Difference between revisions of "J32B"

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{{About
 
|about=Swedish jet fighter '''{{PAGENAME}}'''
 
|usage=the other version
 
|link=A32A
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
 
|code=saab_j32b
 
|code=saab_j32b
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
+
The '''{{Specs|name}}''' was an all-weather fighter/interceptor which entered service with the Swedish Air Force in 1958. 118 aircraft were built, with 26 involved in accidents. Compared to the previous [[A32A]], the {{PAGENAME}} comes with a more powerful RM6A engine and four 30 mm [[Akan m/55 (30 mm)|Akan m/55]], as well as the ability to carry air-to-air missiles. The {{PAGENAME}} retired in the 1970s and was replaced by the [[J35 (Family)|J35]].
  
The '''{{PAGENAME}}''' is a Swedish subsonic interceptor, combining excellent climb-rate and devastating firepower, both in terms of suspended and offensive armaments.
+
The '''{{PAGENAME}}''' was introduced in [[Update 1.95 "Northern Wind"]]. The {{PAGENAME}} combines excellent climb rate and devastating firepower, both in terms of suspended and offensive armaments. The {{PAGENAME}} can easily get to an altitude where it can look down on opponents and go into a dive to deliver a lethal bite from its devastating firepower, then using the energy it got from the dive to make a quick escape and gain altitude again. Using the afterburner will get it out from dangerous situation if needed, though will come at a cost of the fuel consumption will rise and drain the fuel tank fast.
  
 
== General info ==
 
== General info ==
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|-
 
|-
 
! Stock
 
! Stock
| 1,133 || 1,128 || rowspan="2" | {{Specs|ceiling}} || 34.4 || 34.6 || 84.5 || 78.5 || rowspan="2" | 900
+
| 1,133 || 1,128 || rowspan="2" | {{Specs|ceiling}} || 34.4 || 34.6 || 84.5 || 78.4 || rowspan="2" | 900
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 1,148 || 1,140 || 33.6 || 34.0 || 119.5 || 101.0
+
| 1,148 || 1,140 || 33.6 || 34.0 || 119.6 || 101.0
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 550 || 550 || 320 || ~10 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
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==== Engine performance ====
 
==== Engine performance ====
[[File:J32B_Armor_Protection.png|thumb|right|400px|Thickness of each armour section located in the {{PAGENAME}}.]]
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="3" | Engine
 
! colspan="3" | Engine
! colspan="4" | Aircraft mass
+
! colspan="5" | Aircraft mass
 
|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
+
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
 
| colspan="2" | Svenska Flygmotor RM6A || 1
 
| colspan="2" | Svenska Flygmotor RM6A || 1
| colspan="2" | 8,680 kg || colspan="2" | 307 kg/m<sup>2</sup>
+
| colspan="2" | 8,882 kg || colspan="3" | 312 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
+
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! 8m fuel || 20m fuel || 28m fuel
+
! 9m fuel || 20m fuel || 30m fuel || 32m fuel
 
|-
 
|-
 
| 1,400 kg || colspan="2" | Afterburning axial-flow turbojet
 
| 1,400 kg || colspan="2" | Afterburning axial-flow turbojet
| 9,491 kg || 10,675 kg || 11,464 kg || 13,500 kg
+
| 9,711 kg || 10,602 kg || 11,462 kg || 11,644 kg || 13,500 kg
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
+
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
|-
 
! Condition || 100% || WEP
 
! Condition || 100% || WEP
! 8m fuel || 20m fuel || 28m fuel || MTOW
+
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW
 
|-
 
|-
 
| ''Stationary'' || 4,727 kgf || 6,807 kgf
 
| ''Stationary'' || 4,727 kgf || 6,807 kgf
| 0.72 || 0.64 || 0.59 || 0.50
+
| 0.70 || 0.64 || 0.59 || 0.58 || 0.50
 
|-
 
|-
| ''Optimal'' || 4,727 kgf<br />(0 km/h) || 7,199 kgf<br />(1,000 km/h)
+
| ''Optimal'' || 4,727 kgf<br>(0 km/h) || 7,212 kgf<br>(1,160 km/h)
| 0.76 || 0.67 || 0.63 || 0.53
+
| 0.74 || 0.68 || 0.63 || 0.62 || 0.53
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
[[File:J32B_Armor_Protection.png|thumb|right|400px|Thickness of each armour section located in the {{PAGENAME}}.]]
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
Line 121: Line 116:
 
