Difference between revisions of "Ju 288 C"

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{{Specs-Card|code=ju-288c}}
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{{Specs-Card
 +
|code=ju-288c
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''Junkers Ju 288''' was a prototype medium bomber designed as a submission to the ''Bomber B'' design contest organised by the Luftwaffe just before World War II. The ''Bomber B'' specification demanded a ''Schnellbomber'' (fast bomber) with the purpose of replacing the current [[Ju 88 (Family)|Junkers Ju 88]] bombers in service. Though a potent bomber in its own right, the Ju 88 suffered what ended up being crippling features such as a relatively small internal bomb bay, requiring extra ordnance to be ferried on external hard points. This ultimately increased the aircraft's drag coefficient, resulting in less efficient flight performance. Although a contest was held to choose the next generation of medium Schnellbombers, the RLM had already determined the Ju 288 was the clear winner but let Focke-Wulf, Dornier, and Henschel continue to pursue their prototypes in vain. Out of the gate, what caught the eye of the RLM was that although the Ju 288 was slightly larger than the Ju 88, the new prototype contained a pressurized cabin allowing for higher altitude flying, faster speeds, further range, excellent defensive capabilities, and a much larger bomb payload. Such hope was put into this aircraft that it was slated to replace all bombers within the Luftwaffe inventory.
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German bomber {{Battle-rating}}. This aircraft was introduced in [[Update 1.83 "Masters of the Sea"]]. Is has no relation of the [[Ju 88 (Family)|Ju 88]], Ju 188, or [[Ju 388 J|Ju 388]] despite the "88" in its name.
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 +
Though the aircraft itself was a massive success, the failed development of the Junkers Jumo 222 engines and problems with its complicated landing gear ended up crippling the development of the plane, resulting in only a handful of prototypes being built. A few were hurriedly outfitted with defensive weapons and used as reconnaissance bombers. The '''Ju 288 C''' was the final batch of the Ju 288 produced, which substituted the Jumo 222 engines with the slightly less troublesome Daimler-Benz DB610 coupled engines found on the [[He 177 A-5|Heinkel He 177]] heavy bomber.
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 +
Introduced in [[Update 1.83 "Masters of the Sea"]], the '''{{PAGENAME}}''' is an aircraft that has an in-game reputation of being loved by its pilot and loathed by its enemies, and for a good reason. The Ju 288 C is the ultimate ''Schnellbomber'', featuring a combination of extremely heavy payload for its size, fast top speed and acceleration, and potent defensive armaments. It can deliver up to 5,000 kg of payload in the form of two massive 2,500 kg bombs, easily capable of wiping out a group of ground vehicles or threatening even a battleship. Its other payload is the versatile 36 x 50 kg bombs, a relatively lightweight yet optimal payload for destroying up to two bases or carpet bombing. The Ju 288 can prove to be an incredible asset for your team or a headache to the enemy, as it can perform in various roles effectively, be it level bombing, carpet bombing, or close air support.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
Pilots who have flown many slow and heavy bombers just to get a decent payload to the target will be thoroughly refreshed when getting behind the controls of the {{PAGENAME}}. Quickly apparent is the speed of this bomber. As its type, Schnellbomber, suggests, this aircraft is fast, topping out just over 600 km/h (375 mph) and agile enough to manoeuvre when attacked so as not to be a "sitting duck" like many of the larger contemporary bombers such as the American [[B-24D-25-CO|B-24]] and the Italian [[P.108B serie 2|P.108B]], which are easily 120 km/h (75 mph) slower and much less agile, making for a tempting target even for the least experienced fighter pilot to attempt to eliminate.
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 +
For many aircraft, speed is life, but for this Schnellbomber, speed is not only life but what gets the ordnance to the target. The {{PAGENAME}} does have a pressurized cabin which allows the aircraft to fly at higher altitudes where it can bomb bases with accuracy using 2,500 kg bombs. However, this bomber is also very capable of flying at lower altitudes and even terrain hugging where it can release up to 36 x 50 kg bombs on unsuspecting vehicles before they have a chance to scatter or hardened anti-aircraft structures fill the sky with flak. The {{PAGENAME}} also has the ability to perform shallow dive bombing, given that it has dive brakes in the wings which will help slow its speed and maintain its heading during a dive to ensure a relatively smooth bombing run. After bombs have been dropped, the aircraft can retract the flaps and power up to move onto the next target.
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There are usually two ways to play Ju 288 C: stay high or dive. Most people play Ju 288 C diving and take as many bases for themselves. When diving, try to watch your IAS and keep it around 640 km/h (400 mph); don't go over that speed. The second way to play is to stay high. When staying high, you will see enemy bombers that you can hunt with your superior firepower. When bomber hunting, try to get next to them, match their speed, and gun the hell out of them. Usually, bomber hunting will cause you to sustain some damage.
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" | Max altitude<br>(meters)
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! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|607||591|| {{Specs|ceiling}} ||32.0||33.0||8.5||8.5||2,000
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
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! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
 
|-
 
|-
! AB
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! Stock
! RB
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| 607 || 591 || rowspan="2" | {{Specs|ceiling}} || 32.0 || 33.0 || 8.5 || 8.5 || rowspan="2" | 1,500
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
|655||630|| {{Specs|ceiling}} ||29.5||30.7||14.9||11.4||2,000
+
! Upgraded
 +
| 655 || 630 || 29.5 || 30.7 || 14.9 || 11.4
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
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! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||480|| ~9 || ~6
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~9 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 370 || < 360 || < 450 || > 715
 
| < 370 || < 360 || < 450 || > 715
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| 5,700 m || 2,520 hp || 2,797 hp
 
| 5,700 m || 2,520 hp || 2,797 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
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{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 10 mm steel - Pilot's headrests
 
