Difference between revisions of "SB 2M-100"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
 
(22 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Specs-Card|code=sb_2m_100}}
 
 
{{About
 
{{About
| about = Russian bomber '''{{PAGENAME}}'''
+
| about = Soviet bomber '''{{PAGENAME}}'''
| usage = other variants
+
| usage = other versions
| link = SB 2M (Family)
+
| link = SB (Family)
 +
}}
 +
{{Specs-Card
 +
|code=sb_2m_100
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.-->
+
{{Specs-Avia-Flight}}
The SB 2M-100 is a fast bomber, capable of reaching almost 400 km/h stock, and with its battle rating, it is capable of outrunning some of the fighters it encounters, such as the F3F and Chaika. With enough energy though, it can outrun early monoplanes such as the Ki-27, the F2A (rare, but if you might get uptiered), and even a P-36. It is also a highly maneuverable bomber, and can out turn most heavy fighters and a couple of monoplanes.  
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The SB 2M-100 is a fast bomber, capable of reaching almost 400 km/h stock. At its low battle rating, it is capable of outrunning some of the fighters it encounters, such as the F3F and I-153 Chaika. With enough energy though, it can outrun early monoplanes such as the Ki-27, the F2A (rare), and even a P-36. The SB 2M-100 is very manoeuvrable, but it can only drop bombs from certain angles.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 408 || 393 || {{Specs|ceiling}} || 24.9 || 25.5 || 6.8 || 6.8 || 366
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 408 || 393 || rowspan="2" | {{Specs|ceiling}} || 24.9 || 25.5 || 6.8 || 6.8 || rowspan="2" | 366
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 437 || 423 || {{Specs|ceiling}} || 23.6 || 24.2 || 11.2 || 8.9 || 366
+
! Upgraded
 +
| 437 || 423 || 23.6 || 24.2 || 11.2 || 8.9
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
Line 72: Line 48:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 320 || ~2 || ~1
+
| 550 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 315 || 309 || 280 || ~3 || ~2
 
|-
 
|-
 
|}
 
|}
Line 90: Line 65:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 250 || < 300 || < 180 || > 350
 
| < 250 || < 300 || < 180 || > 350
Line 101: Line 73:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
The SB 2M does not have any armour except for the pilot's back seat, which features 6 mm of armour plate. The fuel tanks are not protected but they are self-sealing. The gunners are all exposed with the exception of the nose gunner. The dorsal gunner has his torso sticking out of the plane. As a result, if trailed, pull some small evasive manoeuvres making it harder to disable the gunners.
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 3,300 m || 860 hp || N/A
 
|-
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Economy}}
The SB-2 does not have any armour except for the pilots back seat, which features 6 mm of armour plates, unfortunately, the fuel tanks are not protected though they are self sealing. The gunners are all exposed with the exception of the nose gunner (the dorsal gunner has almost half of his body sticking out of the plane). As a result, if trailed, pull some small evasive manoeuvres making it harder to disable the gunners.
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}
+
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 6 x 100 kg FAB-100 bombs (600 kg total)
+
* 6 x 100 kg FAB-100sv bombs (600 kg total)
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
+
* 2 x 250 kg FAB-250sv bombs (500 kg total)
* 1 x 500 kg FAB-500 bomb (500 kg total)
+
* 1 x 500 kg FAB-500sv bomb (500 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|ShKAS (7.62 mm)}}
 
{{main|ShKAS (7.62 mm)}}
Line 136: Line 101:
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 7.62 mm ShKAS machine gun, nose turret (950 rpg = 1,900 total)
+
* 2 x 7.62 mm ShKAS machine gun, nose turret (960 rpg = 1,920 total)
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)
+
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,920 rpg)
 
* 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)
 
* 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)
  
Line 144: Line 109:
 
'''Arcade Battles:'''
 
'''Arcade Battles:'''
  
This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with setup 5 (2 x 250 kg + 2 x 500 kg) which is the heaviest payload you'll have with this plane.
+
This bomber is quite fast for its BR so you should use this as an advantage. For example, climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with the 500 kg bomb, which is the heaviest payload you'll have with this plane. Note that a good reload speed can make it easier to take out all the bases more quickly. A more aggressive playstyle is available for this plane. You can destroy small yet valuable ground targets with the 6x 100 kg bombs. This is however a much more risky playstyle for the SB 2M.
  
