Difference between revisions of "CV 90120"

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{{About
 +
| about = Swedish light tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = CV90 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=sw_cv_90120
 
|code=sw_cv_90120
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
+
After the successful development of the CV 90105, its manufacturer decided to start the development of its successor, still working with the CV 90 chassis as a basis but with a 120 mm cannon designed by SW Swiss Ordnance Enterprise Corporation to increase the tank's firepower to MBT levels. The design remained focused on reducing weight and increasing speed, considering the tank relied on its speed and good fire control systems to survive. The vehicle is still in development and being improved, even after the design was finished, its final version was shown at an arms exhibition in 2011.
 +
 
 +
It was introduced in [[Update 1.97 "Viking Fury"]]. The '''{{Specs|name}}''' builds upon the legacy of the CV 90105, with a more powerful cannon, a very quick reload rate thanks to its autoloader and barely enough armour to hold itself against HMG AP shots from the front. The tank is thus vulnerable to autocannon fire and 12.7 mm HMGs can penetrate the side armour. However, it does feature one of the best fire control systems in the game, with excellent third generation optics for both gunner and commander, and the commander's CITV having a very good zoom, up to 24.0x magnification.
  
 
== General info ==
 
== General info ==
Line 13: Line 20:
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a 120 mm CTG cannon. As a result, armour is barely present and can only withstand heavy machine gun from the front. Even autocannons can penetrate its turret and 12.7 mm machine guns can cut clean through its side armour. There is also a chance you will hull break even if no critical modules are damaged, so be aware, your main goal should be to not receive any enemy fire.
+
The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a 120 mm CTG cannon. As a result, armour is barely present and can only withstand heavy machine gun from the front. Even autocannons can penetrate its turret and 12.7 mm machine guns can cut clean through its side armour. Also be aware, your main goal should be to not receive any enemy fire.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (hull, turret, underbody)
 +
* Composite armour (applique armour on hull)
 +
* Rubber-fabric screens (side skirts)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 20 mm (78°) ''Upper glacis'' <br> 20 + 20 mm (29°) ''Middle'' <br> 20 mm (41-52°) ''Lower glacis'' <br> 20 mm (38°) ''Driver hatch'' || 6 + 20 mm ''Top'' <br> 10 + 5 mm ''Bottom'' || 20 mm (16°) || 20 mm (88°)
 +
|-
 +
| Turret || 20 mm (2-74°) ''Cheeks'' <br> 35 mm (28-29°) ''Gun mantlet'' <br> 10 mm (9°) ''Gunner optics'' || 20 mm (12°, 42°) || 20 mm (8-15°) || 20 mm (82-88°)
 +
|-
 +
| Cupola || colspan="4" style="text-align: center;" | 20 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 15 mm thick, and tracks are 15 mm thick.
 +
* Side skirts are 5 mm thick, and the underbody is 9 mm thick.
 +
* Additional composite armour plates on the hull are 20 mm thick.
 +
* Engine, radiator and external fuel tank are separated from the crew compartment by several 10 mm thick of internal RHA screens.
 +
* A 10 mm thick of internal RHA screen is set in front of the driver to protect it from small fragments.
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=1,038|rbMinHp=593}}
+
{{tankMobility|abMinHp=1,240|rbMinHp=708}}
  
Despite competing against other top-tier vehicles with incredible mobility, the {{PAGENAME}} achieves incredibly high speeds on all types of terrain, even when stock. This makes it a lot easier to grind the vehicle, as most priority goes into getting the powerful m/95 round. The {{PAGENAME}} reaches speeds of just around 50 km/h quite often, and finds little to no trouble manoeuvring. Another upside is the gearbox, which allows the {{PAGENAME}} to move almost equally as fast in reverse. The vehicle is light, and due to the lack of add-on-armour compared to the prior [[Strf 9040C]], the {{PAGENAME}} is actually lighter than the 40 mm variant before it. Despite this, the tank has around 150 more horsepower, which results in good torque. Although not comparable to tanks such as the [[Strv 121]], the {{PAGENAME}} can definitively stand its own ground in poor conditions.
+
Despite beating other top-tier vehicles with incredible mobility, the {{PAGENAME}} achieves comparatively fast speeds on all types of terrain, even when stock. This makes it a lot easier to grind the vehicle, as most priority goes into getting the powerful m/95 round. The {{PAGENAME}} reaches speeds of just around 50 km/h quite often, and finds little to no trouble manoeuvring. Another upside is the gearbox, which allows the {{PAGENAME}} to move almost equally as fast in reverse. The vehicle is fast, and due to the lack of add-on-armour compared to the prior [[Strf 9040C]], the {{PAGENAME}} is actually lighter than the 40 mm variant before it. In addition, it gets an upgraded DI16 engine with 120 more horsepower, which results in improved power and torque. Although not comparable to tanks such as the [[Strv 121]] in terms of acceleration, the {{PAGENAME}} can definitively stand its own ground in poor conditions.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[CTG (120 mm)|120 mm CTG]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[CTG (120 mm)|120 mm CTG]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
+
!Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 45 || rowspan="2" | -8°/+22° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00
+
| rowspan="2" | 45 || rowspan="2" | -8°/+22° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 5.00  
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:CTG (120 mm)/Ammunition|DM12A1, DM23, slsgr m/95, slpprj m/95}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| DM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
 