* 10 mm steel - Pilot's headrests
 
* 8 mm steel - Pilot's seats
 
* 8 mm steel - Pilot's seats
 
* 8 mm steel - cockpit floor
 
* 8 mm steel - cockpit floor
 +
 +
The Ju 288 C is highly survivable, even when compared to some heavy bombers. The airframe can take a lot of punishment and, although the elevator and rudders are quite weak, the plane is still capable of staying in flight even when one of its twin tails or engines is destroyed. Although the Ju 288 is quite volatile due to the large fuel tanks scattered around the wings, it can endure multiple fire damages and still remain intact.
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However, the DB 610 engines are the critical weakness of the Ju 288. The engine's poor cooling system will result in the engine itself being gradually damaged over time should the engine or the coolant receive any damage, eventually forcing the aircraft to land or crash.
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For anyone who wants to take down the Ju 288 C, your best bet is to take out the pilots from above or frontally due to the glazed nose design of the aircraft. Otherwise aim for the engines so that you can disable them and hinder the chance for an enemy Ju 288 to limp back to the airfield. Approaching from the side is also possible due to the lack of coverage from the 20 mm autocannon.
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=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
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{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)|SC1800B (1,800 kg)}}
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{{main|SB2500 (2,500 kg)|Flam C 250 incendiary|Flam C 500 incendiary}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 36 x 50 kg SC50JA (1,800 kg total)
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* 36 x 50 kg SC50JA bombs (1,800 kg total)
* 8 x 250 kg SC250JA (2,000 kg total)
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* 8 x 250 kg SC250JA bombs (2,000 kg total)
* 3 x 500 kg SC500K (1,500 kg total)
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* 3 x 500 kg SC500K bombs (1,500 kg total)
* 2 x 1,000 kg SC1000L2 (2,000 kg total)
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* 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
* 2 x 1,800 kg SC1800B (3,600 kg total)
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* 2 x 1,800 kg SC1800B bombs (3,600 kg total)
 +
* 2 x 2,500 kg SB2500 bombs (5,000 kg total)
 +
* 8 x Flam C 250 incendiary bombs
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* 3 x Flam C 500 incendiary bombs
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 +
The payload of the Ju 288 C is exceptional for its class. It can carry up to 5,000 kg of payload in the form of two massive 2,500 kg bombs. With a massive destruction radius and an extra drop, the Ju 288 C is capable of single-handedly turning the tide of ground battle in favour of its team by wiping out enemy teams with two well-aimed drops, or taking out even battleships in naval battle with a near miss. It should be noted that this payload will put a significant strain on the aircraft's airframe, resulting in worse overall flight performance and significantly longer take-off runs. The bomb itself may also damage your own aircraft if you were too close to its explosion radius when it detonated.
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The other payload option, the 36 x 50 kg bombs, is also potent. The quantity of bombs is enough to destroy two bases in Air RB, and due to its light weight, it will not hinder the flight performance of the Ju 288 as much as the other equivalent.
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|MG 151/20 (20 mm)|MG 131 (13 mm)}}
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{{main|MG 151 (20 mm)|MG 131 (13 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
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* 2 x 13 mm MG 131 machine guns, dorsal turret (500 rpg = 1,000 total)
 
* 2 x 13 mm MG 131 machine guns, dorsal turret (500 rpg = 1,000 total)
 
* 2 x 13 mm MG 131 machine guns, ventral turret (500 rpg = 1,000 total)
 
