Difference between revisions of "SB 2M-103U (China)"

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{{Specs-Card|code=sb_2m_103u_china}}
 
 
{{About
 
{{About
 
| about = Chinese bomber '''{{PAGENAME}}'''
 
| about = Chinese bomber '''{{PAGENAME}}'''
 
| usage = other variants
 
| usage = other variants
| link = SB 2M (Family)
+
| link = SB (Family)
 
}}
 
}}
 +
{{Specs-Card
 +
|code=sb_2m_103u_china
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese bomber {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. The Tupolev SB 20-103U is a mid 30's tactical bomber and is used as such in the game to strike bases or ground targets.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese bomber {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
  
 
== General info ==
 
== General info ==
The Tupolev SB 20-103U is a mid 30's tactical bomber.
 
 
 
=== Flight performance ===
 
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 366
+
! Stock
|-
+
| 403 || 388 || rowspan="2" | {{Specs|ceiling}} || 25.0 || 25.7 || 5.8 || 5.8 || rowspan="2" | 366
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
 
|-
 
|-
|446||423|| {{Specs|ceiling}} ||24.0||24.2||13.0||8.9|| 366
+
! Upgraded
 +
| 446 || 423 || 24.0 || 24.2 || 13.0 || 8.9
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
Line 57: Line 47:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 320 || ~3 || ~2
+
| 580 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 315 || 309 || 280 || ~4 || ~3
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 250 || < 300 || < 185 || > 350
 
| < 250 || < 300 || < 185 || > 350
Line 85: Line 72:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
This aircraft is lightweight compared to its colleagues such as the [[B-34]] or the [[Martin 167-A3|Maryland]]. It only has 6 mm steel behind the pilot and a poor defensive armament. But the fact that it is lightweight allows the plane to be more fast and manoeuvrable than a lot of 2.3 medium bombers. To survive, you don't especially need to fly in formation, you'll just have to make a detour to get away from main combat. The fuel tanks are located in the wings. There are 2 in each wing, and are self-sealing.
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,000 m || 960 hp || 1,147 hp
 
|-
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
This aircraft is lighweight compared to its colleagues such as the B-34 or the Maryland. It has no armour and a poor defensive armament. But the fact that it is lightweight allows him to be more fast and manoeuvrable than a lot of 2.3 medium bombers. To survive, you don't especially  need to fly in formation, you'll just have to make a detour to get away from main combats.
+
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
{{Specs-Avia-Armaments}}
This aircraft has no offensive armament
+
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* 6 x 100 kg FAB-100sv bombs (600 kg total)
 +
* 2 x 250 kg FAB-250sv bombs + 6 x 100 kg FAB-100sv bombs (1,100 kg total)
 +
* 2 x 250 kg FAB-250sv bombs (500 kg total)
 +
* 4 x 250 kg FAB-250sv bombs (1,000 kg total)
 +
* 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
 +
* 1 x 500 kg FAB-500sv bomb (500 kg total)
 +
* 3 x 500 kg FAB-500sv bombs (1,500 kg total)
 +
* 1 x 500 kg FAB-500sv bomb + 2 x 250 kg FAB-250sv bombs (1,000 kg total)
 +
 
 +
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|ShKAS (7.62 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 2 x 7.62 mm ShKAS machine gun, nose turret (960 rpg = 1,920 total)
 +
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,920 rpg)
 +
* 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)
  
=== Suspended armament ===
+
== Usage in battles ==
6 x [[FAB-100 (100 kg)]]
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''Arcade Battles:'''
  
6 x [[FAB-100 (100 kg)]] + 2 x [[FAB-250M43 (250 kg)]]
+
This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with setup 5 (2 x 250 kg + 2 x 500 kg) which is the heaviest payload you'll have with this plane.
  
4 x [[FAB-250M43 (250 kg)]]
+
'''Realistic Battles:'''
  
2 x [[FAB-250M43 (250 kg)]] + 2 x [[FAB-500 (500 kg)]]
+
In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.
  
