Difference between revisions of "Sd.Kfz.234/2"

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{{Specs-Card|code=germ_sdkfz_234_2}}
+
{{About
 +
| about = German light tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Sd.Kfz.234 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=germ_sdkfz_234_2
 +
|images={{Specs-Card-Image|GarageImage_Sd.Kfz.234_2.jpg|ArtImage_Sd.Kfz.234-2.png}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Sd.Kfz.234_2.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is the first production variant and most well-known version of the [[Sd.Kfz.234 (Family)|Sd.Kfz.234 family]], a heavy armoured car used mainly as a reconnaissance vehicle, featuring the turret of the prototype VK 16.02 Leopard housing a [[KwK 39 (50 mm)|50 mm KwK 39]] cannon next to an MG42 machine gun. The Sd.Kfz 234 series were primarily built as a further improvement to Germany's reconnaissance vehicles after learning of the effectiveness of said type of vehicle with combat reports of the Sd.Kfz. series 231/232/233.
{{Break}}
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The '''{{Specs|name}}''' (also known as the '''{{PAGENAME}}''') is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
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It was introduced in [[Update 1.69 "Regia Aeronautica"]]. A respectable armoured car, the {{PAGENAME}} presents great speed and a significant 50 mm KwK39/1 cannon. Due to its status as a light tank, and thus having the ability to scout, it should put more emphasis on its speed to put itself in an advantageous position to sight targets for allies, with its gun only for emergencies should an enemy vehicle try to get an upper hand on the vehicle.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
'''Armour type:'''
 
'''Armour type:'''
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* Rolled homogeneous armour
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Gun mantlet, Vision ports)
 
* Cast homogeneous armour (Gun mantlet, Vision ports)
* Structural steel (Side skirts)
+
* Wheel (Tires)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 30 mm (40°) ''Front plate'' <br> 15 mm (70°), 30 mm (55°) ''Front glacis'' <br> 30 mm (35°) ''Lower glacis'' || 8 mm (34-35°) ''Top'' <br> 8 (19-35°) + 4 mm || 10 mm (21-46°) || 5 mm
+
| Hull || 30 mm (40°) ''Front plate'' <br> 15 mm (70°), 30 mm (55°) ''Front glacis'' <br> 30 mm (35°) ''Lower glacis'' || 8 mm (34-35°) ''Top'' <br> 8 (10-35°) + 4 mm || 10 mm (21°) ''Upper glacis'' <br> 10 mm + 10 mm (46°) ''Lower glacis'' || 15 (20°) ''Driver compartment'' <br> 5 mm ''Crew & engine compartments''
 
|-
 
|-
| Turret || 30 mm (20°) ''Turret front'' <br> 50 mm (1-79°) ''Gun mantlet'' || 14.5 mm (24-26°) || 14.5 mm (25°) <br> 8 mm (21°) ''Pistol port'' || 8 mm
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| Turret || 30 mm (20°) ''Turret front'' <br> 30 + 50 mm (conical) ''Gun mantlet'' || 14.5 mm (24-25°) || 14.5 mm (25°) <br> 8 mm (22°) ''Pistol port'' || 8 mm
 
|-
 
|-
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Wheels provide 10 mm thick protection.
+
* Torsion bars and wheels are 10 mm thick.
 +
* Belly armour is 12.7 mm thick.
 +
* Mudguards and storage boxes are 4 mm thick.
 
* Vision ports on car body are 10 mm thick.
 
* Vision ports on car body are 10 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
 
{{tankMobility|abMinHp=325|rbMinHp=186}}
 
{{tankMobility|abMinHp=325|rbMinHp=186}}
  
The Puma can reach a speed of around 45 km/h on flat terrain. Thanks to its transmission, it can drive in reverse with the same speed and manoeuvrability. Due to its wheeled design, it struggles in sand, snow and mud. It is also hard to keep going straight in a line at high speeds. The game does offer some degree of compensation for this via the "Activate Cruise Mode" control binding under the "Tank Driving" subsection. When using Cruise Mode, hold down the desired key you bound its activation to, and steer with mouse movements, allowing pinpoint steering while retaining speed. However, you cannot shoot while using Cruise Mode, so use it wisely.
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The Puma can reach a speed of around 45 km/h on flat terrain. Thanks to its transmission, it can drive in reverse with the same speed and manoeuvrability. Due to its wheeled design, it struggles in sand, snow, and mud. It is also hard to keep going straight in a line at high speeds. The game does offer some degree of compensation for this via the "Activate Cruise Mode" control binding under the "Tank Driving" subsection. When using Cruise Mode, hold down the desired key you bound its activation to, and steer with mouse movements, this allows pinpoint steering while retaining speed. However, you cannot shoot while using Cruise Mode, so use it wisely.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|KwK39 (50 mm)}}
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{{main|KwK.39/1 (50 mm)}}
  
