Difference between revisions of "P-38E"

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(Flight performance)
 
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{{Specs-Card
 
|code=p-38e
 
|cockpit=334231/1110009
 
}}
 
 
{{About
 
{{About
 
| about = American twin-engine fighter '''{{PAGENAME}}'''
 
| about = American twin-engine fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other variants
 
| link = P-38 (Family)
 
| link = P-38 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=p-38e
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
|cockpit=cockpit_p-38e.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]].
  
The P-38E is the first of the P-38 vehicles available in game, and is all round a very good plane. It gets an Interceptor airspawn on most maps, which allows the P-38 to very often find itself above or at an equal altitude to it's opponents. The main strength of the P-38E is it's speed and energy retention, so it should be used accordingly - play it as an energy fighter or Boom 'n' Zoomer. The P-38E is also surprisingly maneuverable for such a large plane - while it can't outmaneuver single-engine fighters, it can put up a good fight.
+
The P-38E is the first of the P-38 vehicles available in-game and is a very good plane. It gets an interceptor airspawn on most maps, which allows the P-38 to very often find itself above or at an equal altitude to its opponents. The main strength of the P-38E is its speed and energy retention, so it should be used accordingly - play it as an energy fighter or Boom 'n' Zoomer. The P-38E is also surprisingly manoeuvrable for such a large plane - while it can't outmanoeuvre single-engine fighters, it can put up a good fight.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
! colspan="8" | Characteristics
+
! rowspan="2" | Characteristics
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 7,012 m)
 
! colspan="2" | Max Speed<br>(km/h at 7,012 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 606 || 594 || {{Specs|ceiling}} || 24.5 || 25.0 || 10.5 || 10.5 || 380
+
! Stock
 +
| 612 || 595 || rowspan="2" | {{Specs|ceiling}} || 24.1 || 25.0 || 10.5 || 10.5 || rowspan="2" | 380
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 662 || 635 || 21.9 || 23.0 || 17.2 || 13.5
! colspan="2" | Max Speed<br>(km/h at 7,012 m)
 
! rowspan="2" | Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 665 || 635 || {{Specs|ceiling}} || 21.5 || 23.0 || 20.1 || 13.5 || 380
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
|✓
+
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
|✓
 
|✓
 
| X || X    <!-- ✓ -->
 
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||534|| ~9 || ~5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 565 || 495 || 250 || ~9 || ~5
 
|-
 
|-
 
|}
 
|}
Line 96: Line 67:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 321 || < 460 || < 500 || > 240
+
| < 380 || < 460 || < 500 || > 420
 
|-
 
|-
 
|}
 
|}
Line 117: Line 85:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 6,800 m || 2,100 hp || 2,352 hp
+
| 6,800 m || 1,050 hp || 1,176 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 
* 7 mm steel - in front of cockpit
 
* 7 mm steel - in front of cockpit
 
* 7 mm steel - pilot seat
 
* 7 mm steel - pilot seat
 
* 10 mm steel behind pilot head
 
* 10 mm steel behind pilot head
 
* 38 mm bulletproof glass - behind windscreen
 
* 38 mm bulletproof glass - behind windscreen
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|AN/M2 (20 mm)|Browning M2 (12.7 mm)}}
+
{{main|AN/M2 (20 mm)|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg = 150 total)
+
* 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)
 
* 4 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 2,000 total)
 
* 4 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 2,000 total)
  
== Usage in the battles ==
+
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
'''Air Realistic Battles'''
 +
 
 +
While fast at its BR, the P-38 is slower than most planes it will face at 3.7 and 4.0, more specifically the Fw 190 A-1 and the Bf 109 F-4 and F-4/trop, although it does have an airspawn, which can be used to have the advantage on these enemies. Attempt to pick out planes at its BR and/or planes that are slower than it, then target them.
 +
 
 +
When dealing with faster opponents, evade and use teammates. If the direction it is caught going in is opposite to the team's side of the map, a handy trick is rolling over and pulling 180 degrees until the plane comes out the other direction, a manoeuvre known as a split S. It gains speed (instead of a horizontal turn, which loses it) and exposes the plane to the minimum amount of enemy fire while doing so, which is important, as the P-38 is very broad in the wings and prone to catching fire due to the fuel tanks.
 +
 
 +
In terms of ammunition, Air Targets is preferential for the cannon and Universal for the MGs, if stealth is not used. There are other options, most notably Ground Targets for the cannon and Tracers or Ground Targets for the .50 cals, but the tracers on the .50 cals are weak, unlike the M20 API-T on the P-51s and P-47s, and ground pounding should be reserved for later parts of the game in case a bomber is climbing to space, as the plane is an interceptor and cannot carry suspended armaments.
 +
 