 
'''Realistic Battles:'''
 
'''Realistic Battles:'''
  
In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.
+
In realistic battles, you are guaranteed to destroy a base if you stay high. Do not under any circumstance dive bomb bases. Fly level and maintain altitude, and nothing will be able to climb to catch you. However, you can also destroy ground targets while flying at low level. If you need to destroy ground targets, take the 6x 100kg bombs. The defensive armament in this plane is rather decent when the enemy is travelling at low speed. The ShKAS machine guns have a really fast rate of fire and good damage output. Just remember that these guns jam VERY quickly compared to other guns. Be mindful when pressing the trigger.
 +
 
 +
The SB 2M should be landed with care. Not only does it like to bounce up into the air again, but a very light touch on the brakes is required, because it is very easy to nose over, even at surprisingly low speeds. Flying several practice takeoff and landing cycles in test flight mode is highly recommended.
  
 
'''Simulator Battles:'''
 
'''Simulator Battles:'''
  
In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, there are several notes for this particular SB 2M bomber.
+
In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, the SB 2M is super hard to control in the pitch. If you leave the stick at the dead zone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in simulator.
  
Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch. If you leave the stick at the dead zone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in simulator.
+
When bombing airfields, make sure to fly above 2,000 m to avoid the anti-aircraft artillery, as this plane is unprotected and its cooling systems will often be damaged, leading to the engines overheating. You should familiarise with each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however, bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy since they aren't too small.
  
When bombing airfields, make sure to fly above 2,000 m to avoid the antiaircraft artillery, as this plane is unprotected and its coolers will often be damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however, bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy since they aren't too small.
+
Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for "flaps down" and "flaps up" to replace the default "toggle flaps". This way you can use the wanted flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 km/h, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 km/h (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 km/h and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.
 
 
Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 kph, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 kph (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 kph and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.
 
  
 
'''Against the SB 2M (all modes but mostly in sim):'''
 
'''Against the SB 2M (all modes but mostly in sim):'''
Line 164: Line 129:
 
You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.
 
You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.
  
If your plane is an early biplane armed with weak MG (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine, the SB 2M won't fly far.
+
If your plane is an early biplane armed with weak MGs (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine, the SB 2M won't fly far.
  
If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as it's 7.62 mm machine gun has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.
+
If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as its 7.62 mm machine gun has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 184: Line 149:
 
|-
 
|-
 
|}
 
|}
 
+
The manual engine control in this plane is really easy to get used to. The only controls present are Mixture and radiator. Keep the mixture at 60% when flying at higher altitudes, and adjust the mixture to 90% when flying nearer to the ground. The radiator can be kept at 20% normally, even under WEP. If the engine starts to overheat in hotter climates, keep opening the radiator till the temperature returns to normal.
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Turret 7 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
|
 
|
 
| DER-33
 
|-
 
| III
 
| Wings repair
 
| Engine
 
| Airframe
 
| New 7 mm MGs (turret)
 
| Der-19
 
|-
 
| IV
 
|
 
|
 
| Cover
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 227: Line 156:
 
'''Pros:'''
 
'''Pros:'''
  
* Fast and manoeuvrable for a bomber
+
* Quite fast for a bomber
* Relatively effective defensive armament if used against biplanes like [[He 51 (Family)|He-51]] or early monoplanes like [[I-16 (Family)|I-16]] (mixed battles/Sim)
+
* Relatively effective defensive armament if used against biplanes like [[He 51 (Family)|He 51]] or early monoplanes like [[I-16 (Family)|I-16]]
 
* Fast rate of fire for defensive armament
 
* Fast rate of fire for defensive armament
* Good aircraft to bring into a Realistic tank battle
+
* Good aircraft to bring into Realistic tank battles
* Decent ark of fire from gunners, few blind spots
+
* Decent arc of fire from gunners, few blind spots
  
 
'''Cons:'''
 
'''Cons:'''
Line 237: Line 166:
 
* Almost no protection in terms of armour
 
* Almost no protection in terms of armour
 
* Relatively weak airframe
 
* Relatively weak airframe
* Bomb load inadequate against bases - more for vehicles, pillboxes, ships and anti-aircraft emplacements
+
* Bomb load inadequate against bases - more for vehicles, pillboxes, ships and anti-aircraft positions
* Exposed gunners means that he's easy to die
+
* Exposed gunners mean that they get quickly knocked out
* Easily catches fire if hit in fuel tanks
+
* Easily catches fire if fuel tanks are hit
 
* Almost non-existent stock climb rate
 
* Almost non-existent stock climb rate
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.
+
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin
 +
* Dorsal gunner cannot fire directly backwards, leaving it quite vulnerable to attacks from behind
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 
A three-seat, all-metal monoplane with a retractable landing gear system including a tail wheel.
 
