Difference between revisions of "Do 217 J-2"

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{{Specs-Card|code=do_217j_2}}
+
{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Do_217_(Disambiguation)|Do 217 (Disambiguation)]]''}}
+
| about = German twin-engine fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Do 217 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=do_217j_2
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.29]].
{{break}}
+
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It was introduced into the game in [[Update 1.29]].
+
Compared to its [[Do 217 J-1|predecessor]], the Do 217 J-2 is a more dedicated night fighter, with radar, a removed crew member to save weight, and no payload options.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
! Stock
 +
| 450 || 434 || rowspan="2" | {{Specs|ceiling}} || 34.4 || 36.1 || 4.2 || 4.0 || rowspan="2" | 750
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 486 || 469 || 31.7 || 33.0 || 8.0 || 5.9
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| X || || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 351 || 270 || ~6 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 290 || < 360 || < 360 || > 315
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
* 8.5 mm Steel - Fore-cockpit plate
|-
+
* 8.5 mm Steel - Pilot's seat
! Optimal altitude
+
* 50 mm Bulletproof Glass
! 100% Engine power
+
* 8.5 mm Steel - Dorsal gunner's plate
! WEP Engine power
+
* 5 mm Steel - Belly gunner's plate
|-
+
* 8.5 mm Steel - Belly gunner's upper plate
| ?,??? m || ??? hp || ?,??? hp
+
* 5 mm Steel - Rear boom plate
|-
+
* 5 mm Steel - Aft plate
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 4 x 20 mm MG FF/M cannons, chin-mounted (200 rpg = 800 total)
 +
* 4 x 7.92 mm MG 17 machine guns, nose-mounted (700 rpg = 2,800 total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|MG 131 (13 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 13 mm MG 131 machine gun, dorsal turret (500 rpg)
 +
* 1 x 13 mm MG 131 machine gun, ventral turret (500 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Do 217 J-2 is identical to the [[Do 217 J-1]] in most aspects but moved up in battle rating (besides Arcade). The increase in battle rating exacerbates the already subpar performance of the J-1. In terms of climb rate, turn rate, energy retention, and compression, the Do 217 J-2 is outperformed by almost every aircraft it will face, even some enemy bombers. However, the nose-mounted radar affords the J-2 unique opportunities compared to its predecessor.
 +
 
 +
In air battles, the radar is not extremely useful outside of Simulator battles, though it still has applications in Realistic mode when visibility is poor. Unidentified enemy aircraft within the radar's 4 km range will appear at their corresponding distances as a curved block segment, which can aid the pilot in preparing to attack unmarked enemies. Considering how early in the tech tree the Do 217 J-2 appears, it may be pilots' first encounter with radar, and it is important to note that the radar does not distinguish between friend or foe.
 +
 
 +
In combined battles (ground and naval), where enemy aircraft are completely unmarked, the radar can aid pilots in tracking down their prey. In ground battles, this is especially useful for hunting overzealous attack aircraft, as the battle zone is much more concentrated, reducing the weakness of the radar's short range. Common enemies like the IL-2 will bleed their energy after multiple attack passes, making them easy targets, even for the sluggish Do 217. Despite the IL-2's legendary durability, the frontal armament of four 20 mm MG FF/M cannons with air belts should not have trouble taking it down. Another advantage the Do 217 J-2 enjoys in combined battles is the lower altitude of the majority of combat, making its weak climb rate slightly less problematic.
 +
 
 +
The Do 217 J-2's flight characteristics are overall inferior to a large majority of its adversaries, so the pilot must exercise caution and patience before seizing the opportunity to attack. Pilots should avoid entering a fight alone if they can. Instead, this aircraft excels at exploiting enemies' moments of weakness. If the pilot has a partner in their squad, this is even better, as the two can coordinate their manoeuvres. An enemy aircraft that has been baited into the firing path of the Do 217 J-2 will soon regret their mistake.
  