The Puma fields the KwK.39/1 cannon, a similar cannon to that seen in the late Panzer III models, as well as the same ammunition. The cannon was designed for a, anti-tank role and it does its job well. It can select from a 106 mm pen APC shell, which should be your main round, two APCR shells with 130 mm and 129 mm pen respectively (you should carry a few of the better ones, especially if you uptier the Puma so it might see KV-1s, as well for long range sniping), and an HE shell witch can be used against AA trucks. As the APC shell has no ballistic cap, it might struggle against angled armour, so it is best to go for side shots. With a reload of 4.1 seconds and high velocity shells, this tank can do the job both in close-quarters and at long range.
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The Puma fields the 50 mm KwK39/1 cannon, similar to the one in the late Panzer III models, as well as the same ammunition. The cannon was designed for an anti-tank role, and it does its job well. It can select from an APC shell penetrating 106 mm, which should be the main round, two APCR shells with 130 mm and 137 mm penetration respectively (a few of the better ones should be carried into battle, especially if you uptier the Puma, so it might see KV-1s, as well for long-range sniping), and an HE shell which can be used against AA trucks. It is best to go for side shots. With a reload of 4.1 seconds and high velocity shells, this tank can do the job both in close quarters and at long range.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[KwK39 (50 mm)|50 mm KwK39]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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! colspan="5" | [[KwK.39/1 (50 mm)|50 mm KwK.39/1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:KwK.39/1 (50 mm)/Ammunition|PzGr 39, PzGr 40/1, PzGr 40, Sprgr. 38}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| PzGr 39 || APC || 106 || 102 || 85 || 68 || 54 || 43
 
|-
 
| PzGr 40/1 || APCR || 130 || 121 || 90 || 62 || 43 || 29
 
|-
 
| PzGr 40 || APCR || 137 || 126 || 88 || 56 || 36 || 23
 
|-
 
| Sprgr. 38 || HE || 5 || 5 || 5 || 5 || 5 || 5
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| PzGr 39 || APC || 835 || 2.05 || 1.2 || 9 || 28.9 || 48° || 63° || 71°
 
|-
 
| PzGr 40/1 || APCR || 1,130 || 1.07 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| PzGr 40 || APCR || 1,180 || 0.9 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| Sprgr. 38 || HE || 550 || 1.81 || 2 || 0.1 || 170 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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<!-- '''Last updated: 1.101.1.16''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''55''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''55''' || 32&nbsp;''(+23)'' || 29&nbsp;''(+26)'' || 25&nbsp;''(+30)'' || 21&nbsp;''(+34)'' || 17&nbsp;''(+38)'' || 13&nbsp;''(+42)'' || 9&nbsp;''(+46)'' || 5&nbsp;''(+50)'' || 1&nbsp;''(+54)'' || No
 
|-
 
|-
 
|}
 
|}
 +
[[File:Ammoracks_Sd.Kfz.234-2.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG42 (7.92 mm)}}
 
{{main|MG42 (7.92 mm)}}
  
The Puma has a coaxial MG42 that is only useful against exposed crew members.
+
The Puma has a coaxial MG42 that can't penetrate the weakest tank armour and is only useful against exposed crew members.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 1,850 (150) || 1,200 || N/A || N/A
+
| Coaxial || 1,950 (150) || 1,200 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Puma adopts a lot of typical light tank tactics. To play this vehicle well, you must shoot and scoot. Your fast reload times in combination with a very fast reverse speed makes it ideal for firing around a corner then backing up and flanking. The tank is very fast on road, however it has poor performance off-road so it is not recommended on desert maps and muddy maps where you can get slowed down by the terrain. Due to the fact that you have weak armour and a compact crew module, penetrative shots typically result in your destruction. It is advised to not brawl with tanks and to flank whenever possible, using your speed and mobility versus enemy tanks as your armour. Use the terrain to your advantage, firing over hills and making good use of your gun depression. Sidescrape corners and do not hold angles, as you will most likely be destroyed.
+
The Puma adopts a lot of typical light tank tactics. To play this vehicle well, you must shoot and scoot. Your fast reload times with a very fast reverse speed makes it ideal for firing around a corner, then backing up and flanking. The tank is very fast on the road; however, it has poor performance off-road, so it is not recommended on desert maps and muddy maps where you can get slowed down by the terrain. Since you have weak armour and a compact crew module, penetrative shots typically result in your destruction. It is advised to not brawl with tanks and to flank whenever possible, using your speed and mobility versus enemy tanks as your armour. Use the terrain to your advantage, firing over hills and making good use of your gun depression. Sidescrape corners and do not hold angles, as you will most likely be destroyed.
  
