Difference between revisions of "AMX-30 S DCA"

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{{Specs-Card|code=fr_amx_30_dca}}
 
 
{{About
 
{{About
|about=French self-propelled anti-aircraft vehicle '''{{PAGENAME}}'''
+
| about = French SPAA '''{{PAGENAME}}'''
|usage=other uses
+
| usage = other versions
|link=AMX-30 (Family)
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| link = AMX-30 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=fr_amx_30_dca
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''AMX-30 Défense Contre Avion (DCA)''' is a self-propelled anti-aircraft modification of the [[AMX-30 (1972)|AMX-30B (Model 1972)]], which is the second variant of the [[AMX-30 (Family)|AMX-30 main battle tank family]]. The system was designed to protect against low-altitude aerial attacks and comprised two 30 mm Hispano-Suiza 831A automatic cannons linked to an Oeil-noir fire control system. Since the AMX-30B (Model 1972) had a larger chassis on which the S 401 A turret could be installed, this will provide improved mobility. Furthermore, the larger AMX-30B (Model 1972) provided a more robust base for the weapon system and allowed it to carry far more ammunition. The weapons were built to fire in 5- or 15-round bursts with a cyclic rate of fire of 650 rounds per minute. They were operated by an analogue computer that received data from a Doppler radar and could be folded into an armoured box when not in use to safeguard against harm. Since the fire control relied on optical tracking, it could only operate during daytime hours and in clear weather.
{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} French self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]].
+
Introduced in [[Update 1.75 "La Résistance"]], the AMX-30 DCA is a dependable self-propelled anti-aircraft platform that will protect allies during conflicts. With a high rate of fire and powerful 30 mm ammunition, 1-2 hits are typically enough to bring down even the most protected plane. Mobility is excellent, far superior to that of contemporaries such as the British Chieftain Marksman. This vehicle also includes a radar, which improves accuracy and engagement range. Finally, it can be employed as an alternative for some minor anti-tank duties, such as destroying poorly armoured enemies during flanking manoeuvres, while more protected enemies should be left to teammates with dedicated anti-tank weapons.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The AMX-30 DCA is based off the hull of the AMX-30 main battle tank, resulting in a decently armored hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. The turret is more modestly armored, with all-around 20mm armor, enough to deflect machine guns.
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
In addition, the turret armor is sufficiently strong enough to withstand 20mm or 23mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you. Compare this to its contemporaries like the [[ZSU-23-4]] or [[Gepard]], which can only withstand machine gun fire.
+
The AMX-30 DCA is based off the hull of the [[AMX-30 (1972)|AMX-30]] main battle tank, resulting in a decently armoured hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. However, the hull sides and rear are fairly weak, coming in at only 25-30 mm thick.
  
Crew Placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the '''front''' of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.
+
The turret is more modestly armoured, with 20 to 30 mm of armour. This is sufficiently strong enough to withstand 20 mm or 23 mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you.
 +
 
 +
Crew placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the '''front''' of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.It is not advised to take less ammunition, as the 30 mm cannons have a high fire rate.
  
 
=== Mobility ===
 
=== Mobility ===
As with the AMX-30, the AMX-30 DCA has a decent top speed of 60 km/h, along with an excellent set of reverse gears. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
However, the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.
+
As with the AMX-30, the AMX-30 DCA has a decent top and reverse speed of 65 km/h. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.
  
{{tankMobility|abMinHp=994|rbMinHp=619}}
+
However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.
 +
 
 +
{{tankMobility|abMinHp=923|rbMinHp=575|AoAweight=}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|HSS 831A (30 mm)}}
 
{{main|HSS 831A (30 mm)}}
  
The armament consists of 2x30mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions :
+
The armament consists of 2 x 30 mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions:
  
 
* High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)
 