 
===Radars===
 
===Radars===
{{main|FuG 202}}
+
{{main|FuG-202}}
The Do 217 J-2 is equipped with a [[FuG 202]] search radar, located in the nose of the aircraft; a control box which is part of the radar damage model is located behind the pilot.
+
The Do 217 J-2 is equipped with a [[FuG-202]] search radar, located in the nose of the aircraft; a control box which is part of the radar damage model is located behind the pilot.
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="4" | [[FuG 202]] - Target Detection Radar
+
! colspan="4" | [[FuG-202]] - Target Detection Radar
 
|-
 
|-
 
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
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|}
 
|}
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Has access to a target detection radar
 
* Has access to a target detection radar
 +
* Heavy nose-mounted armament with great accuracy and 1-second burst mass
 +
* 20 mm cannons with deadly Minengeschoß rounds that can shred through enemy aircraft
 +
* Rapid-firing 7.92 mm MG with a lot of ammunition
 +
* Good coverage from the 13 mm rear gunners
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Bad manoeuvrability: poor rate of climb and turn rate
 +
* Poor energy retention and stability through turns
 +
* Large, sluggish target
 +
* Radar installation bleeds lots of speed
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
Dornier Do 217 J-2 twin-engine night fighter
 +
 
 +
When production models of a properly functioning FuG 202 Lichtenstein B/C airborne radar appeared, Do 217 J-2 variant night fighters began to be constructed.
 +
 
 +
Planes of the J-2 variant differed from the J-1 in their lack of a rear bomb bay, which had finally been removed, and in the characteristic "whiskers" of their radar antennas which had appeared in the nose section.
 +
 
 +
The new fighter failed to eliminate the main disadvantages of its predecessor. It was also notable for its low speed and poor manoeuvrability. After radar antennas were installed, the aircraft's aerodynamic resistance was significantly increased, which reduced its already low maximum speed. But now the presence of an airborne radar enabled the fighter crew to detect enemy planes on their own and prepare for an attack in advance.
 +
 
 +
In addition to the radar, the plane's radio electronic equipment included a FuG 10 short-wave radio set and a radio altimeter of a FuG 101 (with a height measurement range of 0 to 1,500 m) or FuG 101A (0 to 750 m) type. The aircraft also had a Peil G V radio navigation system with a Peil Z 5A or Z 6A automatic radio direction finder and a FuBl 2 blind landing system.
 +
 
 +
When the British started to regularly actively jam night fighter control radio networks, the radio equipment was improved with the addition of a FuG 16 ultra-short-wave radio set, whose operating band was outside the jamming zone.
 +
 
 +
Although the 20 mm Oerlikon MG FF/M cannons mounted on the Do 217J had an insufficient rate of fire and poor ballistic characteristics, they were noted for their high reliability. So, the plane's battery of four of these cannons proved to be quite an effective weapon in combat. During firing tests, the cannons of one Do 217 J-2 made 125,000 shots without a single jam.
 +
 
 +
Not a single wing in the Luftwaffe's night fighter units was completely made up of Do 217s. The more lightweight and high-speed Bf 110 was operated along with the Dorniers.
 +
 
 +
The first combat use of Do 217 J-2 night fighters took place in the night of May 29, 1943, against British bombers performing a raid over Wuppertal. About 150 British aircraft were detected in the area covered by the II./NJG 1 night fighter wing. The wing deployed 13 Bf 110 fighters and 3 Do 217 J-2s, which managed to shoot down 11 bombers. Meanwhile, one Do 217 J-2 was brought down during takeoff by a British night fighter.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=do_217j_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|hQB-vib08fc|'''Schräge Musik: a story of hesitation and confusion''' discusses the {{PAGENAME}} at 3:33 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/436316-do217j-12/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Dornier}}
 
{{Germany twin-engine fighters}}
 
{{Germany twin-engine fighters}}

Latest revision as of 03:35, 24 March 2024

Introducing Wiki 3.0
This page is about the German twin-engine fighter Do 217 J-2. For other versions, see Do 217 (Family).
Do 217 J-2
do_217j_2.png
GarageImage Do 217 J-2.jpg
ArtImage Do 217 J-2.png
Do 217 J-2
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png

Description

The Do 217 J-2 is a rank I German twin-engine fighter with a battle rating of 2.3 (AB/RB) and 3.0 (SB). It was introduced in Update 1.29.

