Difference between revisions of "Breda 88 (P.XI)"

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{{Specs-Card|code=breda_88}}
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{{Specs-Card
 +
|code=breda_88
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Breda88.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' was developed in the mid-1930s as a heavy fighter with a range of 2,000 km, capable of fast interception against enemy bombers and fighters at high altitude. For the time it was seen as revolutionary; multiple records were set with the prototype Ba.88, thus it was a very promising design. It was amazingly fast for its time, and was used as an air racer too. However after being deployed, the aircraft performed much more poorly due to the added weight of navigation equipment, weapons, and other systems, so it never saw use as a heavy fighter/interceptor.
{{break}}
+
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian attacker {{Battle-rating|3}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
+
Introduced in [[Update 1.69 "Regia Aeronautica"]], the '''{{Specs|name}}''' works as an interceptor, with a decent firepower. However, it does have a few issues; in a straight line, it has a good top speed, especially when compared to the biplanes around its BR, but the aircraft is not well suited for high altitude combat due to the poor rate of climb. It comes with a very standard armament for an interceptor, three 12.7 mm Breda-SAFAT machine guns that have a good rate of fire and range. Since the flight performance is not the most optimal, the vehicle should use its good top speed to its advantage, being mainly a support fighter. A good idea is to stay away from the centre of combat and pick off slow enemies or help teammates stuck in a dogfight. Dogfights with this aircraft are not recommended since it is a very heavy target and lacks the agility to outperform most aircraft in a fight.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
With all of the additional necessary gear and equipment added to the first production series after the prototype, the Breda 88 is hopelessly overloaded (137 kg/m² wing-load) and drains any advantage the streamlined design and strong engines grant. In fact on first glance the Lince appears to be quite responsive, featuring late control lock-up speeds and decent roll-rate once spinning. But in this lies the crux of the matter. The aircraft is too heavy, any manoeuvre pulled must change the momentum of the aircraft, hence any steering and course correction is linked to a loss in speed and/or altitude to compensate. It bleeds speed everywhere thus seriously hampering its ability to Boom & Zoom effectively which one would think the Breda is destined for. Crawling to its ground-level top speed of 410 km/h IAS Boom & Run tactics might work against biplanes.
! colspan="8" | Characteristics
+
 
|-
+
Take off on empty is @ 150 km/h IAS (136 f/s) in 18 s, attempting an Immelmann at top speed will cause the aircraft to stall at its zenith and a Split-S should only be performed with +500 m (1,650 ft.) to spare or else impact with the ground will be a given. When attempting to gain altitude, climbing should be done at ~10° when loaded and @ 12° when empty. These data points were not copied from an Italian medium bomber, but rather are a show of inferiority compared to any other attacker at its battle rating. On the bright side, the difference between full and empty payload is minuscule.
! colspan="8" | ''Stock''
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 5,600 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,600 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 476 || 462 || 9,800 || 29.9 || 30.9 || 6.0 || 5.9 || 730
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,600 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 476 || 462 || rowspan="2" | {{Specs|ceiling}} || 29.9 || 30.9 || 6.0 || 5.9 || rowspan="2" | 730
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 9,800 || ??.? || ??.? || ?.? || ?.? || 730
+
! Upgraded
 +
| 504 || 490 || 28.1 || 29.0 || 9.3 || 7.6
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || ✓ || ✓ || X || X    <!-- ✓ -->
+
| X || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 388 || 283 || ~9 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 360 || < 320 || < 400 || > 200
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || 2,200 hp || 2,200 hp
+
| 4,000 m || 1,000 hp || N/A
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
Designed to outrun any interceptors, the designers at Breda opted to forego any kind of armour protection. A shame that the Lince cannot do that. While the central fuselage tank may shield from a few pursuit shots, any frontal attacks are very likely to take out the entire crew in a single burst. This aircraft lacks in manoeuvrability leading to an overall short service life both in real life and game. Though the radial engines are rather resilient, not that it improves the survivability much.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Breda-SAFAT (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 3 x 12.7 mm Breda-SAFAT machine guns (375 + 425 + 450 rounds = 1,250 total)
+
* 3 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (375 rpg top + 425 rpg middle + 450 rpg bottom = 1,250 total)
 +
 