* High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 1,200 (300) || rowspan="2" | 600 || rowspan="2" | -/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 70.4 || 97.5 || __.__ || __.__ || __.__ || rowspan="2" | 65.0 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 50.0
+
| rowspan="2" | 1,200 (300) || rowspan="2" | 650 || rowspan="2" | -/+85° || rowspan="2" | ±180° || rowspan="2" | - || 70.4 || 97.5 || 118.4 || 130.9 || 139.3 || rowspan="2" | 39.00 || rowspan="2" | 34.50 || rowspan="2" | 31.80 || rowspan="2" | 30.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 47.6 || 56.0 || __.__ || __.__ || __.__
+
| 47.6 || 56.0 || 68.0 || 75.2 || 80.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
* '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}
 
* '''30x170 HE-I-T:''' {{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
 
* '''30x170 APHE-I:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}
 
* '''30x170 APDS-T:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}
 
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
* '''Default:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
! colspan="8" | Penetration statistics
+
* '''30x170 HE-I-T:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}
|-
+
* '''30x170 APHE-I:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
! rowspan="2" data-sort-type="text" | Belt
+
* '''30x170 APDS-T:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
 
|-
+
{{:HSS 831A (30 mm)/Ammunition|SAP-I, HEI-T*, HEI*, APDS}}
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 53 || 50 || 39 || 29 || 21 || 16
 
|-
 
| 30x170 HE-I-T || 53 || 50 || 39 || 29 || 21 || 16
 
|-
 
| 30x170 APHE-I || 53 || 50 || 39 || 29 || 21 || 16
 
|-
 
| 30x170 APDS-T || 110 || 101 || 95 || 69 || 52 || 41
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.7.0.173''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
 +
! Ammo<br>type
 
! 1st<br>rack empty
 
! 1st<br>rack empty
! 2nd<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''2''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''4''' <br> '''1,200''' || ''Clips'' <br> ''Rounds'' || 0&nbsp;''(+4)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Ammunition is divided into 4 clips of 300 rounds.
 +
* The visual discrepancy concerns the number of clips: 4 clips can be fired but only 2 are modeled.
  
 
===Radars===
 
===Radars===
 
{{main|DR-VC-1A|Albis}}
 
{{main|DR-VC-1A|Albis}}
The AMX-30 DCA is equipped with a [[DR-VC-1A]] search radar and an [[Albis]] tracking radar. The radar is located at the rear of the turret and cannot be folded. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret.
+
The AMX-30 DCA is equipped with a [[DR-VC-1A]] combined search and tracking radar. The radar is located at the rear of the turret and can be folded. The radar system but can only track targets within a 200° arc from the front of the turret.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 
|-
 
|-
| 15,000 m || 1,000 m || 360° || ??? || 15 m/s (54 km/h)
+
| 15,000 m || 1,000 m || 360° || 45° || 15 m/s (54 km/h)
 
|-
 
|-
 
! colspan="5" | [[Albis]] - Target Tracking Radar
 
! colspan="5" | [[Albis]] - Target Tracking Radar
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
'''Anti-Air'''
 +
 
 +
Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.
  
__'''Anti-Tank'''__
+
For larger 2-4 engined aircraft, firing at 3 km may be effective. However, more agile single-engined fighters and most jet aircraft will be easily able to dodge incoming fire, meaning that you should wait until they close to 2 km before firing.
The AMX-30 DCA should be played as a support vehicle. With only 53mms of pen stock, it is unable to kill anything but IFVs and other SPAA. However, the 30mm APIT and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.  
 
  
Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armor. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).
+
Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30 mm HEI shell is deadly to most aircraft.
* Note that most Soviet MBTS like the [[T-55]] or [[T-62]] have '''80mm''' of side armor, meaning that they should be avoided when stock
 
* Other notable opponents include the [[M60]] and [[Chieftain]] series of tanks, as they too have enough side armor to protect against the stock belt.
 
  
__'''Anti-Air'''__
+
Keep in mind that the tracking radar does not work well at low altitudes, and will periodically stop tracking a target in order to scan for more incoming planes.
Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.  
 