* 50 mm bulletproof glass - armoured canopy windscreen
 
* 50 mm bulletproof glass - armoured canopy windscreen
  
The {{PAGENAME}} features good pilot protection. A 50 mm bulletproof screen, and plates surrounding the two pilots, reaching thickness levels of between 5 to 15 mm. These plates were originally meant to save the pilot from incoming ground-fire due to its earlier ground-attack purpose. Thanks to this excellent protection, as well as having two pilots instead of one, dying by a pilot knockout is highly unlikely in comparison to other fighters of the same rank. The {{PAGENAME}} is also survivable in terms of fuselage strength. A single pass rarely knocks it out immediately, and seems more on-par with the [[S.O.4050 Vautour IIA|Vautour IIA]] than other fighters at its rank. This strength can be attributed to the separated fuel-tanks, as well as the short engine (in relation to the fuselage). This high survivability makes the {{PAGENAME}} quite forgiving for making mistakes, as it usually isn't hard to return back to base for repairs. '''It is important, however, to avoid all damage possible''', as even the slightest fuselage damage can heavily cripple the {{PAGENAME}}<nowiki/>'s general flight performance. A badly damaged fuselage makes the {{PAGENAME}} unable to retain energy, keeping it away from its main advantage. The {{PAGENAME}} is also prone to catching fire. Although the fire is easily put out, the damage suffered is usually more than fatal.
+
The {{PAGENAME}} features good pilot protection. A 50 mm bulletproof screen, and plates surrounding the two pilots, reaching thickness levels of between 5 to 15 mm. These plates were originally meant to save the pilot from incoming ground-fire due to its earlier ground-attack purpose. Thanks to this excellent protection, as well as having two pilots instead of one, dying by a pilot knockout is highly unlikely in comparison to other fighters of the same rank. The {{PAGENAME}} is also survivable in terms of fuselage strength. A single pass rarely knocks it out immediately, and seems more on-par with the [[S.O.4050 Vautour IIA|Vautour IIA]] than other fighters at its rank. This strength can be attributed to the separated fuel-tanks, as well as the short engine (in relation to the fuselage). This high survivability makes the {{PAGENAME}} quite forgiving for making mistakes, as it usually isn't hard to return back to base for repairs. It is important, however, to avoid all damage possible, as even the slightest fuselage damage can heavily cripple the {{PAGENAME}}'s general flight performance. A badly damaged fuselage makes the {{PAGENAME}} unable to retain energy, keeping it away from its main advantage. The {{PAGENAME}} is also prone to catching fire. Although the fire is easily put out, the damage suffered is usually more than fatal.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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* 4 x 30 mm Akan m/55 cannons, nose-mounted (90 rpg = 360 total)
 
* 4 x 30 mm Akan m/55 cannons, nose-mounted (90 rpg = 360 total)
  
The {{PAGENAME}} is outfitted with four nose-mounted Akan m/55, which are Swedish-made versions of the popular ADEN cannon, found on British aircraft. Although sharing a similar mounting to the Hunter F.6, The Lansen fires almost 4kg of extra burst mass, as the Swedish guns have a higher fire-rate. High burst-mass is generally a good thing, as it compensates for sloppier maneuvers, where the plane gets less time on target. The {{PAGENAME}} doesn't really benefit from this upside, however, as the ammunition count is only 90 per gun, rounding the total up to a mere 360. This is almost half of what the Hunter offers, while still having a higher fire-rate. This forces the {{PAGENAME}} to be played with incredible trigger-patience, as any unnecessary moment of fire can cost half the magazine, highly limiting it's match potential. This can be compensated for by equipping air-to-air missiles, which sacrifices a bit of mobility for the option to save ammunition.
+
The {{PAGENAME}} is outfitted with four nose-mounted Akan m/55, which are Swedish-made versions of the popular ADEN cannon, found on British aircraft. Although sharing a similar mounting to the Hunter F.6, the Lansen fires almost 4 kg of extra burst mass, as the Swedish guns have a higher fire-rate. High burst-mass is generally a good thing, as it compensates for sloppier manoeuvres, where the plane gets less time on target. The {{PAGENAME}} doesn't really benefit from this upside, however, as the ammunition count is only 90 per gun, rounding the total up to a mere 360. This is almost half of what the Hunter offers, while still having a higher fire-rate. This forces the {{PAGENAME}} to be played with incredible trigger-patience, as any unnecessary moment of fire can cost half the magazine, highly limiting its match potential. This is hampered even further by the fact that none of the rounds in the belt have tracers, leading to an inability to accurately hit the target. This can be compensated for by equipping air-to-air missiles, which sacrifices a bit of mobility for the option to save ammunition.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|RB24|srak m/57B}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="11%" | 1 !! width="11%" | 2 !! width="11%" | 3 !! width="11%" | 4
 +
| rowspan="3" width="25%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 +
|-
 +
! [[srak m/57B]] rockets
 +
| || 19 || 19 ||
 +
|-
 +
! [[RB24]] missiles
 +
| 1 || 1 || 1 || 1
 +
|-
 +
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
  
 
* Without load
 
* Without load
 +
* 2 x RB24 missiles
 +
* 4 x RB24 missiles
 
* 38 x srak m/57B rockets
 
* 38 x srak m/57B rockets
* 4 x RB24 missiles
+
{{Navigation-End}}
* 2 x RB24 missiles + 38 x srak m/57B rockets
 
  
 
== Usage in battles ==
 
== Usage in battles ==
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'''Basics'''
 
'''Basics'''
  