 
The tank's speed in combination with its low spawn cost in RB as a light tank makes it ideal to spawn in at the start of the game and capture the objective in 2 or 3 point domination. This guarantees you spawn points for a respawn and gives you opportunities to flank the enemy.
 
The tank's speed in combination with its low spawn cost in RB as a light tank makes it ideal to spawn in at the start of the game and capture the objective in 2 or 3 point domination. This guarantees you spawn points for a respawn and gives you opportunities to flank the enemy.
  
The real beauty of the Puma is its ability to flank around different parts of the map very quickly. It is extremely manoeuvrable and can traverse most types of terrain very quickly (avoid mud). You should take up a covert play style with this vehicle. Even if you see an enemy, you should only fire at the perfect moment, where you are guaranteed a score. This especially applies to T-34s and KV-1's, where hits to the side or rear are far more effective. This being said, the 5cm gun is a great gun. It is easy to use, high velocity, accurate and has a good range of ammunition.
+
The real beauty of the Puma is its ability to flank around different parts of the map rapidly. It is extremely manoeuvrable and can traverse most types of terrain very quickly (avoid mud). You should take up a covert playstyle with this vehicle. Even if you see an enemy, you should only fire at the perfect moment, where you are guaranteed a score. This especially applies to T-34s and KV-1s, where hits to the side or rear are far more effective. This being said, the 5 cm gun is a great gun. It is easy to use, high velocity, accurate and has a good range of ammunition.
  
Notable enemies you will meet are the [[T-34 (1942)]] and [[M4|M4 Sherman]], along with armoured tanks like the [[Churchill I|Churchill]], [[Matilda III]], [[Valentine XI|Valentine]], and the [[KV-1_(L-11)|KV-1]] These tanks are difficult to penetrate and require advanced knowledge of weakspots, so it is advised to avoid these where possible. Medium tanks are easier to combat if flanked, however it is not always reliable due to the weak penetration of the PzGr 39 and the poor penetration to sloped armour for PzGr 40.
+
Notable enemies you will meet are the [[T-34 (1942)]] and [[M4]] Sherman, along with armoured tanks like the [[Churchill I]], [[Matilda III]], [[Valentine XI]], and the [[KV-1 (L-11)]] These tanks are difficult to penetrate and require advanced knowledge of weak spots, so it is advised to avoid these where possible. Medium tanks are easier to combat if flanked; however, it is not always reliable due to the weak penetration of the PzGr 39 and the poor penetration of sloped armour for PzGr 40.
  
Out of all the enemies you will meet, the T-34s are probably the biggest threat. The sloped armour is difficult to penetrate and they have excellent mobility, meaning you will meet them often. The gun is also utterly devastating for the Puma. The high explosive filler and range of shells will make short work of your vehicle. If you encounter an T-34 (any variant), aim for the turret cheeks and take out the gunner. Aiming at the frontal hull armour is unreliable and often results in a ricochet. T-34s are also very, very mobile, so it is best to go for side shots on them if you insist on engaging them.
+
Out of all the enemies you will meet, the T-34s are probably the biggest threat. The sloped armour is difficult to penetrate, and they have excellent mobility, meaning you will meet them often. The gun is also utterly devastating for the Puma. The high explosive filler and range of shells will make short work of your vehicle. If you encounter an T-34 (any variant), aim for the turret cheeks and take out the gunner. Aiming at the frontal hull armour is unreliable and often results in a ricochet. T-34s are also very, very mobile, so it is best to go for side shots on them if you insist on engaging them.
  
Shermans also present the problem of sloped frontal armour. The M4A1 isn't as much of a problem, but the M4/M4A2/M4A3 variants are more difficult to penetrate. From the side, Shermans have flat armour and tall profiles. They are easy to destroy when flanked, but they too have exceptionally good mobility, especially cross-country, so they can prove to be even more of a pain to deal with than T-34s. They also have short-stop stabilizers and .50 cals which make them even more of a threat.
+
Shermans also present the problem of sloped frontal armour. The M4A1 isn't as much of an issue, but the M4/M4A2/M4A3 variants are more difficult to penetrate. From the side, Shermans have flat armour and tall profiles. They are easy to destroy when flanked, but they too have exceptionally good mobility, especially cross-country, so they can be even more of a pain to deal with than T-34s. They also have short-stop stabilizers and .50 cals which make them even more of a threat.
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Tires
 
|
 
| Parts
 
| Horizontal Drive
 
| PzGr 40/1
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| Airstrike
 
|
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| PzGr 40
 
| Smoke grenade
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
| Improved optics
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Main cannon is powerful. It has great penetration, reload speed and nice trajectory. AP penetrates normal targets (T-34, M4) easily and APCR (up to 128 mm penetration) can also effectively pen heavy targets like the [[KV-1]]
+
* The gun is powerful, fast to reload, and can effectively penetrate armour on the M4's front at 200 m. Its APCR has a penetration of up to 137 mm, which is effective against KV-1
* Extremely high forward and reverse speed makes it the fastest vehicle on road; can get to positions quickly or retreat fast
+
* Extremely high forward and reverse speeds make it the fastest vehicle on the road; can get to positions quickly or retreat fast
 
