Difference between revisions of "Ta 154 A-1"

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{{Specs-Card|code=ta_154a_1}}
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{{Specs-Card
 +
|code=ta_154a_1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' ''Moskito'' was a German twin-engined interceptor and night fighter built in small numbers for the Luftwaffe. The plane received its nickname from the British de Havilland Mosquito fighter-bomber, as it was supposed to be fast and made mainly from wood just like its British counterpart. The development of the Moskito started on personal request of Generalfeldmarschall Erhard Milch, the State Secretary of the RLM. This caused a dispute between Milch and the RLM and Ernst Heinkel, who both favoured his [[He 219 A-7|He 219 Uhu]] for acceptance into service. On July 1st 1943, the first prototype achieved a speed of 700 km/h, although with no armament and radar installed, surpassing the [[Ju 388 J|Ju 388]] and He 219 it was tested alongside. The third prototype was the first to carry armament, and the weight of the guns and drag from its radar made it slower by 75 km/h than the first prototype, but still faster than the He 219. A series of 15 planes similar to the V3 prototype was made and accepted into service as Ta 154 A-0. By June 1944, a series of 154 Ta 154 A-1 equipped with Jumo 213 engines instead of the Jumo 211R was manufactured. However, prior to delivery, the factory producing glue for the airframes was bombed by the RAF and different glue had to be sourced. The replacement glue was found to react corrosively to the airframe and caused several catastrophic accidents of the Ta 154 and caused delays in the [[He 162 A-1|He 162]] program as well. The Ta 154 project was cancelled by the RLM in September 1944 with about 50 completed aircraft, with an unknown number serving with Nachtjageschwader 3 and a few used for pilot training.
  
[[File:GarageImage_Ta154A-1.jpg|420px|thumb|left]]
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The Ta-154 A-1 was introduced in [[Update 1.65 "Way of the Samurai"]] as a part of the [[Affiliate_Program_Revenue_Share|revenue share program]] and was created by Vitaly "NovA29R" Vostokov (model) and Michael "__StrafeMike__" Ioannidis (texture). The Ta 154 A-1 has very powerful frontal armament, placed in the fuselage, which can give you quick and easy kills. Unfortunately, it doesn't turn very well at low speeds so it is recommended to keep your speed up and Boom & Zoom. Turning should be a last resort. If you try to get an edge in a turn-fight using your flaps, you should watch your speed as your flaps can break off very easily at speeds above 450 km/h (279 mph). The roll-rate of the Ta 154 is almost as good as the Fw 190's roll-rate, this is due to the fact that there are no fuel tanks in the wings. This advantage can and should most definitely be used when flying evasively but when at low altitude, do periodically check what's in front of you.
{{break}}
 
The '''Ta 154 A-1''' is a premium Rank III German interceptor/twin-engine fighter with a battle rating of 4.3 (AB/RB) and 4.0 (SB). It was introduced in [[Update 1.65 "Way of the Samurai"]]. The '''Ta 154 A-1''' is part of the [[Affiliate_Program_Revenue_Share|revenue share program]] and is created by Vitaly ''"NovA29R"'' Vostokov (model) and Michael ''"__StrafeMike__"'' Ioannidis (texture).
 
  
The Ta 154 A-1 has very powerful armament in the fuselage which can give you quick and easy kills. Unfortunately it doesn't turn very fast at low speeds so it is recommended to keep your speed up and Boom & Zoom. Turning should be a last resort. If you try to get an edge in a turn-fight using your flaps, you should watch your speed as your flaps can break off very easily at speeds above 450 km/h (279 mp/h). The roll-rate of the Ta 154 is almost as good as the Fw 190s roll-rate, this is due to the fact that there are no fuel tanks in the wings. This advantage can and should most definitely be used when flying evasively but when you're at low altitude do periodically check what's in front of you.
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== General info ==
 
+
=== Flight performance ===
[[File:FighterImage_Ta154.JPG|500px|thumbnail|left|Ta 154 A-1 in action in War Thunder|250px]]
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{{Specs-Avia-Flight}}
 
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<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
'''''MEC usage guide'''''<br>
 
This plane doesn't differ a lot from the Bf 109s and Fw 190s regarding usage of Manual Engine Settings.
 