Being an interceptor by nature, staying fast remains a priority above anything else. In order to achieve this, the {{PAGENAME}} likes to avoid strong aerial maneuvers by keeping altitude and utilizing boom & zoom tactics. For a new pilot, especially one coming from the [[J29D]] or [[J29F]], the luxury of an afterburner shouldn't be much of a surprise. The {{PAGENAME}} keeps speed much better than the afterburning Tunnan, while still offering high firepower and vertical energy to boot. This compensates for the sluggish performance the plane shows in aerial combat. A newer pilot should stick to altitude, as the higher areas of the map are sometimes inaccessible by other enemies. It's still important to locate enemies with the same strengths as the {{PAGENAME}}. These include the [[Hunter FGA.9]], [[F-100A (China)|F-100A]], [[Shenyang F-5]], and the [[F3H-2]], among many others. These, along with all other missile-carrying fighters, will make flying the {{PAGENAME}} a pilots nightmare. The subsonic fighters at lower battle ratings are easy to fend off, requiring mostly speed and slight banking maneuvers. But the planes placed between 9.0-9.7 pose as a strong counter to the {{PAGENAME}}, as they force it to maneuver. '''Do not fly straight when enemies attack you from behind'''. Flying straight ensures that anyone behind you has a chance to shoot you down. Even if the {{PAGENAME}} handles like a bus, it's always worth trying to avoid any damage possible, as it will only lower your chances of survival.  
+
Being an interceptor by nature, staying fast remains a priority above anything else. In order to achieve this, the {{PAGENAME}} likes to avoid strong aerial manoeuvres by keeping altitude and utilizing boom & zoom tactics. For a new pilot, especially one coming from the [[J29D]] or [[J29F]], the luxury of an afterburner shouldn't be much of a surprise. The {{PAGENAME}} keeps speed much better than the afterburning Tunnan, while still offering high firepower and vertical energy to boot. This compensates for the sluggish performance the plane shows in aerial combat. A newer pilot should stick to altitude, as the higher areas of the map are sometimes inaccessible by other enemies. It's still important to locate enemies with the same strengths as the {{PAGENAME}}. These include the [[Hunter FGA.9]], [[F-100A (China)|F-100A]], [[Shenyang F-5]], and the [[F3H-2]], among many others. These, along with all other missile-carrying fighters, will make flying the {{PAGENAME}} a pilots nightmare. The subsonic fighters at lower battle ratings are easy to fend off, requiring mostly speed and slight banking manoeuvres. But the planes placed between 9.0-9.7 pose as a strong counter to the {{PAGENAME}}, as they force it to manoeuvre. Do not fly straight when enemies attack you from behind. Flying straight ensures that anyone behind you has a chance to shoot you down. Even if the {{PAGENAME}} handles like a bus, it's always worth trying to avoid any damage possible, as it will only lower your chances of survival.
  
 
'''Landing'''
 
'''Landing'''
  
One of the larger difficulties with the {{PAGENAME}} is landing. The {{PAGENAME}} is very good at staying fast, even without engine thrust. With a slow turn-rate, slowing down becomes even harder. Although the air-brake on the {{PAGENAME}} isn’t very large in comparison to other transonic fighters, it does still work, giving the plane some extra deceleration. When below ~500 kph, the {{PAGENAME}} can deploy its Fowler-design flaps, which cause intense drag, slowing the plane down to much more manageable speeds. The landing approach should be done at around 300 kph to prevent landing flaps from ripping. This speed should be higher if the plane is out of fuel, as staying at 300 kph has to be done with the help of some engine throttle. If the {{PAGENAME}} approaches below 300 kph without an engine, the plane won't be able to nose up before touchdown, due to the bad stall-speed of around 200 kph. When the {{PAGENAME}} has finally touched the landing strip, it’s important to keep holding brakes, as the {{PAGENAME}} needs as much runway as possible. If the {{PAGENAME}} is approaching the end of the runway, the {{PAGENAME}} can emergency drift by using full rudder below 100 kph. Although this may result in a broken wing, it’s usually better than overshooting the landing strip.
+
One of the larger difficulties with the {{PAGENAME}} is landing. The {{PAGENAME}} is very good at staying fast, even without engine thrust. With a slow turn-rate, slowing down becomes even harder. Although the airbrake on the {{PAGENAME}} isn't very large in comparison to other transonic fighters, it does still work, giving the plane some extra deceleration. When below ~500 km/h, the {{PAGENAME}} can deploy its Fowler-design flaps, which cause intense drag, slowing the plane down to much more manageable speeds. The landing approach should be done at around 300 km/h to prevent landing flaps from ripping. This speed should be higher if the plane is out of fuel, as staying at 300 km/h has to be done with the help of some engine throttle. If the {{PAGENAME}} approaches below 300 km/h without an engine, the plane won't be able to nose up before touchdown, due to the bad stall-speed of around 200 km/h. When the {{PAGENAME}} has finally touched the landing strip, it's important to keep holding brakes, as the {{PAGENAME}} needs as much runway as possible. If the {{PAGENAME}} is approaching the end of the runway, the {{PAGENAME}} can emergency drift by using full rudder below 100 km/h. Although this may result in a broken wing, it's usually better than overshooting the landing strip.
  
'''Aggressive play-style'''
+
'''Aggressive playstyle'''
  