A three-seat, all-metal monoplane with a retractable landing gear system including a tail wheel.
  
Line 253: Line 185:
 
When creating the new aircraft, the designers paid much attention to the plane's aerodynamic superiority, considering this one of the most important components necessary to obtain high speed. Many structural and technological decisions were made to improve the plane's aerodynamics. It was the first time that an aircraft of this class had smooth metal skin instead of more rigid, corrugated skin; also, new high-strength materials were introduced, flush riveting used, retractable landing gear installed, and crew cockpits enclosed. The SB included the most advanced achievements in the field of aerodynamics, aircraft materials, and technology. As a result, during tests, the ANT-40 prototype nearly matched the maximum speed of the I-16 fighter.
 
When creating the new aircraft, the designers paid much attention to the plane's aerodynamic superiority, considering this one of the most important components necessary to obtain high speed. Many structural and technological decisions were made to improve the plane's aerodynamics. It was the first time that an aircraft of this class had smooth metal skin instead of more rigid, corrugated skin; also, new high-strength materials were introduced, flush riveting used, retractable landing gear installed, and crew cockpits enclosed. The SB included the most advanced achievements in the field of aerodynamics, aircraft materials, and technology. As a result, during tests, the ANT-40 prototype nearly matched the maximum speed of the I-16 fighter.
  
The first production SB planes had 750 hp Klimov М-100 twelve-cylinder, V-type, liquid-cooled engines (a licensed version of the French Hispano-Suiza 12Ybrs engine).
+
The first production SB planes had 750 hp Klimov M-100 twelve-cylinder, V-type, liquid-cooled engines (a licensed version of the French Hispano-Suiza 12Ybrs engine).
  
 
The engines were fitted with cowls featuring a frontal circular radiator which was completely covered by movable shutters which regulated the incoming air flow. The first production SBs were equipped with two-bladed, fixed-pitch metal propellers.
 
The engines were fitted with cowls featuring a frontal circular radiator which was completely covered by movable shutters which regulated the incoming air flow. The first production SBs were equipped with two-bladed, fixed-pitch metal propellers.
Line 260: Line 192:
  
 
The bombing armament of the first-series SBs was housed only inside the bomb bay, on two DER-33 horizontal racks (on which FAB-500 or FAB-250 bombs could be suspended) or four DER-34 vertical racks (for FAB-100 bombs or bomb clusters). The plane's maximum bomb capacity was 600 kg (6 FAB-100 bombs, suspended vertically).
 
The bombing armament of the first-series SBs was housed only inside the bomb bay, on two DER-33 horizontal racks (on which FAB-500 or FAB-250 bombs could be suspended) or four DER-34 vertical racks (for FAB-100 bombs or bomb clusters). The plane's maximum bomb capacity was 600 kg (6 FAB-100 bombs, suspended vertically).
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sb_2m_100 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 
{{Youtube-gallery|1R9OL0Hf-yw|'''The Shooting Range #33''' - ''Pages of History'' section at 03:10 discusses the SB 2M.}}
 
{{Youtube-gallery|1R9OL0Hf-yw|'''The Shooting Range #33''' - ''Pages of History'' section at 03:10 discusses the SB 2M.}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
  
* Martin [[B-10B|B-10]]
+
* Martin [[B-10B]]
* Martin [[Martin 139WC|139WC]]
+
* [[Martin 139WC]]
* Fiat [[BR.20 DR|BR.20]]
+
* Fiat [[BR.20 DR]]
* Martin [[Martin 167-A3|167]] Maryland
+
* Heinkel [[He 111 H-3]]
* Mitsubishi [[Ki-21-Ia|Ki-21]]
 
* Heinkel [[He 111 H-3|He 111]]
 
  
 
== External links ==
 
== External links ==
Line 283: Line 220:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{AirManufacturer Tupolev}}
 
{{AirManufacturer Tupolev}}
 
{{USSR bombers}}
 
{{USSR bombers}}

Latest revision as of 05:06, 15 April 2024

This page is about the Soviet bomber SB 2M-100. For other versions, see SB (Family).
SB 2M-100
sb_2m_100.png
GarageImage SB 2M-100.jpg
SB 2M-100
AB RB SB
1.3 1.0 1.7
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png