* Small and narrow frontal profile allows it to hide behind small bushes or rocks; it's also harder to get hit
 
* Small and narrow frontal profile allows it to hide behind small bushes or rocks; it's also harder to get hit
* Can be a great scout vehicle in higher ranks due to its fast speed. Even the [[M18 "Black Cat"|M18]] cannot easily outrun it
+
* Can be a great scout vehicle in higher ranks due to its fast speed. Even the [[M18 GMC]] cannot easily outrun it
* Only 8 mm side armour meaning some shells will go straight through without being detonated, for example, the BR-471 from the [[IS-2]]
+
* Only 8 mm side armour, meaning some shells will go straight through without being detonated
 
* Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain/map
 
* Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain/map
* Has 6 smoke grenades that create a wide frontal screen when launched; very useful when trying to cover up a general area
+
* Has 6 smoke grenades, that create a wide frontal screen when launched; very useful when trying to cover up a general area
 
* Surprisingly durable at times, due to inexperienced players shooting at the front, ignoring the crew member lying in the back
 
* Surprisingly durable at times, due to inexperienced players shooting at the front, ignoring the crew member lying in the back
 +
* Gun mantlet is thick and covers most of the turret, which makes the turret surprisingly durable
  
 
'''Cons:'''
 
'''Cons:'''
  
* Thin armour overall, can get killed by almost anything including artillery strikes, strafing planes and [[M2 Browning (12.7 mm)|M2 Browning]]
+
* Thin armour overall, can get killed by almost anything including artillery strikes, strafing planes and [[M2 Browning (12.7 mm)|.50 cal M2 Browning]]
* Extremely slow turret rotation, combined with the sharp turns at high speed, it is hard to aim
+
* Vulnerable to overpressure (HE shells, artillery strikes, bombs, and rockets)
 +
* Compact crew compartment, will be easily destroyed in one shot
 +
* Relatively slow turret rotation, combined with the sharp turns at high speed, it is hard to aim
 
* Relatively low calibre shells tend to bounce off angled armour, angled hull of the [[T-34 (Family)|T-34]] is almost impossible to penetrate
 
* Relatively low calibre shells tend to bounce off angled armour, angled hull of the [[T-34 (Family)|T-34]] is almost impossible to penetrate
* Compact crew compartment, will be easily destroyed in one shot by a skilled player
+
* Starts to snake around at high speeds, making it hard to control, needing counter-steering.
* Starts to snake around at high speeds making it hard to control, needing counter-steering.
+
* Sluggish mobility on snowy and desert maps, which takes away its mobility advantage
* Sluggish mobility on snowy (eg. Frozen pass) and desert (eg. Sinai) maps which take away its biggest advantage: speed
 
 
* Cannot turn in place due to wheels
 
* Cannot turn in place due to wheels
* Smoke grenades can only be launched all at once which limits its effectiveness
+
* Hard to control at top speed
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Development===
+
{{:Sd.Kfz.234/2/History}}
The blitzkrieg tactics in Poland and France gave the Germans a new appreciation of mobile and lethal reconnaissance vehicles. The Germans especially valued the armoured cars due to their speed, firepower, and their pre-war build-up as they were not restricted by the Versailles Treaty. The Germans started with armoured cars like the Sd.Kfz.231 family, each with different armaments. However, these vehicles had its flaws and in August 1940, Germany sought a replacement following the conclusion of the Battle of France.
 
 
 
The new vehicle was built off an improved Sd.Kfz.232 chassis made in monocoque construction by Büssing-NAG, its armoured body was made by Deutsche Edelstahlwerke, the turret by Daimler-Benz and Schichau, and air-cooled diesel engines by Ringhoffer-Tatra-Werke AG. The monocoque chassis design was built with an eight-wheel steering system, six forward and reverse gears, as well as having an additional driver seat in the rear for quick reversal get-aways. This construction led to '''Sd.Kfz.234''' family. Vehicle construction first started in 1943 as the [[Sd.Kfz.234/2|Sd.Kfz.234/2]], which had a turret originally intended for the VK 1602 Leopard mounting a [[KwK 39 (50 mm)|5 cm L/60]] gun, construction continued on this vehicle until mid-1944. The Sd.Kfz.234/2 earned the nickname "Puma" from the soldiers using it.
 
