Difference between revisions of "Bussard"

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(I wrote the entire page for this vessel.)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
The survivability of the Bussard is abysmal. Even with its higher crew count than PT boats, the vessel is completely unprotected by any kind of armor and any gunfire that makes contact with the Bussard will make short work of her crew and compartments. The crew is large at 40 personnel, but they are quickly taken out by incoming gunfire.
 +
 
 +
The turrets and ammo magazine are a relatively compact package and so ammo detonations are possible but not extremely common. The secondary armaments are very small and hard to hit, being only four machine guns above the bridge. The bridge and engines/transmissions are very large targets and are often the first things destroyed when taking fire.  
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
The ship is powered by four MTU 16V 956 TB91 diesels, each producing 17,700 shaft horsepower. This gives the Bussard a very good speed for its size, and provides quick maneuvering at any speed. The vessel can obtain a forward speed of slightly over 41 knots spaded, and has a very respectable 22 knot reverse speed. The ship isn't as good as other coastal craft at stopping from full speed, but it is enough to avoid constantly crashing into islands on heavily clustered maps. The rudder shifting is very responsive, taking around five seconds to go completely from one side to the other.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|76 mm/62 OTO-Melara Compact (76 mm)}}
 
{{main|76 mm/62 OTO-Melara Compact (76 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The two [[76 mm/62 OTO-Melara Compact (76 mm)]] guns are fast-firing, hard hitting, and have access to some excellent ammunition: a very effective HE shell and an HE-VT shell that easily shreds incoming aircraft.
 +
 
 +
The reload speed of the weapons is fixed at .9 seconds with the installed autoloader, with a ready-use ammo supply of 85 rounds per gun. The ballistics are excellent at close to medium range, but at long range begins to suffer given the small caliber of the weapons.
 +
 
 +
Against enemy ships, the High-Explosive shell is the obvious choice. A very potent explosive mass will shred other coastal vessels and can start fires on larger ships.
 +
 
 +
Against enemy aircraft and to a lesser extent small vessels, the HE-VT shells are very effective. Enemy aircraft nearby will not last long against the quick-firing proximity shells, and smaller vessels are susceptible to them as they act like normal HE against surface targets.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|AN-M2 (12.7 mm)|MG3 (7.62 mm)}}
 
{{main|AN-M2 (12.7 mm)|MG3 (7.62 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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The secondary armament is very lackluster, but is still capable of doing some damage. Two [[AN-M2 (12.7 mm)]] heavy machine guns and two [[MG3 (7.62 mm)]] light machine guns, one of each on the port and starboard sides of the bridge, provide limited defense against other coastal craft and nearby aircraft.
 +
 
 +
The .50 caliber weapons come stock with a Universal belt, and you can unlock an AP and APIT belt with higher portions of Incendiary and Armor-Piercing rounds.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Seal DM2A1 (533 mm)}}
 
{{main|Seal DM2A1 (533 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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The Bussard also has access to two [[Seal DM2A1 (533 mm)]] torpedoes on the rear deck. The torpedoes launch backwards and quickly turn around before continuing on their course. The weapons have a very long range and good speed, and while the warhead is mediocre at 250kg of explosive mass it is still effective against light craft and destroyers.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
This ship is best used as a second-line ship, supporting faster or more maneuverable vessels with its powerful main armament. She relies on nearby allies since her hull is very weak and at the same time presents a large target. It can also be an effective anti-aircraft escort for friendly vessels with its fast-firing proximity rounds, air search radar, and air target tracking radar that can lock onto enemy aircraft and provide a lead indicator.
 +
 
 +
Everything in the game is a major threat to this ship given its large size and easily damaged components. Vessels such as the American PT boats with their large-caliber 20mm and 40mm cannons are top priority, with any coastal craft or destroyer it can face being a danger.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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'''Pros:'''
 +
 