Description

The SB 2M-100 is a rank I Soviet bomber with a battle rating of 1.3 (AB), 1.0 (RB), and 1.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Max speed
at 4 000 m423 km/h
Turn time24 s
Max altitude9 560 m
Engine2 х Klimov M-100A
TypeInline
Cooling systemWater
Take-off weight6 t

The SB 2M-100 is a fast bomber, capable of reaching almost 400 km/h stock. At its low battle rating, it is capable of outrunning some of the fighters it encounters, such as the F3F and I-153 Chaika. With enough energy though, it can outrun early monoplanes such as the Ki-27, the F2A (rare), and even a P-36. The SB 2M-100 is very manoeuvrable, but it can only drop bombs from certain angles.

Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 408 393 9560 24.9 25.5 6.8 6.8 366
Upgraded 437 423 23.6 24.2 11.2 8.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
550 350 315 309 280 ~3 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 250 < 300 < 180 > 350

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear350 km/h

The SB 2M does not have any armour except for the pilot's back seat, which features 6 mm of armour plate. The fuel tanks are not protected but they are self-sealing. The gunners are all exposed with the exception of the nose gunner. The dorsal gunner has his torso sticking out of the plane. As a result, if trailed, pull some small evasive manoeuvres making it harder to disable the gunners.

Modifications and economy

Repair costBasic → Reference
AB116 → 152 Sl icon.png
RB151 → 198 Sl icon.png
SB201 → 264 Sl icon.png
Total cost of modifications2 960 Rp icon.png
885 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 50 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods radiator.png
Radiator
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods armor frame.png
Airframe
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
50 Ge icon.png
Mods compressor.png
Compressor
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
50 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png
Mods new engine.png
Engine
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
145 Sl icon.png
110 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
480 Rp icon.png
Cost:
145 Sl icon.png
110 Ge icon.png
Mods ammo.png
shkas_turret_belt_pack
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Der-33
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
50 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
shkas_turret_new_gun
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png
Mods pilon bomb.png
Der-19
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png

Armaments

Suspended armament

List of setups (5)
Setup 16 x 100 kg FAB-100sv bomb
Setup 22 x 250 kg FAB-250sv bomb
Setup 31 x 500 kg FAB-500sv bomb
Setup 42 x 220 kg BRAB-220 (1930) armor-piercing bomb
Setup 51 x 500 kg BRAB-500 (1938) armor-piercing bomb

The SB 2M-100 can be outfitted with the following ordnance:

  • 6 x 100 kg FAB-100sv bombs (600 kg total)
  • 2 x 250 kg FAB-250sv bombs (500 kg total)
  • 1 x 500 kg FAB-500sv bomb (500 kg total)

Defensive armament

Turret2 x 7.62 mm ShKAS machine gun
Ammunition1920 rounds
Fire rate1800 shots/min
Turret7.62 mm ShKAS machine gun
Ammunition500 rounds
Fire rate1800 shots/min
Turret7.62 mm ShKAS machine gun
Ammunition1920 rounds
Fire rate1800 shots/min
Main article: ShKAS (7.62 mm)

The SB 2M-100 is defended by:

  • 2 x 7.62 mm ShKAS machine gun, nose turret (960 rpg = 1,920 total)
  • 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,920 rpg)
  • 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)

Usage in battles

Arcade Battles:

This bomber is quite fast for its BR so you should use this as an advantage. For example, climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with the 500 kg bomb, which is the heaviest payload you'll have with this plane. Note that a good reload speed can make it easier to take out all the bases more quickly. A more aggressive playstyle is available for this plane. You can destroy small yet valuable ground targets with the 6x 100 kg bombs. This is however a much more risky playstyle for the SB 2M.

Realistic Battles:

In realistic battles, you are guaranteed to destroy a base if you stay high. Do not under any circumstance dive bomb bases. Fly level and maintain altitude, and nothing will be able to climb to catch you. However, you can also destroy ground targets while flying at low level. If you need to destroy ground targets, take the 6x 100kg bombs. The defensive armament in this plane is rather decent when the enemy is travelling at low speed. The ShKAS machine guns have a really fast rate of fire and good damage output. Just remember that these guns jam VERY quickly compared to other guns. Be mindful when pressing the trigger.