A {{PAGENAME}} pilot comfortable with trigger patience, aerial maneuverability, and central awareness can slowly attempt to push the {{PAGENAME}} to its limits. The {{PAGENAME}}, especially when spaded, shows incredible and almost unmatched energy retention even at higher tiers. Combined with a weak turn radius and strong acceleration, the {{PAGENAME}} can easily throw itself into any engagement, choosing to disengage whenever it pleases. This mentality can be further enhanced by making the aircraft as light as possible, taking only 20 minutes of fuel, and sometimes disregarding suspended armaments entirely. With spaded performance and minimal weight, the {{PAGENAME}} will stay above 1100 kph no matter the aerial maneuver, giving it the ability to escape no matter what's behind it. This also mitigates the sidewinder issue the {{PAGENAME}} suffers from. When the {{PAGENAME}} has the ability to continuously turn without losing speed, nobody will have the ability to achieve a perfect lock-on state. A {{PAGENAME}} pilot still needs to be aware of incoming gunfire since cutting this turn can be easily achieved. This can be easily improved on by shifting direction every once in a while, making the chasing opponent lose speed in the process. When combined with some training, The {{PAGENAME}} turns into a unbeatable defensive flyer compared to the usual cannon-fodder experience. It is worth noting that this play-style is incredibly challenging for inexperienced {{PAGENAME}} pilots, as it requires incredible trigger patience and G-load awareness. Anyone looking to play this aggressive approach can always go for less drastic changes, by still taking suspended armaments, or only focusing slow opponents.
+
A {{PAGENAME}} pilot comfortable with trigger patience, aerial manoeuvrability, and central awareness can slowly attempt to push the {{PAGENAME}} to its limits. The {{PAGENAME}}, especially when spaded, shows incredible and almost unmatched energy retention even at higher tiers. Combined with a weak turn radius and strong acceleration, the {{PAGENAME}} can easily throw itself into any engagement, choosing to disengage whenever it pleases. This mentality can be further enhanced by making the aircraft as light as possible, taking only 20 minutes of fuel, and sometimes disregarding suspended armaments entirely. With spaded performance and minimal weight, the {{PAGENAME}} will stay above 1,100 km/h no matter the aerial manoeuvre, giving it the ability to escape no matter what's behind it. This also mitigates the sidewinder issue the {{PAGENAME}} suffers from. When the {{PAGENAME}} has the ability to continuously turn without losing speed, nobody will have the ability to achieve a perfect lock-on state. A {{PAGENAME}} pilot still needs to be aware of incoming gunfire since cutting this turn can be easily achieved. This can be easily improved on by shifting direction every once in a while, making the chasing opponent lose speed in the process. When combined with some training, The {{PAGENAME}} turns into a unbeatable defensive flyer compared to the usual cannon-fodder experience. It is worth noting that this playstyle is incredibly challenging for inexperienced {{PAGENAME}} pilots, as it requires incredible trigger patience and G-load awareness. Anyone looking to play this aggressive approach can always go for less drastic changes, by still taking suspended armaments, or only focusing slow opponents.
  
 
'''Dealing with Supersonic Aircraft'''
 
'''Dealing with Supersonic Aircraft'''
  
As the {{PAGENAME}} sits at the very edge of the transsonic era, it's no surprice the vehicle faces off opponents far more advanced and powerful. When the {{PAGENAME}} is the fastest plane in a match, it's quite common to play passively and safe, as nobody has the ability to reach it. But as the {{PAGENAME}} goes head-to-head with an [[F-4E Phantom II|F-4E]], the Lansen stands no chance of getting away. The general goal becomes to avoid cannon fire and incoming missiles, which can be best achieved by staying low on the deck, cruising at maximum speed. If engaged with an enemy, the {{PAGENAME}} should go back to the primary objective of retaining speed and energy while still pulling as hard as possible. The play-style doesn't change a lot from the aggressive one, as the Rb24 missiles become even more dead weight than before, and lasting longer than 20 minutes is more of an miracle than a expectation. One overlooked detail is how the {{PAGENAME}} now turns better in comparison, as fully loaded Phantom and MiG-21's struggle to keep with it. Heavy [[F-4EJ Phantom II|F-4EJ]]'s need to dump tons of speed to even marginally cut the turning radius of the {{PAGENAME}}. This can be exploited by a veteran pilot, as this opens up opportunities to energy-trap and finish off the cumbersome phantom. the more lightweight deltas such as the MiG-21 and Mirage meet different fates, as they easily cut the turn from the start, forcing the {{PAGENAME}} to maneuver. However, as the {{PAGENAME}} doesn't loose energy compared to the aggressor, it can easily keep turning until the enemy runs out of speed to follow up with, allowing the {{PAGENAME}} to swoop in for a finishing blow.
+
As the {{PAGENAME}} sits at the very edge of the transonic era, it's no surprise the vehicle faces off opponents far more advanced and powerful. When the {{PAGENAME}} is the fastest plane in a match, it's quite common to play passively and safe, as nobody has the ability to reach it. But as the {{PAGENAME}} goes head-to-head with an [[F-4E Phantom II|F-4E]], the Lansen stands no chance of getting away. The general goal becomes to avoid cannon fire and incoming missiles, which can be best achieved by staying low on the deck, cruising at maximum speed. If engaged with an enemy, the {{PAGENAME}} should go back to the primary objective of retaining speed and energy while still pulling as hard as possible. The playstyle doesn't change a lot from the aggressive one, as the Rb24 missiles become even more dead weight than before, and lasting longer than 20 minutes is more of an miracle than a expectation. One overlooked detail is how the {{PAGENAME}} now turns better in comparison, as fully loaded Phantom and MiG-21s struggle to keep with it. Heavy [[F-4EJ Phantom II|F-4EJ]]'s need to dump tons of speed to even marginally cut the turning radius of the {{PAGENAME}}. This can be exploited by a veteran pilot, as this opens up opportunities to energy-trap and finish off the cumbersome phantom. the more lightweight deltas such as the MiG-21 and Mirage meet different fates, as they easily cut the turn from the start, forcing the {{PAGENAME}} to manoeuvre. However, as the {{PAGENAME}} doesn't lose energy compared to the aggressor, it can easily keep turning until the enemy runs out of speed to follow up with, allowing the {{PAGENAME}} to swoop in for a finishing blow.
  