 
 
Production for Sd.Kfz.234/2 shifted towards other armaments in 1944 that replaced the original. This produced variants such as the Sd.Kfz. 234/1 which replaced the turret with an open-top one carrying a [[KwK 30 (20 mm)|2 cm KwK 38]], this was produced between mid-1944 to early 1945. Right besides that, the Sd.Kfz.234/3 was produced with an open-top structure to mount a [[KwK 37 (75 mm)|75 mm howitzer]], this was produced from mid-1944 until the end of 1944. At the Sd.Kfz.234/3's production end, it was replaced by the [[Sd.Kfz.234/4|Sd.Kfz.234/4]], also known as the "Pakwagen", that had the armament replaced by a [[KwK 40 (75 mm)|7.5 cm PaK 40]] anti-tank gun. This last variant was produced from the end of 1944 to the capitulation of Germany in World War II. A total of 478 Sd.Kfz.234 armoured cars were produced, 200 of the 234/1, 101 of the 234/2, 88 of the 234/3, and 89 of the 234/4.
 
 
 
===Combat usage===
 
The Sd.Kfz.234 cars were originally intended for the conflicts in North Africa. However, the engine development took abnormally long to complete and by the time it was ready, the North African theater had concluded. Nevertheless, they served in the Western and Eastern front with success, but was impeded by its low production count.
 
 
 
The Sd.Kfz. 234/2 variant was arguably the most popular, as the staple of the 234 family. The vehicle served in the Panzer Lehr Division, 1st and 2nd SS Panzer Division, 2nd, 7th, 13th, and 20th Panzer Division. The Sd.Kfz.234 in the recon companies were allocated in 19 or 25 vehicles per division, further split into platoons up to six vehicles and one as the headquarters. However, due to their low production numbers, this allocation was rarely kept in full strength in the war,
 
 
 
The Sd.Kfz.234 first saw combat in Normandy after D-Day in the stationed Panzer Lehr and 2nd Panzer Division in the Sd.Kfz.234/2 variant. The divisions used these vehicles in recon roles until their withdrawal behind the Seine River, with Panzer Lehr having 8 Sd.Kfz.234/2 of the original 26 it had. These divisions were rebuilt in the fall of 1944 with the Sd.Kfz.234/1 and Sd.Kfz.234/3 after the 234/2 ceased production.
 
 
 
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
 
;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?q=%23sdkfz234_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sdkfz_234_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Sights
 
;Sights
 +
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI] (Sd.Kfz.234/2 included)
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI] (Sd.Kfz.234/2 included)
  
 
;Images
 
;Images
<gallery mode="packed" heights="250px">
+
<gallery mode="packed-hover" heights="250">
File:Sdkfz. 2342 media 1.png|A {{PAGENAME}} engaging an M4A1 Sherman.
+
File:Sdkfz. 2342 media 1.png|<small>A Sd.Kfz.234/2 engaging an M4A1 Sherman</small>
File:Sdkfz.2342 media 2.png|A {{PAGENAME}} and a T-50 performing a flanking attack on an M4A1 Sherman.
+
File:Sdkfz.2342 media 2.png|<small>A Sd.Kfz.234/2 and a T-50 performing a flanking attack on an M4A1 Sherman</small>
 
</gallery>
 
</gallery>
 
;Videos
 
{{Youtube-gallery|tpr7lZStsTs|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
 
  
 
== See also ==
 
== See also ==
Line 255: Line 184:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
;Vehicles equipped with the same chassis
 
* [[Sd.Kfz.234/1]] - Light tank version of the Sd.Kfz.234, with a [[KwK38 (20 mm)|20 mm KwK38]] autocannon.
 
* [[Sd.Kfz.234/3]] - Tank destroyer version of the Sd.Kfz.234, with a [[K51 L/24 (75 mm)|75 mm K51]] howitzer.
 
* [[Sd.Kfz.234/4]] - Another tank destroyer version with the longer [[PaK 40/3 (75 mm)|75 mm PaK 40/3]] gun.
 