|-
 
| DM23 || APFSDS || 418 || 416 || 409 || 401 || 393 || 384
 
|-
 
| slsgr m/95 || HE || 36 || 36 || 36 || 36 || 36 || 36
 
|-
 
| slpprj m/95 || APFSDS || 625 || 622 || 613 || 601 || 588 || 575
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| DM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77°
 
|-
 
| DM23 || APFSDS || 1,680 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
| slsgr m/95 || HE || 736 || 17.5 || 0.1 || 0.1 || 3,540 || 79° || 80° || 81°
 
|-
 
| slpprj m/95 || APFSDS || 1,705 || 5.6 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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|-
 
|-
 
|}
 
|}
 +
'''Note:'''
  
One shell is always immediately loaded into the breech upon spawning. This means there's always one shell missing from the ammunition racks.
+
* The autoloader magazine contains 12 rounds.
 
 
<!--==== Optics and night vision ====
 
 
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | {{PAGENAME}} [[Optics]]
 
|-
 
! rowspan="3" |Type of optic
 
! rowspan="3" |Magnification
 
! colspan="5" |[[Night Vision Devices]]
 
|-
 
! colspan="3" |Image Intensifier
 
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! rowspan="2" |Notes
 
|-
 
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
! Gunner's Sight
 
| X3.0 - X10.5 || - || - || - || 1200 x 800 || Thermal imager unlocked by "NVD" modification (tier 3)
 
|-
 
! Commander's View
 
| X6 || - || - || - || 1200 x 800 || Thermal imager unlocked by "NVD" modification (tier 3)
 
|-
 
! Driver's View
 
| X1 || 1200 x 800 || 7.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 3)
 
|-
 
|}-->
 
  
 
=== Machine guns ===
 
=== Machine guns ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As discussed in the armour section, you have minimal armour meant to withstand small arms fire and indirect shrapnel. Your playstyle should involve sitting back and maintaining overwatch of a specific area of the battlefield. Stay far away from the heat of close quarters combat as enemy tanks will have a harder time finding and killing you. With the slpprj m/95 round, you can penetrate any vehicle in the game from the front at any range (excluding areas such as the Leopard 2A5's turret cheeks). The stock DM33 round is, although powerful, somewhat lacklustre compared to m/95, but holds its own against tanks at its BR. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more passively and smarter than you would a normal MBT, you can make the most of this vehicle.
 
  
With a reload of 5 seconds, it shares the fastest top tier reload with the [[Type 90]] and the aced [[IPM1|105 mm Abrams]], beating the [[Leclerc]] and any other tank's aced crew. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can do wonders with the CV90120. It packs an INSANE amount of firepower for a light tank, dishing out 625 mm of pen every five seconds, and can by itself cripple distracted players.
+
The CV 90120 has minimal armour only meant to withstand small arms fire and indirect shrapnel. Despite this, it's rather versatile due to its mobility, reload, and the powerful slpprj m/95 round. Your playstyle can make use of the autoloader, the m/95 round, 3rd gen thermals, and LWS (laser warning system) to snipe at long ranges (along with the added benefit of the CV 90120's mobility to reposition or get to sniping spots quicker), or you can make aggressive flanks to utilize the 5-second reload and take out or disable enemies before they can even react. Try to stay away from the frontline as your armour is effectively useless no matter the range. Its incredible reverse speed and acceleration will always make it easy to dip in and out of cover, retreat when damaged, or to simply reposition yourself, and with its autoloader, you can afford to lose a crewmember (during a firefight) while retaining all combat efficiency. With the slpprj m/95 round, you can penetrate almost all vehicle in the game from the front at any range (excluding areas such as the turret cheeks on the Leopard 2A5 series and M1A2, and some areas of Russian MBTs). The stock shell is a HEAT-FS shell and the DM23 APFSDS round is a tier I modification. Although entirely usable, it is subpar compared to m/95 round, but holds its own against tanks at its BR until a better round is available. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more to your strengths and keeping your weaknesses in mind more than you would a normal MBT, you can make the most of this vehicle.
 +
 
