Difference between revisions of "P-38L-1 (China)"

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{{Specs-Card|code=p-38l_1_china_rocaf}}
 
 
{{About
 
{{About
 
| about = Chinese fighter '''{{PAGENAME}}'''
 
| about = Chinese fighter '''{{PAGENAME}}'''
| usage = other versions
+
| usage = other variants
 
| link = P-38 (Family)
 
| link = P-38 (Family)
 
}}
 
}}
 +
{{Specs-Card
 +
|code=p-38l_1_china_rocaf
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''', dubbed by Chinese soldiers or locals as the 雙身機 (Double-body aircraft), represented the P-38L used by 14th Air Force albeit painted in Nationalist delivery (which in fact flew the recon version, F-5E instead of the combat variants; most of the resources suggested that Lightnings were first painted in Nationalist delivery, then modified to unarmed  F-4 and F-5E recon planes). The P-38 series have already been the nightmare of Imperial Japanese forces since their introduction thanks its unique design, large combat-radius and devastating firepower; it was also the very aircraft that got Isoroku Yamamoto alongside with his officers in 1943. Some P-38s from USAAF were then transferred to bases in China to escort bombers for bombing runs to the Japanese-occupied Taiwan, as well as credited as the recon which helped the delivery of the only two A-bombs ever deployed in combat history. By the time near the Korean war, a Nationalist pilot hinted the existence of Soviet and Chinese [[MiG-15 (Family)|MiG-15]] by 1950 at the cost of his life; after the shot-down, ROCAF soon phrased-out the P-38 series and replaced them with US-aid jet aircrafts by 1953.
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
It was introduced in [[Update 1.91 "Night Vision"]] as one of the Chinese aviation tech-tree aircraft sitting on the NRAAF/ROCAF line, the later series P-38 still offer excellent climb rate for such a huge aircraft and devastating firepower ; although cases are enemy aircrafts are at the same altitude as players do, if plan ahead according to the movement of enemies, energy fights with those which lost their altitude advantages or taking down heavy fighters in dogfights are viable options for the plane. Use the speed advantage to escape from chaos before enemy has the chance to land shots upon players - its size can make sure enemy shots will land on P-38L with relative ease
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 8,534 m)
 
! colspan="2" | Max Speed<br>(km/h at 8,534 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 332
+
! Stock
|-
+
| 665 || 647 || rowspan="2" | {{Specs|ceiling}} || 23.1 || 23.9 || 15.6 || 15.6 || rowspan="2" | 332
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 8,534 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! Upgraded
|-
+
| 717 || 690 || 21.0 || 22.0 || 24.0 || 19.3
|717||690|| {{Specs|ceiling}} ||21.0||22.0||24.0||19.3|| 332
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~9 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 565 || 495 || 250 || ~9 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 380 || < 460 || < 500 || > 420
 
| < 380 || < 460 || < 500 || > 420
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
* 6.5 mm steel - in front of pilot
|-
+
* 38 mm bulletproof glass - windscreen
! Optimal altitude
+
* 6.5 mm steel - behind and below pilot
! 100% Engine power
+
* 9.5 mm steel - behind pilot
! WEP Engine power
 
|-
 
| 7,500 m || 1,290 hp || 1,416 hp
 
|-
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|AN/M2 (20 mm)|M2 Browning (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
  
 +
* 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)
 +
* 4 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 2,000 total)
 +
 +
The '''{{Specs|name}}''' has access to late-war M2 Browning belts which can be extremely deadly with the tracer belt. Every round in this belt is armor-piercing incendiary tracer rounds which can quickly set enemy aircraft on fire due to the dense volley of fire from the 4 nose-mounted .50 calls. This belt is also excellent for ground attack. In addition to the machine guns, there is also a 20-millimeter cannon mounted in the nose which serves as a nice complement against enemy aircraft and ground targets but should be more utilized against air targets.
 +
 +
The M2 Brownings are very versatile for both air targets and ground targets. For air targets, the best belts are the universal, tracer, or stealth belts. All of these belts have a full incendiary round composition which is incredibly effective for setting enemy aircraft on fire. Stealth belts are a good choice for pilots who are already accustomed to aiming M2 Brownings. As for ground targets, the best belts will be either the ground target belt or the tracer belt. These 2 belts have a very high composition of AP rounds however the ground target belt does have incendiary-only (I) rounds (83% AP, 17% Incendiary only). Meanwhile, the tracer belt is fully composed of API-T rounds which will be effective for setting aircraft on fire or attacking ground targets.
 +
 +
The AN/M2 cannon is also extremely effective against air and ground targets. However, the P-38L only has 150 rounds of cannon ammo and should be used sparsely and mainly on air targets. However, that does not mean they are ineffective against ground targets if one chooses to use the cannon against them. The ground target belt is the best belt for ground attack as the AP rounds can, at max, penetrate through 39 millimeters of armor which is very good against lightly armored vehicles. It also has the highest composition of AP rounds compared to any belt (75% AP/25% HEF-I). For air targets, the best belts will be either the air target or stealth belt. For players who are familiar with the AN/M2 cannon, the stealth belt will be the best option as every round is HEF-I. Meanwhile, the belt composition for the air target belt is 75% HEF-I and 25% AP but does have access to tracers for those who are unfamiliar. As for players who wish to attack both air and ground targets, the best belt would be the default or universal belt as they have the same belt composition of 50% AP, and 50% HEF-I.
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M64A1 (500 lb)|HVAR|M2 Browning (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 +
* 10 x HVAR rockets
 +
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (gunpods) (340 rpg = 1,360 total)
 +
 
