Difference between revisions of "ZTZ99-III"

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m (Description: This is a minor edit, changing the ZTZ99-III (Phase 3) to ZTZ99-III (Stage III). Because describing it as "Phase 3" is wrong, since Phase III refers to ZTZ99A and the correct name for ZTZ99-III should be ZTZ99 Stage III.)
(Phase -> Stage)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
The major difference between the ZTZ99-II and III is the placement of ERA blocks up the front and side of the turret, where a wave board is presented on Phase III's UFP to deflect water waves in case for river crossing operations; the turret is also redesigned into a welded one, eliminating the bulged part of the turret and thus increasing the survivability of the turret crew. But unfortunately, some flaws still existed in Phase III.
+
The major difference between the ZTZ99-II and III is the placement of ERA blocks up the front and side of the turret, where a wave board is presented on Stage III's UFP to deflect water waves in case for river crossing operations; the turret is also redesigned into a welded one, eliminating the bulged part of the turret and thus increasing the survivability of the turret crew. But unfortunately, some flaws still existed in Stage III.
  
 
Like the [[T-80U]], the ZTZ99-III continues to use both composite armour and advanced ERA with kinetic protection. Composite armour is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armour and FY-4 ERA are even capable of resisting the [[Leopard 2A6]]'s DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis. Interestingly, the ERA is resistant to tandem-charge warheads, which allows it to withstand ATGMs that other ERA equipped vehicles can't.
 
Like the [[T-80U]], the ZTZ99-III continues to use both composite armour and advanced ERA with kinetic protection. Composite armour is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armour and FY-4 ERA are even capable of resisting the [[Leopard 2A6]]'s DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis. Interestingly, the ERA is resistant to tandem-charge warheads, which allows it to withstand ATGMs that other ERA equipped vehicles can't.
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{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}
 
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}
  
Same as the ZTZ99-II, Phase III has both a turret HMG and coaxial LMG; the HMG can be used in case of any potential low-flyers and helicopters which are too close to your proximity, it can do short work of them, this also applies to any poorly armoured light vehicles in higher tier as these ceramic core shots can shatter them with relative ease.
+
Same as the ZTZ99-II, Stage III has both a turret HMG and coaxial LMG; the HMG can be used in case of any potential low-flyers and helicopters which are too close to your proximity, it can do short work of them, this also applies to any poorly armoured light vehicles in higher tier as these ceramic core shots can shatter them with relative ease.
  
 
While the coaxial gun is only good for range-finding and disturbing enemies, it can also do short work of any exposed crew or sometimes even surprise kill on helicopters.
 
While the coaxial gun is only good for range-finding and disturbing enemies, it can also do short work of any exposed crew or sometimes even surprise kill on helicopters.
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
Since there wasn't any firepower improvements between ZTZ99 Phase II and Phase III, the playstyle of ZTZ99-III is very similar to its predecessor.
+
Since there wasn't any firepower improvements between ZTZ99 Stage II and Stage III, the playstyle of ZTZ99-III is very similar to its predecessor.
  
 
The ZTZ99's main weaknesses are poor mobility characteristics and inconsistent protection, so to mitigate these, it is best used as a sniper or midfielder. Carefully move up to positions that offer cover and a good view. Once in position, the ZTZ99's strengths can be put to good use. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly. Try to attack enemies from a distance and while they are in the open; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTW-125 APFSDS. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, gun breech, turret drive are intact), it might be better to move to cover and wait for teammates to distract or attack them. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed and in the meantime enemies can fire plenty of shots at the ZTZ99.
 
The ZTZ99's main weaknesses are poor mobility characteristics and inconsistent protection, so to mitigate these, it is best used as a sniper or midfielder. Carefully move up to positions that offer cover and a good view. Once in position, the ZTZ99's strengths can be put to good use. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly. Try to attack enemies from a distance and while they are in the open; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTW-125 APFSDS. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, gun breech, turret drive are intact), it might be better to move to cover and wait for teammates to distract or attack them. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed and in the meantime enemies can fire plenty of shots at the ZTZ99.

Revision as of 08:18, 10 September 2021

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ZTZ99-III
cn_ztz_99_w.png
GarageImage ZTZ99-III.jpg
ZTZ99-III

Description

The ZhuangJia Tanke ZhuZhan 99 Stage III is a rank Chinese medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Direct Hit".

An overhaul upgrade of the older ZTZ99-II, ZTZ99-III (Stage 3) retained the same firepower, sufficient mobility and tough frontal armour while eliminating some of the design flaws in the previous design. It might not be the top-notch MBT to be utilized, but ZTZ99-III still provides a reliable top-tier lineup for the Chinese tech tree and a valuable upgrade for its older brother.

General info

Survivability and armour

The major difference between the ZTZ99-II and III is the placement of ERA blocks up the front and side of the turret, where a wave board is presented on Stage III's UFP to deflect water waves in case for river crossing operations; the turret is also redesigned into a welded one, eliminating the bulged part of the turret and thus increasing the survivability of the turret crew. But unfortunately, some flaws still existed in Stage III.