 +
With a reload of 5 seconds, it shares a quick reload with the aced [[Challenger 2]] and the aced [[IPM1|105 mm Abrams]], beating the [[Leclerc]] and any other tank's aced crew. Only the [[Type 90]] and [[Type 10]] beat its reload. This means that if you get the first shot off, and either their return shot misses or you disable their cannon, you can quickly take them out before they have a chance to fire again. Once spaded, it packs an insane amount of firepower for a light tank, dishing out 600 mm of penetration downrange every five seconds, and can cripple distracted players.
 +
 
 +
The CV 90120 has the commander sight feature with a powerful zoom (24x). With the laser rangefinder and thermals, this enables players to swiftly acquire and fire at enemy players and thus enhances the CV 90120's potential in long-range engagements.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Excellent gun and reload, with access to the slpprj m/95 round, which shares identical stats to the Italian CL3143
+
* Excellent gun and reload, with access to the slpprj m/95 round, the Swedish designation of the CL3143/M322
 
* Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured
 
* Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured
 
* The weak armour may reduce the amount of spalling caused by being hit by enemy shells
 
* The weak armour may reduce the amount of spalling caused by being hit by enemy shells
* Access to scouting and "Airstrike" ability (reduced spawn cost for friendlies destroying enemy tanks you scouted)
+
* Being a light tank, it has access to scouting and the "Airstrike" modification (reduced spawn cost for friendlies destroying enemy tanks you've scouted)
* Autoloader - reloads even while extinquishing a fire or if a crewmember gets knocked out
+
* Equipped with an autoloader: reload takes place even while extinguishing a fire or if a crew member gets knocked out
* Shares the same amazing reload as the Japanese Type 90 and (aced) British Challenger 2
+
* Short reload time, at 5 seconds
 
* Insane firepower for a light tank - no other light tank has access to a 120 mm gun that can penetrate over 600 mm of armour
 
* Insane firepower for a light tank - no other light tank has access to a 120 mm gun that can penetrate over 600 mm of armour
 +
* Outstanding optics: 24x zoom for commander, great FOV, with third generation thermals for both gunner and commander
 +
* If you only bring 13 shells, the hull space directly under the turret will be empty, which could render poorly placed shots meaningless (though it would be somewhat inadvisable due to the 5 second reload, potentially starving you of ammo).
  
 
'''Cons:'''
 
'''Cons:'''
  
* Non-existent armour, can be penetrated by heavy machine guns on the side and autocannons in the front
+
* Nonexistent armour, can be penetrated by heavy machine guns on the side and autocannons in the front
 +
* Vulnerable to overpressure damage
 
* No top machine gun for anti-helicopter and aircraft defence
 
* No top machine gun for anti-helicopter and aircraft defence
* Susceptible to hull break, ANY chemical charge such as HEAT or ATGM will almost certainly destroy the hull in a single hit
 
 
* The slpprj m/95 round is a tier IV modification and will take some time to get access to it
 
* The slpprj m/95 round is a tier IV modification and will take some time to get access to it
* Difficult to hide due to tall profile, with the "doorknob" optic on the roof of the turret
+
* Difficult to hide due to the doorknob-shaped commander's optic on the roof of the turret
* Difficult stock grind - many tanks at your BR can withstand HEAT-FS and you are susceptible to hull break
+
* Taller and longer profile compared to all other tanks with the CV90 chassis
* Taller and longer profile than all other Strf/CV 90's
+
* Turret is mounted far back on the hull: it can be a little awkward peeking backwards, but exposing the entire hull can be dangerous
 +
* Its speed, combined with its somewhat slow vertical turret-traverse rate, can make firing on the move over rough terrain difficult.
  