 +
The '''{{Specs|name}}''' currently does not have any custom loadouts. Loadouts are restricted to no suspended armament, rockets only, bombs only, or gunpods only.
 +
 
 +
For optimal performance, one should use the no suspended armament loadout to keep the weight and extra drag to a minimum. Some players can choose the extra gunpod for enemy air or ground targets. However, the pods are mounted near the wingtips, and it can be hard to get guns on target. A convergence will be needed if one equips the gunpods.
 +
 
 +
The 2x 500 lb bomb loadout is quite effective against lightly to medium armored targets but can be a struggle against very armored targets. The 162.81 kg (357 lb) TNT equivalent will be sufficient to destroy tanks and other targets within a 9-meter (29 feet) radius. These bombs are also mounted very close to the centerline of the aircraft which makes aiming very simple. In addition, the bombs drop one at a time which allows for more than 1 target to be engaged.
  
=== Defensive armament ===
+
The 10x HVAR loadout is decently effective against ground targets. With 39 millimeters of penetration at any distance and 4.52 kg (~10 lb) TNT equivalent, players can be assured of destroying or critically damaging lightly armored targets with direct or nearby hits. However, these rockets will struggle against medium to heavy-sized tanks even with direct hits, so it is advised to use them against open-tops or light tanks. These rockets are also mounted near the wingtips, much like the gunpods, so aiming can be much more difficult compared to the bomb loadout.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
There are a few tactics to take into consideration when using the P-38L Lightning. All of them are viable, but some of them require more attention to detail, or else you can guarantee yourself a one-way ticket back to your hangar.
 +
 
 +
=== Air Superiority ===
 +
The natural role for the P-38 is the Air Superiority role. When playing in this role, you will often need to side-climb at the start of a match from the airfield because the P-38L is classified as a "heavy fighter" but not an "interceptor". Once you get to an optimal altitude of roughly 4,500 m (14,760 feet) it is paramount you keep your speed up to avoid getting jumped on by some of the better climbing aircraft. When climbing, it is best you keep your speed somewhere in the neighbourhood of roughly 330 km/h (210 mph), to keep your energy up as well. It doesn't hurt if you climb higher, keep your energy and speed constant. Once you have followed the steps to climb to altitude, start scanning for easier targets to support your allies. When you spot an enemy lower in altitude than you, dive down on them and line up your shots carefully- the 20 mm cannon has a good quantity of ammo, but it goes quickly in higher BR battles. Once you have lined-up your shots (preferably around 700-600 m away,) fire a quick burst, then climb away to avoid a counter-attack. This is where the dive-brakes come in great use, as they can keep your aircraft stable when in a dive and prevents the airframe from disintegrating in a dive. The P-38's nose-mounted weaponry will act as a buzz-saw on enemy planes, providing extremely accurate fire. Once you destroy your adversary, start scanning for new targets and eliminate those of the next highest value. Keep your speed, energy and altitude high enough. The recommended ammunition type for this role is the "Universal" ammunition for the .50 cals and the "Air targets" belt for the 20 mm cannon.
 +
 
 +
It is ill-advised to attack your opponents head-on- especially if it is against an Fw 190, or any Yak aircraft. That being said, getting behind your opponents is the best course of action. This is not to say a successful head-on attack cannot be done. If you have no alternatives but to attack head-on, fire a quick burst, then quickly hit the deck. The nose-mounted weaponry in this scenario is your greatest asset, and the astonishingly good roll-rate of the P-38 can help avoid any incoming enemy fire.
 +
 
 +
It is not advised that you spend too much time in a turning engagement with this plane. While the P-38L has a phenomenal roll-rate and very powerful Allison engines, prolonged turning will bleed your energy and eliminate your greatest advantage- speed. In addition, you are a rather large target, and getting caught in a turning engagement will only render you a highly exposed target to other enemy planes.
 +
 
 +
=== Ground Attack ===
 +
This is the role where paying attention to details is an absolute priority. This is given that the Anti-Aircraft fire is coming from actual players, and not artificial intelligence and one small mistake can send your plane down in a fireball. Nonetheless, the P-38L has all the tools necessary to be a ferocious Close Air Support aircraft. You have the option for two 500 lb bombs suspended underneath the fuselage of the plane or you can choose ten HVAR rockets. The distinguishing part of the Lightning, when used in ground attack, is that the bombs drop independently one-by-one, which allows for a second attack run if one needs to, allowing a chance for further kills. In addition to the options of bombs or rockets, the P-38's weaponry will punish any open-topped vehicles. The tactics for a ground attack are mainly brought out in making diving attacks in Ground RB. However, as mentioned earlier, you must pay attention to your surroundings- as you have no markers for enemy aircraft, and a loss of situational awareness will be your undoing. That being said, approach the battlefield from high altitude, or come in low and fast. When you spot an enemy vehicle, line up your attack run, then drop your bomb when you are close to the ground. Using the dive brakes is extremely recommended, as you can lose control quickly or need to pull up at a moment's notice. It is paramount you do not have "Assault Fuse" for your bombs, as you will be caught in the blast radius. When you have completed your attack runs using bombs or rockets, try and strafe enemy positions to spot for your allies and possibly eliminate enemy Self Propelled Anti-Aircraft vehicles as well. You can also act still as an Air Superiority fighter to keep your friendly ground forces in the game.
 +
 
