Difference between revisions of "IJN Settsu"

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{{Specs-Card|code=jp_battleship_settsu}}
+
{{Specs-Card
 +
|code=jp_battleship_settsu
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage {{PAGENAME}} (2).jpg|GarageImage {{PAGENAME}} (3).jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' (摂津, [[Abbreviations#.28JP.29_Naval|namesake]]: Settsu Province) Built after the Satsuma-class semi-dreadnoughts, the Kawachi-class were the first true dreadnoughts of the Imperial Japanese Navy. Uniquely among dreadnoughts, this class features a mixed-calibre main battery. The design originally used all 45-calibre main guns, but reports of the Royal Navy using 50-calibre guns in its newer battleships encouraged the IJN to adopt 50-calibre as well, though cost concerns prevented all the 45-calibers on the Kawachi design to be replaced.
{{Break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese battleship {{Battle-rating}}. It was introduced in [[Update "New Power"]].
+
It was introduced in [[Update "New Power"]]. Besides the Settsu's plentiful main calibre guns, she is fairly average, with the standard 21 knots (39 km/h) top speed for its time, with a capable, but not unbreakable armour scheme.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
  
 
{{NavalMobility}}
 
{{NavalMobility}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|12-inch/45 Vickers (305 mm)|12-inch/50 Vickers (305 mm)}}
 
{{main|12-inch/45 Vickers (305 mm)|12-inch/50 Vickers (305 mm)}}
  
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 +
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m
 +
|-
 +
| 12-inch/45 HE || HE || 69 || 69 || 69 || 69 || 69 || 69
 +
|-
 +
| 12-inch/45 APC || APC || 496 || 432 || 345 || 278 || 229 || 172
 +
|-
 +
| 12-inch/50 HE || HE || 69 || 69 || 69 || 69 || 69 || 69
 +
|-
 +
| 12-inch/50 APC || APC || 575 || 501 || 399 || 320 || 260 || 187
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(s)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (kg)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| 12-inch/45 HE || HE || 825 || 400.06 || 0 || 0.1 || 37.82 || 79° || 80° || 81°
 +
|-
 +
| 12-inch/45 APC || APC || 825 || 400.06 || 0.035 || 17 || 13.64 || 48° || 63° || 71°
 +
|-
 +
| 12-inch/50 HE || HE || 915 || 400.06 || 0 || 0.1 || 37.82 || 79° || 80° || 81°
 +
|-
 +
| 12-inch/50 APC || APC || 915 || 400.06 || 0.035 || 17 || 13.64 || 48° || 63° || 71°
 +
|-
 +
|}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|6-inch/45 Type 41 (152 mm)|4,7-inch/40 Armstrong (120 mm)}}
 
{{main|6-inch/45 Type 41 (152 mm)|4,7-inch/40 Armstrong (120 mm)}}
  
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 +
 +
{{:6-inch/45 Type 41 (152 mm)/Ammunition|6-inch HE, 6-inch APC}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 +
{{Specs-Fleet-AA}}
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
{{main|3-inch/40 Type 41 (76 mm)|GM08 pattern 1908 (7.92 mm)}}
+
{{main|3-inch/40 Type 41 (76 mm)|Maxim (6.5 mm)}}
  
 
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
 
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
  
=== Torpedo armament ===
+
=== Additional armament ===
<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
+
{{Specs-Fleet-Additional}}
 +
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|Type 43 (450 mm)}}
 
{{main|Type 43 (450 mm)}}
  
''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
+
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| Anti-Air Armament Targeting
 
| 12-inch APC
 
| 6-inch APC
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
|
 
| Auxiliary Armament Targeting
 
|
 
|
 
|-
 
| III
 
| Propeller Replacement
 
| Shrapnel Protection
 
| Ventilation
 
| Primary Armament Targeting
 
| Improved Rangefinder
 
|
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
| Ammo Wetting
 
|
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
Line 96: Line 111:
 
* High firepower and durability
 
* High firepower and durability
 
* Carries torpedoes
 
* Carries torpedoes
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Poor mobility
 