3 x [[FAB-500 (500 kg)]]
+
'''Simulator Battles:'''
  
2 x [[FAB-250M43 (250 kg)]]
+
In Simulator Mode, the general tactic still remains the same as for other bombers: base bombing and airfield bombing. However, unlike later bombers, the SB 2M is very challenging to control in the pitch axis, much like the equally unstable I-16. If you leave the joystick in its deadzone, the plane tends to automatically enter a climb or dive which, if unnoticed, will very likely lead to a stall or crash. Trimming doesn't seem to solve this issue. As you switch to the gunner sight, although you might have enabled the "autopilot when in gunner view" option, it will not always help since the aircraft will still pitch up and down like a ship on waves. Also, when you are changing to the gunner sight, there is a chance that the plane will randomly roll to one side which will make it enter a spin quickly, and you must level it immediately if this happens. Therefore, this plane can be quite frustrating to fly in Simulator.
  
1 x [[FAB-500 (500 kg)]]
+
When bombing airfields, be sure to fly above 2,000 m so the airfield AAA fire cannot hurt you. This is vital as the SB 2M is large and unprotected, its cooling systems are likely to get damaged leading to the engines overheating slowly. You can memorise the locations of each module in an airfield to maximise your damage. The long, visible airstrip is often the easiest target, however damaging other modules can also be very effective. The plane hangars are probably the second easiest since they are also quite visible: a column of big rectangular buildings. They impact the repair and reload speed of enemy aircraft. Other modules include the living quarter which is a series of small tents, and the fuel module which is a series of barrels with towers around.
  
2 x [[FAB-250M43 (250 kg)]] + 1 x [[FAB-500 (500 kg)]]
+
'''Landing in Simulator''':
  
=== Defensive armament ===
+
The SB 2M has a pair of giant wings lifting its slim fuselage, providing great lift. Though this is good when flying, it can make landing much trickier for new pilots. The abundance of lift when landing will make the plane bounce off the ground and leap into the air again and again, and the falling process can be dangerous. The key is to slow it down more than any other bomber, as well as setting keybinds for "flaps down" and "flaps up" instead of the default "toggle flaps". This way you can use the desired flap position any time and not be limited to landing flaps only. When approaching the airfield, make sure to descend to around 400 m altitude when you are about 2 km away from the start of the runway. Cut throttle if you feel you are a bit too fast, so that when the airstrip occupies around 1/3 of your windscreen you are flying at about 220 km/h. Now deploy landing gears and combat flaps, and push the nose down to counter the extra lift. When you are even lower to the ground, decelerate further to around 160 km/h, use takeoff flaps and push down the nose more. This speed may appear dangerously close to many plane's stall speed, but the SB 2M can still glide quite well at this speed. At the last second before touchdown, decelerate to ~140 km/h and use landing flaps. If you are a bit slower or faster than expected, adjust throttle and flap position accordingly to control your speed. As such, the bomber will be slow enough to gently land without bouncing into the air, but still fast enough to generate adequate lift to ensure a soft landing. Finally, do not constantly hold the brakes. Tap the brake key, release it at once if the bomber's nose starts to dip down.
2 x [[ShKAS (7.62 mm)]] machine gun in nose turret
 
  
[[ShKAS (7.62 mm)]] machine gun on rear dorsal turret
+
'''Against the SB 2M (applies to all modes):'''
  
[[ShKAS (7.62 mm)]] machine gun on rear ventral turret
+
New fighter and interceptor pilots should be extra careful when dealing with bombers, especially in Simulator since with "full real controls" the plane will manoeuvre much more gently, which makes itself an easy target to lead for the bomber's gunners.
  