* 2 x 13 mm MG 131 machine guns, ventral turret (500 rpg = 1,000 total)
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 +
With four remote-controlled turrets and good coverage, the Ju 288 C is quite well-defended for a fast bomber. Although the six 13 mm machine guns do not have much penetration for their calibre, it is still enough to damage the engine of any would-be chasers and potentially light them on fire if enough shots land. The real kicker though is the tail turret armed with a single 20 mm autocannon with access to the dreaded minengeschoß shell that can easily shred any aircraft apart.
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However, the Ju 288 still has some significant blindspots. The most obvious one is the lack of upper coverage, with only two 13 mm machine guns covering this spot. This presents an opportunity for the enemy to take out the pilots and gunners by firing at the glazed canopy of the bomber. The glazed canopy also makes any head-on engagements potentially lethal. As such, always face your six (and 20 mm autocannon) to the enemy as soon as possible.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
As a bomber, you spawn at a higher altitude, where you can use this advantage to dive to the base you want to destroy. However, do not exceed 690 km/h (430 mph), or the wings will break. A great indication of this is when your wings start to shake uncontrollably - by then, it would be apparent that you need to slow down. A good idea for more savvy pilots would be to use the Manual Engine Control to turn off automatic radiators and fully open them, allowing you near unlimited WEP without overheating and letting you keep as much altitude as possible for a possible emergency dive away from enemy fighters.
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;Base bombing
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In Air RB, there are two predominant types of maps: standard HP maps and double HP maps. Standard HP maps typically have three bases, with some exceptions, such as the "Air Battle" maps, which have four bases. These bases take a single SC1800 each, meaning that you can bomb two bases in a single run, yielding just over 1,000 points. Note that the airfield is a bombing target once all bases are destroyed. However, about half of the maps you see in-game are "Operation" maps, with four bases and no airfield. These bases take both SC1800 bombs to destroy, and often feature four AAA emplacements on the edges of the base. When attacking these bases, a great strategy is to drop the bombs at the edges of the base, instead of at the centre. Because of the massive blast radius of the SC1800, this enables you to kill several AAA emplacements along with the base bombing, which yields additional Silver Lions and RP.
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Although the just named strategy is what is commonly used, it is ineffective and doesn't provide the full potential of the Ju 288 C. The most efficient way to use the Ju 288 is to use the 8 Flam C250kg incendiary bomb loadout, as 4 Flam C250kg incendiary bombs can destroy a double HP base, while 2 Flam C250kg incendiary bomb can destroy a standard HP base. With this loadout, you'll be able to destroy at least two bases on most maps, while being able to single-handedly destroy the whole map on standard HP Maps.
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Typically, the best strategy for the Ju 288 when bombing is to utilize the Schnellbomber qualities of the aircraft, and put the aircraft into a 10-degree dive towards the base. For most "Operation" maps, this means that you can bomb the base well before enemy fighters can even see you appear on their screen. After you have dropped your bombs, return to base and reload bombs; the advance airfield (smaller airfield closer to the battlefield) works better as long as there are no enemies close by, as you will get air spawn for many of those bases. Fly back, bomb, return to base, repeat. This strategy is simple, effective, and extremely profitable in terms of SL and RP.
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 +
;Defensive flying
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 +
The Ju 288 C is a juicy target and will often be targeted by allied fighter pilots. As a result, defensive flying is a must. If you see a fighter coming in for an attack run, the best strategy to use is to dive away. This works significantly better if the Ju 288 C has an energy advantage, as it can outrun most planes at its BR in a dive. However, if they are faster than you (i.e. the [[F2G-1|F2G Super Corsair]]), level out and fire on them using your defensive guns. The Ju 288 C is surprisingly well-armed in terms of defensive armament, featuring six 13 mm machine guns and a tail-mounted 20 mm cannon. Try to keep enemy fighters on your tail, as the 20 mm cannon can load Minengeschoß (mine-shell) ammunition that is incredibly damaging against air targets. Finally, avoid all head-on engagements. Though the Ju 288 has two pilots, it is not too durable, and a frontal burst from an enemy fighter can easily knock out both pilots.
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;Enemies worth noting
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 +
* [[F4U-4B|F4U Corsairs]] & [[F2G-1|F2G Super Corsair]] - The F4U / F2Gs are very common enemies, with high speed and extremely deadly weaponry (20 mm cannon for the F4Us and 12.7 mm Browning HMGs for the F2G). Against these aircraft, the best strategy is to 1) run away and 2) keep them slightly below your tail where you can fire at them with your four ventral 13 mm machine guns as well as the 20 mm cannon. When possible, seek protection from allied fighters, as the Corsairs carry a heavy armament that can tear the Ju 288 C apart very quickly. Note that the Corsairs are all faster than you, meaning that you can only outrun them when you have an energy advantage.
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* [[S.O.8000 Narval]], [[J6K1]], [[Tempest (Family)|Tempest]] and [[Spitfire F Mk 24|Spitfire]] - Again, these aircraft all carry extremely powerful weaponry: the Tempests and Spitfires carry four 20 mm Hispano cannons while the J6K and Narval carry six 20 mm cannons. These weapons are extremely deadly and will shred your airframe apart very quickly. Similar to the F4Us, the best strategy is to bait these aircraft onto your six, where you can shred them with your 20 mm cannon. The British fighters and Japanese J6K are relatively fragile and rip apart pretty quickly; the Narval has a rear-mounted engine which is less susceptible to damage, but lacks full pilot protection, allowing for pilot snipes.
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* [[AM-1]], [[AD-2]] and [[AD-4]]⁣ - This trio of American attackers can seem harmless, but they pack an explosive punch with four 20 mm cannons which are capable of shredding your airframe apart. The Ju 288 C's main advantage is its speed. You can outrun all three of these attackers without issue. Don't provoke them / drop to their altitude and speed, and you'll be absolutely fine.
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* [[Hornet Mk.I]] and [[Hornet Mk.III]] - These twin-engine fighters are one of the few aircraft capable of intercepting you before you reach the bases with their good engine performance combined with the interceptor spawn. Along with four 20 mm Hispano cannons, they can destroy your plane in an instant. If you see one heading straight towards you, turn the aircraft and level off, aiming the cannons at the engine nacelles or the cockpit. The lack of frontal armour will allow you to knock the pilot out more easily.
  
===Manual Engine Control===
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=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Turret 13 mm
 
|
 
| SC 250
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| Turret 20 mm
 
| SC 500
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 13 mm MGs (turret)
 
|
 
| SC 1000
 
 
|-
 
|-
| IV
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
|
 
| Engine injection
 
| Cover
 
|
 
| New 20 mm cannons (turret)
 
| SC 1800
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good speed for the rank, can often reach bases before fighters can intercept
+
* High speed for the rank, can often reach bases before fighters can intercept
* 20 mm cannon in the tail is effective if you can get on target
+
* Very manoeuvrable for a bomber, capable of evasive manoever
* Excellent ordnance options
+
* Has air brakes, makes landing and diving easier
* Very good manoeuvrability for a bomber
+
* Excellent ordnance options, including two massive 2500 kg bombs
* Can defend itself from attacks from all angles (no blind spot)
+
* Excellent defensive coverage from most angles, especially the tail with the 20 mm autocannon
* Has air brakes, makes landing easier
+
* Durable airframe, capable of stay in flight even with only one tail
 +
* Commonly puts out fires before structure failure, although it may end with eventually fatal coolant leaks
  
 
'''Cons:'''
 
'''Cons:'''
  
* Engines tend to overheat quickly
+
* Priority target; will be swarmed by enemies as soon as you were spotted
* Pilot can be easily knocked out due to the absence of armour at the front of the cockpit
+
* Engines tend to overheat quickly without MEC
 +
* Pilot and gunners can be easily knocked out from the front or above due to glazed canopy
 +
* Somewhat reliant on the 20 mm autocannon, as the 13 mm lacks penetration to deal with enemies at range
 
* Rudders and elevators are extremely fragile and can be disabled or destroyed by just a few cannon rounds
 