 +
The three heavy machine guns are arranged and located in the nose of the aircraft. Usually, the slow firing Breda HMGs are a lacklustre affair, but the addition of a third gun elevates the firepower to just mediocre. Each is armed with different amounts of ammunition, which when firing will run empty at different times. Using tracer belts with one of the guns is a very handy visual feedback in Simulator Battles and a neat visual gimmick in other [[:Category:Game modes|game modes]].<br>
  
The three machine guns are arranged and located in the nose of the aircraft. Each is armed with different amounts of ammunition, which means that when all guns fire they will run empty at different times.
+
Both "Air Targets" and "Stealth" belts are great against aircraft with their IAI-bullets (high explosive rounds), albeit their fuses may not trigger on the canvas skins of biplanes. Against ground targets, the API-T only "Tracer" belt is recommended.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets, and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}
 
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following payloads:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 3 x 50 &nbsp;&nbsp;kg GP 50 &nbsp;&nbsp;bombs
+
* Without load
* 3 x 100 kg GP 100 bombs
+
* 3 x 50 kg GP 50 bombs (150 kg total)
 +
* 3 x 100 kg GP 100 bombs (300 kg total)
 +
 
 +
In Realistic and Simulator battles the outer bomb pair drops first with a second drop available for the central third bomb. Due to the aircraft's slow change of momentum, any dive bombing attempt below 600 m (2,000 ft) may result in unplanned self-destruction. Unfortunately, no bombsight with this attacker is available, nor does it feature a floor window for target acquisition. The plane's handling hardly changes with the payloads so the triple 100 kg one is always recommended.
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
{{main|Breda-SAFAT_da 7.7 mm (7.7 mm)}}
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Breda-SAFAT (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 7.7 mm Breda-SAFAT machine gun, dorsal turret (500 rpg = 500 total)
+
* 1 x 7.7 mm Breda-SAFAT machine gun, dorsal turret (500 rpg)
 +
 
 +
Provides rear cover from enemy fighters which will try to knock you out. The 7.7 mm has a limited firing arc. However, controlling the aircraft allows it to be compensated for. It is best to aim for the engine and fight deck of the enemy fighter to knock it out.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Breda Ba.88 (P.XI) should be used to attack ground targets. It can be difficult to be used as a heavy fighter as your pilot is extremely vulnerable. Try to avoid enemy planes if possible as any enemy plane that may engage you maybe fatal for the plane's crew. Also note this plane can carry bombs, but it does not have air brakes and it does not have a bomb sight, so you must manually slow down and estimate the payload release on target.
+
 
 +
The Breda Ba.88 (P.XI) should be used to attack ground targets, for aerial manoeuvres it simply lacks the grace or flying ability necessary. Yet even ground strafing can be difficult due to sluggishness and even deadly as the pilot is extremely vulnerable. Try to avoid enemy planes if possible, as any enemy that engages on its own accords may prove to be fatal. Also note the Ba.88 can carry bombs but does not have air brakes or bombsights, so one must manually slow down and estimate the payload release on target.<br>
  
===Manual Engine Control===
+
Few viable ways of engaging enemy aircraft exist and all rely on surprising the hostile vehicle. Gaining altitude and diving on the enemy ("Boom") and then either climbing ("Zoom") or running away in level flight are recommended. Albeit this heavy fighter will greatly lose speed in any manoeuvre hence any correction for leading the target should be avoided. Bombers and other aircraft with defensive armament should be avoided entirely.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
| MCGP50
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Turret 7 mm
 
| MCSAP100
 
|-
 
| IV
 
|
 
|
 
| Cover
 
| New 7 mm MGs (Turret)
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Tremendous fuel load (33 minutes of fuel is the minimum).
+
* Tremendous fuel load (33 minutes of fuel is the minimum)
* Reasonable armament with a high chance of igniting fuel tanks.
+
* Reasonable armament with a high chance of igniting fuel tanks
 +
* Payloads have almost no performance penalty
 +
* Payloads are useful for attacking light tanks, artillery, AAA, and vehicles such as armoured cars
  
 
'''Cons:'''
 
'''Cons:'''
  