The SB 2M should be landed with care. Not only does it like to bounce up into the air again, but a very light touch on the brakes is required, because it is very easy to nose over, even at surprisingly low speeds. Flying several practice takeoff and landing cycles in test flight mode is highly recommended.

Simulator Battles:

In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, the SB 2M is super hard to control in the pitch. If you leave the stick at the dead zone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in simulator.

When bombing airfields, make sure to fly above 2,000 m to avoid the anti-aircraft artillery, as this plane is unprotected and its cooling systems will often be damaged, leading to the engines overheating. You should familiarise with each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however, bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy since they aren't too small.

Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for "flaps down" and "flaps up" to replace the default "toggle flaps". This way you can use the wanted flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 km/h, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 km/h (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 km/h and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.

Against the SB 2M (all modes but mostly in sim):

You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.

If your plane is an early biplane armed with weak MGs (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine, the SB 2M won't fly far.

If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as its 7.62 mm machine gun has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

The manual engine control in this plane is really easy to get used to. The only controls present are Mixture and radiator. Keep the mixture at 60% when flying at higher altitudes, and adjust the mixture to 90% when flying nearer to the ground. The radiator can be kept at 20% normally, even under WEP. If the engine starts to overheat in hotter climates, keep opening the radiator till the temperature returns to normal.

Pros and cons

Pros:

  • Quite fast for a bomber
  • Relatively effective defensive armament if used against biplanes like He 51 or early monoplanes like I-16
  • Fast rate of fire for defensive armament
  • Good aircraft to bring into Realistic tank battles
  • Decent arc of fire from gunners, few blind spots

Cons:

  • Almost no protection in terms of armour
  • Relatively weak airframe
  • Bomb load inadequate against bases - more for vehicles, pillboxes, ships and anti-aircraft positions
  • Exposed gunners mean that they get quickly knocked out
  • Easily catches fire if fuel tanks are hit
  • Almost non-existent stock climb rate
  • In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin
  • Dorsal gunner cannot fire directly backwards, leaving it quite vulnerable to attacks from behind

History


Archive of the in-game description

A three-seat, all-metal monoplane with a retractable landing gear system including a tail wheel.

This aircraft was designed in the Department of Aviation, Hydroaviation and Aircraft Prototype Engineering (AGOS) of the Central Aerohydrodynamic Institute (TsAGI) under the direction of A. N. Tupolev and A. A. Arkhangelski. A prototype ANT-40-1 made its first flight on 7 October 1934. Full-scale production of the aircraft under the designation of SB (meaning "High-Speed Bomber") was launched in February 1936.

When creating the new aircraft, the designers paid much attention to the plane's aerodynamic superiority, considering this one of the most important components necessary to obtain high speed. Many structural and technological decisions were made to improve the plane's aerodynamics. It was the first time that an aircraft of this class had smooth metal skin instead of more rigid, corrugated skin; also, new high-strength materials were introduced, flush riveting used, retractable landing gear installed, and crew cockpits enclosed. The SB included the most advanced achievements in the field of aerodynamics, aircraft materials, and technology. As a result, during tests, the ANT-40 prototype nearly matched the maximum speed of the I-16 fighter.

The first production SB planes had 750 hp Klimov M-100 twelve-cylinder, V-type, liquid-cooled engines (a licensed version of the French Hispano-Suiza 12Ybrs engine).

The engines were fitted with cowls featuring a frontal circular radiator which was completely covered by movable shutters which regulated the incoming air flow. The first production SBs were equipped with two-bladed, fixed-pitch metal propellers.

The SB's defensive armament included three gun posts: a starboard post, an upper post, and a hatch post. The starboard mount in the navigator's cockpit consisted of two 7.62 mm ShKAS machine guns with a total magazine capacity of 1,900 rounds. The TUR-9 upper turret was equipped with one ShKAS machine gun whose magazine capacity was 1,000 rounds. The LU hatch mount, with one ShKAS machine gun carrying 500 rounds, was intended for cover the aircraft's lower rear. All of the machine guns were belt-fed, which was also was a revolutionary innovation: the rest of the world mostly continued to use detachable magazines.

The bombing armament of the first-series SBs was housed only inside the bomb bay, on two DER-33 horizontal racks (on which FAB-500 or FAB-250 bombs could be suspended) or four DER-34 vertical racks (for FAB-100 bombs or bomb clusters). The plane's maximum bomb capacity was 600 kg (6 FAB-100 bombs, suspended vertically).


Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30