* Rudders and elevators are extremely fragile and can be disabled or destroyed by just a few cannon rounds
* No rudder or elevator = no control
+
* Aircraft catches fire easily as it carries 10 self-sealing fuel tanks that are poorly covered
* Even though your plane has a 20 mm tail gunner, it is absolutely important to have good aim just in case planes with cannons (like F4U-4B, Tempests, etc) come behind you.
+
* Cannot sustain flight on one engine, damaged engine or coolant will gradually degrade them and eventually forced the plane to land or crash
* Aircraft catches fire easily as it carries 10 self sealing fuel tanks that are poorly covered.
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
In 1939, the Junkers company began work on a new bomber that was supposed to replace the Ju 88 bombers in service at the time. The new aircraft had to surpass the predecessor across all parameters. The plan was to fit the upcoming model with new, more powerful engines, significantly boost the firepower of the defensive armament, and, of course, increase the payload. The first prototypes took to the skies when the Jumo 222A/B engines, which the aircraft were supposed to be equipped with, had not been installed yet. Instead, the BMW engines were used. Extensive work began on the experimental models of the new series, which received the designation Ju 288, with the aim of enhancing the bomber’s characteristics. This explains why the first eight prototypes were significantly different from one another.
+
The Ju 288 C was a prototype German Schnellbomber (fast bomber) and the winner of the "Bomber B" competition, which aimed to replace all German bombers then in service. The Ju 288 C was a highly advanced aircraft employing modern technologies, including a fully pressurized cockpit and remotely controlled defensive armament. The aircraft was built to be faster, higher-flying and longer-ranged than any bomber then in Luftwaffe service, but was unable to reach these aspirational goals due to the failure of its intended power plant, the Junkers Jumo 222. The Ju 288 would never enter operational service, having been cancelled in 1944.
 +
 
 +
At the start of WWII, Germany possessed several Schnellbomber designs, including the Do 17 and Ju 88, which quickly became obsolete with the course of the war. As a result, the German air ministry (RLM) issued a new requirement, named "Bomber B"; it was hoped that the Bomber B design would replace all Luftwaffe medium bombers then in service. Multiple companies submitted bids, including Junkers with the Ju 288, Dornier with the Do 317, Focke-Wulf with the Fw 191, and Henschel with the Hs 130. However, the Ju 288 had practically been chosen from the start. As a result, the company progressed with the development of their Ju 288 prototypes.
 +
 
 +
The Ju 288 was a formidable bomber, intended to be powered by a pair of Junkers Jumo 222 multibank inline engines developing over 2,400 hp for takeoff, nearly twice the power of the typical inline engines of the time. While countries like the US proceeded with the development of four-engined heavy bombers like the B-17, B-24 or B-29, Germany was hesitant to fit their bombers with four engines as the increased number of engines would place undue strain on the engine‑manufacturing industry.
 +
 
 +
The power provided by the pair of Junkers Jumo 222 engines would provide the Ju 288 with an impressive set of flight characteristics: a potential top speed of 655 km/h at 7,000 metres and a service ceiling over 10 kilometres. The aircraft was fitted with a pressurized cabin at the front, remotely controlled defensive turrets, and a spacious bomb bay capable of accommodating up to 3,630 kg of bombs. The aircraft was designed to replace all medium bombers in the RLM's inventory and provide the Luftwaffe with significant bombing capabilities.
 +
 
 +
Despite this, the Ju 288 would never see service due to the failure of the Jumo 222 as a power plant: over 300 engines would be built, but the engine suffered from numerous issues, leaving it nearly nonfunctional. The first seven Ju 288 prototypes, designated Ju 288 A, would fly with BMW radial engines, leaving them quite underpowered. The Ju 288 C designation was given to the final eight prototypes, fitted with the heavier DB-610 engines that were used onto the He 177. These engines were only marginally more reliable than the Jumo 222, overheating quickly and even catching fire on some occasions. At the end, the aircraft was cancelled at the prototype stage in late 1944, meaning that the aircraft would never see full active service.
  
In 1942 the Ministry of Aviation made a ruling to include a fourth member in the aircraft crew, which demanded changes to be made to the build of the cockpit. Vehicles of the second-generation prototype series with the letter “B” in their designation had their wingspan increased and their defensive armament changed. The Jumo 222A/B engines still required more work to be done and thus weren’t installed on the Ju 288Bs. The Ju 288Cs, the third-generation prototypes of the series, were fitted with the Daimler Benz DB 605 engines, requiring the nacelles to be changed. Furthermore, the wingspan of the aircraft was increased even more and the defensive armament received another modification – this time, a lower rear turret was added. The Ju 288C’s first test flights began in the spring of 1943. Junkers even prepared three versions of the new bomber build for serial production, each with a unique armament set. However, in June, the engineering department notified the aircraft manufacturer to discontinue work on the Ju 288 due to a lack of resources required to produce the new aircraft. Tests on the Ju 288 continued right up to 1944 – the aircraft even went on a number of combat flights. However, in the end the bomber was never approved for serial production.
+
=== [[wt:en/news/5836-development-ju-288c-en|Devblog]] ===
 +
In 1939, the Junkers company began work on a new bomber that was supposed to replace the Ju 88 bombers in service at the time. The new aircraft had to surpass the predecessor across all parameters. The plan was to fit the upcoming model with new, more powerful engines, significantly boost the firepower of the defensive armament, and, of course, increase the payload. The first prototypes took to the skies when the Jumo 222A/B engines, which the aircraft were supposed to be equipped with, had not been installed yet. Instead, the BMW engines were used. Extensive work began on the experimental models of the new series, which received the designation Ju 288, with the aim of enhancing the bomber's characteristics. This explains why the first eight prototypes were significantly different from one another.
  
''- From [https://warthunder.com/en/news/5836-development-ju-288c-en Devblog]''
+
In 1942, the Ministry of Aviation made a ruling to include a fourth member in the aircraft crew, which demanded changes to be made to the build of the cockpit. Vehicles of the second-generation prototype series with the letter "B" in their designation had their wingspan increased and their defensive armament changed. The Jumo 222A/B engines still required more work to be done and thus weren't installed on the Ju 288Bs. The Ju 288Cs, the third-generation prototypes of the series, were fitted with the Daimler Benz DB 605 engines, requiring the nacelles to be changed. Furthermore, the wingspan of the aircraft was increased even more and the defensive armament received another modification – this time, a lower rear turret was added. The Ju 288C's first test flights began in the spring of 1943. Junkers even prepared three versions of the new bomber build for serial production, each with a unique armament set. However, in June, the engineering department notified the aircraft manufacturer to discontinue work on the Ju 288 due to a lack of resources required to produce the new aircraft. Tests on the Ju 288 continued right up to 1944 – the aircraft even went on several combat flights. However, ultimately, the bomber was never approved for serial production.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ju-288c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Images
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<gallery mode="packed" heights="200">
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File:Ju 288 C WTWallpaper 001.jpg
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File:Ju 288 C WTWallpaper 002.jpg
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File:Ju 288 C WTWallpaper 003.jpg
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File:Ju 288 C WTWallpaper 004.jpg
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File:Ju 288 C WTWallpaper 005.jpg
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File:Ju 288 C WTWallpaper 006.jpg
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</gallery>
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;Videos
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{{Youtube-gallery|B61ijkCUrhQ|'''Ju 288C - Nerfed? Yes! Useless? Heck No!!!''' - ''Napalmratte''|OHffsKNNhM0|'''Ju-288 Schnell bomber with 1,800 kg bombs''' - ''Phlydaily''|e__rwCIT_dA|'''Premium Review: Ju 288C - The Ultimate SchnellBomber!''' - ''Jengar''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related development
 +
 
