Difference between revisions of "Download War Thunder CDK"

From War Thunder Wiki
Jump to: navigation, search
(new version added)
(Undo revision 195063 by U137150510 (talk))
 
(58 intermediate revisions by 17 users not shown)
Line 1: Line 1:
===Current Version===
+
__NOTOC__
 +
=Current Version=
 +
==== [https://cdk.warthunder.com/WarThunderCDK_2024_07_24__17_35.exe July  26 2024] ====
  
*[http://cdk.warthunder.com/WarThunderCDK_2018_10_23__18_43.exe 20 March 2019]
+
*New game version fully supported
 +
*3dsmax 2025 support added
 +
*Fixed microdetail list for assets
 +
*Added option to colorise splineclasses and decals (old locations must be reexported)
  
'''Changelog'''
+
=Old versions=
  
*Fixed bug with textures reexport from CDK
+
====[https://cdk.warthunder.com/WarThunderCDK_2023_12_05__23_57.exe December 6 2023]====
*All of the textures are shown (some were previously hidden becouse of the bug)
 
*Added composite files and other stuff rom new locations
 
*New game version supported
 
  
----
+
*New game version fully supported
===Old versions===
+
*3dsmax 2024 support added, import tool added
 +
*Support for old version of Blender plugin is stopped
 +
*Duplicate names with existing assets are allowed now
  
*[http://cdk.warthunder.com/WarThunderCDK_2018_10_23__18_43.exe 23 October 2018]
+
====[https://cdk.warthunder.com/WarThunderCDK_2023_02_01__17_34.exe February 2 2023]====
  
'''Changelog'''
+
*New game version fully supported
  
*Support for 1.83 texture compressing
+
===[https://cdk.warthunder.com/WarThunderCDK_2022_08_12__23_48.exe July 12 2022]===
  
*[http://cdk.warthunder.com/WarThunderCDK_2018_09_18__23_32.exe 19 September 2018]
+
*3dsmax 2023 support added
 +
*Added sample effects
 +
*Fixed bug with colouring assets by texture palette
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2022_04_20__17_56.exe 20 april 2022]===
  
*Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
+
* In-game textures quality fixed
*3d Max 2019 support has been added.
 
*FX display bug has been fixed, collision pack were returned
 
*Assets composites (groups of objects) have been added (as well as new assets for new locations).
 
*The ability to incorporate ai controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
 
*[http://cdk.warthunder.com/WarThunderCDK_2018_03_16__01_01.exe 16 march 2018]
 
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2022_03_28__00_42.exe 28 march 2022] Attention! New version has copies of textures in new format, so it's recommended to delete previous version===
  
*Dagored 5.0 support added
+
* New game version supported
*[http://cdk.warthunder.com/WarThunderCDK_2018_03_14__13_18.exe 14 march 2018]
+
* New version of smoothness (now it is inverted roughness)
 +
* Support of .tif textures plus converted all sample textures to .tif
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2021_12_18__01_12.exe 18 december 2021]===
  
* Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
+
* New game version supported
* The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
+
* Added support for gameObj and proxymat
  
*[http://cdk.warthunder.com/WarThunderCDK_2017_05_26__13_16.exe 26 may 2017]
+
===[https://cdk.warthunder.com/WarThunderCDK_2021_11_05__17_39.exe 8 november 2021]===
  
'''Changelog'''
+
* New game version supported
  
* Rebuilt the previous version since the .exe file made on May 25th became corrupted
+
===[https://cdk.warthunder.com/WarThunderCDK_2021_29_09__12_26.exe 29 september 2021]===
  
 +
* Support of patch resources fixed
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2021_09_13__18_33.exe 13 september 2021]===
  
*[http://cdk.warthunder.com/WarThunderCDK_2017_05_25__19_31.exe 25 may 2017]
+
* New game version supported
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2021_06_23__23_51.exe 23 june 2021]===
  
* Game version 1.69 suppport added
+
* Support for new blk file format
* Some bug fixes
+
* Sample for ground decal and tree added
 +
* Max source file for ship example added
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2021_03_12__02_37.exe 12 march 2021]===
  
 +
* Support for dagor 6 engine (2.01 version)
  
*[http://cdk.warthunder.com/WarThunderCDK_2016_12_22__21_30.exe 22 december 2016]
+
===[https://cdk.warthunder.com/WarThunderCDK_2020_12_02__04_15.exe 2 December 2020]===
  
'''Changelog'''
+
* Support for dagor 6 engine (2.01 version)
  
* Folders structure added
+
===[https://cdk.warthunder.com/WarThunderCDK_2020_04_20__21_27.exe 20 April 2020]===
* Intel HD support returned
 
* Grass render in AssetViewer restored
 
* Added visual display of collision
 
* Fixed collision bug in user landclasses
 
* Some crashes fixed
 
  
 +
* Support of 3dsMax 2021 added
 +
* Usermade ObjectGroups are now visible and fully functional with example
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2020_03_16__19_46.exe 16 March 2020]===
  
*[http://cdk.warthunder.com/WarThunderCDK_2016_10_19__20_52.exe 19 october 2016]
+
* Updated models and blk files
 +
* Assets from new locations added
 +
* Compatibility with new version of file storage
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2020_01_17__16_22.exe 17 January 2020]===
  
* Sample plane fixed
+
* Updated models and blk files
 +
* Fixed alpha channel for track textures
 +
* Assets from new locations added
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2019_10_03__13_37.exe 3 October 2019]===
  
 +
* Fixed assert with user assets in DaEditor
  
*[http://cdk.warthunder.com/WarThunderCDK_2016_10_02__13_45.exe 2 october 2016]
+
===[https://cdk.warthunder.com/WarThunderCDK_2019_09_23__16_24.exe 23 September 2019]===
  
'''Changelog'''
+
* New game version supported
  
* Game version 1.63 suppport added
+
===[https://cdk.warthunder.com/WarThunderCDK_2019_06_25__14_29.exe 25 June 2019]===
* Some bug fixes and stability improvements
 
  
 +
* 3ds Max 2020 support added
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2019_06_12__20_22.exe 14 June 2019]===
  
*[http://cdk.warthunder.com/WarThunderCDK_2016_10_06__03_39.exe 10 june 2016]
+
* New game version supported
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2019_03_20__18_15.exe 20 March 2019]===
  
* Game version 1.59 suppport added
+
* Fixed bug with re-export of textures from CDK
* Automatic generation of location list for mission editor
+
* All of the textures are now shown (some were previously hidden because of a bug)
 +
* Added composite files and other stuff from new locations
 +
* New game version supported
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2018_10_23__18_43.exe 23 October 2018]===
  
 +
* Support for 1.83 texture compressing
  
*[http://cdk.warthunder.com/WarThunderCDK_2016_12_05__05_01.exe 12 may 2016]
+
===[https://cdk.warthunder.com/WarThunderCDK_2018_09_18__23_32.exe 19 September 2018]===
  
'''Changelog'''
+
* Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
 +
* 3d Max 2019 support has been added.
 +
* FX display bug has been fixed, collision pack were returned
 +
* Assets composites (groups of objects) have been added (as well as new assets for new locations).
 +
* The ability to incorporate AI controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
  
* Support of 3d studio Max 2017 was added
+
===[https://cdk.warthunder.com/WarThunderCDK_2018_03_16__01_01.exe 16 March 2018]===
* Locations export optimized
 
  
 +
* DagorEd 5.0 support added
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2018_03_14__13_18.exe 14 March 2018]===
  
*[http://cdk.warthunder.com/WarThunderCDK_2016_03_29__13_45.exe 29 march 2016]
+
* Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
 +
* The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2017_05_26__13_16.exe 26 May 2017]===
  
* Added support for new scy and clouds rendering system
+
* Rebuilt the previous version since the .exe file made on May 25th became corrupted
* DagorEd, MissionEd - Compass added for better orientation
+
 
* New weather system implemented, plus added ability to override weather preset in Environment mode
+
===[https://cdk.warthunder.com/WarThunderCDK_2017_05_25__19_31.exe 25 May 2017]===
  
 +
* Game version 1.69 support added
 +
* Some bug fixes
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2016_12_22__21_30.exe 22 December 2016]===
  
*[http://cdk.warthunder.com/WarThunderCDK_2016_03_15__20_41.exe 15 march 2016]
+
* Folders structure added
 +
* Intel HD support returned
 +
* Grass render in AssetViewer restored
 +
* Added visual display of collision
 +
* Fixed collision bug in user landclasses
 +
* Some crashes fixed
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2016_10_19__20_52.exe 19 October 2016]===
  
* Game version 1.57.x.x support added
+
* Sample plane fixed
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2016_10_02__13_45.exe 2 October 2016]===
  
 +
* Game version 1.63 support added
 +
* Some bug fixes and stability improvements
  
*[http://cdk.warthunder.com/WarThunderCDK_2016_01_12__14_29.exe 12 january 2016]
+
===[https://cdk.warthunder.com/WarThunderCDK_2016_10_06__03_39.exe 10 June 2016]===
  
'''Changelog'''
+
* Game version 1.59 support added
 +
* Automatic generation of location list for mission editor
  
* DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes
+
===[https://cdk.warthunder.com/WarThunderCDK_2016_12_05__05_01.exe 12 May 2016]===
  
*[http://cdk.warthunder.com/WarThunderCDK_2015_12_29__14_26.exe 29 december 2015]
+
* Support of 3d studio Max 2017 was added
 +
* Locations export optimized
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2016_03_29__13_45.exe 29 March 2016]===
  
* DagorEd - fixed crash of detailed landclasses
+
* Added support for new sky and clouds rendering system
 +
* DagorEd, MissionEd - Compass added for better orientation
 +
* New weather system implemented, plus added ability to override weather preset in Environment mode
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2016_03_15__20_41.exe 15 March 2016]===
  
 +
* Game version 1.57.x.x support added
  
*[http://cdk.warthunder.com/WarThunderCDK_2015_12_28__19_05.exe 28 december 2015]
+
===[https://cdk.warthunder.com/WarThunderCDK_2016_01_12__14_29.exe 12 January 2016]===
  
'''Changelog'''
+
* DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes
  
* AssetViewer - export textures to dds fixed
+
===[https://cdk.warthunder.com/WarThunderCDK_2015_12_29__14_26.exe 29 December 2015]===
* DagorEd - detailed landclasses added
 
  
 +
* DagorEd - fixed crash of detailed landclasses
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2015_12_28__19_05.exe 28 December 2015]===
  
*[http://cdk.warthunder.com/WarThunderCDK_2015_11_12__17_11.exe 12 november 2015]
+
* AssetViewer - export textures to dds fixed
 +
* DagorEd - detailed landclasses added
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2015_11_12__17_11.exe 12 November 2015]===
Minimal requirements for central processor reduced
 
  
 +
* Minimal requirements for central processor reduced
 
* MissionEd - updated locations list
 
* MissionEd - updated locations list
  
 
+
===[https://cdk.warthunder.com/WarThunderCDK_2015_11_09__23_03.exe 9 November 2015]===
 
 
*[http://cdk.warthunder.com/WarThunderCDK_2015_11_09__23_03.exe 9 november 2015]
 
 
 
'''Changelog'''
 
  
 
* MissionEd, DagorEd - bug with water fixed
 
* MissionEd, DagorEd - bug with water fixed
  
 
+
===[https://cdk.warthunder.com/WarThunderCDK_2015_11_06__00_02.exe 6 November 2015]===
 
 
*[http://cdk.warthunder.com/WarThunderCDK_2015_11_06__00_02.exe 6 november 2015]
 
 
 
'''Changelog'''
 
  
 
* MissionEd, DagorEd - fog fixed
 
* MissionEd, DagorEd - fog fixed
  
 +
===[https://cdk.warthunder.com/WarThunderCDK_2015_11_05__16_31.exe 5 November 2015]===
  
 +
* Compatible with PBR and version 1.53
 +
* AssetViewer - performance increased
  
*[http://cdk.warthunder.com/WarThunderCDK_2015_11_05__16_31.exe 5 november 2015]
+
===[https://cdk.warthunder.com/WarThunderCDK_2015_07_02__17_26.exe 2 July 2015]===
 
 
'''Changelog'''
 
Compatible with PBR and version 1.53
 
 
 
* AssetViewer - perfomance increased
 
 
 
 
 
 
 
*[http://cdk.warthunder.com/WarThunderCDK_2015_07_02__17_26.exe 2 july 2015]
 
 
 
'''Changelog'''
 
  
 
* MissionEd - avg_* locations fixed
 
* MissionEd - avg_* locations fixed
* MissionEd - fixed bug with wrong names of german tanks
+
* MissionEd - fixed bug with wrong names of German tanks
 
 
 
 
 
 
*[http://cdk.warthunder.com/WarThunderCDK_2015_06_30__14_31.exe 30 june 2015]
 
  
'''Changelog'''
+
===[https://cdk.warthunder.com/WarThunderCDK_2015_06_30__14_31.exe 30 June 2015]===
  
 
* DagorEd - fixed some extra warnings, that slowed down level export
 
* DagorEd - fixed some extra warnings, that slowed down level export
Line 199: Line 220:
 
* AssetViewer - render fixed, environment became more user-friendly
 
* AssetViewer - render fixed, environment became more user-friendly
  
......
+
===[https://cdk.warthunder.com/WarThunderCDK_2015_05_21__15_16.exe 21 May 2015]===
 
 
*[http://cdk.warthunder.com/WarThunderCDK_2015_05_21__15_16.exe 21 may 2015]
 
 
 
'''Changelog'''
 
  
 
* DDS export fixed for damaged textures
 
* DDS export fixed for damaged textures
  
......
+
===[https://cdk.warthunder.com/WarThunderCDK_2015_05_14__18_32.exe 14 May 2015]===
 
 
*[http://cdk.warthunder.com/WarThunderCDK_2015_05_14__18_32.exe 14 may 2015]
 
 
 
'''Changelog'''
 
  
 