  
;Vehicles equipped with the same gun
+
;Other vehicles of similar configuration and role
* [[Pz.III J1]] / [[Pz.III L]] / [[Pz.III M]]
 
  
;Other vehicles of similar configuration and role
 
 
* [[T18E2]]
 
* [[T18E2]]
 
* [[AEC Mk II]]
 
* [[AEC Mk II]]
 +
* [[SARC MkVI (2pdr)]]
 +
* [[SARC MkVI (6pdr)]]
 +
* [[AB 43|AB43]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
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{{Germany light tanks}}
 
{{Germany light tanks}}
 +
[[Category:Wheeled ground vehicles]]

Latest revision as of 11:27, 9 June 2024

Introducing Wiki 3.0
This page is about the German light tank Sd.Kfz.234/2. For other versions, see Sd.Kfz.234 (Family).
Sd.Kfz.234/2
germ_sdkfz_234_2.png
GarageImage Sd.Kfz.234 2.jpg
ArtImage Sd.Kfz.234-2.png
Sd.Kfz.234/2
AB RB SB
2.7 3.7 3.7
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png

Description

The s.Pz.Sp.Wg. (5 cm 39/1 L60) Sd.Kfz.234/2 is the first production variant and most well-known version of the Sd.Kfz.234 family, a heavy armoured car used mainly as a reconnaissance vehicle, featuring the turret of the prototype VK 16.02 Leopard housing a 50 mm KwK 39 cannon next to an MG42 machine gun. The Sd.Kfz 234 series were primarily built as a further improvement to Germany's reconnaissance vehicles after learning of the effectiveness of said type of vehicle with combat reports of the Sd.Kfz. series 231/232/233.

It was introduced in Update 1.69 "Regia Aeronautica". A respectable armoured car, the Sd.Kfz.234/2 presents great speed and a significant 50 mm KwK39/1 cannon. Due to its status as a light tank, and thus having the ability to scout, it should put more emphasis on its speed to put itself in an advantageous position to sight targets for allies, with its gun only for emergencies should an enemy vehicle try to get an upper hand on the vehicle.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull30 / 8 / 10
Turret30 / 14 / 14
Crew4 people
Visibility84 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Vision ports)
  • Wheel (Tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (40°) Front plate
15 mm (70°), 30 mm (55°) Front glacis
30 mm (35°) Lower glacis
8 mm (34-35°) Top
8 (10-35°) + 4 mm
10 mm (21°) Upper glacis
10 mm + 10 mm (46°) Lower glacis
15 (20°) Driver compartment
5 mm Crew & engine compartments
Turret 30 mm (20°) Turret front
30 + 50 mm (conical) Gun mantlet
14.5 mm (24-25°) 14.5 mm (25°)
8 mm (22°) Pistol port
8 mm

Notes:

  • Torsion bars and wheels are 10 mm thick.
  • Belly armour is 12.7 mm thick.
  • Mudguards and storage boxes are 4 mm thick.
  • Vision ports on car body are 10 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB100 / 100 km/h
RB and SB90 / 90 km/h
Number of gears7 forward
7 back
Weight11.7 t
Engine power
AB401 hp
RB and SB210 hp
Power-to-weight ratio
AB34.3 hp/t
RB and SB17.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 100 100 11.7 325 401 27.78 34.27
Realistic 90 90 186 210 15.9 17.95

The Puma can reach a speed of around 45 km/h on flat terrain. Thanks to its transmission, it can drive in reverse with the same speed and manoeuvrability. Due to its wheeled design, it struggles in sand, snow, and mud. It is also hard to keep going straight in a line at high speeds. The game does offer some degree of compensation for this via the "Activate Cruise Mode" control binding under the "Tank Driving" subsection. When using Cruise Mode, hold down the desired key you bound its activation to, and steer with mouse movements, this allows pinpoint steering while retaining speed. However, you cannot shoot while using Cruise Mode, so use it wisely.

Modifications and economy

Repair costBasic → Reference
AB559 → 811 Sl icon.png
RB656 → 952 Sl icon.png
SB800 → 1 161 Sl icon.png
Total cost of modifications10 390 Rp icon.png
13 710 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces210 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 60 / 70 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
95 Ge icon.png
Mods new car suspension.png
Suspension
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
85 Ge icon.png
Mods new tank break.png
Brake System
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
85 Ge icon.png
Mods new tank filter.png
Filters
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
95 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
150 Ge icon.png
Mods new tank engine.png
Engine
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
150 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
95 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
85 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
95 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
50mm_kwk_38_39_APCR1_ammo_pack
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
95 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
85 Ge icon.png
Mods airstrike.png
Airstrike
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
85 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
50mm_kwk_38_39_APCR2_ammo_pack
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
95 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
95 Ge icon.png
Mods art support.png
Artillery Support
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
150 Ge icon.png
Mods scouting.png
Improved optics
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
150 Ge icon.png

Armaments

Main armament

Ammunition55 rounds
Reloadbasic crew → aces
4.8 → 3.7 s
Vertical guidance-10° / 20°
Main article: KwK.39/1 (50 mm)

The Puma fields the 50 mm KwK39/1 cannon, similar to the one in the late Panzer III models, as well as the same ammunition. The cannon was designed for an anti-tank role, and it does its job well. It can select from an APC shell penetrating 106 mm, which should be the main round, two APCR shells with 130 mm and 137 mm penetration respectively (a few of the better ones should be carried into battle, especially if you uptier the Puma, so it might see KV-1s, as well for long-range sniping), and an HE shell which can be used against AA trucks. It is best to go for side shots. With a reload of 4.1 seconds and high velocity shells, this tank can do the job both in close quarters and at long range.