 +
=== Specific enemies worth noting ===
 +
 
 +
;German aircraft
 +
 
 +
Your greatest threats come from the Focke-Wulf [[Fw 190 A-8]], given the speed and firepower it has. You also need to worry about late models of the Bf 109, such as the [[Bf 109 G-6|G-6]], [[Bf 109 G-10|G-10]], [[Bf 109 G-14|G-14]] and the [[Bf 109 K-4|K-4]] variants, which have the speed, firepower and even the manoeuvrability to tear the Lightning apart. It is plausible you will face the [[Fw 190 (Family)|Fw 190 D]] variants, which will give you a serious run for your money, as will the [[Ta 152 C-3|Ta 152s]]. You also need to take into consideration that you will be facing Allied aircraft captured by the Germans- most notable among them are the [[Tempest Mk V (Germany)|Tempest Mk V]] and the [[P-47D (Germany)|P-47 Thunderbolt]]. The vast majority of the German planes you will be facing have a high climb rate and are excellent energy fighters, which can leave you at a gaping deficit when facing Axis teams.
 +
 
 +
;Japanese aircraft
 +
 
 +
Japanese planes are notorious for their extreme turning abilities, which usually decimates Allied teams. This does not change in the higher battle ratings. The most dangerous Japanese aircraft that the P-38L Lightning will face is the Mitsubishi [[J2M4 Kai|J2M4]] Raiden, which has a top speed to rival even the Mustang. In addition, the J2M4 Raiden carries an armament of four 20 mm cannons, which will tear the Lightning to bits. Another dangerous opponent for the P-38L is the [[A7M1 (NK9H)|A7M1]] and the [[A7M2]] Reppu, which also have powerful armaments and a tighter turn radius than a Zero.
 +
 
 +
;Soviet aircraft
 +
 
 +
Any aircraft bearing the prefix "Yak" is going to give you issues. Most notable among all of these planes will be the [[Yak-3P]], as the aircraft has very powerful nose-mounted weaponry and can turn exceptionally well. The [[Yak-9T]] will also give you some problems, as the Yak-9T's 37 mm cannon will turn your aircraft into pieces of flying debris with one well-placed hit. The [[La-7]] will also be a viable threat, as it has powerful nose-mounted weaponry combined with amazing capabilities as an energy fighter. Do not head-on any variant of an [[Su-6]] or [[IL-10]], as their weaponry is mainly designed for busting open tanks and pillboxes. Do not tail either of those attackers for long either, due to their 20 mm defensive cannon.
 +
 
 +
;British aircraft
 +
 
 +
The British aircraft are notorious for their turning capabilities and heavy armament at this battle rating. Any late variant of the Spitfire is going to give you problems, most notable among these variants are the [[Spitfire F Mk IX]], the [[Spitfire Mk Vc]], and the [[Spitfire Mk Vc/trop]]. Another notable adversary is the [[Typhoon Mk Ib/L]], due to its heavy armament and good turning abilities.
 +
 
 +
==== Counter-tactics ====
 +
With all the aspects mentioned above, the P-38L is by no means an easy plane to kill. A P-38L pilot will play this aircraft more conservatively/reserved - mostly using it in a Boom-n-Zoom fashion. However, a P-38L is a large target, thus making it highly exposed in a turn. That is the best way to secure a kill on a P-38L. Even if you only set the Lightning on fire, all the fuel tanks are either on the inside of the fuselage or in the wing-tips. That being said, a P-38L pilot will only be able to put out a fire if they exceed the structural integrity of the plane.
 +
 
 +
In addition, the P-38L has a bubble canopy, which offers minimal protection from incoming fire. Getting a pilot snipe on a P-38L is not totally uncommon.
 +
 
 +
If a P-38L is diving on you, try to force it to over-shoot by pulling either a Corkscrew or a Split-S. If you pull a Corkscrew and the Lightning overshoots, position yourself for a well-placed burst and try to knock-out the pilot. If you choose to pull a Split-S and the Lightning over-shoots, re-position yourself to energy-fight the P-38L.
 +
 
 +
The P-38L is also a very good energy fighter, thus rendering it able to make some very tight turns, but only for so long. If a Lightning manages to get behind you, try to out-manoeuvre it to then get behind or force it into a vertical scissors fight. In vertical scissors, a Lightning can only pull tight turns for so long before it bleeds too much energy- uses that to your advantage.
 +
 
 +
Heads-up for German, Soviet and Italian players. While you may have strong nose-mounted weaponry to attack the Lightning in a head-on engagement, the P-38L will make you pay dearly. The "Air Targets" ammunition for the AN/M2 20 mm cannons makes the Lightning an even deadlier foe - especially if you are flying a Yak. If you find yourself facing a Lightning in a head-on engagement, fire a quick burst, then quickly dive to avoid being hit from incoming enemy return-fire.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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|-
 
|-
 
| Controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 
| Controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
| DGP-1
 
|-
 
| II
 
| New boosters
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
| FMBC mk.1
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| Offensive 20 mm
 