== Usage in battles ==
+
If you are flying an early fighter (e.g. [[He 51 (Family)|He 51]], [[Ki-10-II|Ki-10]], [[F2A (Family)|F2A]], etc) with weak armament (2-4 x 7.7 mm MGs or worse) you should use deflection shots. Imagine yourself as an air-to-air missile, fly on a path that will lead you crashing into the bomber, but adjust a little so that you will end up right behind the bomber instead of actually crashing into it (unless you are out of ammo). As the target passes in front of your guns, open fire. Make sure to engage from the SB 2M's underside, sides, or higher front to avoid its turrets. This way you give the SB 2M's gunners very small windows to lead and fire at you. Given your weak guns, target its critical components like the cockpit, gunners and engines. The pilot is ill-protected and may result in a surprising pilot snipe. Bullets to the engine compartment will either damage the engine or the cooling systems, hindering its speed. The gunners are also unprotected meaning they are easy to take out. With the SB 2M's gunner(s) knocked out, you can safely take your time and spray bullets at it until it dies.
=== Arcade Battles :  ===
 
This bomber is quite fast for its BR so you shoulde use this as an advantage. For example you should climb directly at the beginning of the match to 5000m and destroy the enemy bases with the setup 5 (2 x 250kg + 2 x 500kg) wich is the heaviest payload you'll have with this plane.
 
  
'''Realistic Battles :'''
+
If you are flying an interceptor/heavy fighter with great firepower and/or protection (e.g. [[Do 217 (Family)|Do 217]], [[Ki-45 (Family)|Ki-45]], etc), the most straightforward tactic is to just enter a tail chase behind the SB 2M and comfortably fire bursts at it. The SB 2M's 7.62 mm MGs will struggle to critically damage you. As for the safest tactic, it is still and will always be deflection shooting. A quick and well-placed burst will cripple the SB 2M's components easily. However given that most early-war heavy fighters and interceptors have poor flight characteristics (especially climb rate and energy retention) that limit them from doing manoeuvres to set up deflection shots, a tailchase might end up as the better solution most of the times.
  
In Realistic battles you should use the same tactics as in arcade battles. Notice that 2 500kg FAB 500 bombs are enough to destroy a base.
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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|}
 
|}
  
=== Modules ===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Turret 7 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
|
 
|
 
| DER-33
 
|-
 
| III
 
| Wings repair
 
| Engine
 
| Airframe
 
| New 7 mm MGs (turret)
 
| Der-19
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
|
 
|-
 
|}
 
  
=== Pros and cons ===
 
 
'''Pros:'''
 
'''Pros:'''
  
- Fast and manoeuvrable for its BR
+
* Adequate speed for a bomber, allowing it to get to targets quickly
 
+
* Great turn rate allows it to change direction quickly, or to even dodge attacks
*
+
* Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily
 +
* Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast rate of fire, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively
  
 
'''Cons:'''
 
'''Cons:'''
  
- Defensive armament is quite light against enmy fighters such as Bf-109E or Ki-61.
+
* Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as [[Bf 109 E-1]] or [[Ki-61 (Family)|Ki-61]]
 +
* Crew and important parts (e.g. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged
 +
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.
  
*
+
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The SB2M entered service in 1934 and was used as a bomber in multiple conflicts. Although historically Sino-Russian relations (ROC and USSR at the time) were not good, right after the invasion of Japanese, on 21st August 1937, the Sino-Soviet Non-Aggression Pact (中蘇互不侵犯條約) was signed for supplies of weaponry from the Soviet Union; the Tupolev SB bombers were among the equipment received. The first batches of them were received in Lanzhou (蘭州, now the capital of Gansu Province) by the 1st Squadron, National Revolutionary Air Force (later ROCAF); these bombers were used in the first bombing operations against the Japanese in early 1938 along with Soviet Voluntary Air Force on Taipei's Songshan Airfield. There were also later deliveries to the NRAF in 1939 and 1940 which joined some of the major battles against Japanese forces. Spare parts for the SB also became the basis for the "XB-3" (轟研三式轟炸機) domestic design, but structural issues hindered further development.
  