 +
* Junkers [[Ju 88 (Family)|Ju 88]]
 +
 
 +
;Aircraft of comparable role, configuration and era*
  
* ''reference to the series of the aircraft;''
+
* Tupolev [[Tu-2 (Family)|Tu-2]]
* ''links to approximate analogues of other nations and research trees.''
+
* Yokosuka [[P1Y1 mod. 11|P1Y]] Ginga
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/5836-development-ju-288c-en [Devblog<nowiki>]</nowiki> Ju 288C]
+
* [[wt:en/news/5836-development-ju-288c-en|[Devblog] Ju 288C]]
 +
* [https://forum.warthunder.com/index.php?/topic/430075-ju-288c/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Junkers}}
 
{{Germany bombers}}
 
{{Germany bombers}}
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{{Germany premium aircraft}}

Latest revision as of 10:23, 21 November 2024

Ju 288 C
ju-288c.png
GarageImage Ju 288 C.jpg
ArtImage Ju 288 C.jpg
Ju 288 C
Purchase:4 880 Specs-Card-Eagle.png
Show in game

Description

The Junkers Ju 288 was a prototype medium bomber designed as a submission to the Bomber B design contest organised by the Luftwaffe just before World War II. The Bomber B specification demanded a Schnellbomber (fast bomber) with the purpose of replacing the current Junkers Ju 88 bombers in service. Though a potent bomber in its own right, the Ju 88 suffered what ended up being crippling features such as a relatively small internal bomb bay, requiring extra ordnance to be ferried on external hard points. This ultimately increased the aircraft's drag coefficient, resulting in less efficient flight performance. Although a contest was held to choose the next generation of medium Schnellbombers, the RLM had already determined the Ju 288 was the clear winner but let Focke-Wulf, Dornier, and Henschel continue to pursue their prototypes in vain. Out of the gate, what caught the eye of the RLM was that although the Ju 288 was slightly larger than the Ju 88, the new prototype contained a pressurized cabin allowing for higher altitude flying, faster speeds, further range, excellent defensive capabilities, and a much larger bomb payload. Such hope was put into this aircraft that it was slated to replace all bombers within the Luftwaffe inventory.

Though the aircraft itself was a massive success, the failed development of the Junkers Jumo 222 engines and problems with its complicated landing gear ended up crippling the development of the plane, resulting in only a handful of prototypes being built. A few were hurriedly outfitted with defensive weapons and used as reconnaissance bombers. The Ju 288 C was the final batch of the Ju 288 produced, which substituted the Jumo 222 engines with the slightly less troublesome Daimler-Benz DB610 coupled engines found on the Heinkel He 177 heavy bomber.

Introduced in Update 1.83 "Masters of the Sea", the Ju 288 C is an aircraft that has an in-game reputation of being loved by its pilot and loathed by its enemies, and for a good reason. The Ju 288 C is the ultimate Schnellbomber, featuring a combination of extremely heavy payload for its size, fast top speed and acceleration, and potent defensive armaments. It can deliver up to 5,000 kg of payload in the form of two massive 2,500 kg bombs, easily capable of wiping out a group of ground vehicles or threatening even a battleship. Its other payload is the versatile 36 x 50 kg bombs, a relatively lightweight yet optimal payload for destroying up to two bases or carpet bombing. The Ju 288 can prove to be an incredible asset for your team or a headache to the enemy, as it can perform in various roles effectively, be it level bombing, carpet bombing, or close air support.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 6 000 m630 km/h
Turn time30 s
Max altitude11 000 m
Engine2 х Daimler-Benz DB-610
TypeInline
Cooling systemWater
Take-off weight22 t

Pilots who have flown many slow and heavy bombers just to get a decent payload to the target will be thoroughly refreshed when getting behind the controls of the Ju 288 C. Quickly apparent is the speed of this bomber. As its type, Schnellbomber, suggests, this aircraft is fast, topping out just over 600 km/h (375 mph) and agile enough to manoeuvre when attacked so as not to be a "sitting duck" like many of the larger contemporary bombers such as the American B-24 and the Italian P.108B, which are easily 120 km/h (75 mph) slower and much less agile, making for a tempting target even for the least experienced fighter pilot to attempt to eliminate.

For many aircraft, speed is life, but for this Schnellbomber, speed is not only life but what gets the ordnance to the target. The Ju 288 C does have a pressurized cabin which allows the aircraft to fly at higher altitudes where it can bomb bases with accuracy using 2,500 kg bombs. However, this bomber is also very capable of flying at lower altitudes and even terrain hugging where it can release up to 36 x 50 kg bombs on unsuspecting vehicles before they have a chance to scatter or hardened anti-aircraft structures fill the sky with flak. The Ju 288 C also has the ability to perform shallow dive bombing, given that it has dive brakes in the wings which will help slow its speed and maintain its heading during a dive to ensure a relatively smooth bombing run. After bombs have been dropped, the aircraft can retract the flaps and power up to move onto the next target.

There are usually two ways to play Ju 288 C: stay high or dive. Most people play Ju 288 C diving and take as many bases for themselves. When diving, try to watch your IAS and keep it around 640 km/h (400 mph); don't go over that speed. The second way to play is to stay high. When staying high, you will see enemy bombers that you can hunt with your superior firepower. When bomber hunting, try to get next to them, match their speed, and gun the hell out of them. Usually, bomber hunting will cause you to sustain some damage.