|
 
|-
 
| IV
 
| G-suit
 
| Engine injection
 
| Cover
 
| New 20 mm cannons
 
| CTRC mk.3
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Excellent speed
 +
* Incredible energy retention lets you have multiple approaches on a helpless target
 +
* Excellent acceleration
 +
* Excellent climb rate
 +
* Very powerful armament, great for bomber hunting
 +
* Nose-mounted armament allows it to have fearsome head-on capability
 +
* Multiple armament presets; allows it to function as a ground attack and/or air superiority fighter
 +
* Good roll and turn time
 +
* Good overall visibility, especially over the nose, in Simulator battles
 +
* Counter-rotating propellers eliminates torque, making it easy to takeoff with in Simulator battles
 +
* Tricycle landing gears allows it to brake continuously until full stop, without having to worry about flipping over
 +
* Two sets of vertical stabiliser increases handling when damaged
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Fuel tanks catch on fire easily
 +
* Low initial roll rate
 +
* Unable to dive to put fires out without breaking wings
 +
* Easy to black-out if your crew's G-tolerance and Stamina are low
 +
* Low cannon ammunition amount compared to other planes at the rank
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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 +
=== The Twin-Body Fighter at CBI and Pacific Theatre ===
 +
The P-38 Lightning was already a rather successful fighter used by USAAF. After successfully shooting down dozens of German aircraft and participating in the hunt for Isoroku Yamamoto (山本五十六), some P-38s were then deployed in China operated by 449th Fighter Squadron and was used as escort fighters along with some P-51B for bombing missions over the Japanese-occupied Hsinchu; while some were used as escorts for F-4/5Es (reconnaissance variants of the P-38). The iconic twin-body design of the Lightning also gave impressions to Nationalist forces and the local Chinese dubbed the P-38 '''"Twin-Body plane" (雙身機)'''.
 +
 
 +
Thanks to the extended range of P-38, they could reach over the skies of the Korean Peninsula and even the outskirts of Japan at Kyushu, some records even suggest that these F-5Es, operated by 21st Photographic Reconnaissance Squadron, helped USAAF on delivering nukes to Hiroshima and Nagasaki.<ref>"21st Photographic Reconnaissance Squadron, U.S.A.A.F." Historical Photographs of China. University of Bristol. Accessed February 12, 2022. https://www.hpcbristol.net/photographer/21st-photographic-reconnaissance-squadron-usaaf.</ref>
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 +
=== Myth of P-38 Series in ROCAF ===
 +
Due to the lack of information on the usage of P-38 interceptors by the ROCAF, there isn't too much information on whether they fought with the Japanese or later PLAAF during the Civil War; but the recon variant, F-5E, was used rather extensively by ROCAF before the end of WWII and some 43 of them were delivered to ROCAF after the war.<ref>jpfu0313(平心鏡氣軒主人). "國軍使用過P-38? 答案可能是這樣." 隨意窩 Xuite日誌. Xuite, May 27, 2017. https://blog.xuite.net/jpfu0313/blog/509109195.</ref>
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 +
Current historic research with the built number and accounting records from the USAAF shows that there isn't any direct evidence of P-38L interceptors being delivered to ROCAF, but instead P-38 based reconnaissance aircraft designated F-4 and F-5E. The only known loss of an F-5E over PLAAF (albeit piloted by Soviet pilots) was by '''Keleynikov Yuriy Yakovlevich (Келейников Юрий Яковлевич)''' of 29th GIAP, 106th IAD.<ref>Gkjlai. "蘇聯MiG-15擊落國軍P-38/F-5E偵察機" gkjlai的部落格, March 3, 2015. https://gkjlai.pixnet.net/blog/post/360266459.</ref><ref>"Келейников Юрий Яковлевич." Accessed February 12, 2022. http://soviet-aces-1936-53.ru/abc/k/keleinikov.htm.</ref> While F-5Es successfully hinted at the existence of PLAAF jet fighters from recon photos during a flight to Shanghai, forcing ROCA to retreat from Zhejiang coastal islands, in just a few years (1953) at the advent of the jet age, F-5Es were first replaced by F-6s (F-51D or K Mustangs reconfigured for reconnaissance), then newer jets like RF-84F or RB-57D.<ref>rexkuang326. "洛克希德 F-5E-4 閃電式照相偵察機(1945.5.14-1953)," May 2, 2021. https://rexkuang326.pixnet.net/blog/post/65496076.</ref>
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=p-38l_1_china_rocaf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
  
* Bristol [[Beaufighter Mk VIc|Beaufighter]]
 
* de Havilland [[Mosquito (Family)|Mosquito]]
 
* Kawasaki [[Ki-96]]
 
* Mitsubishi [[Ki-83]]
 
* Nakajima [[J5N1|J5N]]
 
 
* Northrop [[P-61C-1|P-61]] Black Widow
 
* Northrop [[P-61C-1|P-61]] Black Widow
* Westland [[Whirlwind Mk I| Whirlwind]]
 
* Petlyakov [[Pe-3 (e)|Pe-3]]
 
 
* Savoia-Marchetti [[SM.92]]
 
* Savoia-Marchetti [[SM.92]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
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* [https://forum.warthunder.com/index.php?/topic/272429-lockheed-p-38l-5-lo/ Official data sheet - more details about the performance]
 +
* [https://archive.org/details/PilotTrainingManualP38/page/n1/mode/2up/ AAF Manual 51-127-1 - Pilot Training Manual for the Lightning P-38]
  
* ''topic on the official game forum;''
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=== References ===
* ''encyclopedia page on the aircraft;''
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<references />
* ''other literature.''
 
