Difference between revisions of "PB4Y-2 (France)"

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== Media ==
 
== Media ==
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Revision as of 22:51, 9 January 2022

Introducing Wiki 3.0
This page is about the French heavy bomber PB4Y-2 (France). For other versions, see B-24/PB4Y (Family).
pb4y-2_france.png
GarageImage PB4Y-2 (France).jpg
ArtImage PB4Y-2 (France).jpg
▄PB4Y-2
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png

Description

The ▄PB4Y-2 Privateer is a rank IV French bomber with a battle rating of 4.7 (AB/RB) and 5.7 (SB). It was introduced in Update 1.73 "Vive la France".

General info

Flight performance

Max speed
at 7 620 m404 km/h
Turn time38 s
Max altitude10 000 m
Engine4 х Pratt & Whitney R-1830-94
TypeRadial
Cooling systemAir
Take-off weight29 t
Characteristics Max Speed
(km/h at 7,620 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 383 368 10000 39.4 41.0 1.3 1.3 950
Upgraded 426 404 36.6 38.0 6.5 3.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 263 N/A 360 263 ~4 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 200 < 180 < 180 > 300

Survivability and armour

Crew8 people
Speed of destruction
Structural0 km/h
Gear263 km/h
  • 38 mm Bulletproof glass in front of nose gunner.
  • 12.7 mm Steel plate in front of nose gunner.
  • 9.5 mm Steel plate underneath nose gunner.
  • 9.5 mm Steel plates behind pilots.
  • Three 9.5 mm Steel plates inside the fuselage.
  • 9.5 mm Steel plates behind and under radial engines.
  • 12.7 mm Steel plates behind dorsal gunners.
  • 38 mm Bulletproof glass in front of beam gunners.
  • 9.5 and 6.35 mm Steel plates in front of beam gunners.
  • 55 mm Bulletproof glass in front of tail gunner.
  • 9.5 mm Steel plate in front of tail gunner.

Modifications and economy

Repair costBasic → Reference
AB2 096 → 2 655 Sl icon.png
RB5 789 → 7 334 Sl icon.png
SB10 642 → 13 483 Sl icon.png
Total cost of modifications40 400 Rp icon.png
78 500 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 200 / 460 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
170 Ge icon.png
Mods radiator.png
Radiator
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
170 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
155 Ge icon.png
Mods compressor.png
Compressor
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
155 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
290 Ge icon.png
Mods new engine.png
Engine
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
290 Ge icon.png
Mods armor cover.png
Cover
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods bulletproof vest.png
Protective vest
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
170 Ge icon.png
Mods pilon bomb.png
SBC mk.I
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
170 Ge icon.png
Mod arrow 0.png
Mods ammo.png
bmg50_turret_belt_pack
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
155 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
LBC-24
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
155 Ge icon.png
Mod arrow 0.png
Mod arrow right 0.png
Mods air naval mine.png
Mk 13 Mod 0
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
155 Ge icon.png
Mods pilon bomb.png
FLBC mk.1
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
290 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg50_turret_new_gun
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods pilon bomb.png
LBC-17
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png

Armaments

Suspended armament

List of setups (7)
Setup 120 x 100 lb AN-M30A1 bomb
Setup 28 x 500 lb AN-M64A1 bomb
Setup 34 x 1000 lb AN-M65A1 bomb
Setup 48 x 1000 lb AN-M65A1 bomb
Setup 54 x 2000 lb AN-M66A2 bomb
Setup 68 x 1000 lbs Type A Mark I aircraft laid magnetic mine
Setup 74 x 1000 lbs Type A Mark I aircraft laid magnetic mine

The PB4Y-2 (France) can be outfitted with the following ordnance:

  • 20 x 100 lb AN-M30A1 bombs (2,000 lb total)
  • 8 x 500 lb AN-M64A1 bombs (4,000 lb total)
  • 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)
  • 8 x 1,000 lb AN-M65A1 bombs (8,000 lb total)
  • 4 x 2,000 lb AN-M66A2 bombs (8,000 lb total)
  • 4 x Type A Mark I mines
  • 8 x Type A Mark I mines

Defensive armament

Ammunition1200 rounds
Fire rate750 shots/min
Ammunition760 rounds
Fire rate750 shots/min
Ammunition800 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The PB4Y-2 (France) is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, nose turret (600 rpg = 1,200 total)
  • 2 x 12.7 mm M2 Browning machine guns, 2 x dorsal turrets (380 rpg = 760 total)
  • 2 x 12.7 mm M2 Browning machine guns, 2 x beam turrets (400 rpg = 800 total)
  • 2 x 12.7 mm M2 Browning machine guns, tail turret (400 rpg = 800 total)

Usage in battles

There are two ways you can go about playing the PB4Y-2 Privateer, side climbing or diving.