Compared to its predecessor, the Do 217 J-2 is a more dedicated night fighter, with radar, a removed crew member to save weight, and no payload options.

General info

Flight performance

Max speed
at 5 500 m469 km/h
Turn time33 s
Max altitude8 000 m
Engine2 х BMW 801 ML
TypeRadial
Cooling systemAir
Take-off weight17 t
Characteristics Max Speed
(km/h at 5,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 450 434 8000 34.4 36.1 4.2 4.0 750
Upgraded 486 469 31.7 33.0 8.0 5.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 300 N/A 351 270 ~6 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 290 < 360 < 360 > 315

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear300 km/h
  • 8.5 mm Steel - Fore-cockpit plate
  • 8.5 mm Steel - Pilot's seat
  • 50 mm Bulletproof Glass
  • 8.5 mm Steel - Dorsal gunner's plate
  • 5 mm Steel - Belly gunner's plate
  • 8.5 mm Steel - Belly gunner's upper plate
  • 5 mm Steel - Rear boom plate
  • 5 mm Steel - Aft plate

Modifications and economy

Repair costBasic → Reference
AB271 → 348 Sl icon.png
RB531 → 682 Sl icon.png
SB749 → 962 Sl icon.png
Total cost of modifications5 940 Rp icon.png
4 480 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 90 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mods radiator.png
Radiator
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods new engine.png
Engine
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods ammo.png
mg_belt_pack
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg17_new_gun
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods ammo.png
mg131_turret_belt_pack
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mod arrow 1.png
Mods ammo.png
mgff_belt_pack
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mgffm_new_gun
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
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mg131_turret_new_gun
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png

Armaments

Offensive armament

Ammunition800 rounds
Fire rate520 shots/min
Ammunition2 800 rounds
Fire rate1 200 shots/min

The Do 217 J-2 is armed with:

  • 4 x 20 mm MG FF/M cannons, chin-mounted (200 rpg = 800 total)
  • 4 x 7.92 mm MG 17 machine guns, nose-mounted (700 rpg = 2,800 total)

Defensive armament

2 х Turret13 mm MG 131 machine gun
Ammunition500 rounds
Fire rate900 shots/min
Main article: MG 131 (13 mm)

The Do 217 J-2 is defended by:

  • 1 x 13 mm MG 131 machine gun, dorsal turret (500 rpg)
  • 1 x 13 mm MG 131 machine gun, ventral turret (500 rpg)

Usage in battles

The Do 217 J-2 is identical to the Do 217 J-1 in most aspects but moved up in battle rating (besides Arcade). The increase in battle rating exacerbates the already subpar performance of the J-1. In terms of climb rate, turn rate, energy retention, and compression, the Do 217 J-2 is outperformed by almost every aircraft it will face, even some enemy bombers. However, the nose-mounted radar affords the J-2 unique opportunities compared to its predecessor.

In air battles, the radar is not extremely useful outside of Simulator battles, though it still has applications in Realistic mode when visibility is poor. Unidentified enemy aircraft within the radar's 4 km range will appear at their corresponding distances as a curved block segment, which can aid the pilot in preparing to attack unmarked enemies. Considering how early in the tech tree the Do 217 J-2 appears, it may be pilots' first encounter with radar, and it is important to note that the radar does not distinguish between friend or foe.

In combined battles (ground and naval), where enemy aircraft are completely unmarked, the radar can aid pilots in tracking down their prey. In ground battles, this is especially useful for hunting overzealous attack aircraft, as the battle zone is much more concentrated, reducing the weakness of the radar's short range. Common enemies like the IL-2 will bleed their energy after multiple attack passes, making them easy targets, even for the sluggish Do 217. Despite the IL-2's legendary durability, the frontal armament of four 20 mm MG FF/M cannons with air belts should not have trouble taking it down. Another advantage the Do 217 J-2 enjoys in combined battles is the lower altitude of the majority of combat, making its weak climb rate slightly less problematic.