Some small advice would be to avoid other transonic / slower supersonic planes, as they will gravitate to using the same tactic as the {{PAGENAME}}, but with greater success. Planes like the [[MiG-19S (Germany)|MiG-19S]], [[MiG-19PT]], and the [[Q-5 early|Q-5]] all excel at retaining speed like the Lansen, making it impossible to shake them off. If the {{PAGENAME}} comes across a dire situation where several opponents are behind it, '''it's important to keep turning no matter what!''' Opponents behind the {{PAGENAME}} get a guaranteed kill if the plane flies directly straight, as it allows their sidewinders to lead properly. A continuously turning {{PAGENAME}} is almost impossible to missile from directly behind.
+
Some small advice would be to avoid other transonic/slower supersonic planes, as they will gravitate to using the same tactic as the {{PAGENAME}}, but with greater success. Planes like the [[MiG-19S (Germany)|MiG-19S]], [[MiG-19PT]], and the [[Q-5 early|Q-5]] all excel at retaining speed like the Lansen, making it impossible to shake them off. If the {{PAGENAME}} comes across a dire situation where several opponents are behind it, it's important to keep turning no matter what! Opponents behind the {{PAGENAME}} get a guaranteed kill if the plane flies directly straight, as it allows their Sidewinders to lead properly. A continuously turning {{PAGENAME}} is almost impossible to missile from directly behind.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Mediocre manoeuvrability, almost every opponent it faces can out-manoeuvre it
 
* Mediocre manoeuvrability, almost every opponent it faces can out-manoeuvre it
 
* Difficult to land - landing flaps rip at 300 km/h
 
* Difficult to land - landing flaps rip at 300 km/h
* Very inefficient air-brake design - requires high angle-of-attack or aggressive banking to slow down
+
* Very inefficient airbrake design - requires high angle-of-attack or aggressive banking to slow down
* Large target - Easy to hit
+
* Large target: easy to hit
* High rate of fire - ammunition will deplete very quickly, trigger control required
+
* High rate of fire: ammunition will deplete very quickly, trigger control required
* High repair cost with all modifications installed in Realistic Battles
+
* Wings rip very easily without the wing repair modification
 +
* Lacks countermeasures, difficult to avoid both all aspect and 20G+ missiles
  
 
== History ==
 
== History ==
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A total of 447 aircraft were delivered to the Swedish Air Force from 1955 until 1960. These were modified and renovated until its retirement in 1997. A total of 10 variants were in service, including the prototype P1150.
 
A total of 447 aircraft were delivered to the Swedish Air Force from 1955 until 1960. These were modified and renovated until its retirement in 1997. A total of 10 variants were in service, including the prototype P1150.
 +
 +
=== [[wt:en/news/6519-development-j32-lansen-flying-lance-en|Devblog]] ===
 +
Sweden has always been aware of current trends in military aviation. When all the leading military producers realized the undoubted superiority of jet engined aviation over piston aircraft, Sweden also began developing its own aircraft with a new type of engine. The project for the new combat aircraft was conceived as a replacement for light bombers and ground attackers from the WWII period, so the project started as an attack fighter. Since the production technology of proprietary engines in Sweden did not develop as fast as needed, the first aircraft of the Type 32 project were equipped with licensed copies of the British Avon engine with a Swedish afterburner. The jet strike aircraft under the A32 A designation was mass-produced in Sweden from 1955 to 1958, and was a completely modern combat aircraft of this class. The aircraft was equipped with a quick-fire battery of course weapons of four 20 mm guns at the front of the fuselage. As it should be a ground attack aircraft, the A32 A Lansen featured a rich arsenal of outboard weapons distributed over 12 suspension points under the wing: various bombs (up to 600 kg each), up to 24 unguided rockets of various calibres, including 12 anti-ship APHE missiles, or a couple of anti-ship Rb04 guided missiles with an active radar homing system.
 +
 +
At the same time, a fighter-interceptor version of the Lansen was being developed, the first such aircraft took to the sky in January of 1957. The J32B fighter was noticeably different from its attack aircraft sister, primarily with a more powerful engine and specific weapons. The power plant here was also a licensed copy - this time the Avon Mk.47A engine with a Swedish afterburner, which was capable of delivering 2,000 kg more thrust compared to the A32 A engine. The new engine also required geometrical and design changes in the air intakes and the jet nozzle. The interceptor received more powerful course armament - four 30 mm cannons, copies of the British Aden. There are only four suspension points for further armament, but there is a possibility of installing air-to-air missiles - the US made AIM-9B Sidewinder. However, to work on ground targets, a fighter could also take rockets into battle. The Swedish Air Force ordered 120 of the J32B, this model remained in service until 1973, along with more modern supersonic fighters.
  
 
== Media ==
 
== Media ==
 
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
* [[A32A]] - Attack variant of the same aircraft
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;Related development
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* [[SAAB 32 Lansen (Family)]]
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
 
* [[wt:en/news/6519-development-j32-lansen-flying-lance-en|[Devblog] J32 Lansen: Flying Lance]]
 
* [[wt:en/news/6519-development-j32-lansen-flying-lance-en|[Devblog] J32 Lansen: Flying Lance]]
 +
* [https://forum.warthunder.com/index.php?/topic/474728-j-32b-lansen/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Saab}}
 
{{AirManufacturer Saab}}
 
{{Sweden jet aircraft}}
 
{{Sweden jet aircraft}}

Latest revision as of 16:52, 12 April 2024

Introducing Wiki 3.0
J32B
saab_j32b.png
GarageImage J32B.jpg
360://https://old-wiki.warthunder.com/images/7/71/Cockpit_saab_j32b.jpg
J32B
AB RB SB
9.7 9.3 9.7
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png

Description

The J32B Lansen was an all-weather fighter/interceptor which entered service with the Swedish Air Force in 1958. 118 aircraft were built, with 26 involved in accidents. Compared to the previous A32A, the J32B comes with a more powerful RM6A engine and four 30 mm Akan m/55, as well as the ability to carry air-to-air missiles. The J32B retired in the 1970s and was replaced by the J35.