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 607 591 11000 32.0 33.0 8.5 8.5 1,500
Upgraded 655 630 29.5 30.7 14.9 11.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
675 310 457 428 280 ~9 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 360 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,700 m 2,520 hp 2,797 hp

Survivability and armour

Crew4 people
Speed of destruction
Structural675 km/h
Gear310 km/h
  • 10 mm steel - Pilot's headrests
  • 8 mm steel - Pilot's seats
  • 8 mm steel - cockpit floor

The Ju 288 C is highly survivable, even when compared to some heavy bombers. The airframe can take a lot of punishment and, although the elevator and rudders are quite weak, the plane is still capable of staying in flight even when one of its twin tails or engines is destroyed. Although the Ju 288 is quite volatile due to the large fuel tanks scattered around the wings, it can endure multiple fire damages and still remain intact.

However, the DB 610 engines are the critical weakness of the Ju 288. The engine's poor cooling system will result in the engine itself being gradually damaged over time should the engine or the coolant receive any damage, eventually forcing the aircraft to land or crash.

For anyone who wants to take down the Ju 288 C, your best bet is to take out the pilots from above or frontally due to the glazed nose design of the aircraft. Otherwise aim for the engines so that you can disable them and hinder the chance for an enemy Ju 288 to limp back to the airfield. Approaching from the side is also possible due to the lack of coverage from the 20 mm autocannon.

Modifications and economy

Repair cost
AB1 865 Sl icon.png
RB7 127 Sl icon.png
SB10 407 Sl icon.png
Crew training10 000 Sl icon.png
Experts320 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 050 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 220 / 550 % Sl icon.png
Talisman.png 2 × 172 / 172 / 172 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
mg131_turret_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
SC 250
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 250
Mod arrow 0.png
Mods ammo.png
mg15120_turret_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
SC 500
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 500
Mods turret gun.png
mg131_turret_new_gun
Mods pilon bomb.png
SC 1000
Mod arrow 0.png
Mods turret gun.png
mg15120_turret_new_gun
Mods pilon bomb.png
SC 1800
Mod arrow right 0.png
Mods pilon bomb.png
SC 2500

Armaments

Suspended armament

List of setups (8)
Setup 136 x 50 kg SC50JA bomb
Setup 28 x 250 kg SC250JA bomb
Setup 33 x 500 kg SC500K bomb
Setup 42 x 1000 kg SC1000L2 bomb
Setup 52 x 1800 kg SC1800B bomb
Setup 62 x 2500 kg SB2500 bomb
Setup 78 x Flam C 250 incendiary bomb
Setup 83 x Flam C 500 incendiary bomb

The Ju 288 C can be outfitted with the following ordnance:

  • 36 x 50 kg SC50JA bombs (1,800 kg total)
  • 8 x 250 kg SC250JA bombs (2,000 kg total)
  • 3 x 500 kg SC500K bombs (1,500 kg total)
  • 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
  • 2 x 1,800 kg SC1800B bombs (3,600 kg total)
  • 2 x 2,500 kg SB2500 bombs (5,000 kg total)
  • 8 x Flam C 250 incendiary bombs
  • 3 x Flam C 500 incendiary bombs

The payload of the Ju 288 C is exceptional for its class. It can carry up to 5,000 kg of payload in the form of two massive 2,500 kg bombs. With a massive destruction radius and an extra drop, the Ju 288 C is capable of single-handedly turning the tide of ground battle in favour of its team by wiping out enemy teams with two well-aimed drops, or taking out even battleships in naval battle with a near miss. It should be noted that this payload will put a significant strain on the aircraft's airframe, resulting in worse overall flight performance and significantly longer take-off runs. The bomb itself may also damage your own aircraft if you were too close to its explosion radius when it detonated.

The other payload option, the 36 x 50 kg bombs, is also potent. The quantity of bombs is enough to destroy two bases in Air RB, and due to its light weight, it will not hinder the flight performance of the Ju 288 as much as the other equivalent.

Defensive armament

Turret20 mm MG 151 cannon
Ammunition600 rounds
Fire rate750 shots/min
3 х Turret2 x 13 mm MG 131 machine gun
Ammunition2000 rounds
Fire rate900 shots/min

The Ju 288 C is defended by:

  • 1 x 20 mm MG 151/20 cannon, tail turret (600 rpg)
  • 2 x 13 mm MG 131 machine guns, chin turret (500 rpg = 1,000 total)
  • 2 x 13 mm MG 131 machine guns, dorsal turret (500 rpg = 1,000 total)
  • 2 x 13 mm MG 131 machine guns, ventral turret (500 rpg = 1,000 total)

With four remote-controlled turrets and good coverage, the Ju 288 C is quite well-defended for a fast bomber. Although the six 13 mm machine guns do not have much penetration for their calibre, it is still enough to damage the engine of any would-be chasers and potentially light them on fire if enough shots land. The real kicker though is the tail turret armed with a single 20 mm autocannon with access to the dreaded minengeschoß shell that can easily shred any aircraft apart.

However, the Ju 288 still has some significant blindspots. The most obvious one is the lack of upper coverage, with only two 13 mm machine guns covering this spot. This presents an opportunity for the enemy to take out the pilots and gunners by firing at the glazed canopy of the bomber. The glazed canopy also makes any head-on engagements potentially lethal. As such, always face your six (and 20 mm autocannon) to the enemy as soon as possible.

Usage in battles

As a bomber, you spawn at a higher altitude, where you can use this advantage to dive to the base you want to destroy. However, do not exceed 690 km/h (430 mph), or the wings will break. A great indication of this is when your wings start to shake uncontrollably - by then, it would be apparent that you need to slow down. A good idea for more savvy pilots would be to use the Manual Engine Control to turn off automatic radiators and fully open them, allowing you near unlimited WEP without overheating and letting you keep as much altitude as possible for a possible emergency dive away from enemy fighters.