 +
- Large-caliber, fast-firing main guns.
 +
 
 +
-  Effective ammunition choices.
 +
 
 +
- Very good speed and maneuverability for her size.
 +
 
 +
- Air search and tracking radar.
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
- Large target and no armor, gets destroyed very easily.
 +
 +
- Only two primary weapons, one being destroyed heavily impacts damage potential.
 +
 +
- Secondary/AA armament is extremely lacking.
 +
 
*
 
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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The '''Type 143 ''Albatros'' class''' was a German class of missile bearing fast attack craft. Each vessel is named after a bird of prey including the albatross, condor and cormorant. Constructed by German shipbuilders Lürssen and Kröger, the vessels were intended to replace the Type 141 ''Seeadler'' class. The German Navy retired the class in 2005 and sold the boats off to Tunisia and Ghana.
 +
 
 +
S61—S65 were assigned to the 2nd Fast Attack Craft Squadron, and S66—S70 belonged to the 7th, both squadrons being based in Warnemünde.
 +
 
 +
In 2005, Tunisia purchased six of the craft from Germany. The Exocet launchers were removed before the transfer. In July of 2010, Ghana reportedly purchased two of the vessels from Germany.
 +
 
 +
https://warthunder.com/en/news/7261-development-summer-marathon-vehicles-type-143-bussard-en
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->[[File:Bussard with LS-3 Escort.png|thumb]]
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
[[File:Bussard firing on the enemy.jpg|thumb]]
  
 
== See also ==
 
== See also ==
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* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the ship;''
+
* ''[[Albatros-Klasse (143)|https://wiki.warthunder.com/Albatros]]''
* ''links to approximate analogues of other nations and research trees.''
+
* [[Asheville (PGM-84)]], [[SKR-1]], [[HMS Peacock]], [[Chikugo]], [[Saetta P-494]].
  
 
== External links ==
 
== External links ==

Revision as of 16:52, 21 October 2021

Bussard

Description

The Albatros-class, Bussard (143) is a gift rank V German motor torpedo gun boat with a battle rating of 3.7 (AB/RB/SB). It was introduced during Update "Red Skies" as a reward for the 2021 Summer Landing event.

General info

Survivability and armour

Armourfront / side / back
Hull45 mm (wood)
Superstructure4 mm (steel)
Number of section6
Displacement391 t
Crew40 people

The survivability of the Bussard is abysmal. Even with its higher crew count than PT boats, the vessel is completely unprotected by any kind of armor and any gunfire that makes contact with the Bussard will make short work of her crew and compartments. The crew is large at 40 personnel, but they are quickly taken out by incoming gunfire.

The turrets and ammo magazine are a relatively compact package and so ammo detonations are possible but not extremely common. The secondary armaments are very small and hard to hit, being only four machine guns above the bridge. The bridge and engines/transmissions are very large targets and are often the first things destroyed when taking fire.

Mobility

Speedforward / back
AB101 / 53 km/h
RB76 / 40 km/h

The ship is powered by four MTU 16V 956 TB91 diesels, each producing 17,700 shaft horsepower. This gives the Bussard a very good speed for its size, and provides quick maneuvering at any speed. The vessel can obtain a forward speed of slightly over 41 knots spaded, and has a very respectable 22 knot reverse speed. The ship isn't as good as other coastal craft at stopping from full speed, but it is enough to avoid constantly crashing into islands on heavily clustered maps. The rudder shifting is very responsive, taking around five seconds to go completely from one side to the other.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 101 53
RB/SB Stock ___ ___
Upgraded 76 40

Modifications and economy

Repair costBasic → Reference
AB4 269 → 5 272 Sl icon.png
RB5 296 → 6 540 Sl icon.png
Total cost of modifications208 400 Rp icon.png
333 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training200 000 Sl icon.png
Experts700 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 220 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
350 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
34 000 Rp icon.png
Cost:
54 000 Sl icon.png
700 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
34 000 Rp icon.png
Cost:
54 000 Sl icon.png
700 Ge icon.png
Mods tank ammo.png
.50 AP belt
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
.50 APIT belt
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
350 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
350 Ge icon.png

Armament

Primary armament

2 х Turret76 mm/62 OTO-Melara Compact automatic gun
Ammunition400 rounds
Vertical guidance-15° / 85°

The two 76 mm/62 OTO-Melara Compact (76 mm) guns are fast-firing, hard hitting, and have access to some excellent ammunition: a very effective HE shell and an HE-VT shell that easily shreds incoming aircraft.