 +
Ammo conservation on the cannon is not very important; it has a low fire rate and does not jam easily once the 'New 20 mm Cannon' modification is unlocked; moreover, each shell has a high damage output, especially on stealth. The .50 cals can be sprayed indiscriminately.
 +
 
 +
As a bomber-hunter, the P-38E is superb. Its nose-mounted armaments allow it to sit a kilometer behind enemy bombers such as He 111s, outside of effective range of their guns but still able to hit hard with its 20 mm cannon.
 +
 
 +
Being given an airspawn is a useful advantage that allows you to either climb up to higher targets, or dive to the deck for ground targets. As an interceptor, your first targets are usually bombers and other heavy/less manoeuvrable aircraft. Your straight line speed can be used to keep up with targets, and your 20 mm and decent energy retention to destroy them. Your speed in a dive can also outrun any aircraft you may want to avoid.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 168: Line 141:
 
! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Combined || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Offensive 20 mm
 
 
|-
 
|-
| IV
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|
 
| Engine Injection
 
| Cover
 
| New 20 mm cannons
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Nose-mounted armaments gives great long-range accuracy, no need to worry about convergence.
+
* Nose-mounted armaments give great long-range accuracy: no need to worry about convergence
* Fast.
+
* 500 rpg on 4 x .50 cal MGs allow for sustained fire
* Great at head-ons
+
* 20 mm cannon can destroy most planes effectively, even in just a few shots
 +
* Above average speed on the deck
 +
* Decent at head-ons in a tight spot, due to the 20 mm cannon and nose-mounted .50 cals
 +
* Can always get home with one engine left
 +
* Very good flaps (fowler flaps) can be used in dog fights
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very large airframe is easy to hit, and burns quite easily.
+
* Very large airframe is easy to hit and burns quite easily
 +
* Easy target when flying slow
 +
* Subpar energy recovery after a dive or when turning
 +
* Can't fight with one engine
 +
* The tail is prone to snapping off when hit by cannon shells, even at long ranges
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
 +
 
 +
Construction of the P-38 (XP-38) began in 1938 with a radically new type of fighter aircraft. Tasked with a twin-engine high-altitude interceptor, Lockheed Corporation built this aircraft to intercept and attack hostile aircraft at high altitudes. While the P-38D variants began to roll out with armoured windshields and self-sealing fuel tanks, it wasn't until October 1941 that the first combat-ready P-38E variants became available. The significant difference between the D and E variants came down to improved electrical and hydraulic systems, enhanced cockpit instruments and rearrangement of the nose-mounted machine guns. Due to the machine gun mounting configuration in the P-38D, they tended to jam frequently; however, with the off-set machine guns in the P-38E, ammunition belts had a straight feed into the guns.
 +
 
 +
Sent to Western Europe at the beginning of the war, P-38s operated with mixed results. While flying as bomber escorts, P-38s were often required to maintain formation with the bombers and not attack an enemy unless fired upon them first. German fighters realised this and would fly in high and from behind and would shoot the fighters and bombers without much recourse, downing many P-38s in this fashion. US military planners realised this error and allowed P-38s to leave formations to attack enemy aircraft when spotted.
 +
 
 +
P-38s spent time in North Africa and Italy, flying throughout the Mediterranean Theater; however, it was not until the P-38s started flying in the Pacific that this aircraft shined. Japanese aircraft had an advantage over the P-38 in their ability to turn. Still, the P-38s had a speed advantage that allowed them to build up energy in a dive, make an attack and then zoom away to a safe distance where they could turn around and make another attack run. With the centre-mounted machine guns on the P-38, they could begin shooting at a farther distance than the Japanese aircraft with wing-mounted machine guns configured for a specific convergence zone. Many missions required the tasking of P-38s, where large distances were needed to cover that many other US fighters did not have the fuel capacity for that type of assignment.
 +
 
 +
Over 10,000 P-38s were built throughout the war, seeing several upgrades and modifications, including cooling systems, propellers, engines and rocket tubes. The P-38 proved to be a valuable interceptor aircraft shooting down more Japanese aircraft than any other fighter employed during the war.
 +
 
 +
=== Notable pilots ===
 +
[[File:Richard_Bong_portrait.jpg|thumb|none|300px|link=User:U64962917#Bong,_Richard_I.|Major [[User:U64962917#Bong, Richard I.|Richard Bong]] began military flight training in the {{PAGENAME}} after graduating from basic flight school in the single engine AT-6 Texan.]]
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-38e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|cHakCK96pjA|'''The Shooting Range #155''' - ''Pages of History'' section at 04:53 discusses the P-38 Lightning.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the aircraft;''
+
;Aircraft of comparable role, configuration and era
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* Northrop [[P-61C-1|P-61]] Black Widow
 +
* Savoia-Marchetti [[SM.92]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.''-->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/272425-lockheed-p-38e/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
+
* [https://archive.org/details/PilotTrainingManualP38/page/n1/mode/2up/ AAF Manual 51-127-1 - Pilot Training Manual for the Lightning P-38]
* ''other literature.''
 