  
Prop pitch: unless you really know what you're doing, don't even dare to think about using it.
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{| class="wikitable" style="text-align:center" width="70%"
 
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! rowspan="2" | Characteristics
Radiator: radiator can be set at 30% for a long time but will eventually have to be changed to 40-50% as the engines will start to overheat continuously. While this happens you will be forced to use WEP less as the match progresses unless you stop using MEC for quite a while or land and repair which will reset this.
 
 
 
Supercharger stage: For optimal performance switch this at 4 km (13,123 feet)
 
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,700 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,700 m)
! rowspan="2" | Max altitude<br>(meters)
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! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 10,500 || ??.? || ??.? || ??.? || ??.? || 560
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! Stock
 +
| 634 || 615 || rowspan="2" | {{Specs|ceiling}} || 24.3 || 25.2 || 12.7 || 12.7 || rowspan="2" | 560
 
|-
 
|-
! colspan="8" | ''Upgraded''
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! Upgraded
|-
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| 693 || 659 || 21.8 || 23.0 || 20.5 || 16.1
! colspan="2" | Max Speed<br>(km/h at 6,700 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 632 || 615 || 10,500 || 24.6 || 25.2 || 12.7 || 12.7 || 560
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
+
| 787 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 463 || 441 || 330 || ~8 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 420 || < 420 || < 460 || > 324
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
 
* 12 mm Steel - Front cockpit plate
 
* 12 mm Steel - Front cockpit plate
* 10 mm Steel - Instrument panel plate
+
* 10 mm Steel - Instrument panel - central plate
* 8 mm Steel - 2 x Side cockpit plates
+
* 8 mm Steel - Instrument panel - side plates
 
* 10 mm Steel - Pilot's seat
 
* 10 mm Steel - Pilot's seat
* 10 mm Steel - Rear cockpit armor plate
+
* 10 mm Steel - Rear cockpit armour plate
* 38 mm Bulletproof glass
+
* 50 mm Bulletproof glass - Armoured windshield (centre window)
* 50 mm Bulletproof glass
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* 38 mm Bulletproof glass - Armoured windshield (side windows)
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|MK 108 (30 mm)|MG 151 (20 mm)}}
  
The Ta 154 A-1 is armed with:
+
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 30 mm MK 108 cannon, fuselage-mounted (110 rpg = 220 total)  
+
* 2 x 30 mm MK 108 cannons, fuselage-mounted (110 rpg = 220 total)
* 2 x 20 mm MG 151/20 cannons (200 rpg = 400 total)
+
* 2 x 20 mm MG 151 cannons, fuselage-mounted (200 rpg = 400 total)
  
<!--=== Suspended armament ===
+
== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Ta 154 A-1 is best played either as a boom-and-zoom fighter or as a bomber interceptor. At the start of a battle, climbing is recommended. From there, you can either go after lone bombers or dive on unsuspecting fighters below you.
  
=== Defensive armament ===
+
Beware of fighters such as P-47s, P-51s, Yaks, Spitfires, and J2Ms as they can outclimb you, and therefore can have an altitude advantage over you. In terms of bombers, notable targets include B-17s, B-24s and Lancasters: all these bombers are more than capable of defending themselves with their numerous turrets.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
[[File:FighterImage_Ta154.JPG|300px|thumbnail|right|Ta 154 A-1 in action in War Thunder]]
{| class="wikitable"
+
 