The reload speed of the weapons is fixed at .9 seconds with the installed autoloader, with a ready-use ammo supply of 85 rounds per gun. The ballistics are excellent at close to medium range, but at long range begins to suffer given the small caliber of the weapons.

Against enemy ships, the High-Explosive shell is the obvious choice. A very potent explosive mass will shred other coastal vessels and can start fires on larger ships.

Against enemy aircraft and to a lesser extent small vessels, the HE-VT shells are very effective. Enemy aircraft nearby will not last long against the quick-firing proximity shells, and smaller vessels are susceptible to them as they act like normal HE against surface targets.

Secondary armament

2 х Turret12.7 mm Browning AN-M2 machine gun
Ammunition2000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
2 х Turret7.62 MG-3 machine gun
Ammunition2000 rounds
Belt capacity100 rounds
Fire rate1200 shots/min

The secondary armament is very lackluster, but is still capable of doing some damage. Two AN-M2 (12.7 mm) heavy machine guns and two MG3 (7.62 mm) light machine guns, one of each on the port and starboard sides of the bridge, provide limited defense against other coastal craft and nearby aircraft.

The .50 caliber weapons come stock with a Universal belt, and you can unlock an AP and APIT belt with higher portions of Incendiary and Armor-Piercing rounds.

Additional armament

Setup 12 x 533 mm Seal DM2A1 torpedo
Main article: Seal DM2A1 (533 mm)

The Bussard also has access to two Seal DM2A1 (533 mm) torpedoes on the rear deck. The torpedoes launch backwards and quickly turn around before continuing on their course. The weapons have a very long range and good speed, and while the warhead is mediocre at 250kg of explosive mass it is still effective against light craft and destroyers.

Usage in battles

This ship is best used as a second-line ship, supporting faster or more maneuverable vessels with its powerful main armament. She relies on nearby allies since her hull is very weak and at the same time presents a large target. It can also be an effective anti-aircraft escort for friendly vessels with its fast-firing proximity rounds, air search radar, and air target tracking radar that can lock onto enemy aircraft and provide a lead indicator.

Everything in the game is a major threat to this ship given its large size and easily damaged components. Vessels such as the American PT boats with their large-caliber 20mm and 40mm cannons are top priority, with any coastal craft or destroyer it can face being a danger.

Pros and cons

Pros:

- Large-caliber, fast-firing main guns.

- Effective ammunition choices.

- Very good speed and maneuverability for her size.

- Air search and tracking radar.

Cons:

- Large target and no armor, gets destroyed very easily.

- Only two primary weapons, one being destroyed heavily impacts damage potential.

- Secondary/AA armament is extremely lacking.

History

The Type 143 Albatros class was a German class of missile bearing fast attack craft. Each vessel is named after a bird of prey including the albatross, condor and cormorant. Constructed by German shipbuilders Lürssen and Kröger, the vessels were intended to replace the Type 141 Seeadler class. The German Navy retired the class in 2005 and sold the boats off to Tunisia and Ghana.

S61—S65 were assigned to the 2nd Fast Attack Craft Squadron, and S66—S70 belonged to the 7th, both squadrons being based in Warnemünde.

In 2005, Tunisia purchased six of the craft from Germany. The Exocet launchers were removed before the transfer. In July of 2010, Ghana reportedly purchased two of the vessels from Germany.

https://warthunder.com/en/news/7261-development-summer-marathon-vehicles-type-143-bussard-en

Media

Bussard with LS-3 Escort.png
Bussard firing on the enemy.jpg

See also

External links


Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-147 · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8