  
 +
{{AirManufacturer Lockheed}}
 
{{USA twin-engine fighters}}
 
{{USA twin-engine fighters}}

Latest revision as of 07:54, 1 September 2024

Introducing Wiki 3.0
This page is about the American twin-engine fighter P-38E. For other variants, see P-38 (Family).
P-38E
p-38e.png
GarageImage P-38E.jpg
ArtImage P-38E.png
360://https://old-wiki.warthunder.com/images/9/9a/Cockpit_p-38e.jpg
P-38E
AB RB SB
2.7 3.0 3.3
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png

Description

The P-38E Lightning is a rank II American twin-engine fighter with a battle rating of 2.7 (AB), 3.0 (RB), and 3.3 (SB). It was introduced in Update 1.53 "Firestorm".

The P-38E is the first of the P-38 vehicles available in-game and is a very good plane. It gets an interceptor airspawn on most maps, which allows the P-38 to very often find itself above or at an equal altitude to its opponents. The main strength of the P-38E is its speed and energy retention, so it should be used accordingly - play it as an energy fighter or Boom 'n' Zoomer. The P-38E is also surprisingly manoeuvrable for such a large plane - while it can't outmanoeuvre single-engine fighters, it can put up a good fight.

General info

Flight performance

Max speed
at 7 012 m635 km/h
Turn time23 s
Max altitude12 192 m
EngineAllison V-1710-29
TypeInline
Cooling systemWater
Take-off weight8 t
Characteristics Max Speed
(km/h at 7,012 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 612 595 12192 24.1 25.0 10.5 10.5 380
Upgraded 662 635 21.9 23.0 17.2 13.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 289 565 495 250 ~9 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 460 < 500 > 420
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,800 m 1,050 hp 1,176 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural790 km/h
Gear289 km/h
  • 7 mm steel - in front of cockpit
  • 7 mm steel - pilot seat
  • 10 mm steel behind pilot head
  • 38 mm bulletproof glass - behind windscreen

Modifications and economy

Repair costBasic → Reference
AB495 → 630 Sl icon.png
RB1 032 → 1 313 Sl icon.png
SB1 530 → 1 947 Sl icon.png
Total cost of modifications8 400 Rp icon.png
9 390 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 70 / 150 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
85 Ge icon.png
Mods radiator.png
Radiator
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
85 Ge icon.png
Mods compressor.png
Compressor
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
95 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
105 Ge icon.png
Mods new engine.png
Engine
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
105 Ge icon.png
Mods metanol.png
Engine injection
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
140 Ge icon.png
Mods armor frame.png
Airframe
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
95 Ge icon.png
Mods armor cover.png
Cover
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
140 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
85 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
95 Ge icon.png
Mods ammo.png
anm2_belt_pack
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
105 Ge icon.png
Mod arrow 0.png
Mods weapon.png
anm2_new_gun
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
140 Ge icon.png

Armaments

Offensive armament

Ammunition150 rounds
Fire rate600 shots/min
Ammunition2 000 rounds
Fire rate750 shots/min

The P-38E is armed with:

  • 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)
  • 4 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 2,000 total)

Usage in battles

Air Realistic Battles

While fast at its BR, the P-38 is slower than most planes it will face at 3.7 and 4.0, more specifically the Fw 190 A-1 and the Bf 109 F-4 and F-4/trop, although it does have an airspawn, which can be used to have the advantage on these enemies. Attempt to pick out planes at its BR and/or planes that are slower than it, then target them.

When dealing with faster opponents, evade and use teammates. If the direction it is caught going in is opposite to the team's side of the map, a handy trick is rolling over and pulling 180 degrees until the plane comes out the other direction, a manoeuvre known as a split S. It gains speed (instead of a horizontal turn, which loses it) and exposes the plane to the minimum amount of enemy fire while doing so, which is important, as the P-38 is very broad in the wings and prone to catching fire due to the fuel tanks.

In terms of ammunition, Air Targets is preferential for the cannon and Universal for the MGs, if stealth is not used. There are other options, most notably Ground Targets for the cannon and Tracers or Ground Targets for the .50 cals, but the tracers on the .50 cals are weak, unlike the M20 API-T on the P-51s and P-47s, and ground pounding should be reserved for later parts of the game in case a bomber is climbing to space, as the plane is an interceptor and cannot carry suspended armaments.