* Lack of armour or bulletproof glass for protection of crew.
+
* Flying brick of an attacker
* Poor roll rate, turn time, rate of climb and top speed.
+
** Poor roll rate, turn time, rate of climb, top speed and anything really
* Will absolutely get murdered in a turn fight
+
** Will get absolutely murdered in a turn fight
* Plane is prone to pilot snipe.
+
* Lack of any armour for protection
* Poor defensive armament.
+
* Plane is prone to pilot snipe
* Does not have bomb sight.
+
* Poor defensive armament
 +
* Does not have bombsight
 +
* Deadweight in the line-up
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Breda Ba.88 was a Italian heavy fighter bomber that was made for the Regia Aeronautica's 1936 requirement for a twin engine heavy fighter capable of 329 mph, 2000 km range, and capable of carrying 20 mm cannons. It made its debut around late 1936 to 1937 and during its evaluation it was a promising design. Standard firepower of the plane was three 12.7 mm Breda SAFAT Machine guns in the nose and a gunner in the dorsal turret with a 7.7 Breda SAFAT machine gun. The prototype aircraft flew with two Isotta-Fraschini K14 series while production models of the plane had two Piaggio P.XI RC.40 "Stella" 14-cylinder air-cooled radial capable of 1000 hp. By 1938-1939 the Breda Ba.88 came into production but it would be retired at 1941 with only 149 made. The reason why the plane was retired so soon was due to the plane's engines being under powered and it's heavy weight a critical shortcoming.  
+
 
 +
The Breda Ba.88 was an Italian heavy fighter bomber that was made for the Regia Aeronautica's 1936 requirement for a twin-engine heavy fighter capable of 329 mph, 2,000 km range, and capable of carrying 20 mm cannons. It made its debut around late 1936 to 1937 and during its evaluation, it was a promising design. Standard firepower of the plane was three 12.7 mm Breda SAFAT machine guns in the nose and a gunner in the dorsal turret with a 7.7 mm Breda SAFAT machine gun. The prototype aircraft flew with two Isotta-Fraschini K14 series while production models of the plane had two Piaggio P.XI RC.40 "Stella" 14-cylinder air-cooled radial engines capable of 1,000 hp each, setting several new world speed records in 1937, with speeds in the 550 km/h range. By 1938-39 the Breda Ba.88 came into production but it would be retired in 1941 with only 149 made, after only brief service in Libya in the summer of 1940. The plane was found to perform much more poorly with an operational bombload and unsuitable for the designated role of heavy fighter/assault.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=breda_88 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|ry8QOqpVzFs|'''Realistic: Breda 88 (P.XI) [Fun Times]''' - ''Jengar''|yVnlvK4kcJI|'''Breda Ba.88 - The Sky Police!''' - ''Bo Time Gaming''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the aircraft;''
+
* [[Do 17 Z-7]]
* ''links to approximate analogues of other nations and research trees.''
+
* [[Yak-2 KABB]]
 +
* [[J1N1]]
 +
* [[Ba.65 (K.14) L]]
 +
* [[Br.693AB2]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/363495-breda-ba88-lince/ Breda Ba.88 discussion thread]
* ''encyclopedia page on aircraft;''
+
* [https://forum.warthunder.com/index.php?/topic/364960-breda-88-pxi/ Official data sheet - more details about the performance]
* ''other literature.''
+
* [[wikipedia:Breda_Ba.88|[Wikipedia] Breda Ba.88]]
 +
* [[wt:en/news/4696-development-ba-88-lince-a-wild-spirit-en|[Devblog] Breda Ba.88 Lince: A Wild Spirit]]
  
{{Italy attackers}}
+
{{AirManufacturer Breda}}
 +
{{Italy strike aircraft}}

Latest revision as of 19:05, 5 July 2024

Introducing Wiki 3.0
Breda 88 (P.XI)
breda_88.png
GarageImage Breda 88 (P.XI).jpg
ArtImage Breda 88 (P.XI).png
Breda 88 (P.XI)
AB RB SB
1.7 1.7 2.0
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png

Description

The Breda 88 (P.XI) was developed in the mid-1930s as a heavy fighter with a range of 2,000 km, capable of fast interception against enemy bombers and fighters at high altitude. For the time it was seen as revolutionary; multiple records were set with the prototype Ba.88, thus it was a very promising design. It was amazingly fast for its time, and was used as an air racer too. However after being deployed, the aircraft performed much more poorly due to the added weight of navigation equipment, weapons, and other systems, so it never saw use as a heavy fighter/interceptor.