Base bombing

In Air RB, there are two predominant types of maps: standard HP maps and double HP maps. Standard HP maps typically have three bases, with some exceptions, such as the "Air Battle" maps, which have four bases. These bases take a single SC1800 each, meaning that you can bomb two bases in a single run, yielding just over 1,000 points. Note that the airfield is a bombing target once all bases are destroyed. However, about half of the maps you see in-game are "Operation" maps, with four bases and no airfield. These bases take both SC1800 bombs to destroy, and often feature four AAA emplacements on the edges of the base. When attacking these bases, a great strategy is to drop the bombs at the edges of the base, instead of at the centre. Because of the massive blast radius of the SC1800, this enables you to kill several AAA emplacements along with the base bombing, which yields additional Silver Lions and RP.

Although the just named strategy is what is commonly used, it is ineffective and doesn't provide the full potential of the Ju 288 C. The most efficient way to use the Ju 288 is to use the 8 Flam C250kg incendiary bomb loadout, as 4 Flam C250kg incendiary bombs can destroy a double HP base, while 2 Flam C250kg incendiary bomb can destroy a standard HP base. With this loadout, you'll be able to destroy at least two bases on most maps, while being able to single-handedly destroy the whole map on standard HP Maps.

Typically, the best strategy for the Ju 288 when bombing is to utilize the Schnellbomber qualities of the aircraft, and put the aircraft into a 10-degree dive towards the base. For most "Operation" maps, this means that you can bomb the base well before enemy fighters can even see you appear on their screen. After you have dropped your bombs, return to base and reload bombs; the advance airfield (smaller airfield closer to the battlefield) works better as long as there are no enemies close by, as you will get air spawn for many of those bases. Fly back, bomb, return to base, repeat. This strategy is simple, effective, and extremely profitable in terms of SL and RP.

Defensive flying

The Ju 288 C is a juicy target and will often be targeted by allied fighter pilots. As a result, defensive flying is a must. If you see a fighter coming in for an attack run, the best strategy to use is to dive away. This works significantly better if the Ju 288 C has an energy advantage, as it can outrun most planes at its BR in a dive. However, if they are faster than you (i.e. the F2G Super Corsair), level out and fire on them using your defensive guns. The Ju 288 C is surprisingly well-armed in terms of defensive armament, featuring six 13 mm machine guns and a tail-mounted 20 mm cannon. Try to keep enemy fighters on your tail, as the 20 mm cannon can load Minengeschoß (mine-shell) ammunition that is incredibly damaging against air targets. Finally, avoid all head-on engagements. Though the Ju 288 has two pilots, it is not too durable, and a frontal burst from an enemy fighter can easily knock out both pilots.

Enemies worth noting
  • F4U Corsairs & F2G Super Corsair - The F4U / F2Gs are very common enemies, with high speed and extremely deadly weaponry (20 mm cannon for the F4Us and 12.7 mm Browning HMGs for the F2G). Against these aircraft, the best strategy is to 1) run away and 2) keep them slightly below your tail where you can fire at them with your four ventral 13 mm machine guns as well as the 20 mm cannon. When possible, seek protection from allied fighters, as the Corsairs carry a heavy armament that can tear the Ju 288 C apart very quickly. Note that the Corsairs are all faster than you, meaning that you can only outrun them when you have an energy advantage.
  • S.O.8000 Narval, J6K1, Tempest and Spitfire - Again, these aircraft all carry extremely powerful weaponry: the Tempests and Spitfires carry four 20 mm Hispano cannons while the J6K and Narval carry six 20 mm cannons. These weapons are extremely deadly and will shred your airframe apart very quickly. Similar to the F4Us, the best strategy is to bait these aircraft onto your six, where you can shred them with your 20 mm cannon. The British fighters and Japanese J6K are relatively fragile and rip apart pretty quickly; the Narval has a rear-mounted engine which is less susceptible to damage, but lacks full pilot protection, allowing for pilot snipes.
  • AM-1, AD-2 and AD-4⁣ - This trio of American attackers can seem harmless, but they pack an explosive punch with four 20 mm cannons which are capable of shredding your airframe apart. The Ju 288 C's main advantage is its speed. You can outrun all three of these attackers without issue. Don't provoke them / drop to their altitude and speed, and you'll be absolutely fine.
  • Hornet Mk.I and Hornet Mk.III - These twin-engine fighters are one of the few aircraft capable of intercepting you before you reach the bases with their good engine performance combined with the interceptor spawn. Along with four 20 mm Hispano cannons, they can destroy your plane in an instant. If you see one heading straight towards you, turn the aircraft and level off, aiming the cannons at the engine nacelles or the cockpit. The lack of frontal armour will allow you to knock the pilot out more easily.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • High speed for the rank, can often reach bases before fighters can intercept
  • Very manoeuvrable for a bomber, capable of evasive manoever
  • Has air brakes, makes landing and diving easier
  • Excellent ordnance options, including two massive 2500 kg bombs
  • Excellent defensive coverage from most angles, especially the tail with the 20 mm autocannon
  • Durable airframe, capable of stay in flight even with only one tail
  • Commonly puts out fires before structure failure, although it may end with eventually fatal coolant leaks

Cons:

  • Priority target; will be swarmed by enemies as soon as you were spotted
  • Engines tend to overheat quickly without MEC
  • Pilot and gunners can be easily knocked out from the front or above due to glazed canopy
  • Somewhat reliant on the 20 mm autocannon, as the 13 mm lacks penetration to deal with enemies at range
  • Rudders and elevators are extremely fragile and can be disabled or destroyed by just a few cannon rounds
  • Aircraft catches fire easily as it carries 10 self-sealing fuel tanks that are poorly covered
  • Cannot sustain flight on one engine, damaged engine or coolant will gradually degrade them and eventually forced the plane to land or crash

History

The Ju 288 C was a prototype German Schnellbomber (fast bomber) and the winner of the "Bomber B" competition, which aimed to replace all German bombers then in service. The Ju 288 C was a highly advanced aircraft employing modern technologies, including a fully pressurized cockpit and remotely controlled defensive armament. The aircraft was built to be faster, higher-flying and longer-ranged than any bomber then in Luftwaffe service, but was unable to reach these aspirational goals due to the failure of its intended power plant, the Junkers Jumo 222. The Ju 288 would never enter operational service, having been cancelled in 1944.