 
== History ==
 
== History ==
Line 198: Line 169:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|YIPHzv54GQw|'''The Shooting Range #197''' - ''Metal Beasts'' section at 00:33 discusses the CV 90120.}}
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_cv_90120 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|48cZtb2k40s|'''Should You Grind The CV 90 120?''' - ''Sako Sniper''|Xme5HO8098Q|'''Swedish Doom Cannon! - CV90120''' - ''JustinPlaysYT''|YVbmeJ4HGVY|'''CV 90120 - Deadliest Light Tank In WT ATM - Tank Review''' - ''Napalmratte''|YIPHzv54GQw|'''The Shooting Range #197''' - ''Metal Beasts'' section at 00:33 discusses the CV 90120.|x4MI7OsUYsQ|'''CV 90120 The True Glass Cannon!''' - ''JustinPlaysYT''}}
  
 
== See also ==
 
== See also ==
Line 210: Line 187:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{TankManufacturer BAE Systems AB}}
 
{{Sweden light tanks}}
 
{{Sweden light tanks}}

Latest revision as of 02:44, 17 April 2024

Introducing Wiki 3.0
This page is about the Swedish light tank CV 90120. For other versions, see CV90 (Family).
CV 90120
sw_cv_90120.png
GarageImage CV 90120.jpg
CV 90120
AB RB SB
11.7 11.7 11.7
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png

Description

After the successful development of the CV 90105, its manufacturer decided to start the development of its successor, still working with the CV 90 chassis as a basis but with a 120 mm cannon designed by SW Swiss Ordnance Enterprise Corporation to increase the tank's firepower to MBT levels. The design remained focused on reducing weight and increasing speed, considering the tank relied on its speed and good fire control systems to survive. The vehicle is still in development and being improved, even after the design was finished, its final version was shown at an arms exhibition in 2011.

It was introduced in Update 1.97 "Viking Fury". The Combat Vehicle 90120 builds upon the legacy of the CV 90105, with a more powerful cannon, a very quick reload rate thanks to its autoloader and barely enough armour to hold itself against HMG AP shots from the front. The tank is thus vulnerable to autocannon fire and 12.7 mm HMGs can penetrate the side armour. However, it does feature one of the best fire control systems in the game, with excellent third generation optics for both gunner and commander, and the commander's CITV having a very good zoom, up to 24.0x magnification.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull20 / 14 / 20
Turret20 / 20 / 20
Crew4 people
Visibility115 %

The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a 120 mm CTG cannon. As a result, armour is barely present and can only withstand heavy machine gun from the front. Even autocannons can penetrate its turret and 12.7 mm machine guns can cut clean through its side armour. Also be aware, your main goal should be to not receive any enemy fire.

Armour type:

  • Rolled homogeneous armour (hull, turret, underbody)
  • Composite armour (applique armour on hull)
  • Rubber-fabric screens (side skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (78°) Upper glacis
20 + 20 mm (29°) Middle
20 mm (41-52°) Lower glacis
20 mm (38°) Driver hatch
6 + 20 mm Top
10 + 5 mm Bottom
20 mm (16°) 20 mm (88°)
Turret 20 mm (2-74°) Cheeks
35 mm (28-29°) Gun mantlet
10 mm (9°) Gunner optics
20 mm (12°, 42°) 20 mm (8-15°) 20 mm (82-88°)
Cupola 20 mm

Notes:

  • Suspension wheels are 15 mm thick, and tracks are 15 mm thick.
  • Side skirts are 5 mm thick, and the underbody is 9 mm thick.
  • Additional composite armour plates on the hull are 20 mm thick.
  • Engine, radiator and external fuel tank are separated from the crew compartment by several 10 mm thick of internal RHA screens.
  • A 10 mm thick of internal RHA screen is set in front of the driver to protect it from small fragments.