! Tier
+
'''MEC usage guide'''
! Flight performance
+
 
! Survivability
+
The overheating issues on the plane can be remedied with manual engine controls
! Weaponry
+
 
|-
+
* '''Prop pitch''' - Set to 90% and leave it there. Do not set it lower than 90% as it will result in noticeable performance loss. Unlike most German aircraft, the Ta-154 uses a constant speed propeller and there is no risk of overrevving the engine.
| I
+
* '''Radiator''' - Varies with map. On cold maps (Smolensk, snow-covered maps) 15% should be enough to keep WEP on permanently. On summer maps keep the radiator around 50%. On hot maps (Spain, Sicily) values above 80% might be required to sustain WEP for long periods of time.
| Fuselage Repair, Radiator
+
* '''Supercharger''' - The optimal supercharger gear switch altitude is 3,500 m, although it can vary slightly depending on map and airspeed.
|
 
| Offensive 20 mm
 
|-
 
| II
 
| Compressor
 
| Airframe
 
| New 20 mm Cannons
 
|-
 
| III
 
| Wing Repair, Engine
 
|
 
| Offensive 30 mm
 
|-
 
| IV
 
| Engine Injection
 
| Cover
 
| New 30 mm Cannons
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Exceptional armament (with decent ammunition count).
+
 
* Heavy armour and nose mounted 2 x 20 mm and 2 x 30 mm cannons are the perfect combo for head-on attacks.
+
* Exceptional armament (with decent ammunition count)
* Agility comparable to a medium fighter.
+
* Heavy armour and nose mounted 2 x 20 mm and 2 x 30 mm cannons are the perfect combo for head-on attacks
* Absurdly durable air frame and cockpit (Engines are often destroyed long before the wings or pilot are lost.)
+
* Manoeuvrability is sufficient to keep up with other heavy fighters and heavier American single engine fighters
 +
* Absurdly durable airframe and cockpit (Engines are often destroyed long before the wings or pilot are lost)
 
* Can operate on a single engine (enough to get back to the airfield)
 
* Can operate on a single engine (enough to get back to the airfield)
* Decent climb rate.
+
* Decent climb rate
* Interceptor spawn, gains altitude much faster than its opponents.
+
* Interceptor spawn, will gain altitude much faster than its opponents
* Exceptional speed in a straight line.
+
* Exceptional speed in a straight line
* Low wing load gives the plane a good turn rate at higher speeds.
+
* Low wing load gives the plane a good turn rate at higher speeds
* Exceptional roll rate.
+
* Exceptional roll rate
* Excellent Bomber interceptor.
+
* Excellent bomber interceptor
 +
* Fear factor: Many Allied pilots who would normally go head on will break off from a head-on engagement, allowing you to either extend and make another pass or shoot him down if they pulls up or rolls to dodge
 +
* Excellent glide ratio owing to wooden construction and low wing loading
  
 
'''Cons:'''
 
'''Cons:'''
* Flaps break off easily at speeds above 450 km/h (279 mp/h).
 
* Turns horrible at low speeds.
 
* Can fly on 1 engine but only around 300 km/h (186 mp/h).
 
* Landing gears are very sensitive and will break when landing at speeds above 200 km/h (124 mp/h).
 
* Prolonged WEP can lead to engine problems.
 
* A rather large target.
 
  
 +
* Flaps break off easily at speeds above 450 km/h (279 mph)
 +
* Varying muzzle velocity of the Mk 108 and MG 151 cannons makes long range shooting difficult
 +
* Turns horribly at low speeds
 +
* Can fly on 1 engine but only around 300 km/h (186 mph)
 +
* Landing gears are very sensitive and will break when landing at speeds above 240 km/h (150 mph)
 +
* Prolonged WEP can lead to engine problems, using manual engine control is highly recommended with this aircraft
 +
* A rather large target
 +
* Weak suspension on landing gear, watch descent rate closely
 +
* Tail likes to fall off during belly landings, belly land only as a last resort
 +
* Easy to over G at high speeds due to wooden construction
 +
* Sensitive engines, will overheat quickly if radiators are punctured
 +
* Occasionally can be pilot sniped in a head-on or by gunners through the thin plate behind the nose
 +
* Elevator compression becomes severe past 660 km/h (410 mph), requiring a lot of room to pull out of a steep, high speed dive to avoid crashing into the ground
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
[[File:Squadron of Ta-154.jpg|thumb|Squadron of Ta-154]]
 +
The Ta-154 was a fast twin-engine German interceptor/night fighter created and developed by renowned aircraft designer Kurt Tank during World War 2. It was eventually cancelled as it was to complicated to build for war-torn Nazi Germany.
 +
 