50 mm KwK.39/1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 55 -10°/+20° ±180° N/A 13.3 18.4 22.4 24.8 26.4 4.81 4.25 3.92 3.70
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APC 106 101 83 65 50 39
PzGr 40/1 APCR 130 121 90 62 43 29
PzGr 40 APCR 137 126 88 56 36 23
Sprgr. 38 HE 12 11 9 7 6 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APC 835 2.05 1.2 9 28.9 48° 63° 71°
PzGr 40/1 APCR 1,130 1.07 - - - 66° 70° 72°
PzGr 40 APCR 1,180 0.9 - - - 66° 70° 72°
Sprgr. 38 HE 870 1.82 0.4 0.1 217.6 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
55 32 (+23) 29 (+26) 25 (+30) 21 (+34) 17 (+38) 13 (+42) (+46) (+50) (+54) No
Ammo racks of the Sd.Kfz.234/2

Machine guns

Ammunition1 950 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG42 (7.92 mm)

The Puma has a coaxial MG42 that can't penetrate the weakest tank armour and is only useful against exposed crew members.

7.92 mm MG42
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,950 (150) 1,200 N/A N/A

Usage in battles

The Puma adopts a lot of typical light tank tactics. To play this vehicle well, you must shoot and scoot. Your fast reload times with a very fast reverse speed makes it ideal for firing around a corner, then backing up and flanking. The tank is very fast on the road; however, it has poor performance off-road, so it is not recommended on desert maps and muddy maps where you can get slowed down by the terrain. Since you have weak armour and a compact crew module, penetrative shots typically result in your destruction. It is advised to not brawl with tanks and to flank whenever possible, using your speed and mobility versus enemy tanks as your armour. Use the terrain to your advantage, firing over hills and making good use of your gun depression. Sidescrape corners and do not hold angles, as you will most likely be destroyed.

The tank's speed in combination with its low spawn cost in RB as a light tank makes it ideal to spawn in at the start of the game and capture the objective in 2 or 3 point domination. This guarantees you spawn points for a respawn and gives you opportunities to flank the enemy.

The real beauty of the Puma is its ability to flank around different parts of the map rapidly. It is extremely manoeuvrable and can traverse most types of terrain very quickly (avoid mud). You should take up a covert playstyle with this vehicle. Even if you see an enemy, you should only fire at the perfect moment, where you are guaranteed a score. This especially applies to T-34s and KV-1s, where hits to the side or rear are far more effective. This being said, the 5 cm gun is a great gun. It is easy to use, high velocity, accurate and has a good range of ammunition.

Notable enemies you will meet are the T-34 (1942) and M4 Sherman, along with armoured tanks like the Churchill I, Matilda III, Valentine XI, and the KV-1 (L-11) These tanks are difficult to penetrate and require advanced knowledge of weak spots, so it is advised to avoid these where possible. Medium tanks are easier to combat if flanked; however, it is not always reliable due to the weak penetration of the PzGr 39 and the poor penetration of sloped armour for PzGr 40.

Out of all the enemies you will meet, the T-34s are probably the biggest threat. The sloped armour is difficult to penetrate, and they have excellent mobility, meaning you will meet them often. The gun is also utterly devastating for the Puma. The high explosive filler and range of shells will make short work of your vehicle. If you encounter an T-34 (any variant), aim for the turret cheeks and take out the gunner. Aiming at the frontal hull armour is unreliable and often results in a ricochet. T-34s are also very, very mobile, so it is best to go for side shots on them if you insist on engaging them.

Shermans also present the problem of sloped frontal armour. The M4A1 isn't as much of an issue, but the M4/M4A2/M4A3 variants are more difficult to penetrate. From the side, Shermans have flat armour and tall profiles. They are easy to destroy when flanked, but they too have exceptionally good mobility, especially cross-country, so they can be even more of a pain to deal with than T-34s. They also have short-stop stabilizers and .50 cals which make them even more of a threat.