  
 
{{AirManufacturer Lockheed}}
 
{{AirManufacturer Lockheed}}
{{China twin-engine fighters and attackers}}
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{{China twin-engine fighters and strike aircraft}}

Latest revision as of 10:15, 27 March 2024

This page is about the Chinese fighter P-38L-1 (China). For other variants, see P-38 (Family).
p-38l_1_china_rocaf.png
GarageImage P-38L-1 (China).jpg
␗P-38L-1
AB RB SB
4.3 4.7 4.7
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The ␗P-38L-1 Lightning, dubbed by Chinese soldiers or locals as the 雙身機 (Double-body aircraft), represented the P-38L used by 14th Air Force albeit painted in Nationalist delivery (which in fact flew the recon version, F-5E instead of the combat variants; most of the resources suggested that Lightnings were first painted in Nationalist delivery, then modified to unarmed F-4 and F-5E recon planes). The P-38 series have already been the nightmare of Imperial Japanese forces since their introduction thanks its unique design, large combat-radius and devastating firepower; it was also the very aircraft that got Isoroku Yamamoto alongside with his officers in 1943. Some P-38s from USAAF were then transferred to bases in China to escort bombers for bombing runs to the Japanese-occupied Taiwan, as well as credited as the recon which helped the delivery of the only two A-bombs ever deployed in combat history. By the time near the Korean war, a Nationalist pilot hinted the existence of Soviet and Chinese MiG-15 by 1950 at the cost of his life; after the shot-down, ROCAF soon phrased-out the P-38 series and replaced them with US-aid jet aircrafts by 1953.

It was introduced in Update 1.91 "Night Vision" as one of the Chinese aviation tech-tree aircraft sitting on the NRAAF/ROCAF line, the later series P-38 still offer excellent climb rate for such a huge aircraft and devastating firepower ; although cases are enemy aircrafts are at the same altitude as players do, if plan ahead according to the movement of enemies, energy fights with those which lost their altitude advantages or taking down heavy fighters in dogfights are viable options for the plane. Use the speed advantage to escape from chaos before enemy has the chance to land shots upon players - its size can make sure enemy shots will land on P-38L with relative ease

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 8 534 m690 km/h
Turn time22 s
Max altitude12 192 m
EngineAllison V-1710-113
TypeInline
Cooling systemWater
Take-off weight9 t
Characteristics Max Speed
(km/h at 8,534 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 665 647 12192 23.1 23.9 15.6 15.6 332
Upgraded 717 690 21.0 22.0 24.0 19.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 289 565 495 250 ~9 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 460 < 500 > 420

Survivability and armour

Crew1 person
Speed of destruction
Structural790 km/h
Gear289 km/h
  • 6.5 mm steel - in front of pilot
  • 38 mm bulletproof glass - windscreen
  • 6.5 mm steel - behind and below pilot
  • 9.5 mm steel - behind pilot

Modifications and economy

Repair costBasic → Reference
AB932 → 1 261 Sl icon.png
RB2 237 → 3 028 Sl icon.png
SB3 325 → 4 502 Sl icon.png
Total cost of modifications24 600 Rp icon.png
44 700 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 140 / 300 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
140 Ge icon.png
Mods radiator.png
Radiator
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
140 Ge icon.png
Mods compressor.png
Compressor
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
125 Ge icon.png
Mods booster.png
New boosters
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
125 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
240 Ge icon.png
Mods new engine.png
Engine
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
240 Ge icon.png
Mods g suit.png
G-suit
Research:
1 600 Rp icon.png
Cost:
2 900 Sl icon.png
185 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 600 Rp icon.png
Cost:
2 900 Sl icon.png
185 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
125 Ge icon.png
Mods armor cover.png
Cover
Research:
1 600 Rp icon.png
Cost:
2 900 Sl icon.png
185 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
DGP-1
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
140 Ge icon.png
Mods weapon.png
bmg50_new_gun
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
125 Ge icon.png
Mods pilon bomb.png
FMBC mk.1
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
125 Ge icon.png
Mod arrow 1.png
Mods ammo.png
anm2_belt_pack
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
240 Ge icon.png
Mod arrow 0.png
Mods weapon.png
anm2_new_gun
Research:
1 600 Rp icon.png
Cost:
2 900 Sl icon.png
185 Ge icon.png
Mods pilon rocket.png
CTRC mk.3
Research:
1 600 Rp icon.png
Cost:
2 900 Sl icon.png
185 Ge icon.png

Armaments

Offensive armament

Ammunition150 rounds
Fire rate600 shots/min
Ammunition2 000 rounds
Fire rate750 shots/min

The P-38L-1 (China) is armed with:

  • 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)
  • 4 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 2,000 total)

The ␗P-38L-1 Lightning has access to late-war M2 Browning belts which can be extremely deadly with the tracer belt. Every round in this belt is armor-piercing incendiary tracer rounds which can quickly set enemy aircraft on fire due to the dense volley of fire from the 4 nose-mounted .50 calls. This belt is also excellent for ground attack. In addition to the machine guns, there is also a 20-millimeter cannon mounted in the nose which serves as a nice complement against enemy aircraft and ground targets but should be more utilized against air targets.