 +
The origins of the Ta-154 dated back to the late 1930s when Kurt Tank and his engineers were working on a twin-engined medium bomber called the Ta-211. It was planned to be made out of plywood bonded with a special chemical called Tego film. Only the pressurized cockpit would be made out of metal. The aircraft was supposed to use the Jumo 211r engine (which was why the Ta-211 had the number 211) but was instead fitted with the more powerful Jumo 213 engine when Junkers could not produce the Jumo 211r in time. The aircraft's serial number was changed to 8-154 and it was given the name Moskito as a tribute to the RAF's Dh.98 Mosquito.
 +
 
 +
The Ta-154V1 prototype made its first flight on July 1st, 1943 with the Jumo 211F engine. A few days later, the V2 prototype with the Jumo 211N took off for the first time. In trials, the Ta-154 easily outperformed its rivals- Ju-388 and He-219. The Ta-154 reached at top speed of 700km/h or 440mph in testing. The V3 prototype was equipped with radar and a second seat for the radar operator and was consequently 75km/h slower than the other two prototypes with its heavy night fighting equipment.
 +
 
 +
In early 1944, the Jumo 213 engines finally arrived and a production run of 150 plus Ta-154A-1 models were ordered. Several were produced before the factory making the Tego-film glue was destroyed. As a result, the Germans substituted the Tego-film glue with an inferior type of glue. This inferior type proved to be complete garbage as several Ta-154s created with it fell apart in flight. Similar problems also struck the He-162 Volksjäger.
 +
 
 +
In August of 1944, Kurt Tank finally ordered the end of production of what could have been an amazing fighter as the Germans needed to turn their attention to faster aircraft like the Do-335 and could not waste time or resources. With that, the few Ta-154s built were used in night fighters squadrons or in training units. Several Ta-154s out of the 50 or so built saw combat in World War 2 as night fighters until the war ended. With that, the Ta-154s were examined or scrapped. One was captured by American forces but its fate is unknown.
 +
 
 +
Even though the Ta-154 only had a minor impact in real life, you can take control of the mighty Ta-154 in War Thunder and wreak havoc on the bombers that escaped its wrath back in WW2.
 +
 
 +
<ref>https://ww2db.com/aircraft_spec.php?aircraft_model_id=322</ref> <ref>https://en.wikipedia.org/wiki/Focke-Wulf_Ta_154</ref>
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ta_154a_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|-jmSoAvIsv4|'''The Shooting Range #26''' - ''Pages of History'' section at 06:05 discusses the Ta 154 A-1.|uJziizNMYj8|'''The Shooting Range #164''' - ''Metal Beasts'' section at 00:32 discusses the Ta 154 A-1.}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/341979-focke-wulf-ta154a-1/ Official data sheet - more details about the performance]
 +
 
 +
=== References ===
 +
<references />
  
 +
{{AirManufacturer Focke-Wulf}}
 
{{Germany twin-engine fighters}}
 
{{Germany twin-engine fighters}}
 +
{{Germany premium aircraft}}

Latest revision as of 08:11, 26 May 2024

Ta 154 A-1
ta_154a_1.png
GarageImage Ta 154 A-1.jpg
Ta 154 A-1
Purchase:1 450 Specs-Card-Eagle.png
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Description