Mobility

Speedforward / back
AB79 / 45 km/h
RB and SB71 / 41 km/h
Number of gears8 forward
4 back
Weight27.7 t
Engine power
AB1 526 hp
RB and SB800 hp
Power-to-weight ratio
AB55.1 hp/t
RB and SB28.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 79 45 27.7 1,240 1,526 44.77 55.09
Realistic 71 41 708 800 25.56 28.88

Despite beating other top-tier vehicles with incredible mobility, the CV 90120 achieves comparatively fast speeds on all types of terrain, even when stock. This makes it a lot easier to grind the vehicle, as most priority goes into getting the powerful m/95 round. The CV 90120 reaches speeds of just around 50 km/h quite often, and finds little to no trouble manoeuvring. Another upside is the gearbox, which allows the CV 90120 to move almost equally as fast in reverse. The vehicle is fast, and due to the lack of add-on-armour compared to the prior Strf 9040C, the CV 90120 is actually lighter than the 40 mm variant before it. In addition, it gets an upgraded DI16 engine with 120 more horsepower, which results in improved power and torque. Although not comparable to tanks such as the Strv 121 in terms of acceleration, the CV 90120 can definitively stand its own ground in poor conditions.

Modifications and economy

Repair costBasic → Reference
AB3 529 → 5 907 Sl icon.png
RB3 567 → 5 971 Sl icon.png
SB3 769 → 6 309 Sl icon.png
Total cost of modifications290 100 Rp icon.png
471 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 160 / 210 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods airstrike.png
Airstrike
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
120mm_DM_HE_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods scouting.png
Improved optics
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition45 rounds
First-order12 rounds
Reload5.0 s
Vertical guidance-8° / 22°
Main article: CTG (120 mm)
120 mm CTG Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 45 -8°/+22° ±180° Two-plane 28.6 39.5 48.0 53.1 56.5 5.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM23 APFSDS 418 416 409 401 393 384
slsgr m/95 HE 36 36 36 36 36 36
slpprj m/95 APFSDS 600 598 589 577 565 554
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1,170 13.5 0.05 0.1 2.15 65° 72° 77°
DM23 APFSDS 1,680 4.3 - - - 78° 80° 81°
slsgr m/95 HE 754 17.5 0 0.1 3.54 79° 80° 81°
slpprj m/95 APFSDS 1,740 5.6 - - - 78° 80° 81°

Ammo racks

Ammo racks of the CV 90120
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
45 26 (+19) 13 (+32) (+38) (+44) No

Note:

  • The autoloader magazine contains 12 rounds.

Machine guns

12.7 mm ksp 88 machine gun (coaxial)
Ammunition1 200 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate575 shots/min
Main article: ksp 88 (12.7 mm)
12.7 mm ksp 88
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,200 (200) 577 N/A N/A

Usage in battles

The CV 90120 has minimal armour only meant to withstand small arms fire and indirect shrapnel. Despite this, it's rather versatile due to its mobility, reload, and the powerful slpprj m/95 round. Your playstyle can make use of the autoloader, the m/95 round, 3rd gen thermals, and LWS (laser warning system) to snipe at long ranges (along with the added benefit of the CV 90120's mobility to reposition or get to sniping spots quicker), or you can make aggressive flanks to utilize the 5-second reload and take out or disable enemies before they can even react. Try to stay away from the frontline as your armour is effectively useless no matter the range. Its incredible reverse speed and acceleration will always make it easy to dip in and out of cover, retreat when damaged, or to simply reposition yourself, and with its autoloader, you can afford to lose a crewmember (during a firefight) while retaining all combat efficiency. With the slpprj m/95 round, you can penetrate almost all vehicle in the game from the front at any range (excluding areas such as the turret cheeks on the Leopard 2A5 series and M1A2, and some areas of Russian MBTs). The stock shell is a HEAT-FS shell and the DM23 APFSDS round is a tier I modification. Although entirely usable, it is subpar compared to m/95 round, but holds its own against tanks at its BR until a better round is available. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more to your strengths and keeping your weaknesses in mind more than you would a normal MBT, you can make the most of this vehicle.

With a reload of 5 seconds, it shares a quick reload with the aced Challenger 2 and the aced 105 mm Abrams, beating the Leclerc and any other tank's aced crew. Only the Type 90 and Type 10 beat its reload. This means that if you get the first shot off, and either their return shot misses or you disable their cannon, you can quickly take them out before they have a chance to fire again. Once spaded, it packs an insane amount of firepower for a light tank, dishing out 600 mm of penetration downrange every five seconds, and can cripple distracted players.

The CV 90120 has the commander sight feature with a powerful zoom (24x). With the laser rangefinder and thermals, this enables players to swiftly acquire and fire at enemy players and thus enhances the CV 90120's potential in long-range engagements.