Side climbing

Side climbing is the safest way of going about. Start by spawning with your Heavy Bomber air spawn, and climb away from the battle. This will give your fighters enough to time to climb up and duel with the enemies. After you see most of the enemies at low alt, you are safe to go in and bomb a point and return-to-base. With side-climbing, the chance to reaching the bombing point is significantly higher as altitude is gained and it becomes less likely the enemy fighters will locate the PB4Y-2. However, side climbing will take up a lot of time and can end with the game ending before reaching the bombing point, or the team decimated.

Diving

Shallow diving:

Diving is probably the most risky way of trying to bomb but it is the quickest if you do it right. Start by spawning in then dive at about -10 degrees. This will make sure you will not overspeed before reaching the bombing point. However enemy interceptors with air spawn can potentially catch you in a head on, which is an extremely dangerous situation.

Steep diving:

Upon spawning, dive at an angle of about -40 degrees. The PB4Y will gradually pick up speed to around 500 km/h. Once you reach 580 km/h, cut throttle to avoid over speeding. If you are close to the bomb base, turn into shallow diving or level out and prepare for the bombing. Once bombs are out, bank towards your airfield while keep diving, you should fly at no more than 100 m above the ground.

Diving will also remove the defensive blind spot on the belly when staying low, as it is less likely a fighter will intercept from below. If a fighter decides to come down and attack, they lose their altitude and so friendly fighters can pounce on them more easily. However, the last point of fighters coming down may end up attracting the whole enemy team, and dealing with a swarm of enemy fighters is no one's desired outcome. At a low altitude, ground elements like anti-aircraft could also have a better chance of hitting the plane.

During an encounter with enemy aircraft, if you have time to adjust your position, try putting the enemy plane at your 10 / 2 o'clock. This way you can utilise up to 8 M2 Brownings scattered across your fuselage (2 x dorsal turrets, beam turret & nose turret) against the enemy, at the price of presenting a huge silhouette to it. This is a very dangerous tactic, but sometimes it is worth a try.

Overall, this usage is more risky than maintaining altitude and bombing, but it could be rewarding if pulled off successfully.

Enemies worth noting:

  • Do 335: this interceptor posts a huge threat to the PB4Y due to its destructive firepower. An experienced Do 335 player might open fire from a far distance of 2.5 km away, at this range its MK108/MK103 shells still have adequate accuracy and damage to cripple the PB4Y, while the PB4Y's M2 Brownings can barely do any damage. The PB4Y's tail is also prone to being blown off by a few HE cannon shells.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Great defensive armament
  • Good payload, can carry small, medium, or large bombs
  • Almost full coverage from the turrets
  • Most vital parts such as gunners and cooling systems are protected by armour plates which can resist shrapnel/small calibre bullets
  • Impressive rear, sideways, and top turret coverage makes it a very tough target in simulator
  • Has two pilots who are protected by multiple layers of armour behind, meaning it is hard to pilot snipe it from behind
  • Tricycle landing gear allows continuous breaking until full stop, without having to worry about flipping over
  • Critical parts such as gunners/cooling systems are quite spread out, which helps to soak up damage

Cons:

  • Inadequate stock payload options
  • Poor climb rate
  • Very, very slow, especially when stock
  • Tail can break off when landing and can be easily shot off
  • Low dive limit and turn limit
  • No gun coverage under the fuselage

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Consolidated Aircraft Corporation
Bombers  PBY-5 Catalina · PBY-5A Catalina
  PB4Y-2
  B-24D-25-CO
Export  ▄Catalina Mk IIIa · ▂PBY-5A Catalina · ▄PBY-5A Late · ␗PB4Y-2 · ▄PB4Y-2

France bombers
Farman  F.222.2 · N.C.223.3
Latécoère  Late 298D
Potez  Potez 633
Liore et Olivier  LeO 451 early · LeO 451 late
Bloch  M.B.174A-3 · M.B.162 · M.B.175T
American  V-156-F · Martin 167-A3 · ▄A-35B · ▄SB2C-5 · B-26C · ▄PBY-5A Late · ▄PB4Y-2
British  Lancaster MR.7