The M2 Brownings are very versatile for both air targets and ground targets. For air targets, the best belts are the universal, tracer, or stealth belts. All of these belts have a full incendiary round composition which is incredibly effective for setting enemy aircraft on fire. Stealth belts are a good choice for pilots who are already accustomed to aiming M2 Brownings. As for ground targets, the best belts will be either the ground target belt or the tracer belt. These 2 belts have a very high composition of AP rounds however the ground target belt does have incendiary-only (I) rounds (83% AP, 17% Incendiary only). Meanwhile, the tracer belt is fully composed of API-T rounds which will be effective for setting aircraft on fire or attacking ground targets.

The AN/M2 cannon is also extremely effective against air and ground targets. However, the P-38L only has 150 rounds of cannon ammo and should be used sparsely and mainly on air targets. However, that does not mean they are ineffective against ground targets if one chooses to use the cannon against them. The ground target belt is the best belt for ground attack as the AP rounds can, at max, penetrate through 39 millimeters of armor which is very good against lightly armored vehicles. It also has the highest composition of AP rounds compared to any belt (75% AP/25% HEF-I). For air targets, the best belts will be either the air target or stealth belt. For players who are familiar with the AN/M2 cannon, the stealth belt will be the best option as every round is HEF-I. Meanwhile, the belt composition for the air target belt is 75% HEF-I and 25% AP but does have access to tracers for those who are unfamiliar. As for players who wish to attack both air and ground targets, the best belt would be the default or universal belt as they have the same belt composition of 50% AP, and 50% HEF-I.

Suspended armament

List of setups (3)
Setup 12 x 500 lb AN-M64A1 bomb
Setup 210 x HVAR rockets
Setup 34 x 12.7 mm M2 Browning machine gun (secondary) (ammunition: 1 360 rounds)

The P-38L-1 (China) can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 10 x HVAR rockets
  • 4 x 12.7 mm M2 Browning machine guns, wing-mounted (gunpods) (340 rpg = 1,360 total)

The ␗P-38L-1 Lightning currently does not have any custom loadouts. Loadouts are restricted to no suspended armament, rockets only, bombs only, or gunpods only.

For optimal performance, one should use the no suspended armament loadout to keep the weight and extra drag to a minimum. Some players can choose the extra gunpod for enemy air or ground targets. However, the pods are mounted near the wingtips, and it can be hard to get guns on target. A convergence will be needed if one equips the gunpods.

The 2x 500 lb bomb loadout is quite effective against lightly to medium armored targets but can be a struggle against very armored targets. The 162.81 kg (357 lb) TNT equivalent will be sufficient to destroy tanks and other targets within a 9-meter (29 feet) radius. These bombs are also mounted very close to the centerline of the aircraft which makes aiming very simple. In addition, the bombs drop one at a time which allows for more than 1 target to be engaged.

The 10x HVAR loadout is decently effective against ground targets. With 39 millimeters of penetration at any distance and 4.52 kg (~10 lb) TNT equivalent, players can be assured of destroying or critically damaging lightly armored targets with direct or nearby hits. However, these rockets will struggle against medium to heavy-sized tanks even with direct hits, so it is advised to use them against open-tops or light tanks. These rockets are also mounted near the wingtips, much like the gunpods, so aiming can be much more difficult compared to the bomb loadout.

Usage in battles

There are a few tactics to take into consideration when using the P-38L Lightning. All of them are viable, but some of them require more attention to detail, or else you can guarantee yourself a one-way ticket back to your hangar.

Air Superiority

The natural role for the P-38 is the Air Superiority role. When playing in this role, you will often need to side-climb at the start of a match from the airfield because the P-38L is classified as a "heavy fighter" but not an "interceptor". Once you get to an optimal altitude of roughly 4,500 m (14,760 feet) it is paramount you keep your speed up to avoid getting jumped on by some of the better climbing aircraft. When climbing, it is best you keep your speed somewhere in the neighbourhood of roughly 330 km/h (210 mph), to keep your energy up as well. It doesn't hurt if you climb higher, keep your energy and speed constant. Once you have followed the steps to climb to altitude, start scanning for easier targets to support your allies. When you spot an enemy lower in altitude than you, dive down on them and line up your shots carefully- the 20 mm cannon has a good quantity of ammo, but it goes quickly in higher BR battles. Once you have lined-up your shots (preferably around 700-600 m away,) fire a quick burst, then climb away to avoid a counter-attack. This is where the dive-brakes come in great use, as they can keep your aircraft stable when in a dive and prevents the airframe from disintegrating in a dive. The P-38's nose-mounted weaponry will act as a buzz-saw on enemy planes, providing extremely accurate fire. Once you destroy your adversary, start scanning for new targets and eliminate those of the next highest value. Keep your speed, energy and altitude high enough. The recommended ammunition type for this role is the "Universal" ammunition for the .50 cals and the "Air targets" belt for the 20 mm cannon.

It is ill-advised to attack your opponents head-on- especially if it is against an Fw 190, or any Yak aircraft. That being said, getting behind your opponents is the best course of action. This is not to say a successful head-on attack cannot be done. If you have no alternatives but to attack head-on, fire a quick burst, then quickly hit the deck. The nose-mounted weaponry in this scenario is your greatest asset, and the astonishingly good roll-rate of the P-38 can help avoid any incoming enemy fire.

It is not advised that you spend too much time in a turning engagement with this plane. While the P-38L has a phenomenal roll-rate and very powerful Allison engines, prolonged turning will bleed your energy and eliminate your greatest advantage- speed. In addition, you are a rather large target, and getting caught in a turning engagement will only render you a highly exposed target to other enemy planes.