The J32B was introduced in Update 1.95 "Northern Wind". The J32B combines excellent climb rate and devastating firepower, both in terms of suspended and offensive armaments. The J32B can easily get to an altitude where it can look down on opponents and go into a dive to deliver a lethal bite from its devastating firepower, then using the energy it got from the dive to make a quick escape and gain altitude again. Using the afterburner will get it out from dangerous situation if needed, though will come at a cost of the fuel consumption will rise and drain the fuel tank fast.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 140 km/h
Turn time34 s
Max altitude12 500 m
EngineSvenska Flygmotor RM6A
TypeJet
Cooling systemAir
Take-off weight14 t

The Saab J32B Lansen is a powerful interceptor built for all-weather operations. Being the descendant of the earlier A32A, this version focuses on air-to-air combat instead of its previous role as an air-to-ground platform. To achieve this, the J32B received the new RM6A engine. This engine is a Swedish license-produced variant of the Avon 300, producing a staggering 6,810 kgf when engaged with full afterburner. This engine was originally developed for the Lightning F.6. This makes the J32B a subsonic plane with a supersonic engine, resulting in incredible acceleration and energy retention. Staying fast and avoiding dogfights is the main advantage of the J32B, as the airframe is relatively large and cumbersome, not really meant for aerial manoeuvres. However, a single pass is more than enough thanks to four centre-mounted Akan m/55 cannons, with a incredible 24 kg burst mass. The J32B is also outfitted with four RB24 air-to-air missiles capable of killing enemies far beyond the plane's reach. This, combined with the incredible thrust, lets the J32B decide when, and how to strike down opponents; a luxury most planes can only dream of.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,133 1,128 12500 34.4 34.6 84.5 78.4 900
Upgraded 1,148 1,140 33.6 34.0 119.6 101.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1160 450 524 491 320 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 850 < 650 < 600 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Svenska Flygmotor RM6A 1 8,882 kg 312 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel 32m fuel
1,400 kg Afterburning axial-flow turbojet 9,711 kg 10,602 kg 11,462 kg 11,644 kg 13,500 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 9m fuel 20m fuel 30m fuel 32m fuel MTOW
Stationary 4,727 kgf 6,807 kgf 0.70 0.64 0.59 0.58 0.50
Optimal 4,727 kgf
(0 km/h)
7,212 kgf
(1,160 km/h)
0.74 0.68 0.63 0.62 0.53

Survivability and armour

Thickness of each armour section located in the J32B.
Crew2 people
Speed of destruction
Structural1 160 km/h
Gear450 km/h
  • 5 mm steel plate - cockpit floor and spacer plate between frontal armour.
  • 10 mm steel plate - behind the pilot and GIB's seats
  • 15 mm steel plate - armour plates in front of the cockpit section
  • 50 mm bulletproof glass - armoured canopy windscreen

The J32B features good pilot protection. A 50 mm bulletproof screen, and plates surrounding the two pilots, reaching thickness levels of between 5 to 15 mm. These plates were originally meant to save the pilot from incoming ground-fire due to its earlier ground-attack purpose. Thanks to this excellent protection, as well as having two pilots instead of one, dying by a pilot knockout is highly unlikely in comparison to other fighters of the same rank. The J32B is also survivable in terms of fuselage strength. A single pass rarely knocks it out immediately, and seems more on-par with the Vautour IIA than other fighters at its rank. This strength can be attributed to the separated fuel-tanks, as well as the short engine (in relation to the fuselage). This high survivability makes the J32B quite forgiving for making mistakes, as it usually isn't hard to return back to base for repairs. It is important, however, to avoid all damage possible, as even the slightest fuselage damage can heavily cripple the J32B's general flight performance. A badly damaged fuselage makes the J32B unable to retain energy, keeping it away from its main advantage. The J32B is also prone to catching fire. Although the fire is easily put out, the damage suffered is usually more than fatal.

Modifications and economy

Repair costBasic → Reference
AB2 972 → 4 255 Sl icon.png
RB9 543 → 13 665 Sl icon.png
SB9 573 → 13 708 Sl icon.png
Total cost of modifications196 000 Rp icon.png
309 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 380 / 600 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
530 Ge icon.png
Mods armor frame.png
Airframe
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
390 Ge icon.png
Mods jet compressor.png
Compressor
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
390 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods jet engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods g suit.png
G-suit
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods armor cover.png
Cover
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
550 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
550 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
530 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
m/57
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
390 Ge icon.png
Mod arrow 1.png
Mods weapon.png
aden_new_gun
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods air to air missile.png
RB24
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
550 Ge icon.png

Armaments

Offensive armament

Main article: Akan m/55 (30 mm)

The J32B is armed with:

  • 4 x 30 mm Akan m/55 cannons, nose-mounted (90 rpg = 360 total)

The J32B is outfitted with four nose-mounted Akan m/55, which are Swedish-made versions of the popular ADEN cannon, found on British aircraft. Although sharing a similar mounting to the Hunter F.6, the Lansen fires almost 4 kg of extra burst mass, as the Swedish guns have a higher fire-rate. High burst-mass is generally a good thing, as it compensates for sloppier manoeuvres, where the plane gets less time on target. The J32B doesn't really benefit from this upside, however, as the ammunition count is only 90 per gun, rounding the total up to a mere 360. This is almost half of what the Hunter offers, while still having a higher fire-rate. This forces the J32B to be played with incredible trigger-patience, as any unnecessary moment of fire can cost half the magazine, highly limiting its match potential. This is hampered even further by the fact that none of the rounds in the belt have tracers, leading to an inability to accurately hit the target. This can be compensated for by equipping air-to-air missiles, which sacrifices a bit of mobility for the option to save ammunition.