At the start of WWII, Germany possessed several Schnellbomber designs, including the Do 17 and Ju 88, which quickly became obsolete with the course of the war. As a result, the German air ministry (RLM) issued a new requirement, named "Bomber B"; it was hoped that the Bomber B design would replace all Luftwaffe medium bombers then in service. Multiple companies submitted bids, including Junkers with the Ju 288, Dornier with the Do 317, Focke-Wulf with the Fw 191, and Henschel with the Hs 130. However, the Ju 288 had practically been chosen from the start. As a result, the company progressed with the development of their Ju 288 prototypes.

The Ju 288 was a formidable bomber, intended to be powered by a pair of Junkers Jumo 222 multibank inline engines developing over 2,400 hp for takeoff, nearly twice the power of the typical inline engines of the time. While countries like the US proceeded with the development of four-engined heavy bombers like the B-17, B-24 or B-29, Germany was hesitant to fit their bombers with four engines as the increased number of engines would place undue strain on the engine‑manufacturing industry.

The power provided by the pair of Junkers Jumo 222 engines would provide the Ju 288 with an impressive set of flight characteristics: a potential top speed of 655 km/h at 7,000 metres and a service ceiling over 10 kilometres. The aircraft was fitted with a pressurized cabin at the front, remotely controlled defensive turrets, and a spacious bomb bay capable of accommodating up to 3,630 kg of bombs. The aircraft was designed to replace all medium bombers in the RLM's inventory and provide the Luftwaffe with significant bombing capabilities.

Despite this, the Ju 288 would never see service due to the failure of the Jumo 222 as a power plant: over 300 engines would be built, but the engine suffered from numerous issues, leaving it nearly nonfunctional. The first seven Ju 288 prototypes, designated Ju 288 A, would fly with BMW radial engines, leaving them quite underpowered. The Ju 288 C designation was given to the final eight prototypes, fitted with the heavier DB-610 engines that were used onto the He 177. These engines were only marginally more reliable than the Jumo 222, overheating quickly and even catching fire on some occasions. At the end, the aircraft was cancelled at the prototype stage in late 1944, meaning that the aircraft would never see full active service.

Devblog

In 1939, the Junkers company began work on a new bomber that was supposed to replace the Ju 88 bombers in service at the time. The new aircraft had to surpass the predecessor across all parameters. The plan was to fit the upcoming model with new, more powerful engines, significantly boost the firepower of the defensive armament, and, of course, increase the payload. The first prototypes took to the skies when the Jumo 222A/B engines, which the aircraft were supposed to be equipped with, had not been installed yet. Instead, the BMW engines were used. Extensive work began on the experimental models of the new series, which received the designation Ju 288, with the aim of enhancing the bomber's characteristics. This explains why the first eight prototypes were significantly different from one another.

In 1942, the Ministry of Aviation made a ruling to include a fourth member in the aircraft crew, which demanded changes to be made to the build of the cockpit. Vehicles of the second-generation prototype series with the letter "B" in their designation had their wingspan increased and their defensive armament changed. The Jumo 222A/B engines still required more work to be done and thus weren't installed on the Ju 288Bs. The Ju 288Cs, the third-generation prototypes of the series, were fitted with the Daimler Benz DB 605 engines, requiring the nacelles to be changed. Furthermore, the wingspan of the aircraft was increased even more and the defensive armament received another modification – this time, a lower rear turret was added. The Ju 288C's first test flights began in the spring of 1943. Junkers even prepared three versions of the new bomber build for serial production, each with a unique armament set. However, in June, the engineering department notified the aircraft manufacturer to discontinue work on the Ju 288 due to a lack of resources required to produce the new aircraft. Tests on the Ju 288 continued right up to 1944 – the aircraft even went on several combat flights. However, ultimately, the bomber was never approved for serial production.

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Junkers Aircraft and Motor Works (Junkers Flugzeug- und Motorenwerke Aktiengesellschaft)
Fighters  Ju 88 C-6 · Ju 388 J
Strike Aircraft 
Ju 87  Ju 87 G-1 · Ju 87 G-2
Bombers  Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Ju 87  Ju 87 B-2 · Ju 87 D-3 · Ju 87 D-5 · Ju 87 R-2 · Ju 87 R-2 Libya
Export  ▄Ju 87 D-3 · ▄Ju 87 R-2 · ▄Ju 88 A-4

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic

Germany premium aircraft
Fighters  He 51 B-2/H · BV 155 B-1
He 112  He 112 B-1/U2 · He 112 B-2/U2
Bf 109  Flegel's Bf 109 A · Bf 109 E-7/U2 · Bf 109 G-2
Fw 190  Fw 190 A-5/U14 · Fw 190 C · Fw 190 D-13
Captured  ▀Marcolin's C.R.42 CN · ▀Hawk H-75A-2 · ▀Yak-1B · ▀La-5FN · ▀P-47D-16-RE · ▀P-47D · ▀Tempest Mk V
Twin-engine fighters  Bf 109 Z-1 · Ju 388 J · Ta 154 A-1
Jet fighters  ◄Sea Hawk Mk.100 · ◄G.91 R/4 · FFA P-16 · ◄MiG-21 SPS-K · ◊MiG-21 "Lazur-M"
Strike aircraft  Hs 129 B-2 (Romania) · ▀IL-2 (1942) · Bf 110 C-6 · Do 335 B-2 · He 219 A-7 · ◄Tornado IDS WTD61 · ◄Su-22M4 WTD61
Bombers  Ar 196 A-3 · BV 238 · Fw 189 A-1 · He 177 A-3 · Ju 87 R-2 Libya · Ju 288 C · ▀Wellington Mk Ic