammunition as the [[M551|M551 Sheridan]]
* Stabilizer allows for accurate firing on the move and fast reaction time, especially for a vehicle with the ability to launch ATGMs.
+
* Stabilizer allows for accurate firing on the move and fast reaction time, especially for a vehicle with the ability to launch ATGMs
  
 
'''Cons:'''
 
'''Cons:'''
  
* Slow - off road the Starship struggles to reach 30 kmph on a slight downhill.
+
* Slow - off road the Starship struggles to reach 30 km/h on a slight downhill
* Cannot fire from cover like the [[IT-1]] or [[RakJPz 2|Raketenjagdpanzers]].
+
* Cannot fire from cover like the [[IT-1]] or [[RakJPz 2|Raketenjagdpanzers]]
* Cupola is one huge weak point sticking out up top.
+
* Cupola is one huge weak point sticking out up top
* ATGM has a reload several seconds longer than normal ammunition.
+
* ATGM has a reload several seconds longer than normal ammunition
* Can only hold 7 ATGM ammunition total.
+
* Can only hold 7 ATGM ammunition total
* ATGM has a very low starting speed making it hard to hit moving targets at closer ranges.
+
* ATGM has a very low starting speed making it hard to hit moving targets at closer ranges
  
 
== History ==
 
== History ==

Revision as of 15:34, 7 February 2019

M60A2
us_m60a2.png
M60A2
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png

Description

GarageImage M60A2.jpg


The 152 mm Gun Tank M60A2 is a Rank VI American medium tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".

General info

Survivability and armour

The M60A2 shares the hull with the other M60 variants. That means that the front hull armour is sufficient to stop 100 mm/105 mm kinetic ammunition of the same tier, while it does not protect you against hollow charge shells with a calibre of 90 mm and above. It also has the same 114 mm thick turret base, which is a weak point. The centre part is a cast 220 mm plate in front of the cannon breech, which while not thick enough to protect you against any shells of even outdated guns, often eats shots (at cost of the cannon breech). The outer parts of the turret are significantly lower than the breech and rounded like in most post war soviet tanks. If not hit head-on, these sides can bounce most of the incomming shots. On top of the turret is a massive cupolar for the commander, which is a big weakpoint and often gets your commander killed, even the whole tank if your opponent is firing shells with explosive filler. The side armour on the hull is thick enough to withstand cannon fire of up to 25 mm (excluding APDS and the part around the gearbox), while cannons with a calibre of up to 40 mm will have significant problems and the tank may withstand a large number of shells. It will however not stop shells fired out of cannons of equal tier. The back of the hull can even be penetrated by HMGs. The turret side is around the cannon is 120-140 mm thick and will resist most shots if angled. The lower part however will most likely get penetrated often due to the reduced thickness the further towards the turret back you get. The hull is completely filled with ammunition, ammo is placed to the left, right and behind the driver (which is sitting in the middle of the front hull). Taking a reduced amount of shells is therefore advisable. The crew is well spaced, a solid shot in the front turret will likely only kill a single crew member, since all crew members sit next to each other and not behind each ohter like in most other tanks, but this obviously increases the chance to get destroyed due to a side-shot. Overall the armour will not completely protect you, but you have good chances to eat a bigger amount of shells than most other tanks.

Mobility

The mobility of the vehicle is average for its tier. With a top speed of 48 km/h and 11km/h in reverse, it is not as fast as other tanks like the Leopard 1, but fast enough to get where you want quickly. The manoeuvrability is average to bad, you lose a lot of speed while turning, you can, however, turn on the spot thanks to neutral steering.

Armaments

Main armament

Main article: M162 (152 mm)

The M60A2 utilizes the following main cannon:

1 x 152 mm M162 cannon.

152 mm M162
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
46 -10°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 38.1 52.7 __.__ __.__ 75.3
Realistic 23.8 28.0 __.__ __.__ 40.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
15.6/20 13.8/__ __.__ 12.0/15.0
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M409A1 HEAT 354 354 354 354 354 354
M657A2 HE 38 38 38 38 38 38
MGM-51B Shillelagh ATGM 431 431 431 431 431 431
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M409A1 HEAT 682 19 0.0 0.1 3,730 +0° 62° 69° 73°
M657A2 HE 682 22 0.1 0.1 4,300 +0° 79° 80° 81°
MGM-51B Shillelagh ATGM 323 28 0.0 0.01 3,600 +0° 80° 82° 90°
Ammo racks
Ammo racks of the M60A2.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
46 46 (+0) 39 (+7) 33 (+13) 25 (+21) 12 (+32) (+45) no

Vertical rounds: 33 (+13)
Empty turret: 25 (+21)

Machine guns

You are equipped with a coaxial 7.62 mm LMG and a 12.7 mm HMG on top of the turret. Like on most American vehicles, this allows you to engage lightly armoured vehicles and slow aeroplanes at small to medium ranges.

Usage in the battles

The M60A2 Starship is the perfect combination of armour, firepower, and speed. Based on the chassis of the M60, it has decent mobility and armour. While the addition of the 152 mm gun/launcher allows the player to reliably pierce enemy tanks armour at its tier. The Shillelagh missile unlocks the possibility on long-range sniping, along with the powerful HEAT shell. Or if you are a more aggressive player, flank the enemy and hide your position using your smoke grenade launchers. Your low-profile commander's cupola will be a great help in close quarter combat. However, reload time is not that great so immediately go back to cover after you take a shot. Suggested roles are support, sniper, and flanker.

Pros and cons

Pros:

  • Very fast turret rotation
  • Turret front is hard to predictably penetrate due to its odd design
  • Has smoke launchers
  • Same ammunition as the M551 Sheridan
  • Stabilizer allows for accurate firing on the move and fast reaction time, especially for a vehicle with the ability to launch ATGMs

Cons:

  • Slow - off road the Starship struggles to reach 30 km/h on a slight downhill
  • Cannot fire from cover like the IT-1 or Raketenjagdpanzers
  • Cupola is one huge weak point sticking out up top
  • ATGM has a reload several seconds longer than normal ammunition
  • Can only hold 7 ATGM ammunition total
  • ATGM has a very low starting speed making it hard to hit moving targets at closer ranges

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

<!-An excellent addition to the article will be video guides, as well as screenshots from the game and photos.--> Skins and camouflages for the M60A2 from live.warthunder.com.

References


Read also

Sources

USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT