Difference between revisions of "TPK 6.41"

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(Ammo racks: Add ammo table and picture)
(Gave a description of overall mobility, with pros, cons, and a few strategies to make moving around easier)
 
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
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In terms of mobility the TPK offers a double edged sword. On flat, paved roads the high power to weight ratio allows the vehicle to maintain a high speed (~50-70kph) when in a straight line. On rough, off road conditions the mobility is less appealing due to it using wheels instead of treads. In these conditions, expect to maintain at most ~45 kph, with any opportunity to slow down taken without your consent. If you are forced to traverse a river or any body of water, only do so if you are certain you will not be fired upon, with speed dropping to under 25 kph. There is a silver lining, however; the guns. The recoil from firing them directly behind you can give you a makeshift afterburner to cross water or get up hills before someone tries to delete you.  
  
{{tankMobility|abMinHp=227|rbMinHp=142}}
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A thing to note is that because of the wheels instead of treads, you cannot turn on a dime; small alleyways or making a 180 to get away can be difficult to maneuver. At speed be careful when turning, it is easy to oversteer and potentially roll over. Reverse is respectable at 14 kph, making backing out of a situation less painful; It also allows you to back out from behind cover to take shots at the enemy quicker than previous vehicles in the tech tine.{{tankMobility|abMinHp=227|rbMinHp=142}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|Oerlikon KAD (20 mm)}}
 
{{main|Oerlikon KAD (20 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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In start contrast to to the previous vehicle in the tech line, the TPK 6.41 goes in favour of volume of fire. With a rate of fire over 4 times faster than the AMX-13 DCA 40, the player can feel comfortable with more consistant hits. the magazine capacity of 240 rounds means you can continuously for approximately 24 seconds, but be careful of overheating if you get too trigger happy. Overall, the guns on this SPAA allow for a much easier time taking down aircraft than the previous vehicle.  
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 +
On the other side of the coin, however, the power against planes is gained for a drop in anti-tank capability. the enormous rate of fire is great against planes, but the recoil makes the entire truck rock when fired on the broadside against a ground target. If firing from outside knife fighting range, the sight will jump up away from the target, making the effective return fire difficult. Gun depression is also horrible at -3 degrees; putting it on par with soviet tanks, so forget hiding behind a hill. Stay to flat ground if you want any chance of fending off a ground push. Penetration is also a problem; 57mm of pen at best, and only having APCR rounds makes self defence an exercise in futility. Only willingly engage open top/light vehicles if you have a side shot, or are perpendicular to prevent shells shattering.  
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Oerlikon KAD (20 mm)|20 mm Oerlikon KAD]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
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==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
<!-- '''Last updated: 2.37.0.171''' -->
 
<!-- '''Last updated: 2.37.0.171''' -->
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
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|-

Latest revision as of 18:30, 17 October 2024

fr_tpk_641_vpc.png
GarageImage TPK 6.41.jpg
TPK 6.41
AB RB SB
5.3 5.7 5.7
Class:
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The ACMAT TPK 6.41 VPC is a rank III French SPAA with a battle rating of 5.3 (AB) and 5.7 (RB/SB). It was introduced in Update "Air Superiority".

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew6 people
Visibility115 %

The turret has 1 crew, and the hull has 5 crewmembers. The gunner is in a turret at the back of the vehicle, far from the rest of the crew.

You are not immune to light machine gun fire, and any exposure to machine gun fire will knock out all your crew out. However thanks to the 6 person crew and the absence of armor, hits by solid shot will not be deadly most of the time.

Armour type:

  • Structural steel (hull, turret)
  • Cast homogeneous armour (thin and narrow shield in front of the gunner, on the turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 3 mm 3 mm 3 mm 3 mm
Turret 5-10 mm Shield

Notes:

Mobility

Speedforward / back
AB98 / 15 km/h
RB and SB90 / 14 km/h
Number of gears5 forward
1 back
Weight7.0 t
Engine power
AB305 hp
RB and SB160 hp
Power-to-weight ratio
AB43.6 hp/t
RB and SB22.9 hp/t

In terms of mobility the TPK offers a double edged sword. On flat, paved roads the high power to weight ratio allows the vehicle to maintain a high speed (~50-70kph) when in a straight line. On rough, off road conditions the mobility is less appealing due to it using wheels instead of treads. In these conditions, expect to maintain at most ~45 kph, with any opportunity to slow down taken without your consent. If you are forced to traverse a river or any body of water, only do so if you are certain you will not be fired upon, with speed dropping to under 25 kph. There is a silver lining, however; the guns. The recoil from firing them directly behind you can give you a makeshift afterburner to cross water or get up hills before someone tries to delete you.