  
For larger 2-4 engined aircraft, firing at 3km may be effective. However, more agile single-engined fighters will be easily able to dodge incoming fire, meaning that you should wait until they close to 2km before firing.
+
'''Anti-Tank'''
  
Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30mm HEI shell is deadly to most aircraft.  
+
If forced into an anti-tank role, the AMX-30 DCA should be played as a support vehicle. With only 53 mm of penetration stock, it is unable to kill anything but IFVs and other SPAA. However, the 30 mm API and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.
  
Keep in mind that the Tracking radar does not work well at low altitudes, and periodically stop tracking a target in order to scan for more incoming planes.
+
If facing enemy tanks alone, make sure that they are isolated before attempting to disable them.
  
=== Modules ===
+
Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armour. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).
{| class="wikitable"
+
 
! Tier
+
* Note that most Soviet MBTS like the [[T-54/55 (Family)|T-55]] or [[T-62]] have '''80 mm''' of side armour, meaning that they should be avoided when stock
! colspan="2" | Mobility
+
* Other notable opponents include the [[M60]] and [[Chieftain (Family)|Chieftain]] series of tanks, as they too have enough side armour to protect against the stock belt.
! Protection
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
| 30x170 HE-I-T
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| 30x170 APHE-I
 
|
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| Smoke grenade
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
| ESS
 
| Artillery Support
 
| Laser rangefinder
 
| 30x170 APDS-T
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Very fast considering its hull armour level, unlike the [[Chieftain Marksman]]
 
* Very fast considering its hull armour level, unlike the [[Chieftain Marksman]]
 
* Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA
 
* Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA
* More turret armor than other SPAAGs
+
* Gun arrangement makes it much easier to use against ground targets than the [[Gepard]]-style SPAAs
* Gun arrangement makes it much easier to use against ground targets
+
* Has radar, unlike some SPAA like the [[Falcon]] and [[M163]]
* Has radar, unlike some SPAA like the [[Falcon]]
+
* Stock belts chew through lightly armoured medium tanks like the Leopard I series and light tanks like the BMP series
 +
* Access to smoke grenades and ESS
 +
* Night vision is available - no thermals however
 +
* Extremely deadly to enemy ground vehicles in flanking manoeuvres
  
 
'''Cons:'''
 
'''Cons:'''
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* Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks
 
* Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks
 
* Gun placement makes firing over ridges and hiding behind cover awkward
 
* Gun placement makes firing over ridges and hiding behind cover awkward
* Slow acceleration and lack of neutral steering hinders responsiveness
+
* Slow acceleration (when stock) and lack of neutral steering hinders responsiveness
 +
* Reloading the guns, switching ammunition belts or clearing jammed guns takes over a minute to complete, leaving you vulnerable and out of the action for a very, very long time
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The development of the '''AMX-30 {{Annotation|DCA|Défense Contre Avions - Defense Against Aircraft}}''' (also known as the AMX-30{{Annotation|SA|Saudi Arabia}}) began in the year 1969 and it was derived from the '''AMX-13 DCA''', a similar system produced for the French army. While the AMX-30 DCA was made for the French Army, it was also made for export and in the end, none of the DCA's were ordered by the French army. Instead, Saudi Arabia ordered an improved version in the 1975, called the AMX-30SA which included the SA-10 Shaline missiles.
 +
 
 +
It was developed to be used against low-flying aircraft and low-altitude attacks with its two Hispano-Suiza 30 mm 831 A automatic guns coupled to an '''Oeil-noir''' fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this vehicle began production in the year 1962, the introduction of the AMX-30 meant that the S 401 A turret could be mounted onto a much larger chassis which improved the agility of the vehicle. It also provided a much more stable platform and with double the ammo capacity of 1,200 rounds instead of the 600 that the AMX-13 could carry.
 +
 
 +
The guns were designed to shoot in bursts of 5 rounds, or even 15 rounds per burst with the cyclic rate of fire of 650 rounds a minute. They were controlled by an analogue computer that received information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, meaning it could not be used in night time.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=spaa&vehicle=fr_amx_30_dca '''Skins''' and '''camouflages''' for the AMX-30 DCA from live.warthunder.com.]
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_30_dca Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|l7JUEQDYf9Q|'''How To Basic SPAA feat. AMX-30 DCA''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related development
 +
 
 +
* [[AMX-30 (Family)]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
 
 +
* [[Oerlikon KDA (35 mm)]]
 +
** [[File:FRG flag.png|30px|link=]] [[Gepard]]
 +
** [[File:Japan flag.png|30px|link=]] [[Type 87]]
 +
** [[File:Britain flag.png|30px|link=]] [[Chieftain Marksman]]
 +
** [[File:Finland flag.png|30px|link=]] [[ItPsV Leopard]]
 +
** [[File:South Africa flag.png|30px|link=]] [[ZA-35]]
 +
** [[File:China flag.png|30px|link=]] [[PGZ09]]
 +
* [[File:Sweden flag.png|30px|link=]] [[VEAK 40]]
 +
* [[File:USSR flag.png|30px|link=]] [[ZSU-37-2]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://weaponsystems.net/system/114-AMX-30+DCA <nowiki>[Weapon Systems]</nowiki> AMX-30 DCA]
  
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{{TankManufacturer AMX}}
 
{{France anti-aircraft vehicles}}
 
{{France anti-aircraft vehicles}}

Latest revision as of 07:43, 17 September 2024

Introducing Wiki 3.0
This page is about the French SPAA AMX-30 S DCA. For other versions, see AMX-30 (Family).
AMX-30 S DCA
fr_amx_30_dca.png
GarageImage AMX-30 S DCA.jpg
AMX-30 S DCA
AB RB SB
8.7 8.7 8.7
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png

Description

The AMX-30 Défense Contre Avion (DCA) is a self-propelled anti-aircraft modification of the AMX-30B (Model 1972), which is the second variant of the AMX-30 main battle tank family. The system was designed to protect against low-altitude aerial attacks and comprised two 30 mm Hispano-Suiza 831A automatic cannons linked to an Oeil-noir fire control system. Since the AMX-30B (Model 1972) had a larger chassis on which the S 401 A turret could be installed, this will provide improved mobility. Furthermore, the larger AMX-30B (Model 1972) provided a more robust base for the weapon system and allowed it to carry far more ammunition. The weapons were built to fire in 5- or 15-round bursts with a cyclic rate of fire of 650 rounds per minute. They were operated by an analogue computer that received data from a Doppler radar and could be folded into an armoured box when not in use to safeguard against harm. Since the fire control relied on optical tracking, it could only operate during daytime hours and in clear weather.

Introduced in Update 1.75 "La Résistance", the AMX-30 DCA is a dependable self-propelled anti-aircraft platform that will protect allies during conflicts. With a high rate of fire and powerful 30 mm ammunition, 1-2 hits are typically enough to bring down even the most protected plane. Mobility is excellent, far superior to that of contemporaries such as the British Chieftain Marksman. This vehicle also includes a radar, which improves accuracy and engagement range. Finally, it can be employed as an alternative for some minor anti-tank duties, such as destroying poorly armoured enemies during flanking manoeuvres, while more protected enemies should be left to teammates with dedicated anti-tank weapons.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull79 / 35 / 30
Turret30 / 20 / 20
Crew3 people
Visibility455 %

The AMX-30 DCA is based off the hull of the AMX-30 main battle tank, resulting in a decently armoured hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. However, the hull sides and rear are fairly weak, coming in at only 25-30 mm thick.

The turret is more modestly armoured, with 20 to 30 mm of armour. This is sufficiently strong enough to withstand 20 mm or 23 mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you.

Crew placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the front of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.It is not advised to take less ammunition, as the 30 mm cannons have a high fire rate.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB71 / 71 km/h
RB and SB66 / 66 km/h
Number of gears5 forward
5 back
Weight36.0 t
Engine power
AB1 240 hp
RB and SB650 hp
Power-to-weight ratio
AB34.4 hp/t
RB and SB18.1 hp/t

As with the AMX-30, the AMX-30 DCA has a decent top and reverse speed of 65 km/h. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.