The Ta 154 A-1 Moskito was a German twin-engined interceptor and night fighter built in small numbers for the Luftwaffe. The plane received its nickname from the British de Havilland Mosquito fighter-bomber, as it was supposed to be fast and made mainly from wood just like its British counterpart. The development of the Moskito started on personal request of Generalfeldmarschall Erhard Milch, the State Secretary of the RLM. This caused a dispute between Milch and the RLM and Ernst Heinkel, who both favoured his He 219 Uhu for acceptance into service. On July 1st 1943, the first prototype achieved a speed of 700 km/h, although with no armament and radar installed, surpassing the Ju 388 and He 219 it was tested alongside. The third prototype was the first to carry armament, and the weight of the guns and drag from its radar made it slower by 75 km/h than the first prototype, but still faster than the He 219. A series of 15 planes similar to the V3 prototype was made and accepted into service as Ta 154 A-0. By June 1944, a series of 154 Ta 154 A-1 equipped with Jumo 213 engines instead of the Jumo 211R was manufactured. However, prior to delivery, the factory producing glue for the airframes was bombed by the RAF and different glue had to be sourced. The replacement glue was found to react corrosively to the airframe and caused several catastrophic accidents of the Ta 154 and caused delays in the He 162 program as well. The Ta 154 project was cancelled by the RLM in September 1944 with about 50 completed aircraft, with an unknown number serving with Nachtjageschwader 3 and a few used for pilot training.

The Ta-154 A-1 was introduced in Update 1.65 "Way of the Samurai" as a part of the revenue share program and was created by Vitaly "NovA29R" Vostokov (model) and Michael "__StrafeMike__" Ioannidis (texture). The Ta 154 A-1 has very powerful frontal armament, placed in the fuselage, which can give you quick and easy kills. Unfortunately, it doesn't turn very well at low speeds so it is recommended to keep your speed up and Boom & Zoom. Turning should be a last resort. If you try to get an edge in a turn-fight using your flaps, you should watch your speed as your flaps can break off very easily at speeds above 450 km/h (279 mph). The roll-rate of the Ta 154 is almost as good as the Fw 190's roll-rate, this is due to the fact that there are no fuel tanks in the wings. This advantage can and should most definitely be used when flying evasively but when at low altitude, do periodically check what's in front of you.

General info

Flight performance

Max speed
at 6 700 m659 km/h
Turn time23 s
Max altitude10 500 m
Engine2 х Junkers Jumo 211N
Type
Cooling systemAir
Take-off weight9 t
Characteristics Max Speed
(km/h at 6,700 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 634 615 10500 24.3 25.2 12.7 12.7 560
Upgraded 693 659 21.8 23.0 20.5 16.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
787 365 463 441 330 ~8 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 420 < 420 < 460 > 324

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear365 km/h
  • 12 mm Steel - Front cockpit plate
  • 10 mm Steel - Instrument panel - central plate
  • 8 mm Steel - Instrument panel - side plates
  • 10 mm Steel - Pilot's seat
  • 10 mm Steel - Rear cockpit armour plate
  • 50 mm Bulletproof glass - Armoured windshield (centre window)
  • 38 mm Bulletproof glass - Armoured windshield (side windows)

Modifications and economy

Repair cost
AB711 Sl icon.png
RB3 869 Sl icon.png
SB2 100 Sl icon.png
Crew training10 000 Sl icon.png
Experts115 000 Sl icon.png
Aces500 Ge icon.png
Research Aces640 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 60 / 190 / 310 % Sl icon.png
Talisman.png 2 × 142 / 142 / 142 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
mg15120_belt_pack
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun
Mods ammo.png
mk108_belt_pack
Mod arrow 0.png
Mods weapon.png
mk108_new_gun

Armaments

Offensive armament

Ammunition220 rounds
Fire rate600 shots/min
Ammunition400 rounds
Fire rate700 shots/min

The Ta 154 A-1 is armed with:

  • 2 x 30 mm MK 108 cannons, fuselage-mounted (110 rpg = 220 total)
  • 2 x 20 mm MG 151 cannons, fuselage-mounted (200 rpg = 400 total)

Usage in battles

The Ta 154 A-1 is best played either as a boom-and-zoom fighter or as a bomber interceptor. At the start of a battle, climbing is recommended. From there, you can either go after lone bombers or dive on unsuspecting fighters below you.