Like the T-80U, the ZTZ99-III continues to use both composite armour and advanced ERA with kinetic protection. Composite armour is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armour and FY-4 ERA are even capable of resisting the Leopard 2A6's DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis. Interestingly, the ERA is resistant to tandem-charge warheads, which allows it to withstand ATGMs that other ERA equipped vehicles can't.

There are plenty of weak spots on the hull. First, the lower glacis has no composite armour or ERA whatsoever and can be penetrated by practically anything, and it also is proportionally larger than on Soviet MBTs. Penetrating shots there have a large chance of detonating the ammo in the autoloader and destroying the tank. The upper glacis composite armour is modeled with a large cutout for the driver's optics, as on the Soviet T-64/72 series, and even the FY-4 ERA there is not enough to save it from powerful APFSDS. Some small portions of the upper glacis are not covered by ERA either.

The turret has its fair share of weak spots as well. The gun mantlet area has no composite armour and penetrating shots will usually take out the gun breech and possibly a crew member. There is a cutout in the ERA array on the left cheek to allow the driver to enter and exit the tank that reduces the protection there. Thanks for the redesign of the new turret, ZTZ99-III eliminated the bulged, cast part of the turret and thus increasing the survivability of the turret crew; it might still be penetrated by some shells but those are in rare cases.

The ZTZ99-III does not have any ERA on the hull sides and the base hull side armour of 50 mm is thinner than Soviet MBTs, so be careful of IFVs with autocannons. Successful hits to the side will usually total the tank, either detonating the ammo racks or knocking out the turret crew.

The ZTZ99-III's armour protection has enough gaps that it can be considered "trolly" as opposed to "well-protected", but the areas that are well-protected are very strong. It's best to stay at long range and utilize the ZTZ99-III's low profile in conjunction with cover to make it difficult for enemies to hit the weak spots. Putting some bushes near the driver's hatch or gun mantlet might help. Remember that ERA is destroyed upon absorbing fire and the composite armour alone does not have sufficient protection for a top-tier vehicle.

As a last note, the GL-7 laser dazzler is physically modeled on the left side of the turret roof as a laser rangefinder, but its countermeasuring capabilities are not implemented. The ZTZ99-III does not have the capability to spoof ATGMs like the T-90A.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

The ZTZ99-III's mobility is still below average for a top tier vehicle. Although it has a sizeable 1200 horsepower NORINCO Shaanxi Diesel 12V150HB diesel engine, which is comparable to the T-80U's 1250 hp gas turbine engine and among the most powerful Eastern Blog diesel engines. The tank itself also weighs more than 50 tons, which approaches the weight of the Leopard 2A4 and M1 Abrams. Among contemporaries, the power-to-weight ratio is better than the Challenger 2 and comparable to the Ariete PSO or T-72B3. Though it is quite fast in a straight line, it does need a considerably long time to pick up speed especially when stock or across rough terrain. It also does not have neutral steering due to the design of transmission, and the reverse speed of 5 km/h is truly abysmal. The ZTZ99 can get into battle reasonably quickly but does not excel at flanking and will struggle to retreat from sticky situations.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. _,___ __.__ __.__
Realistic _,___ __.__ __.__

Modifications and economy

Armaments

Main armament

Main article: ZPT98 (125 mm)

Same as his predecessor ZTZ99-II, the ZPT98 cannon is a 125 mm smoothbore cannon with an autoloader, much like the 2A46 cannon used by the T-72 or the Type 88C cannon used by the ZTZ96, but it is 50 calibres long instead of 48. The reload speed of 7.1 seconds is the slowest of any top-rank vehicle, so destroying or crippling enemies in one shot is important. The gun handling is the same as the ZTZ96 series, being slightly better than most Soviet MBTs barring the T-72B3 but still lower than most Western MBTs.

125 mm ZPT98 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 39 -5°/+13° ±180° Two-plane 28.6 39.5 48.0 53.1 56.5 7.10 7.10 7.10 7.10
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Since the ZTZ99-III is an upgraded ZTZ99-II with some redesigned appearance but not in terms of firepower, both share the same ammunition.

The stock DTP-125 HEAT-FS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at both ZTZ99's battle ratings. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.

The stock DTB-125 HE shell is one of the strongest of any top-tier MBT. It can actually cause more damage to MBTs than the HEAT-FS round if fired at turret rings, hull roofs, and turret cupolas. Well-placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the Leopard 2A6. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.

The 125-I APFSDS round is a Tier 1 modification. Though it first appeared on the ZTZ96, it is again an option for ZTZ99-III and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 "Mango" round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.