* Poor mobility
 
+
* Meagre anti-air defence
* Meager anti-air defense
 
 
* Huge profile
 
* Huge profile
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
=== [[wt:en/news/6929-development-settsu-serving-through-the-ages-en|Devblog]] ===
 +
Following the end of the Russo-Japanese War in the early 1900's, the state of the IJN was generally perceived to be unsatisfactory by high ranking Japanese officials. Furthermore, in terms of quantity and quality, the Japanese navy was lagging behind other naval powers such as Great Britain or the United States. In addition to all this, a severe economic recession following the war greatly reduced Japan's ability to build new warships and expand its naval power.
 +
 
 +
Nonetheless, a new fleet expansion strategy was adopted and whose first steps were the construction of two new dreadnought-type battleships. This resulted in the creation of the Kawachi-class, made up from the battleships Kawachi and Settsu. These two warships became the first two dreadnought-type battleships to be built by Japan.
 +
 
 +
Settsu was laid down in January 1908 at the Kure Naval Arsenal, launched in March 1911 and completed in July 1912. During WWI, Settsu served alongside her sistership, but seeing only limited action. In 1919, Settsu was put in reserve, receiving an overhaul before being disarmed in 1922 under the terms of the Washington Naval Treaty.
 +
 
 +
Shortly after, Settsu was converted into a target ship, keeping this role throughout the interwar period as well as WWII. In the end, Settsu was badly damaged by an Allied air raid on Kure in July 1945, leaving the ship beached. The ship's hulk was subsequently raised and broken up for scrap in the immediate postwar years.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_battleship_settsu Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
{{Skin-gallery|market|ugcitem_1000886|Laitania.png|Camo "RLM Neo Tenova"}}
 +
 
 +
;Images
 +
<gallery mode="packed" caption="IJN Settsu Devblog Images" heights="180">
 +
File:Settsu WTWallpaper 001.jpg|
 +
File:Settsu WTWallpaper 002.jpg|
 +
File:Settsu WTWallpaper 003.jpg|
 +
File:Settsu WTWallpaper 004.jpg|
 +
File:Settsu WTWallpaper 005.jpg|
 +
File:Settsu WTWallpaper 006.jpg|
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|aIxlzDpbEdg|'''Settsu - Flipped Review''' - ''Flipped StuG''}}
  
 
== See also ==
 
== See also ==
Line 132: Line 166:
 
* [[wt:en/news/6929-development-settsu-serving-through-the-ages-en|[Devblog] Settsu: Serving Through the Ages]]
 
* [[wt:en/news/6929-development-settsu-serving-through-the-ages-en|[Devblog] Settsu: Serving Through the Ages]]
  
 +
{{ShipManufacturer Kure Naval Arsenal}}
 
{{Japan battleships}}
 
{{Japan battleships}}

Latest revision as of 10:26, 29 June 2024

Introducing Wiki 3.0
IJN Settsu
jp_battleship_settsu.png
GarageImage IJN Settsu.jpg
GarageImage IJN Settsu (2).jpg
GarageImage IJN Settsu (3).jpg
ArtImage IJN Settsu.png
IJN Settsu
AB RB SB
6.3 6.3 6.3
Class:
Research:290 000 Specs-Card-Exp.png
Purchase:790 000 Specs-Card-Lion.png

Description

The Kawachi-class, IJN Settsu, 1920 (摂津, namesake: Settsu Province) Built after the Satsuma-class semi-dreadnoughts, the Kawachi-class were the first true dreadnoughts of the Imperial Japanese Navy. Uniquely among dreadnoughts, this class features a mixed-calibre main battery. The design originally used all 45-calibre main guns, but reports of the Royal Navy using 50-calibre guns in its newer battleships encouraged the IJN to adopt 50-calibre as well, though cost concerns prevented all the 45-calibers on the Kawachi design to be replaced.

It was introduced in Update "New Power". Besides the Settsu's plentiful main calibre guns, she is fairly average, with the standard 21 knots (39 km/h) top speed for its time, with a capable, but not unbreakable armour scheme.