Beware of fighters such as P-47s, P-51s, Yaks, Spitfires, and J2Ms as they can outclimb you, and therefore can have an altitude advantage over you. In terms of bombers, notable targets include B-17s, B-24s and Lancasters: all these bombers are more than capable of defending themselves with their numerous turrets.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable
Ta 154 A-1 in action in War Thunder

MEC usage guide

The overheating issues on the plane can be remedied with manual engine controls

  • Prop pitch - Set to 90% and leave it there. Do not set it lower than 90% as it will result in noticeable performance loss. Unlike most German aircraft, the Ta-154 uses a constant speed propeller and there is no risk of overrevving the engine.
  • Radiator - Varies with map. On cold maps (Smolensk, snow-covered maps) 15% should be enough to keep WEP on permanently. On summer maps keep the radiator around 50%. On hot maps (Spain, Sicily) values above 80% might be required to sustain WEP for long periods of time.
  • Supercharger - The optimal supercharger gear switch altitude is 3,500 m, although it can vary slightly depending on map and airspeed.

Pros and cons

Pros:

  • Exceptional armament (with decent ammunition count)
  • Heavy armour and nose mounted 2 x 20 mm and 2 x 30 mm cannons are the perfect combo for head-on attacks
  • Manoeuvrability is sufficient to keep up with other heavy fighters and heavier American single engine fighters
  • Absurdly durable airframe and cockpit (Engines are often destroyed long before the wings or pilot are lost)
  • Can operate on a single engine (enough to get back to the airfield)
  • Decent climb rate
  • Interceptor spawn, will gain altitude much faster than its opponents
  • Exceptional speed in a straight line
  • Low wing load gives the plane a good turn rate at higher speeds
  • Exceptional roll rate
  • Excellent bomber interceptor
  • Fear factor: Many Allied pilots who would normally go head on will break off from a head-on engagement, allowing you to either extend and make another pass or shoot him down if they pulls up or rolls to dodge
  • Excellent glide ratio owing to wooden construction and low wing loading

Cons:

  • Flaps break off easily at speeds above 450 km/h (279 mph)
  • Varying muzzle velocity of the Mk 108 and MG 151 cannons makes long range shooting difficult
  • Turns horribly at low speeds
  • Can fly on 1 engine but only around 300 km/h (186 mph)
  • Landing gears are very sensitive and will break when landing at speeds above 240 km/h (150 mph)
  • Prolonged WEP can lead to engine problems, using manual engine control is highly recommended with this aircraft
  • A rather large target
  • Weak suspension on landing gear, watch descent rate closely
  • Tail likes to fall off during belly landings, belly land only as a last resort
  • Easy to over G at high speeds due to wooden construction
  • Sensitive engines, will overheat quickly if radiators are punctured
  • Occasionally can be pilot sniped in a head-on or by gunners through the thin plate behind the nose
  • Elevator compression becomes severe past 660 km/h (410 mph), requiring a lot of room to pull out of a steep, high speed dive to avoid crashing into the ground

History

Squadron of Ta-154

The Ta-154 was a fast twin-engine German interceptor/night fighter created and developed by renowned aircraft designer Kurt Tank during World War 2. It was eventually cancelled as it was to complicated to build for war-torn Nazi Germany.