Suspended armament

The J32B can be outfitted with the following ordnance:

1 2 3 4
Hardpoints J32B.png
srak m/57B rockets 19 19
RB24 missiles 1 1 1 1
Default weapon presets
  • Without load
  • 2 x RB24 missiles
  • 4 x RB24 missiles
  • 38 x srak m/57B rockets

Usage in battles

Basics

Being an interceptor by nature, staying fast remains a priority above anything else. In order to achieve this, the J32B likes to avoid strong aerial manoeuvres by keeping altitude and utilizing boom & zoom tactics. For a new pilot, especially one coming from the J29D or J29F, the luxury of an afterburner shouldn't be much of a surprise. The J32B keeps speed much better than the afterburning Tunnan, while still offering high firepower and vertical energy to boot. This compensates for the sluggish performance the plane shows in aerial combat. A newer pilot should stick to altitude, as the higher areas of the map are sometimes inaccessible by other enemies. It's still important to locate enemies with the same strengths as the J32B. These include the Hunter FGA.9, F-100A, Shenyang F-5, and the F3H-2, among many others. These, along with all other missile-carrying fighters, will make flying the J32B a pilots nightmare. The subsonic fighters at lower battle ratings are easy to fend off, requiring mostly speed and slight banking manoeuvres. But the planes placed between 9.0-9.7 pose as a strong counter to the J32B, as they force it to manoeuvre. Do not fly straight when enemies attack you from behind. Flying straight ensures that anyone behind you has a chance to shoot you down. Even if the J32B handles like a bus, it's always worth trying to avoid any damage possible, as it will only lower your chances of survival.

Landing

One of the larger difficulties with the J32B is landing. The J32B is very good at staying fast, even without engine thrust. With a slow turn-rate, slowing down becomes even harder. Although the airbrake on the J32B isn't very large in comparison to other transonic fighters, it does still work, giving the plane some extra deceleration. When below ~500 km/h, the J32B can deploy its Fowler-design flaps, which cause intense drag, slowing the plane down to much more manageable speeds. The landing approach should be done at around 300 km/h to prevent landing flaps from ripping. This speed should be higher if the plane is out of fuel, as staying at 300 km/h has to be done with the help of some engine throttle. If the J32B approaches below 300 km/h without an engine, the plane won't be able to nose up before touchdown, due to the bad stall-speed of around 200 km/h. When the J32B has finally touched the landing strip, it's important to keep holding brakes, as the J32B needs as much runway as possible. If the J32B is approaching the end of the runway, the J32B can emergency drift by using full rudder below 100 km/h. Although this may result in a broken wing, it's usually better than overshooting the landing strip.

Aggressive playstyle

A J32B pilot comfortable with trigger patience, aerial manoeuvrability, and central awareness can slowly attempt to push the J32B to its limits. The J32B, especially when spaded, shows incredible and almost unmatched energy retention even at higher tiers. Combined with a weak turn radius and strong acceleration, the J32B can easily throw itself into any engagement, choosing to disengage whenever it pleases. This mentality can be further enhanced by making the aircraft as light as possible, taking only 20 minutes of fuel, and sometimes disregarding suspended armaments entirely. With spaded performance and minimal weight, the J32B will stay above 1,100 km/h no matter the aerial manoeuvre, giving it the ability to escape no matter what's behind it. This also mitigates the sidewinder issue the J32B suffers from. When the J32B has the ability to continuously turn without losing speed, nobody will have the ability to achieve a perfect lock-on state. A J32B pilot still needs to be aware of incoming gunfire since cutting this turn can be easily achieved. This can be easily improved on by shifting direction every once in a while, making the chasing opponent lose speed in the process. When combined with some training, The J32B turns into a unbeatable defensive flyer compared to the usual cannon-fodder experience. It is worth noting that this playstyle is incredibly challenging for inexperienced J32B pilots, as it requires incredible trigger patience and G-load awareness. Anyone looking to play this aggressive approach can always go for less drastic changes, by still taking suspended armaments, or only focusing slow opponents.

Dealing with Supersonic Aircraft

As the J32B sits at the very edge of the transonic era, it's no surprise the vehicle faces off opponents far more advanced and powerful. When the J32B is the fastest plane in a match, it's quite common to play passively and safe, as nobody has the ability to reach it. But as the J32B goes head-to-head with an F-4E, the Lansen stands no chance of getting away. The general goal becomes to avoid cannon fire and incoming missiles, which can be best achieved by staying low on the deck, cruising at maximum speed. If engaged with an enemy, the J32B should go back to the primary objective of retaining speed and energy while still pulling as hard as possible. The playstyle doesn't change a lot from the aggressive one, as the Rb24 missiles become even more dead weight than before, and lasting longer than 20 minutes is more of an miracle than a expectation. One overlooked detail is how the J32B now turns better in comparison, as fully loaded Phantom and MiG-21s struggle to keep with it. Heavy F-4EJ's need to dump tons of speed to even marginally cut the turning radius of the J32B. This can be exploited by a veteran pilot, as this opens up opportunities to energy-trap and finish off the cumbersome phantom. the more lightweight deltas such as the MiG-21 and Mirage meet different fates, as they easily cut the turn from the start, forcing the J32B to manoeuvre. However, as the J32B doesn't lose energy compared to the aggressor, it can easily keep turning until the enemy runs out of speed to follow up with, allowing the J32B to swoop in for a finishing blow.