However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 71 71 36 923 1,240 25.64 34.44
Realistic 66 66 575 650 15.97 18.06

Modifications and economy

Repair costBasic → Reference
AB4 572 → 6 652 Sl icon.png
RB3 902 → 5 677 Sl icon.png
SB4 741 → 6 898 Sl icon.png
Total cost of modifications112 000 Rp icon.png
189 400 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 190 / 220 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
240 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
210 Ge icon.png
Mods new tank break.png
Brake System
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
210 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 800 Rp icon.png
Cost:
9 600 Sl icon.png
240 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
8 600 Sl icon.png
210 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
260 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
30mm_hs_831_HE_ammo_pack
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
240 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
30mm_hs_831_APHEI_ammo_pack
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
210 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods art support.png
Artillery Support
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
260 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
30mm_hs_831_APDS_ammo_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
260 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

2 x 30 mm HSS 831A cannon
Ammunition1 200 rounds
Belt capacity300 rounds
Reloadbasic crew → aces
65.0 → 50.0 s
Fire rate651 shots/min
Vertical guidance-8° / 85°
Main article: HSS 831A (30 mm)

The armament consists of 2 x 30 mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions:

  • High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)
  • Armour-piercing incendiary tracer, which can be used against lightly armoured vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, the shell can be used outside radar range since it does not self destruct.
  • High-velocity armour-piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness.
30 mm HSS 831A (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,200 (300) 650 -8°/+85° ±180° - 70.4 97.5 118.4 130.9 139.3 39.00 34.50 31.80 30.00
Realistic 47.6 56.0 68.0 75.2 80.0

Ammunition

  • Default: SAP-I · HEI-T*
  • 30x170 HE-I-T: HEI-T* · HEI* · HEI* · SAP-I
  • 30x170 APHE-I: SAP-I · SAP-I · SAP-I · HEI-T*
  • 30x170 APDS-T: SAP-I · APDS · SAP-I · HEI-T*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
SAP-I 53 50 39 29 21 16
HEI-T* 9 8 7 5 4 4
HEI* 9 8 7 5 4 4
APDS 110 101 95 69 52 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
SAP-I 1,080 0.36 1.2 9 30.6 47° 56° 65°
HEI-T* 1,080 0.36 0.1 0.1 85 79° 80° 81°
HEI* 1,080 0.36 0.1 0.1 102 79° 80° 81°
APDS 1,175 0.3 - - - 75° 78° 80°

Ammo racks

Ammo racks of the AMX-30 S DCA
Full
ammo
Ammo
type
1st
rack empty
Visual
discrepancy
4
1,200
Clips
Rounds
(+4) Yes

Notes:

  • Ammunition is divided into 4 clips of 300 rounds.
  • The visual discrepancy concerns the number of clips: 4 clips can be fired but only 2 are modeled.

Radars

Main articles: DR-VC-1A, Albis

The AMX-30 DCA is equipped with a DR-VC-1A combined search and tracking radar. The radar is located at the rear of the turret and can be folded. The radar system but can only track targets within a 200° arc from the front of the turret.

DR-VC-1A - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
15,000 m 1,000 m 360° 45° 15 m/s (54 km/h)
Albis - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
15,000 m 75 m ±100° -20°/+85° 15 m/s (54 km/h)
  • Note: lead indicator shows up within 4km

Usage in battles

Anti-Air

Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.

For larger 2-4 engined aircraft, firing at 3 km may be effective. However, more agile single-engined fighters and most jet aircraft will be easily able to dodge incoming fire, meaning that you should wait until they close to 2 km before firing.

Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30 mm HEI shell is deadly to most aircraft.

Keep in mind that the tracking radar does not work well at low altitudes, and will periodically stop tracking a target in order to scan for more incoming planes.