Introduced in Update 1.69 "Regia Aeronautica", the Breda 88 (P.XI) works as an interceptor, with a decent firepower. However, it does have a few issues; in a straight line, it has a good top speed, especially when compared to the biplanes around its BR, but the aircraft is not well suited for high altitude combat due to the poor rate of climb. It comes with a very standard armament for an interceptor, three 12.7 mm Breda-SAFAT machine guns that have a good rate of fire and range. Since the flight performance is not the most optimal, the vehicle should use its good top speed to its advantage, being mainly a support fighter. A good idea is to stay away from the centre of combat and pick off slow enemies or help teammates stuck in a dogfight. Dogfights with this aircraft are not recommended since it is a very heavy target and lacks the agility to outperform most aircraft in a fight.

General info

Flight performance

Max speed
at 5 600 m490 km/h
Turn time29 s
Max altitude9 800 m
Engine2 х Piaggio P.XI. R.C. 40
TypeRadial
Cooling systemAir
Take-off weight7 t

With all of the additional necessary gear and equipment added to the first production series after the prototype, the Breda 88 is hopelessly overloaded (137 kg/m² wing-load) and drains any advantage the streamlined design and strong engines grant. In fact on first glance the Lince appears to be quite responsive, featuring late control lock-up speeds and decent roll-rate once spinning. But in this lies the crux of the matter. The aircraft is too heavy, any manoeuvre pulled must change the momentum of the aircraft, hence any steering and course correction is linked to a loss in speed and/or altitude to compensate. It bleeds speed everywhere thus seriously hampering its ability to Boom & Zoom effectively which one would think the Breda is destined for. Crawling to its ground-level top speed of 410 km/h IAS Boom & Run tactics might work against biplanes.

Take off on empty is @ 150 km/h IAS (136 f/s) in 18 s, attempting an Immelmann at top speed will cause the aircraft to stall at its zenith and a Split-S should only be performed with +500 m (1,650 ft.) to spare or else impact with the ground will be a given. When attempting to gain altitude, climbing should be done at ~10° when loaded and @ 12° when empty. These data points were not copied from an Italian medium bomber, but rather are a show of inferiority compared to any other attacker at its battle rating. On the bright side, the difference between full and empty payload is minuscule.

Characteristics Max Speed
(km/h at 5,600 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 476 462 9800 29.9 30.9 6.0 5.9 730
Upgraded 504 490 28.1 29.0 9.3 7.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
712.5 262 N/A 388 283 ~9 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 320 < 400 > 200
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,000 m 1,000 hp N/A

Survivability and armour

Crew2 people
Speed of destruction
Structural713 km/h
Gear262 km/h

Designed to outrun any interceptors, the designers at Breda opted to forego any kind of armour protection. A shame that the Lince cannot do that. While the central fuselage tank may shield from a few pursuit shots, any frontal attacks are very likely to take out the entire crew in a single burst. This aircraft lacks in manoeuvrability leading to an overall short service life both in real life and game. Though the radial engines are rather resilient, not that it improves the survivability much.

Modifications and economy

Repair costBasic → Reference
AB167 → 222 Sl icon.png
RB206 → 275 Sl icon.png
SB426 → 568 Sl icon.png
Total cost of modifications4 430 Rp icon.png
2 690 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 30 / 60 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
45 Ge icon.png
Mods radiator.png
Radiator
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
45 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
60 Ge icon.png
Mods new engine.png
Engine
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
60 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
100 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
100 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
45 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
GP50
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
45 Ge icon.png
Mod arrow 1.png
Mods weapon.png
safat12_new_gun
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mods ammo.png
breda_turret_belt_pack
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
60 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
GP100
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
60 Ge icon.png
Mods turret gun.png
safat7_turret_new_gun
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
100 Ge icon.png

Armaments

Offensive armament

Ammunition1 250 rounds
Fire rate700 shots/min
Main article: Breda-SAFAT (12.7 mm)

The Breda 88 (P.XI) is armed with:

  • 3 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (375 rpg top + 425 rpg middle + 450 rpg bottom = 1,250 total)

The three heavy machine guns are arranged and located in the nose of the aircraft. Usually, the slow firing Breda HMGs are a lacklustre affair, but the addition of a third gun elevates the firepower to just mediocre. Each is armed with different amounts of ammunition, which when firing will run empty at different times. Using tracer belts with one of the guns is a very handy visual feedback in Simulator Battles and a neat visual gimmick in other game modes.

Both "Air Targets" and "Stealth" belts are great against aircraft with their IAI-bullets (high explosive rounds), albeit their fuses may not trigger on the canvas skins of biplanes. Against ground targets, the API-T only "Tracer" belt is recommended.