General info

Survivability and armour

Armourfront / side / back
Citadel203 / 305 / 28 mm
Main fire tower279 / 279 / 279 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement22 900 t
Crew1 053 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB45 / 25 km/h
RB39 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 45 25
RB/SB Stock ___ ___
Upgraded 39 22

Modifications and economy

Repair costBasic → Reference
AB22 774 → 28 604 Sl icon.png
RB28 736 → 36 092 Sl icon.png
Total cost of modifications281 000 Rp icon.png
416 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training230 000 Sl icon.png
Experts790 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
210 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
21 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
31 000 Rp icon.png
Cost:
46 000 Sl icon.png
600 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
210 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
21 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods ship venting.png
Ventilation
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
31 000 Rp icon.png
Cost:
46 000 Sl icon.png
600 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
31 000 Rp icon.png
Cost:
46 000 Sl icon.png
600 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
305mm_jp_50_41st_yt_navy_apc_ammo_pack
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
152mm_jp_45_41st_yt_navy_apc_ammo_pack
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
210 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
21 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png

Armament

Primary armament

2 х Turret2 x 12-inch/50 Vickers cannon
Ammunition160 rounds
Vertical guidance-10° / 25°
4 х Turret2 x 12-inch/45 Vickers cannon
Ammunition160 rounds
Vertical guidance-5° / 25°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
12-inch/45 HE HE 69 69 69 69 69 69
12-inch/45 APC APC 496 432 345 278 229 172
12-inch/50 HE HE 69 69 69 69 69 69
12-inch/50 APC APC 575 501 399 320 260 187
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
12-inch/45 HE HE 825 400.06 0 0.1 37.82 79° 80° 81°
12-inch/45 APC APC 825 400.06 0.035 17 13.64 48° 63° 71°
12-inch/50 HE HE 915 400.06 0 0.1 37.82 79° 80° 81°
12-inch/50 APC APC 915 400.06 0.035 17 13.64 48° 63° 71°

Secondary armament

10 х Turret6-inch/45 Type 41 cannon
Ammunition150 rounds
8 х Turret4,7-inch/40 Armstrong cannon
Ammunition150 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
6-inch HE HE 43 43 43 43 43 43
6-inch APC APC 194 163 123 94 74 58
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
6-inch HE HE 825 45.3 0 0.1 5.28 79° 80° 81°
6-inch APC APC 825 45.3 0.01 7 1.88 48° 63° 71°

Anti-aircraft armament

12 х Turret3-inch/40 Type 41 cannon
Ammunition150 rounds
4 х Turret6.5 mm Maxim machine gun
Ammunition1500 rounds
Belt capacity30 rounds
Fire rate500 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 19 x 450 mm Type 43 torpedo
Main article: Type 43 (450 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • High firepower and durability
  • Carries torpedoes

Cons:

  • Poor mobility
  • Meagre anti-air defence
  • Huge profile

History

Devblog

Following the end of the Russo-Japanese War in the early 1900's, the state of the IJN was generally perceived to be unsatisfactory by high ranking Japanese officials. Furthermore, in terms of quantity and quality, the Japanese navy was lagging behind other naval powers such as Great Britain or the United States. In addition to all this, a severe economic recession following the war greatly reduced Japan's ability to build new warships and expand its naval power.

Nonetheless, a new fleet expansion strategy was adopted and whose first steps were the construction of two new dreadnought-type battleships. This resulted in the creation of the Kawachi-class, made up from the battleships Kawachi and Settsu. These two warships became the first two dreadnought-type battleships to be built by Japan.

Settsu was laid down in January 1908 at the Kure Naval Arsenal, launched in March 1911 and completed in July 1912. During WWI, Settsu served alongside her sistership, but seeing only limited action. In 1919, Settsu was put in reserve, receiving an overhaul before being disarmed in 1922 under the terms of the Washington Naval Treaty.

Shortly after, Settsu was converted into a target ship, keeping this role throughout the interwar period as well as WWII. In the end, Settsu was badly damaged by an Allied air raid on Kure in July 1945, leaving the ship beached. The ship's hulk was subsequently raised and broken up for scrap in the immediate postwar years.

Media

Skins
Images
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Kure Naval Arsenal (呉海軍工廠)
Heavy Cruisers (CA) 
Mogami-class  IJN Mogami*
Battlecruisers (BC) 
Tsukuba-class  IJN Ikoma
Battleships (BB) 
Kawachi-class  IJN Settsu
Fusō-class  IJN Fuso
Note  *Initially built as a CL with 15.5 cm cannons, refitted with 20.3 cm and reclassified as a CA

Japan battleships
Kawachi-class  IJN Settsu
Fusō-class  IJN Fuso · IJN Yamashiro
Ise-class  IJN Ise · IJN Hyuga
Kongō-class  IJN Kongo · IJN Haruna
Nagato-class  IJN Mutsu