Some small advice would be to avoid other transonic/slower supersonic planes, as they will gravitate to using the same tactic as the J32B, but with greater success. Planes like the MiG-19S, MiG-19PT, and the Q-5 all excel at retaining speed like the Lansen, making it impossible to shake them off. If the J32B comes across a dire situation where several opponents are behind it, it's important to keep turning no matter what! Opponents behind the J32B get a guaranteed kill if the plane flies directly straight, as it allows their Sidewinders to lead properly. A continuously turning J32B is almost impossible to missile from directly behind.

Pros and cons

Pros:

  • Excellent top speed - outruns most subsonic opponents
  • 4 x 30 mm Akan m/55 - incredible burst mass and damage
  • 4 x RB24 air-to-air missiles - highly potent missiles against adversaries
  • Powerful afterburning engine - excellent acceleration & energy retention
  • Integrated radar
  • Above-average roll-rate
  • Resistant to high-G manoeuvres (up to 10Gs)
  • Decent pilot protection & airframe endurance
  • Fowler flap design - provides excellent lift at low speeds

Cons:

  • Mediocre manoeuvrability, almost every opponent it faces can out-manoeuvre it
  • Difficult to land - landing flaps rip at 300 km/h
  • Very inefficient airbrake design - requires high angle-of-attack or aggressive banking to slow down
  • Large target: easy to hit
  • High rate of fire: ammunition will deplete very quickly, trigger control required
  • Wings rip very easily without the wing repair modification
  • Lacks countermeasures, difficult to avoid both all aspect and 20G+ missiles

History

In the year 1948, SAAB started to develop a new type of multi purpose aircraft with capabilities such as a strike-fighter, interceptor or reconnaissance aircraft. The project was called P1150 and had the intent to replace the B18, J21A, A21R and the J30 aircraft. After some testing, a swept wing design typical for the time period was decided upon. After some testing with a Swedish jet engine design called the Dovern, it was decided that the engine lacked the desired power so a swap to the British Rolls-Royce Avon Mk.21 engine was decided upon due to its ability to produce more power without its afterburner on than the Dovern could even with the afterburner engaged. The airplane was designated the Saab 32 Lansen and flew for the first time in November 1952 with Bengt Olow as pilot.

A total of 447 aircraft were delivered to the Swedish Air Force from 1955 until 1960. These were modified and renovated until its retirement in 1997. A total of 10 variants were in service, including the prototype P1150.

Devblog

Sweden has always been aware of current trends in military aviation. When all the leading military producers realized the undoubted superiority of jet engined aviation over piston aircraft, Sweden also began developing its own aircraft with a new type of engine. The project for the new combat aircraft was conceived as a replacement for light bombers and ground attackers from the WWII period, so the project started as an attack fighter. Since the production technology of proprietary engines in Sweden did not develop as fast as needed, the first aircraft of the Type 32 project were equipped with licensed copies of the British Avon engine with a Swedish afterburner. The jet strike aircraft under the A32 A designation was mass-produced in Sweden from 1955 to 1958, and was a completely modern combat aircraft of this class. The aircraft was equipped with a quick-fire battery of course weapons of four 20 mm guns at the front of the fuselage. As it should be a ground attack aircraft, the A32 A Lansen featured a rich arsenal of outboard weapons distributed over 12 suspension points under the wing: various bombs (up to 600 kg each), up to 24 unguided rockets of various calibres, including 12 anti-ship APHE missiles, or a couple of anti-ship Rb04 guided missiles with an active radar homing system.

At the same time, a fighter-interceptor version of the Lansen was being developed, the first such aircraft took to the sky in January of 1957. The J32B fighter was noticeably different from its attack aircraft sister, primarily with a more powerful engine and specific weapons. The power plant here was also a licensed copy - this time the Avon Mk.47A engine with a Swedish afterburner, which was capable of delivering 2,000 kg more thrust compared to the A32 A engine. The new engine also required geometrical and design changes in the air intakes and the jet nozzle. The interceptor received more powerful course armament - four 30 mm cannons, copies of the British Aden. There are only four suspension points for further armament, but there is a possibility of installing air-to-air missiles - the US made AIM-9B Sidewinder. However, to work on ground targets, a fighter could also take rockets into battle. The Swedish Air Force ordered 120 of the J32B, this model remained in service until 1973, along with more modern supersonic fighters.

Media

Skins
Images
Videos

See also

Related development

External links


Swedish Aeroplane Company Ltd. (SAAB)
  Pre-SAAB: SA / ASJA
SA 'Jaktfalken'  J6B
SAAB 17  B17A · B17B · S17BS
SAAB 18  B18A · B18B · T18B · T18B (57)
SAAB 21  J21A-1 · J21A-2 · A21A-3 · J21RA · A21RB
SAAB 29 'Tunnan'  J29A · A29B · J29D · J29F
SAAB 32 'Lansen'  J32B · A32A · A32A Röd Adam
SAAB 35 'Draken'  J35A · J35D
SAAB 37 'Viggen'  JA37C · JA37D · JA37DI · JA37DI F21 · AJ37 · AJS37
SAAB 39 'Gripen'  JAS39A · JAS39C
SAAB 105  SK60B · SAAB-105G
License Production  B3C (Ju 86K)
Export  SAAB-105OE · J35XS · ▄JAS39C · ◔JAS39EBS HU C

Sweden jet aircraft
Fighters  J21RA
  J29A · A29B · J29D · J29F
  J32B
  J34
  J35A · J35D
  JA37C · JA37D · JA37DI · JA37DI F21
  JAS39A · JAS39C
Strike aircraft  A21RB
  A32A · A32A Röd Adam
  A28B
  AJ37 · AJS37
  SK60B · SAAB-105G
Export  SAAB-105OE
Finland  ▄Vampire FB 52A · ▄MiG-21bis · Saab J35XS