Suspended armament

List of setups (2)
Setup 13 x 50 kg GP 50 bomb
Setup 23 x 100 kg GP 100T bomb

The Breda 88 (P.XI) can be outfitted with the following ordnance:

  • Without load
  • 3 x 50 kg GP 50 bombs (150 kg total)
  • 3 x 100 kg GP 100 bombs (300 kg total)

In Realistic and Simulator battles the outer bomb pair drops first with a second drop available for the central third bomb. Due to the aircraft's slow change of momentum, any dive bombing attempt below 600 m (2,000 ft) may result in unplanned self-destruction. Unfortunately, no bombsight with this attacker is available, nor does it feature a floor window for target acquisition. The plane's handling hardly changes with the payloads so the triple 100 kg one is always recommended.

Defensive armament

Turret7.7 mm Breda-SAFAT machine gun
Ammunition500 rounds
Fire rate900 shots/min
Main article: Breda-SAFAT (7.7 mm)

The Breda 88 (P.XI) is defended by:

  • 1 x 7.7 mm Breda-SAFAT machine gun, dorsal turret (500 rpg)

Provides rear cover from enemy fighters which will try to knock you out. The 7.7 mm has a limited firing arc. However, controlling the aircraft allows it to be compensated for. It is best to aim for the engine and fight deck of the enemy fighter to knock it out.

Usage in battles

The Breda Ba.88 (P.XI) should be used to attack ground targets, for aerial manoeuvres it simply lacks the grace or flying ability necessary. Yet even ground strafing can be difficult due to sluggishness and even deadly as the pilot is extremely vulnerable. Try to avoid enemy planes if possible, as any enemy that engages on its own accords may prove to be fatal. Also note the Ba.88 can carry bombs but does not have air brakes or bombsights, so one must manually slow down and estimate the payload release on target.

Few viable ways of engaging enemy aircraft exist and all rely on surprising the hostile vehicle. Gaining altitude and diving on the enemy ("Boom") and then either climbing ("Zoom") or running away in level flight are recommended. Albeit this heavy fighter will greatly lose speed in any manoeuvre hence any correction for leading the target should be avoided. Bombers and other aircraft with defensive armament should be avoided entirely.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Tremendous fuel load (33 minutes of fuel is the minimum)
  • Reasonable armament with a high chance of igniting fuel tanks
  • Payloads have almost no performance penalty
  • Payloads are useful for attacking light tanks, artillery, AAA, and vehicles such as armoured cars

Cons:

  • Flying brick of an attacker
    • Poor roll rate, turn time, rate of climb, top speed and anything really
    • Will get absolutely murdered in a turn fight
  • Lack of any armour for protection
  • Plane is prone to pilot snipe
  • Poor defensive armament
  • Does not have bombsight
  • Deadweight in the line-up

History

The Breda Ba.88 was an Italian heavy fighter bomber that was made for the Regia Aeronautica's 1936 requirement for a twin-engine heavy fighter capable of 329 mph, 2,000 km range, and capable of carrying 20 mm cannons. It made its debut around late 1936 to 1937 and during its evaluation, it was a promising design. Standard firepower of the plane was three 12.7 mm Breda SAFAT machine guns in the nose and a gunner in the dorsal turret with a 7.7 mm Breda SAFAT machine gun. The prototype aircraft flew with two Isotta-Fraschini K14 series while production models of the plane had two Piaggio P.XI RC.40 "Stella" 14-cylinder air-cooled radial engines capable of 1,000 hp each, setting several new world speed records in 1937, with speeds in the 550 km/h range. By 1938-39 the Breda Ba.88 came into production but it would be retired in 1941 with only 149 made, after only brief service in Libya in the summer of 1940. The plane was found to perform much more poorly with an operational bombload and unsuitable for the designated role of heavy fighter/assault.

Media

Skins
Videos

See also

External links


Italian Society Ernesto Breda (Società Italiana Ernesto Breda)
Attackers  Ba.65 (K.14) L · Breda 88 (P.XI)

Italy strike aircraft
  Ba.65 (K.14) L · Breda 88 (P.XI) · F.C.20 Bis · P.108A serie 2
  Ro.57 Quadriarma · SM.91 · SM.92
Hungary  ◐Bf 110 G-4 · ◔IL-10
Romania  Hs 129 B-2 (Romania)