== History ==
+
After the introduction of [[B-25J-30 (China)|B-25]] to NRAF in 1943, the SB bombers were soon phased.
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sb_2m_103u_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
  
* Martin [[B-10B|B-10]]
+
* Martin [[B-10B]]
* Martin [[Martin 139WC|139WC]]
+
* [[Martin 139WC]]
* Fiat [[BR.20 DR|BR.20]]
+
* Fiat [[BR.20 DR]]
* Martin [[Martin 167-A3|167]] Maryland
+
* [[Martin 167-A3]] Maryland
* Mitsubishi [[Ki-21-Ia|Ki-21]]
+
* Mitsubishi [[Ki-21-Ia]]
* Heinkel [[He 111 H-3|He 111]]
+
* Heinkel [[He 111 H-3]]
  
 
== External links ==
 
== External links ==
Line 227: Line 201:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{AirManufacturer Tupolev}}
 
{{AirManufacturer Tupolev}}
 
{{China bombers}}
 
{{China bombers}}

Latest revision as of 12:27, 31 October 2023

Introducing Wiki 3.0
This page is about the Chinese bomber SB 2M-103U (China). For other variants, see SB (Family).
␗SB 2M-103U
sb_2m_103u_china.png
GarageImage SB 2M-103U (China).jpg
␗SB 2M-103U
AB RB SB
2.7 2.3 2.3
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png

Description

The ␗SB 2M-103U is a rank II Chinese bomber with a battle rating of 2.7 (AB) and 2.3 (RB/SB). It was introduced in Update 1.91 "Night Vision". The Tupolev SB 20-103U is a mid 30's tactical bomber and is used as such in the game to strike bases or ground targets.

General info

Flight performance

Max speed
at 4 000 m423 km/h
Turn time24 s
Max altitude9 560 m
Engine2 х Klimov M-103A
TypeInline
Cooling systemWater
Take-off weight8 t
Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 403 388 9560 25.0 25.7 5.8 5.8 366
Upgraded 446 423 24.0 24.2 13.0 8.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
580 350 315 309 280 ~4 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 250 < 300 < 185 > 350

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear350 km/h

This aircraft is lightweight compared to its colleagues such as the B-34 or the Maryland. It only has 6 mm steel behind the pilot and a poor defensive armament. But the fact that it is lightweight allows the plane to be more fast and manoeuvrable than a lot of 2.3 medium bombers. To survive, you don't especially need to fly in formation, you'll just have to make a detour to get away from main combat. The fuel tanks are located in the wings. There are 2 in each wing, and are self-sealing.

Modifications and economy

Repair costBasic → Reference
AB666 → 891 Sl icon.png
RB1 065 → 1 424 Sl icon.png
SB1 582 → 2 116 Sl icon.png
Total cost of modifications8 420 Rp icon.png
9 420 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 100 / 200 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mods radiator.png
Radiator
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
105 Ge icon.png
Mods compressor.png
Compressor
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
105 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
85 Ge icon.png
Mods new engine.png
Engine
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
85 Ge icon.png
Mods armor cover.png
Cover
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods metanol.png
Engine injection
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods ammo.png
shkas_turret_belt_pack
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Der-33
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
105 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
shkas_turret_new_gun
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
85 Ge icon.png
Mods pilon bomb.png
Der-19
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
85 Ge icon.png

Armaments

Suspended armament

List of setups (12)
Setup 16 x 100 kg FAB-100sv bomb
Setup 22 x 250 kg FAB-250sv bomb
6 x 100 kg FAB-100sv bomb
Setup 32 x 250 kg FAB-250sv bomb
Setup 42 x 250 kg FAB-250sv bomb
2 x 250 kg FAB-250sv bomb
Setup 52 x 500 kg FAB-500sv (welded) bomb
2 x 250 kg FAB-250sv bomb
Setup 61 x 500 kg FAB-500sv bomb
Setup 72 x 500 kg FAB-500sv (welded) bomb
1 x 500 kg FAB-500sv bomb
Setup 82 x 250 kg FAB-250sv bomb
1 x 500 kg FAB-500sv bomb
Setup 92 x 220 kg BRAB-220 (1930) armor-piercing bomb
Setup 104 x 220 kg BRAB-220 (1930) armor-piercing bomb
Setup 111 x 500 kg BRAB-500 (1938) armor-piercing bomb
Setup 122 x 500 kg BRAB-500 (1938) armor-piercing bomb
2 x 220 kg BRAB-220 (1930) armor-piercing bomb