Anti-Tank

If forced into an anti-tank role, the AMX-30 DCA should be played as a support vehicle. With only 53 mm of penetration stock, it is unable to kill anything but IFVs and other SPAA. However, the 30 mm API and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.

If facing enemy tanks alone, make sure that they are isolated before attempting to disable them.

Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armour. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).

  • Note that most Soviet MBTS like the T-55 or T-62 have 80 mm of side armour, meaning that they should be avoided when stock
  • Other notable opponents include the M60 and Chieftain series of tanks, as they too have enough side armour to protect against the stock belt.

Pros and cons

Pros:

  • Fast rate of fire, generally 50-100 RPM higher compared to other 30-35 mm gun SPAA
  • The placement of the three crew members makes taking out the whole crew next to impossible with one shot
  • Hull front of AMX-30 can sometimes block or deflect APHE
  • Very fast considering its hull armour level, unlike the Chieftain Marksman
  • Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA
  • Gun arrangement makes it much easier to use against ground targets than the Gepard-style SPAAs
  • Has radar, unlike some SPAA like the Falcon and M163
  • Stock belts chew through lightly armoured medium tanks like the Leopard I series and light tanks like the BMP series
  • Access to smoke grenades and ESS
  • Night vision is available - no thermals however
  • Extremely deadly to enemy ground vehicles in flanking manoeuvres

Cons:

  • Can only take out light and sometimes medium tanks due to the small size of its guns
  • Lightly armoured turret, with ammunition being very vulnerable to direct attacks
  • Gun placement makes firing over ridges and hiding behind cover awkward
  • Slow acceleration (when stock) and lack of neutral steering hinders responsiveness
  • Reloading the guns, switching ammunition belts or clearing jammed guns takes over a minute to complete, leaving you vulnerable and out of the action for a very, very long time

History

The development of the AMX-30 DCA (also known as the AMX-30SA) began in the year 1969 and it was derived from the AMX-13 DCA, a similar system produced for the French army. While the AMX-30 DCA was made for the French Army, it was also made for export and in the end, none of the DCA's were ordered by the French army. Instead, Saudi Arabia ordered an improved version in the 1975, called the AMX-30SA which included the SA-10 Shaline missiles.

It was developed to be used against low-flying aircraft and low-altitude attacks with its two Hispano-Suiza 30 mm 831 A automatic guns coupled to an Oeil-noir fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this vehicle began production in the year 1962, the introduction of the AMX-30 meant that the S 401 A turret could be mounted onto a much larger chassis which improved the agility of the vehicle. It also provided a much more stable platform and with double the ammo capacity of 1,200 rounds instead of the 600 that the AMX-13 could carry.

The guns were designed to shoot in bursts of 5 rounds, or even 15 rounds per burst with the cyclic rate of fire of 650 rounds a minute. They were controlled by an analogue computer that received information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, meaning it could not be used in night time.

Media

Skins
Videos

See also

Related development
Other vehicles of similar configuration and role

External links


Ateliers de construction d'Issy-les-Moulineaux (AMX)
Light tanks 
AMX-13  AMX-13-M24 · AMX-13 (FL11) · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Armoured cars  AMX-10RC
Medium tanks  AMX M4 · AMX-50 (TOA100)
MBTs 
AMX-30  AMX-30 · AMX-30 ACRA · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 Super
AMX-32/40  AMX-32 (105) · AMX-32 · AMX-40
Heavy tanks  AMX-50 Surbaissé · AMX-50 Surblindé
Tank destroyers  ELC bis · AMX-50 Foch
SPAAGs  AMX-13 DCA 40 · AMX-30 S DCA
Export  AMX-13

France anti-aircraft vehicles
Wheeled/Half-tracked  P.7.T AA · CCKW 353 AA · TPK 6.41
AMX-13 Derivatives  VTT DCA · AMX-13 DCA 40
Radar SPAAG  AMX-30 S DCA
Missile SPAA  SANTAL · Roland 1 · ▄ItO 90M
Other  AMX-10P