Waiting at Tier 4 is the DTW-125 APFSDS round. It is lethal and very similar in performance to the Leclerc's OFL 120 F1, having high flat and angled penetration along with a quick muzzle velocity. The performance is not sufficient to break through the turret cheeks of heavily armoured MBTs like the M1A2 Abrams, Leopard 2A5/2A6, and Challenger 2, but other MBTs may be vulnerable. It will comfortably penetrate any tank's hull armour and the higher mass compared to the 125-I round produces somewhat more spalling.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DTP-125 HEATFS 480 480 480 480 480 480
DTB-125 HE 45 45 45 45 45 45
125-I APFSDS 466 464 458 450 442 434
DTW-125 APFSDS 552 550 542 532 521 511
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DTP-125 HEATFS 905 18 0.05 0.1 2,190 65° 72° 77°
DTB-125 HE 850 23 0 0.1 5,460 79° 80° 81°
125-I APFSDS 1,730 4.02 N/A N/A N/A 78° 80° 81°
DTW-125 APFSDS 1,740 4.83 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
39 Projectiles
Propellants
37 (+2)
39 (+0)
34 (+5)
38 (+1)
31 (+8)
37 (+2)
27 (+12)
28 (+11)
23 (+16)
26 (+13)
N/A
23 (+16)
1 (+38)
1 (+38)
No

Machine guns

Same as the ZTZ99-II, Stage III has both a turret HMG and coaxial LMG; the HMG can be used in case of any potential low-flyers and helicopters which are too close to your proximity, it can do short work of them, this also applies to any poorly armoured light vehicles in higher tier as these ceramic core shots can shatter them with relative ease.

While the coaxial gun is only good for range-finding and disturbing enemies, it can also do short work of any exposed crew or sometimes even surprise kill on helicopters.

12.7 mm QJC88A
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 500 (150) 700 -5°/+60° ±180°
7.62 mm Type 86
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,500 (250) 700 N/A N/A

Usage in battles

Since there wasn't any firepower improvements between ZTZ99 Stage II and Stage III, the playstyle of ZTZ99-III is very similar to its predecessor.

The ZTZ99's main weaknesses are poor mobility characteristics and inconsistent protection, so to mitigate these, it is best used as a sniper or midfielder. Carefully move up to positions that offer cover and a good view. Once in position, the ZTZ99's strengths can be put to good use. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly. Try to attack enemies from a distance and while they are in the open; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTW-125 APFSDS. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, gun breech, turret drive are intact), it might be better to move to cover and wait for teammates to distract or attack them. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed and in the meantime enemies can fire plenty of shots at the ZTZ99.

Unlike top Soviet MBTs, the ZTZ99 does not have access to gun-launched ATGMs, making it more difficult to swat helicopters or low-flying aircraft from the sky. Stay within the coverage of friendly SPAA vehicles (ZPRK 2S6 Tunguska, PGZ04A, ADATS, etc.) if possible, and if no support is available, use the smoke grenades and engine smoke system to hide.

Pros and cons

Pros:

  • Sturdy frontal armour on turret cheeks and upper glacis, can withstand most APFSDS shells
  • Gunner and commander thermals are very useful to spot targets
  • Powerful 125 mm APFSDS, can frontally penetrate most MBTs' weak spots
  • Silhouette is quite low, allowing it to conceal itself behind cover or vegetations
  • Has laser warning receiver which can inform the player that they are being targeted

Cons:

  • Weak spots in the armour: driver's port, lower glacis, and gun mantlet. Can be penetrated by lower-tier tanks
  • Extremely slow reverse speed of -4 km/h won't get it out of danger quickly
  • Thin side armour, can be penetrated by IFVs (eg. Type 89) and aircraft
  • Frontal turret ERA are in large pieces, which will leave larger holes once destroyed
  • Fixed gunner sight 8x zoom is limiting for ranged shooting

History

After the commission of ZTZ99-II (or ZTZ99 Mod. 2003, 99二期改, erroneously known as 99G), Factory 617 kept on revising the design and eliminated some of its design flaws, such as replacing the bulged cast turret with a brand new welded turret, as well as re-positioning the existing applique armour of turret front and lengthening the side ones; the UFP was also redesigned to fit FY-4 in a more reasonable positioning. It was then finalized in 2009 and in the 60th Anniversary of the Establishment of PRC, the new ZTZ99-III (or ZTZ99 Mod. 2009, 99三期改, erroneously known as 99A1) showed up as the leading column of vehicle phalanx (numbered 01-01 to 01-18 from 334th Regiment, 112th Mechanized Infantry Brigade, 38th Army Corps), serving as the new spearhead of PLAGF elite armoured brigades.

Eventually, just a year later; a titular successor of ZTZ99-III - the completely redesigned ZTZ99A, passed state certification and in mid-2010s, it started to replace ZTZ99-III as the most advanced vehicle of PLAGF and served in elite armoured brigades in Northeastern China.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT-2000 · VT4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Bangladesh  T-69 II G
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
Pakistan  Al-Khalid-I
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545