Pros and cons

Pros:

  • The gun is powerful, fast to reload, and can effectively penetrate armour on the M4's front at 200 m. Its APCR has a penetration of up to 137 mm, which is effective against KV-1
  • Extremely high forward and reverse speeds make it the fastest vehicle on the road; can get to positions quickly or retreat fast
  • Small and narrow frontal profile allows it to hide behind small bushes or rocks; it's also harder to get hit
  • Can be a great scout vehicle in higher ranks due to its fast speed. Even the M18 GMC cannot easily outrun it
  • Only 8 mm side armour, meaning some shells will go straight through without being detonated
  • Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain/map
  • Has 6 smoke grenades, that create a wide frontal screen when launched; very useful when trying to cover up a general area
  • Surprisingly durable at times, due to inexperienced players shooting at the front, ignoring the crew member lying in the back
  • Gun mantlet is thick and covers most of the turret, which makes the turret surprisingly durable

Cons:

  • Thin armour overall, can get killed by almost anything including artillery strikes, strafing planes and .50 cal M2 Browning
  • Vulnerable to overpressure (HE shells, artillery strikes, bombs, and rockets)
  • Compact crew compartment, will be easily destroyed in one shot
  • Relatively slow turret rotation, combined with the sharp turns at high speed, it is hard to aim
  • Relatively low calibre shells tend to bounce off angled armour, angled hull of the T-34 is almost impossible to penetrate
  • Starts to snake around at high speeds, making it hard to control, needing counter-steering.
  • Sluggish mobility on snowy and desert maps, which takes away its mobility advantage
  • Cannot turn in place due to wheels
  • Hard to control at top speed

History

Development

The blitzkrieg tactics in Poland and France gave the Germans a new appreciation of mobile and lethal reconnaissance vehicles. The Germans especially valued the armoured cars due to their speed, firepower, and their pre-war build-up as they were not restricted by the Versailles Treaty. The Germans started with armoured cars like the Sd.Kfz.231 family, each with different armaments. However, these vehicles had its flaws and in August 1940, Germany sought a replacement following the conclusion of the Battle of France.

The new vehicle was built off an improved Sd.Kfz.232 chassis made in monocoque construction by Büssing-NAG, its armoured body was made by Deutsche Edelstahlwerke, the turret by Daimler-Benz and Schichau, and air-cooled diesel engines by Ringhoffer-Tatra-Werke AG. The monocoque chassis design was built with an eight-wheel steering system, six forward and reverse gears, as well as having an additional driver seat in the rear for quick reversal get-aways. This construction led to Sd.Kfz.234 family. Vehicle construction first started in 1943 as the Sd.Kfz.234/2, which had a turret originally intended for the VK 1602 Leopard mounting a 5 cm L/60 gun, construction continued on this vehicle until mid-1944. The Sd.Kfz.234/2 earned the nickname "Puma" from the soldiers using it.

Production for Sd.Kfz.234/2 shifted towards other armaments in 1944 that replaced the original. This produced variants such as the Sd.Kfz.234/1 which replaced the turret with an open-top one carrying a 2 cm KwK38, this was produced between mid-1944 to early 1945. Right besides that, the Sd.Kfz.234/3 was produced with an open-top structure to mount a 75 mm howitzer, this was produced from mid-1944 until the end of 1944. At the Sd.Kfz.234/3's production end, it was replaced by the Sd.Kfz.234/4, also known as the "Pakwagen", that had the armament replaced by a 7.5 cm PaK40 anti-tank gun. This last variant was produced from the end of 1944 to the capitulation of Germany in World War II. A total of 478 Sd.Kfz.234 armoured cars were produced, 200 of the 234/1, 101 of the 234/2, 88 of the 234/3, and 89 of the 234/4.

Combat usage

The Sd.Kfz.234 cars were originally intended for the conflicts in North Africa. However, the engine development took abnormally long to complete and by the time it was ready, the North African theater had concluded. Nevertheless, they served in the Western and Eastern front with success, but was impeded by its low production count.

The Sd.Kfz. 234/2 variant was arguably the most popular, as the staple of the 234 family. The vehicle served in the Panzer Lehr Division, 1st and 2nd SS Panzer Division, 2nd, 7th, 13th, and 20th Panzer Division. The Sd.Kfz.234 in the recon companies were allocated in 19 or 25 vehicles per division, further split into platoons up to six vehicles and one as the headquarters. However, due to their low production numbers, this allocation was rarely kept in full strength in the war,

The Sd.Kfz.234 first saw combat in Normandy after D-Day in the stationed Panzer Lehr and 2nd Panzer Division in the Sd.Kfz.234/2 variant. The divisions used these vehicles in recon roles until their withdrawal behind the Seine River, with Panzer Lehr having 8 Sd.Kfz.234/2 of the original 26 it had. These divisions were rebuilt in the fall of 1944 with the Sd.Kfz.234/1 and Sd.Kfz.234/3 after the 234/2 ceased production.

Media

Skins
Sights
Images

See also

Other vehicles of similar configuration and role

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1