The Do 217 J-2's flight characteristics are overall inferior to a large majority of its adversaries, so the pilot must exercise caution and patience before seizing the opportunity to attack. Pilots should avoid entering a fight alone if they can. Instead, this aircraft excels at exploiting enemies' moments of weakness. If the pilot has a partner in their squad, this is even better, as the two can coordinate their manoeuvres. An enemy aircraft that has been baited into the firing path of the Do 217 J-2 will soon regret their mistake.

Radars

Main article: FuG-202

The Do 217 J-2 is equipped with a FuG-202 search radar, located in the nose of the aircraft; a control box which is part of the radar damage model is located behind the pilot.

FuG-202 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
4,000 m 4,000 m ±30° ±30°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Has access to a target detection radar
  • Heavy nose-mounted armament with great accuracy and 1-second burst mass
  • 20 mm cannons with deadly Minengeschoß rounds that can shred through enemy aircraft
  • Rapid-firing 7.92 mm MG with a lot of ammunition
  • Good coverage from the 13 mm rear gunners

Cons:

  • Bad manoeuvrability: poor rate of climb and turn rate
  • Poor energy retention and stability through turns
  • Large, sluggish target
  • Radar installation bleeds lots of speed

History


Archive of the in-game description

Dornier Do 217 J-2 twin-engine night fighter

When production models of a properly functioning FuG 202 Lichtenstein B/C airborne radar appeared, Do 217 J-2 variant night fighters began to be constructed.

Planes of the J-2 variant differed from the J-1 in their lack of a rear bomb bay, which had finally been removed, and in the characteristic "whiskers" of their radar antennas which had appeared in the nose section.

The new fighter failed to eliminate the main disadvantages of its predecessor. It was also notable for its low speed and poor manoeuvrability. After radar antennas were installed, the aircraft's aerodynamic resistance was significantly increased, which reduced its already low maximum speed. But now the presence of an airborne radar enabled the fighter crew to detect enemy planes on their own and prepare for an attack in advance.

In addition to the radar, the plane's radio electronic equipment included a FuG 10 short-wave radio set and a radio altimeter of a FuG 101 (with a height measurement range of 0 to 1,500 m) or FuG 101A (0 to 750 m) type. The aircraft also had a Peil G V radio navigation system with a Peil Z 5A or Z 6A automatic radio direction finder and a FuBl 2 blind landing system.

When the British started to regularly actively jam night fighter control radio networks, the radio equipment was improved with the addition of a FuG 16 ultra-short-wave radio set, whose operating band was outside the jamming zone.

Although the 20 mm Oerlikon MG FF/M cannons mounted on the Do 217J had an insufficient rate of fire and poor ballistic characteristics, they were noted for their high reliability. So, the plane's battery of four of these cannons proved to be quite an effective weapon in combat. During firing tests, the cannons of one Do 217 J-2 made 125,000 shots without a single jam.

Not a single wing in the Luftwaffe's night fighter units was completely made up of Do 217s. The more lightweight and high-speed Bf 110 was operated along with the Dorniers.

The first combat use of Do 217 J-2 night fighters took place in the night of May 29, 1943, against British bombers performing a raid over Wuppertal. About 150 British aircraft were detected in the area covered by the II./NJG 1 night fighter wing. The wing deployed 13 Bf 110 fighters and 3 Do 217 J-2s, which managed to shoot down 11 bombers. Meanwhile, one Do 217 J-2 was brought down during takeoff by a British night fighter.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Dornier Aircraft Corporation (Dornier Flugzeugwerke)
Fighters  Do 17 Z-7
  Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
  Do 335 A-0 · Do 335 A-1 · Do 335 B-2
Bombers  Do 17 E-1 · Do 17 Z-2
  Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Jet Aircraft  Alpha Jet A**
Helicopters  ◄UH-1D*
  *Licensed
  **Jointly manufactured with Dassault Aviation

Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J