Ground Attack

This is the role where paying attention to details is an absolute priority. This is given that the Anti-Aircraft fire is coming from actual players, and not artificial intelligence and one small mistake can send your plane down in a fireball. Nonetheless, the P-38L has all the tools necessary to be a ferocious Close Air Support aircraft. You have the option for two 500 lb bombs suspended underneath the fuselage of the plane or you can choose ten HVAR rockets. The distinguishing part of the Lightning, when used in ground attack, is that the bombs drop independently one-by-one, which allows for a second attack run if one needs to, allowing a chance for further kills. In addition to the options of bombs or rockets, the P-38's weaponry will punish any open-topped vehicles. The tactics for a ground attack are mainly brought out in making diving attacks in Ground RB. However, as mentioned earlier, you must pay attention to your surroundings- as you have no markers for enemy aircraft, and a loss of situational awareness will be your undoing. That being said, approach the battlefield from high altitude, or come in low and fast. When you spot an enemy vehicle, line up your attack run, then drop your bomb when you are close to the ground. Using the dive brakes is extremely recommended, as you can lose control quickly or need to pull up at a moment's notice. It is paramount you do not have "Assault Fuse" for your bombs, as you will be caught in the blast radius. When you have completed your attack runs using bombs or rockets, try and strafe enemy positions to spot for your allies and possibly eliminate enemy Self Propelled Anti-Aircraft vehicles as well. You can also act still as an Air Superiority fighter to keep your friendly ground forces in the game.

Specific enemies worth noting

German aircraft

Your greatest threats come from the Focke-Wulf Fw 190 A-8, given the speed and firepower it has. You also need to worry about late models of the Bf 109, such as the G-6, G-10, G-14 and the K-4 variants, which have the speed, firepower and even the manoeuvrability to tear the Lightning apart. It is plausible you will face the Fw 190 D variants, which will give you a serious run for your money, as will the Ta 152s. You also need to take into consideration that you will be facing Allied aircraft captured by the Germans- most notable among them are the Tempest Mk V and the P-47 Thunderbolt. The vast majority of the German planes you will be facing have a high climb rate and are excellent energy fighters, which can leave you at a gaping deficit when facing Axis teams.

Japanese aircraft

Japanese planes are notorious for their extreme turning abilities, which usually decimates Allied teams. This does not change in the higher battle ratings. The most dangerous Japanese aircraft that the P-38L Lightning will face is the Mitsubishi J2M4 Raiden, which has a top speed to rival even the Mustang. In addition, the J2M4 Raiden carries an armament of four 20 mm cannons, which will tear the Lightning to bits. Another dangerous opponent for the P-38L is the A7M1 and the A7M2 Reppu, which also have powerful armaments and a tighter turn radius than a Zero.

Soviet aircraft

Any aircraft bearing the prefix "Yak" is going to give you issues. Most notable among all of these planes will be the Yak-3P, as the aircraft has very powerful nose-mounted weaponry and can turn exceptionally well. The Yak-9T will also give you some problems, as the Yak-9T's 37 mm cannon will turn your aircraft into pieces of flying debris with one well-placed hit. The La-7 will also be a viable threat, as it has powerful nose-mounted weaponry combined with amazing capabilities as an energy fighter. Do not head-on any variant of an Su-6 or IL-10, as their weaponry is mainly designed for busting open tanks and pillboxes. Do not tail either of those attackers for long either, due to their 20 mm defensive cannon.

British aircraft

The British aircraft are notorious for their turning capabilities and heavy armament at this battle rating. Any late variant of the Spitfire is going to give you problems, most notable among these variants are the Spitfire F Mk IX, the Spitfire Mk Vc, and the Spitfire Mk Vc/trop. Another notable adversary is the Typhoon Mk Ib/L, due to its heavy armament and good turning abilities.

Counter-tactics

With all the aspects mentioned above, the P-38L is by no means an easy plane to kill. A P-38L pilot will play this aircraft more conservatively/reserved - mostly using it in a Boom-n-Zoom fashion. However, a P-38L is a large target, thus making it highly exposed in a turn. That is the best way to secure a kill on a P-38L. Even if you only set the Lightning on fire, all the fuel tanks are either on the inside of the fuselage or in the wing-tips. That being said, a P-38L pilot will only be able to put out a fire if they exceed the structural integrity of the plane.

In addition, the P-38L has a bubble canopy, which offers minimal protection from incoming fire. Getting a pilot snipe on a P-38L is not totally uncommon.

If a P-38L is diving on you, try to force it to over-shoot by pulling either a Corkscrew or a Split-S. If you pull a Corkscrew and the Lightning overshoots, position yourself for a well-placed burst and try to knock-out the pilot. If you choose to pull a Split-S and the Lightning over-shoots, re-position yourself to energy-fight the P-38L.

The P-38L is also a very good energy fighter, thus rendering it able to make some very tight turns, but only for so long. If a Lightning manages to get behind you, try to out-manoeuvre it to then get behind or force it into a vertical scissors fight. In vertical scissors, a Lightning can only pull tight turns for so long before it bleeds too much energy- uses that to your advantage.