Ammo conservation on the cannon is not very important; it has a low fire rate and does not jam easily once the 'New 20 mm Cannon' modification is unlocked; moreover, each shell has a high damage output, especially on stealth. The .50 cals can be sprayed indiscriminately.

As a bomber-hunter, the P-38E is superb. Its nose-mounted armaments allow it to sit a kilometer behind enemy bombers such as He 111s, outside of effective range of their guns but still able to hit hard with its 20 mm cannon.

Being given an airspawn is a useful advantage that allows you to either climb up to higher targets, or dive to the deck for ground targets. As an interceptor, your first targets are usually bombers and other heavy/less manoeuvrable aircraft. Your straight line speed can be used to keep up with targets, and your 20 mm and decent energy retention to destroy them. Your speed in a dive can also outrun any aircraft you may want to avoid.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Nose-mounted armaments give great long-range accuracy: no need to worry about convergence
  • 500 rpg on 4 x .50 cal MGs allow for sustained fire
  • 20 mm cannon can destroy most planes effectively, even in just a few shots
  • Above average speed on the deck
  • Decent at head-ons in a tight spot, due to the 20 mm cannon and nose-mounted .50 cals
  • Can always get home with one engine left
  • Very good flaps (fowler flaps) can be used in dog fights

Cons:

  • Very large airframe is easy to hit and burns quite easily
  • Easy target when flying slow
  • Subpar energy recovery after a dive or when turning
  • Can't fight with one engine
  • The tail is prone to snapping off when hit by cannon shells, even at long ranges

History

Construction of the P-38 (XP-38) began in 1938 with a radically new type of fighter aircraft. Tasked with a twin-engine high-altitude interceptor, Lockheed Corporation built this aircraft to intercept and attack hostile aircraft at high altitudes. While the P-38D variants began to roll out with armoured windshields and self-sealing fuel tanks, it wasn't until October 1941 that the first combat-ready P-38E variants became available. The significant difference between the D and E variants came down to improved electrical and hydraulic systems, enhanced cockpit instruments and rearrangement of the nose-mounted machine guns. Due to the machine gun mounting configuration in the P-38D, they tended to jam frequently; however, with the off-set machine guns in the P-38E, ammunition belts had a straight feed into the guns.

Sent to Western Europe at the beginning of the war, P-38s operated with mixed results. While flying as bomber escorts, P-38s were often required to maintain formation with the bombers and not attack an enemy unless fired upon them first. German fighters realised this and would fly in high and from behind and would shoot the fighters and bombers without much recourse, downing many P-38s in this fashion. US military planners realised this error and allowed P-38s to leave formations to attack enemy aircraft when spotted.

P-38s spent time in North Africa and Italy, flying throughout the Mediterranean Theater; however, it was not until the P-38s started flying in the Pacific that this aircraft shined. Japanese aircraft had an advantage over the P-38 in their ability to turn. Still, the P-38s had a speed advantage that allowed them to build up energy in a dive, make an attack and then zoom away to a safe distance where they could turn around and make another attack run. With the centre-mounted machine guns on the P-38, they could begin shooting at a farther distance than the Japanese aircraft with wing-mounted machine guns configured for a specific convergence zone. Many missions required the tasking of P-38s, where large distances were needed to cover that many other US fighters did not have the fuel capacity for that type of assignment.

Over 10,000 P-38s were built throughout the war, seeing several upgrades and modifications, including cooling systems, propellers, engines and rocket tubes. The P-38 proved to be a valuable interceptor aircraft shooting down more Japanese aircraft than any other fighter employed during the war.

Notable pilots

Major Richard Bong began military flight training in the P-38E after graduating from basic flight school in the single engine AT-6 Texan.

Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era
  • Northrop P-61 Black Widow
  • Savoia-Marchetti SM.92

External links


Lockheed Corporation
Fighters  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38K · P-38L-5-LO · YP-38
Bombers  B-34 · PV-2D
Jet Fighters  F-80A-5 · F-80C-10
  F-104A · F-104C
Strike Aircraft  F-117
Export / License  A-29 · ▄Hudson Mk V
  ␗P-38L-1
  ␗F-104A · ▀F-104G · ␗F-104G · ▄F-104G · ▅F-104J · ▄F-104S
  The Lockheed Corporation merged with Martin Marietta Corporation in 1995 to form Lockheed Martin Corporation.
See Also  SABCA · Mitsubishi Heavy Industries · Fiat Aviation

USA twin-engine fighters
P-38  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38
P-61  P-61A-11 · P-61C-1
F7F  F7F-1 · F7F-3
Other  XF5F · XP-50 · F-82E