Pros and cons

Pros:

  • Excellent gun and reload, with access to the slpprj m/95 round, the Swedish designation of the CL3143/M322
  • Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured
  • The weak armour may reduce the amount of spalling caused by being hit by enemy shells
  • Being a light tank, it has access to scouting and the "Airstrike" modification (reduced spawn cost for friendlies destroying enemy tanks you've scouted)
  • Equipped with an autoloader: reload takes place even while extinguishing a fire or if a crew member gets knocked out
  • Short reload time, at 5 seconds
  • Insane firepower for a light tank - no other light tank has access to a 120 mm gun that can penetrate over 600 mm of armour
  • Outstanding optics: 24x zoom for commander, great FOV, with third generation thermals for both gunner and commander
  • If you only bring 13 shells, the hull space directly under the turret will be empty, which could render poorly placed shots meaningless (though it would be somewhat inadvisable due to the 5 second reload, potentially starving you of ammo).

Cons:

  • Nonexistent armour, can be penetrated by heavy machine guns on the side and autocannons in the front
  • Vulnerable to overpressure damage
  • No top machine gun for anti-helicopter and aircraft defence
  • The slpprj m/95 round is a tier IV modification and will take some time to get access to it
  • Difficult to hide due to the doorknob-shaped commander's optic on the roof of the turret
  • Taller and longer profile compared to all other tanks with the CV90 chassis
  • Turret is mounted far back on the hull: it can be a little awkward peeking backwards, but exposing the entire hull can be dangerous
  • Its speed, combined with its somewhat slow vertical turret-traverse rate, can make firing on the move over rough terrain difficult.

History

Background

After the CV 90105 TML project, Hägglunds began their own private venture to develop the light tank of the future. Working from their CV 90 chassis, they began tinkering with the Swiss Ordnance 120 mm Smoothbore cannon, to achieve MBT grade firepower. The design principle behind the project was that the vehicle wouldn't require armour if it had the capability to destroy targets before being fired upon. The tank was revealed in the summer of 1998 at the EUROSATORY defence exhibition in Paris. This version was a prototype however, as it took Hägglunds 3 more years to finalize the design. The vehicle would be known as the CV 90120, and is one of the most passionate projects launched by Hägglunds.

CV 90120-T in low visibility summer camouflage.

Design

The CV 90120 is incredibly light for its weaponry, coming in at just below 20 tonnes excluding the weaponry. The challenge when designing the tank was transferring the recoil from a gun that size, into the chassis, without damaging the tank. The gun was specifically modified and picked for this problem. the CTG (Compact Tank Gun) 120/L50 Smoothbore managed to solve this issue thanks to the lightweight design and strong structure. The gun is semi auto-loaded from the rear of the turret, with reserve ammunition stored in the rear of the chassis, which was previously used as troop transport in the prior CV 90. Later variants, such as the CV 90120-T, the variant reflected in game, would see novel features such as generation 3 thermal imaging, along with smoke grenades, and commanders thermals provided by SAAB.

Future development

Hägglunds was bought by Alvis Ltd. in 1997, and later by BAE Systems in 2004. Despite this, the project has continued development. The latest version was revealed in 2011, known as the CV 90120 Ghost. This version is still being worked on, despite lacking any sort of customers. No matter the fate of the vehicle, Hägglunds seem convinced that the future of tank combat isn't survivability, but rather visibility. The CV 90120 Ghost has side-skirts capable of adapting its thermal imaging to look like something else, and the chassis is shaped to reflect radar signature. Hägglunds has made it perfectly clear what their vision on the future is, and along with the Polish PL-01 based on the same chassis, the vehicle remains a concept waiting to prove itself right.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


BAE Systems AB
Light Tanks 
CV90  Strf 9040B · Strf 9040C · Strf 9040 BILL · CV 90105 · CV 90120
MBTs 
Strv 122  Strv 122A · Strv 122B PLSS · Strv 122B+
SPAA 
CV90  Lvkv 9040C
See Also  AB Bofors · Hägglund & Söner · KMW

Sweden light tanks
L-60  Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L
Strv m/41  Strv m/41 S-I · Strv m/41 S-II
Ikv 91  Ikv 91 · Ikv 91-105
CV 90  Strf 9040B · Strf 9040C · Strf 9040 BILL
  CV 90105 · CV 90120
Wheeled  Pbil m/40 · U-SH 405
Other  Strv m/31 · Strv 74 · Pbv 501
Finland  Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV 9030FIN · CT-CV 105HP
Denmark  CV 9035DK