The SB 2M-103U (China) can be outfitted with the following ordnance:

  • 6 x 100 kg FAB-100sv bombs (600 kg total)
  • 2 x 250 kg FAB-250sv bombs + 6 x 100 kg FAB-100sv bombs (1,100 kg total)
  • 2 x 250 kg FAB-250sv bombs (500 kg total)
  • 4 x 250 kg FAB-250sv bombs (1,000 kg total)
  • 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
  • 1 x 500 kg FAB-500sv bomb (500 kg total)
  • 3 x 500 kg FAB-500sv bombs (1,500 kg total)
  • 1 x 500 kg FAB-500sv bomb + 2 x 250 kg FAB-250sv bombs (1,000 kg total)

Defensive armament

Turret2 x 7.62 mm ShKAS machine gun
Ammunition1920 rounds
Fire rate1800 shots/min
Turret7.62 mm ShKAS machine gun
Ammunition500 rounds
Fire rate1800 shots/min
Turret7.62 mm ShKAS machine gun
Ammunition1920 rounds
Fire rate1800 shots/min
Main article: ShKAS (7.62 mm)

The SB 2M-103U (China) is defended by:

  • 2 x 7.62 mm ShKAS machine gun, nose turret (960 rpg = 1,920 total)
  • 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,920 rpg)
  • 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)

Usage in battles

Arcade Battles:

This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with setup 5 (2 x 250 kg + 2 x 500 kg) which is the heaviest payload you'll have with this plane.

Realistic Battles:

In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.

Simulator Battles:

In Simulator Mode, the general tactic still remains the same as for other bombers: base bombing and airfield bombing. However, unlike later bombers, the SB 2M is very challenging to control in the pitch axis, much like the equally unstable I-16. If you leave the joystick in its deadzone, the plane tends to automatically enter a climb or dive which, if unnoticed, will very likely lead to a stall or crash. Trimming doesn't seem to solve this issue. As you switch to the gunner sight, although you might have enabled the "autopilot when in gunner view" option, it will not always help since the aircraft will still pitch up and down like a ship on waves. Also, when you are changing to the gunner sight, there is a chance that the plane will randomly roll to one side which will make it enter a spin quickly, and you must level it immediately if this happens. Therefore, this plane can be quite frustrating to fly in Simulator.

When bombing airfields, be sure to fly above 2,000 m so the airfield AAA fire cannot hurt you. This is vital as the SB 2M is large and unprotected, its cooling systems are likely to get damaged leading to the engines overheating slowly. You can memorise the locations of each module in an airfield to maximise your damage. The long, visible airstrip is often the easiest target, however damaging other modules can also be very effective. The plane hangars are probably the second easiest since they are also quite visible: a column of big rectangular buildings. They impact the repair and reload speed of enemy aircraft. Other modules include the living quarter which is a series of small tents, and the fuel module which is a series of barrels with towers around.

Landing in Simulator:

The SB 2M has a pair of giant wings lifting its slim fuselage, providing great lift. Though this is good when flying, it can make landing much trickier for new pilots. The abundance of lift when landing will make the plane bounce off the ground and leap into the air again and again, and the falling process can be dangerous. The key is to slow it down more than any other bomber, as well as setting keybinds for "flaps down" and "flaps up" instead of the default "toggle flaps". This way you can use the desired flap position any time and not be limited to landing flaps only. When approaching the airfield, make sure to descend to around 400 m altitude when you are about 2 km away from the start of the runway. Cut throttle if you feel you are a bit too fast, so that when the airstrip occupies around 1/3 of your windscreen you are flying at about 220 km/h. Now deploy landing gears and combat flaps, and push the nose down to counter the extra lift. When you are even lower to the ground, decelerate further to around 160 km/h, use takeoff flaps and push down the nose more. This speed may appear dangerously close to many plane's stall speed, but the SB 2M can still glide quite well at this speed. At the last second before touchdown, decelerate to ~140 km/h and use landing flaps. If you are a bit slower or faster than expected, adjust throttle and flap position accordingly to control your speed. As such, the bomber will be slow enough to gently land without bouncing into the air, but still fast enough to generate adequate lift to ensure a soft landing. Finally, do not constantly hold the brakes. Tap the brake key, release it at once if the bomber's nose starts to dip down.