Heads-up for German, Soviet and Italian players. While you may have strong nose-mounted weaponry to attack the Lightning in a head-on engagement, the P-38L will make you pay dearly. The "Air Targets" ammunition for the AN/M2 20 mm cannons makes the Lightning an even deadlier foe - especially if you are flying a Yak. If you find yourself facing a Lightning in a head-on engagement, fire a quick burst, then quickly dive to avoid being hit from incoming enemy return-fire.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Excellent speed
  • Incredible energy retention lets you have multiple approaches on a helpless target
  • Excellent acceleration
  • Excellent climb rate
  • Very powerful armament, great for bomber hunting
  • Nose-mounted armament allows it to have fearsome head-on capability
  • Multiple armament presets; allows it to function as a ground attack and/or air superiority fighter
  • Good roll and turn time
  • Good overall visibility, especially over the nose, in Simulator battles
  • Counter-rotating propellers eliminates torque, making it easy to takeoff with in Simulator battles
  • Tricycle landing gears allows it to brake continuously until full stop, without having to worry about flipping over
  • Two sets of vertical stabiliser increases handling when damaged

Cons:

  • Fuel tanks catch on fire easily
  • Low initial roll rate
  • Unable to dive to put fires out without breaking wings
  • Easy to black-out if your crew's G-tolerance and Stamina are low
  • Low cannon ammunition amount compared to other planes at the rank

History

The Twin-Body Fighter at CBI and Pacific Theatre

The P-38 Lightning was already a rather successful fighter used by USAAF. After successfully shooting down dozens of German aircraft and participating in the hunt for Isoroku Yamamoto (山本五十六), some P-38s were then deployed in China operated by 449th Fighter Squadron and was used as escort fighters along with some P-51B for bombing missions over the Japanese-occupied Hsinchu; while some were used as escorts for F-4/5Es (reconnaissance variants of the P-38). The iconic twin-body design of the Lightning also gave impressions to Nationalist forces and the local Chinese dubbed the P-38 "Twin-Body plane" (雙身機).

Thanks to the extended range of P-38, they could reach over the skies of the Korean Peninsula and even the outskirts of Japan at Kyushu, some records even suggest that these F-5Es, operated by 21st Photographic Reconnaissance Squadron, helped USAAF on delivering nukes to Hiroshima and Nagasaki.[1]

Myth of P-38 Series in ROCAF

Due to the lack of information on the usage of P-38 interceptors by the ROCAF, there isn't too much information on whether they fought with the Japanese or later PLAAF during the Civil War; but the recon variant, F-5E, was used rather extensively by ROCAF before the end of WWII and some 43 of them were delivered to ROCAF after the war.[2]

Current historic research with the built number and accounting records from the USAAF shows that there isn't any direct evidence of P-38L interceptors being delivered to ROCAF, but instead P-38 based reconnaissance aircraft designated F-4 and F-5E. The only known loss of an F-5E over PLAAF (albeit piloted by Soviet pilots) was by Keleynikov Yuriy Yakovlevich (Келейников Юрий Яковлевич) of 29th GIAP, 106th IAD.[3][4] While F-5Es successfully hinted at the existence of PLAAF jet fighters from recon photos during a flight to Shanghai, forcing ROCA to retreat from Zhejiang coastal islands, in just a few years (1953) at the advent of the jet age, F-5Es were first replaced by F-6s (F-51D or K Mustangs reconfigured for reconnaissance), then newer jets like RF-84F or RB-57D.[5]

Media

Skins

See also

Aircraft of comparable role, configuration and era
  • Northrop P-61 Black Widow
  • Savoia-Marchetti SM.92

External links

References

  1. "21st Photographic Reconnaissance Squadron, U.S.A.A.F." Historical Photographs of China. University of Bristol. Accessed February 12, 2022. https://www.hpcbristol.net/photographer/21st-photographic-reconnaissance-squadron-usaaf.
  2. jpfu0313(平心鏡氣軒主人). "國軍使用過P-38? 答案可能是這樣." 隨意窩 Xuite日誌. Xuite, May 27, 2017. https://blog.xuite.net/jpfu0313/blog/509109195.
  3. Gkjlai. "蘇聯MiG-15擊落國軍P-38/F-5E偵察機" gkjlai的部落格, March 3, 2015. https://gkjlai.pixnet.net/blog/post/360266459.
  4. "Келейников Юрий Яковлевич." Accessed February 12, 2022. http://soviet-aces-1936-53.ru/abc/k/keleinikov.htm.
  5. rexkuang326. "洛克希德 F-5E-4 閃電式照相偵察機(1945.5.14-1953)," May 2, 2021. https://rexkuang326.pixnet.net/blog/post/65496076.


Lockheed Corporation
Fighters  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38K · P-38L-5-LO · YP-38
Bombers  B-34 · PV-2D
Jet Fighters  F-80A-5 · F-80C-10
  F-104A · F-104C
Strike Aircraft  F-117
Export / License  A-29 · ▄Hudson Mk V
  ␗P-38L-1
  ␗F-104A · ▀F-104G · ␗F-104G · ▄F-104G · ▅F-104J · ▄F-104S
  The Lockheed Corporation merged with Martin Marietta Corporation in 1995 to form Lockheed Martin Corporation.
See Also  SABCA · Mitsubishi Heavy Industries · Fiat Aviation

China twin-engine fighters and strike aircraft
Twin-engine fighters  ␗Ki-45 hei/tei · ␗P-38L-1
Strike aircraft  V-11 · V-12D · ␗IL-10 (1946) · Mosquito FB.Mk.26