Difference between revisions of "HMS Norfolk"

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(Survivability and armour)
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The rest of the ship has no armour plating worth mentioning. This means that the ship tends to take a lot of damage from even HE shells. In particular, like most British cruisers, the Norfolk has an open bridge which is highly vulnerable to getting disabled.
 
The rest of the ship has no armour plating worth mentioning. This means that the ship tends to take a lot of damage from even HE shells. In particular, like most British cruisers, the Norfolk has an open bridge which is highly vulnerable to getting disabled.
  
The Norfolk has a respectable crew complement of 819. However, many of these crew are located on the exposed anti-aircraft gun positions, which means that she tends to suffer considerable crew attrition from even relatively light HE hits, such as from destroyers.
+
The Norfolk has a respectable crew complement of 819 men. However, many of these crew members are located on the exposed anti-aircraft gun positions, which means that she tends to suffer considerable crew attrition from even relatively light HE hits, such as from destroyers.
  
 
=== Mobility ===
 
=== Mobility ===
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{{main|8 inch/50 Mark VIII (203 mm)}}
 
{{main|8 inch/50 Mark VIII (203 mm)}}
  
The Norfolk's main armament consists of eight 8-inch Mark VIII guns distributed in four twin turrets. These guns have acceptable accuracy, though they will struggle to gain consistent hits at longer ranges. The shortest possible reload with a fully trained crew is 12 seconds, which is one of the shortest of all the heavy cruisers in the game. There is no first-stage ammunition stowage, thus the reload is consistent no matter how much ammunition is left in the magazines.
+
The Norfolk's main armament consists of eight 8-inch Mark VIII guns distributed in four twin turrets. These guns have acceptable accuracy, though they will struggle to gain consistent hits at longer ranges. The shortest possible reload time with a fully trained crew is 12 seconds, which is fast for a heavy cruiser. There is no first-stage ammunition stowage, thus the reload is consistent no matter how much ammunition is left in the magazines.
  
 
The 8-inch guns have only two types of shell: HE and SAPCBC. The HE shell contains a powerful bursting charge of 10 kg of TNT. The SAPCBC shell combines decent penetration with a respectable 5.2 kg TNT filler.
 
The 8-inch guns have only two types of shell: HE and SAPCBC. The HE shell contains a powerful bursting charge of 10 kg of TNT. The SAPCBC shell combines decent penetration with a respectable 5.2 kg TNT filler.
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'''Pros:'''
 
'''Pros:'''
  
* High rate of fire for a heavy cruiser.
+
* High rate of fire for a heavy cruiser
* Large explosive fillers in HE and SAPCBC shells.
+
* Large explosive fillers in HE and SAPCBC shells
* Heavy anti-aircraft armament.
+
* Heavy anti-aircraft armament
* Relatively high top speed for a heavy cruiser.
+
* Relatively high top speed for a heavy cruiser
* Equipped with air-search radar.
+
* Equipped with air-search radar
* Well-protected main gun ammunition magazines.
+
* Well-protected main gun ammunition magazines
  
 
'''Cons:'''
 
'''Cons:'''
  
* Little to no armour protecting the ship outside of the magazines.
+
* Little to no armour protecting the ship outside of the magazines
* Mediocre main gun accuracy.
+
* Mediocre main gun accuracy
* Can be matched against battleships.
+
* Can be matched against battleships
* Tends to lose crew quickly due to exposed secondary guns and anti-aircraft mounts.
+
* Tends to lose crew quickly due to exposed secondary guns and anti-aircraft mounts
  
 
== History ==
 
== History ==

Revision as of 21:24, 15 December 2021

HMS Norfolk
uk_cruiser_norfolk.png
GarageImage HMS Norfolk.jpg
HMS Norfolk
AB RB SB
5.7 5.7 5.7
Research:45 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The County-class, HMS Norfolk (78), 1943 is a rank IV British heavy cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update "Direct Hit".

The Norfolk is a Dorsetshire-class heavy cruiser, subclass of the County-class cruisers built by the British post-Washington Treaty in the late 1920s for ocean power projection and trade protection. As a "treaty cruiser", the Norfolk sacrificed armour protection in favour of heavy 8-inch gun armament and high speed and endurance.

General info

Survivability and armour

Armourfront / side / back
Citadel25 / 25 / 35 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section9
Displacement13 425 t
Crew819 people

Due to the displacement limitations imposed on the County-class, the Norfolk does not have much in the way of armour. Most of what little armour she has is concentrated around the main 8-inch gun magazines, which are protected inside an armoured box of 102 mm in the sides, 76 mm on the ends and on the deck. These boxes are located below the waterline, and make her quite resistant to ammunition detonations from destroyer or light cruiser main guns at range.