Against the SB 2M (applies to all modes):

New fighter and interceptor pilots should be extra careful when dealing with bombers, especially in Simulator since with "full real controls" the plane will manoeuvre much more gently, which makes itself an easy target to lead for the bomber's gunners.

If you are flying an early fighter (e.g. He 51, Ki-10, F2A, etc) with weak armament (2-4 x 7.7 mm MGs or worse) you should use deflection shots. Imagine yourself as an air-to-air missile, fly on a path that will lead you crashing into the bomber, but adjust a little so that you will end up right behind the bomber instead of actually crashing into it (unless you are out of ammo). As the target passes in front of your guns, open fire. Make sure to engage from the SB 2M's underside, sides, or higher front to avoid its turrets. This way you give the SB 2M's gunners very small windows to lead and fire at you. Given your weak guns, target its critical components like the cockpit, gunners and engines. The pilot is ill-protected and may result in a surprising pilot snipe. Bullets to the engine compartment will either damage the engine or the cooling systems, hindering its speed. The gunners are also unprotected meaning they are easy to take out. With the SB 2M's gunner(s) knocked out, you can safely take your time and spray bullets at it until it dies.

If you are flying an interceptor/heavy fighter with great firepower and/or protection (e.g. Do 217, Ki-45, etc), the most straightforward tactic is to just enter a tail chase behind the SB 2M and comfortably fire bursts at it. The SB 2M's 7.62 mm MGs will struggle to critically damage you. As for the safest tactic, it is still and will always be deflection shooting. A quick and well-placed burst will cripple the SB 2M's components easily. However given that most early-war heavy fighters and interceptors have poor flight characteristics (especially climb rate and energy retention) that limit them from doing manoeuvres to set up deflection shots, a tailchase might end up as the better solution most of the times.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Adequate speed for a bomber, allowing it to get to targets quickly
  • Great turn rate allows it to change direction quickly, or to even dodge attacks
  • Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily
  • Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast rate of fire, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively

Cons:

  • Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as Bf 109 E-1 or Ki-61
  • Crew and important parts (e.g. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged
  • In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.

History

The SB2M entered service in 1934 and was used as a bomber in multiple conflicts. Although historically Sino-Russian relations (ROC and USSR at the time) were not good, right after the invasion of Japanese, on 21st August 1937, the Sino-Soviet Non-Aggression Pact (中蘇互不侵犯條約) was signed for supplies of weaponry from the Soviet Union; the Tupolev SB bombers were among the equipment received. The first batches of them were received in Lanzhou (蘭州, now the capital of Gansu Province) by the 1st Squadron, National Revolutionary Air Force (later ROCAF); these bombers were used in the first bombing operations against the Japanese in early 1938 along with Soviet Voluntary Air Force on Taipei's Songshan Airfield. There were also later deliveries to the NRAF in 1939 and 1940 which joined some of the major battles against Japanese forces. Spare parts for the SB also became the basis for the "XB-3" (轟研三式轟炸機) domestic design, but structural issues hindered further development.

After the introduction of B-25 to NRAF in 1943, the SB bombers were soon phased.

Media

Skins

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

China bombers
American  Martin 139WC*(␗B-10B) · ␗A-29 · ␗B-25J-30 · ␗PB4Y-2
German  ␗Hs 123 A-1
Soviet  ␗SB 2M-103U · ␗DB-3A · ␗Tu-2S-44 · ␗Tu-4
Japanese  ␗P1Y1 mod. 11
  *Export Name