The origins of the Ta-154 dated back to the late 1930s when Kurt Tank and his engineers were working on a twin-engined medium bomber called the Ta-211. It was planned to be made out of plywood bonded with a special chemical called Tego film. Only the pressurized cockpit would be made out of metal. The aircraft was supposed to use the Jumo 211r engine (which was why the Ta-211 had the number 211) but was instead fitted with the more powerful Jumo 213 engine when Junkers could not produce the Jumo 211r in time. The aircraft's serial number was changed to 8-154 and it was given the name Moskito as a tribute to the RAF's Dh.98 Mosquito.

The Ta-154V1 prototype made its first flight on July 1st, 1943 with the Jumo 211F engine. A few days later, the V2 prototype with the Jumo 211N took off for the first time. In trials, the Ta-154 easily outperformed its rivals- Ju-388 and He-219. The Ta-154 reached at top speed of 700km/h or 440mph in testing. The V3 prototype was equipped with radar and a second seat for the radar operator and was consequently 75km/h slower than the other two prototypes with its heavy night fighting equipment.

In early 1944, the Jumo 213 engines finally arrived and a production run of 150 plus Ta-154A-1 models were ordered. Several were produced before the factory making the Tego-film glue was destroyed. As a result, the Germans substituted the Tego-film glue with an inferior type of glue. This inferior type proved to be complete garbage as several Ta-154s created with it fell apart in flight. Similar problems also struck the He-162 Volksjäger.

In August of 1944, Kurt Tank finally ordered the end of production of what could have been an amazing fighter as the Germans needed to turn their attention to faster aircraft like the Do-335 and could not waste time or resources. With that, the few Ta-154s built were used in night fighters squadrons or in training units. Several Ta-154s out of the 50 or so built saw combat in World War 2 as night fighters until the war ended. With that, the Ta-154s were examined or scrapped. One was captured by American forces but its fate is unknown.

Even though the Ta-154 only had a minor impact in real life, you can take control of the mighty Ta-154 in War Thunder and wreak havoc on the bombers that escaped its wrath back in WW2.

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Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

References


Focke-Wulf Aircraft Corporation (Focke-Wulf Flugzeugbau Aktiengesellschaft)
Fighters  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U12 · Fw 190 A-5/U14 · Fw 190 A-8
  Fw 190 C
  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
  Fw 190 F-8
  Ta 152 C-3* · Ta 152 H-1* · Ta 154 A-1*
Bombers  Fw 189 A-1 · Fw 200 C-1
Export  ▅Fw 190 A-5
Captured  ▃Fw 190 A-8 · ▂Fw 190 D-9
  * In 1944, the Germany Air Ministry changed new fighter aircraft designation to that of the chief designer. Kurt Tank was the chief designer at Focke-Wulf and later aircraft he designed were given the prefix of Ta.

Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J

Germany premium aircraft
Fighters  He 51 B-2/H · BV 155 B-1
He 112  He 112 B-1/U2 · He 112 B-2/U2
Bf 109  Flegel's Bf 109 A · Bf 109 E-7/U2 · Bf 109 G-2
Fw 190  Fw 190 A-5/U14 · Fw 190 C · Fw 190 D-13
Captured  ▀Marcolin's C.R.42 CN · ▀Hawk H-75A-2 · ▀Yak-1B · ▀La-5FN · ▀P-47D-16-RE · ▀P-47D · ▀Tempest Mk V
Twin-engine fighters  Bf 109 Z-1 · Ju 388 J · Ta 154 A-1
Jet fighters  ◄Sea Hawk Mk.100 · ◄G.91 R/4 · FFA P-16 · ◄MiG-21 SPS-K · ◊MiG-21 "Lazur-M"
Strike aircraft  Hs 129 B-2 (Romania) · ▀IL-2 (1942) · Bf 110 C-6 · Do 335 B-2 · He 219 A-7 · ◄Tornado IDS WTD61 · ◄Su-22M4 WTD61
Bombers  Ar 196 A-3 · BV 238 · Fw 189 A-1 · He 177 A-3 · Ju 87 R-2 Libya · Ju 288 C · ▀Wellington Mk Ic