The machinery is protected by only 25 mm of armour on the sides, ends, and deck, and is thus vulnerable to even destroyer main guns. The main gun turrets and barbettes are similarly poorly protected.

The rest of the ship has no armour plating worth mentioning. This means that the ship tends to take a lot of damage from even HE shells. In particular, like most British cruisers, the Norfolk has an open bridge which is highly vulnerable to getting disabled.

The Norfolk has a respectable crew complement of 819 men. However, many of these crew members are located on the exposed anti-aircraft gun positions, which means that she tends to suffer considerable crew attrition from even relatively light HE hits, such as from destroyers.

Mobility

Speedforward / back
AB71 / 30 km/h
RB61 / 26 km/h

The Norfolk is fairly fast for a heavy cruiser. However, she is still a heavy cruiser, and thus her handling and acceleration/deceleration characteristics are still relatively cumbersome compared to those of lighter ships.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 30
RB/SB Stock ___ ___
Upgraded 61 26

Modifications and economy

Repair costBasic → Reference
AB11 261 → 14 650 Sl icon.png
RB10 929 → 14 218 Sl icon.png
Total cost of modifications78 400 Rp icon.png
134 700 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
200 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
230 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
210 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
6 400 Rp icon.png
Cost:
11 000 Sl icon.png
410 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
200 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
230 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
230 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
210 Ge icon.png
Mods ship venting.png
Ventilation
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
210 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
6 400 Rp icon.png
Cost:
11 000 Sl icon.png
410 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
6 400 Rp icon.png
Cost:
11 000 Sl icon.png
410 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
203mm_uk_mk8_mark_ib_sapc_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
200 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
230 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
230 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
210 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
210 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_radio_fuse_ammo_pack
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
210 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
6 400 Rp icon.png
Cost:
11 000 Sl icon.png
410 Ge icon.png

Armament

Primary armament

4 х Turret2 x 8 inch/50 Mark VIII cannon
Ammunition300 rounds
Vertical guidance-3° / 70°

The Norfolk's main armament consists of eight 8-inch Mark VIII guns distributed in four twin turrets. These guns have acceptable accuracy, though they will struggle to gain consistent hits at longer ranges. The shortest possible reload time with a fully trained crew is 12 seconds, which is fast for a heavy cruiser. There is no first-stage ammunition stowage, thus the reload is consistent no matter how much ammunition is left in the magazines.

The 8-inch guns have only two types of shell: HE and SAPCBC. The HE shell contains a powerful bursting charge of 10 kg of TNT. The SAPCBC shell combines decent penetration with a respectable 5.2 kg TNT filler.

The main guns have an unusual amount of elevation: this is because they were meant to be able to engage aircraft. However, as there is no time- fused or VT-fused shell available for the British 8-inch gun currently in the game, the Norfolk is unable to take full advantage of this feature.

Secondary armament

4 х Turret2 x 4 inch/45 Mark XVI cannon
Ammunition400 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret8 x 40 mm 2pdr QF Mk.VIII automatic cannon
Ammunition17920 rounds
Belt capacity56 rounds
Fire rate200 shots/min
8 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm Mk.IX wet-heater torpedo
Main article: Mk.IX (533 mm)

The Norfolk is equipped with two quadruple torpedo tubes, located on each side of the ship.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • High rate of fire for a heavy cruiser
  • Large explosive fillers in HE and SAPCBC shells
  • Heavy anti-aircraft armament
  • Relatively high top speed for a heavy cruiser
  • Equipped with air-search radar
  • Well-protected main gun ammunition magazines

Cons:

  • Little to no armour protecting the ship outside of the magazines
  • Mediocre main gun accuracy
  • Can be matched against battleships
  • Tends to lose crew quickly due to exposed secondary guns and anti-aircraft mounts

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Fairfield Shipbuilding and Engineering Company
Destroyers 
G-class  ORP Garland
K-class  HMS Kelvin
Battle-class  HMS Cadiz
Hunt-class  La Combattante*
Light Cruisers 
Town-class  HMS Liverpool
Heavy Cruisers 
County-class  HMS Norfolk
Battlecruisers 
Renown-class  HMS Renown
  *HMS Haldon in French service

Britain heavy cruisers
Hawkins-class  HMS Hawkins
York-class  HMS York
County-class  HMS Kent · HMS London · HMS Norfolk