A thing to note is that because of the wheels instead of treads, you cannot turn on a dime; small alleyways or making a 180 to get away can be difficult to maneuver. At speed be careful when turning, it is easy to oversteer and potentially roll over. Reverse is respectable at 14 kph, making backing out of a situation less painful; It also allows you to back out from behind cover to take shots at the enemy quicker than previous vehicles in the tech tine.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 98 15 7 227 305 32.43 43.57
Realistic 90 14 142 160 20.29 22.86

Modifications and economy

Repair costBasic → Reference
AB1 691 → 2 193 Sl icon.png
RB1 341 → 1 739 Sl icon.png
SB2 080 → 2 697 Sl icon.png
Total cost of modifications29 600 Rp icon.png
57 700 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces470 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 110 / 160 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new car suspension.png
Suspension
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
180 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
180 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
20mm_Oerlikon_HE_ammo_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
20mm_Oerlikon_AP_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
180 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png

Armaments

Main armament

2 x 20 mm Oerlikon KAD cannon
Ammunition1 200 rounds
Belt capacity120 rounds
Reloadbasic crew → aces
9.1 → 7.0 s
Fire rate997 shots/min
Vertical guidance-3° / 81°
Main article: Oerlikon KAD (20 mm)

In start contrast to to the previous vehicle in the tech line, the TPK 6.41 goes in favour of volume of fire. With a rate of fire over 4 times faster than the AMX-13 DCA 40, the player can feel comfortable with more consistant hits. the magazine capacity of 240 rounds means you can continuously for approximately 24 seconds, but be careful of overheating if you get too trigger happy. Overall, the guns on this SPAA allow for a much easier time taking down aircraft than the previous vehicle.

On the other side of the coin, however, the power against planes is gained for a drop in anti-tank capability. the enormous rate of fire is great against planes, but the recoil makes the entire truck rock when fired on the broadside against a ground target. If firing from outside knife fighting range, the sight will jump up away from the target, making the effective return fire difficult. Gun depression is also horrible at -3 degrees; putting it on par with soviet tanks, so forget hiding behind a hill. Stay to flat ground if you want any chance of fending off a ground push. Penetration is also a problem; 57mm of pen at best, and only having APCR rounds makes self defence an exercise in futility. Only willingly engage open top/light vehicles if you have a side shot, or are perpendicular to prevent shells shattering.

Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,200 (120) 996 -3°/+81° ±180° - 70.4 97.5 118.4 130.9 139.3 9.10 8.05 7.42 7.00
Realistic 47.6 56.0 68.0 75.2 80.0

Ammunition

  • Default: HVAP-T · HEI-T*
  • HE, 20 mm: HEI-T* · HEI-T* · HVAP-T
  • AP, 20 mm: HVAP-T · HVAP-T · HEI-T*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HVAP-T 57 52 37 24 15 10
HEI-T* 6 6 4 3 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HVAP-T 1,100 0.11 - - - 66° 70° 72°
HEI-T* 1,054 0.12 0.1 0.1 27.2 - - -

Ammo racks

Ammo racks of the TPK 6.41
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
10 (+2) (+4) (+6) (+8) No

Notes:

  • The vehicle's ammunition is grouped in pairs of boxes: 240 rounds per pair, with a total of 1,200 equipped with all the boxes.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • High top speed
  • Excellent firepower against planes

Cons:

  • No armour
  • High recoil
  • Minimal gun depression
  • Truck cab limits forward depression

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France anti-aircraft vehicles
Wheeled/Half-tracked  P.7.T AA · CCKW 353 AA · TPK 6.41
AMX-13 Derivatives  VTT DCA · AMX-13 DCA 40
Radar SPAAG  AMX-30 S DCA
Missile SPAA  SANTAL · Roland 1 · ▄ItO 90M
Other  AMX-10P