* DDS export fixed (for Photoshop users)
 
* DDS export fixed (for Photoshop users)
 
* CDK crashes on several videocards fixed
 
* CDK crashes on several videocards fixed
  
......
+
===[https://cdk.warthunder.com/WarThunderCDK_2015_05_12__15_49.exe 12 May 2015]===
 
 
*[http://cdk.warthunder.com/WarThunderCDK_2015_05_12__15_49.exe 12 may 2015]
 
 
 
'''Changelog'''
 
  
 
* The list of textures used for dynmodels added to assetviewer
 
* The list of textures used for dynmodels added to assetviewer

Latest revision as of 05:26, 19 November 2024

Introducing Wiki 3.0

Current Version

July 26 2024

  • New game version fully supported
  • 3dsmax 2025 support added
  • Fixed microdetail list for assets
  • Added option to colorise splineclasses and decals (old locations must be reexported)

Old versions

December 6 2023

  • New game version fully supported
  • 3dsmax 2024 support added, import tool added
  • Support for old version of Blender plugin is stopped
  • Duplicate names with existing assets are allowed now

February 2 2023

  • New game version fully supported

July 12 2022

  • 3dsmax 2023 support added
  • Added sample effects
  • Fixed bug with colouring assets by texture palette

20 april 2022

  • In-game textures quality fixed

28 march 2022 Attention! New version has copies of textures in new format, so it's recommended to delete previous version

  • New game version supported
  • New version of smoothness (now it is inverted roughness)
  • Support of .tif textures plus converted all sample textures to .tif

18 december 2021

  • New game version supported
  • Added support for gameObj and proxymat

8 november 2021

  • New game version supported

29 september 2021

  • Support of patch resources fixed

13 september 2021

  • New game version supported

23 june 2021

  • Support for new blk file format
  • Sample for ground decal and tree added
  • Max source file for ship example added

12 march 2021

  • Support for dagor 6 engine (2.01 version)

2 December 2020

  • Support for dagor 6 engine (2.01 version)

20 April 2020

  • Support of 3dsMax 2021 added
  • Usermade ObjectGroups are now visible and fully functional with example

16 March 2020

  • Updated models and blk files
  • Assets from new locations added
  • Compatibility with new version of file storage

17 January 2020

  • Updated models and blk files
  • Fixed alpha channel for track textures
  • Assets from new locations added

3 October 2019

  • Fixed assert with user assets in DaEditor

23 September 2019

  • New game version supported

25 June 2019

  • 3ds Max 2020 support added

14 June 2019

  • New game version supported

20 March 2019

  • Fixed bug with re-export of textures from CDK
  • All of the textures are now shown (some were previously hidden because of a bug)
  • Added composite files and other stuff from new locations
  • New game version supported

23 October 2018

  • Support for 1.83 texture compressing

19 September 2018

  • Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
  • 3d Max 2019 support has been added.
  • FX display bug has been fixed, collision pack were returned
  • Assets composites (groups of objects) have been added (as well as new assets for new locations).
  • The ability to incorporate AI controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.

16 March 2018

  • DagorEd 5.0 support added

14 March 2018

  • Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
  • The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.

26 May 2017

  • Rebuilt the previous version since the .exe file made on May 25th became corrupted

25 May 2017

  • Game version 1.69 support added
  • Some bug fixes

22 December 2016

  • Folders structure added
  • Intel HD support returned
  • Grass render in AssetViewer restored
  • Added visual display of collision
  • Fixed collision bug in user landclasses
  • Some crashes fixed

19 October 2016

  • Sample plane fixed

2 October 2016

  • Game version 1.63 support added
  • Some bug fixes and stability improvements

10 June 2016

  • Game version 1.59 support added
  • Automatic generation of location list for mission editor

12 May 2016

  • Support of 3d studio Max 2017 was added
  • Locations export optimized

29 March 2016

  • Added support for new sky and clouds rendering system
  • DagorEd, MissionEd - Compass added for better orientation
  • New weather system implemented, plus added ability to override weather preset in Environment mode

15 March 2016

  • Game version 1.57.x.x support added

12 January 2016

  • DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes

29 December 2015

  • DagorEd - fixed crash of detailed landclasses

28 December 2015

  • AssetViewer - export textures to dds fixed
  • DagorEd - detailed landclasses added

12 November 2015

  • Minimal requirements for central processor reduced
  • MissionEd - updated locations list

9 November 2015

  • MissionEd, DagorEd - bug with water fixed

6 November 2015

  • MissionEd, DagorEd - fog fixed

5 November 2015

  • Compatible with PBR and version 1.53
  • AssetViewer - performance increased

2 July 2015

  • MissionEd - avg_* locations fixed
  • MissionEd - fixed bug with wrong names of German tanks

30 June 2015

  • DagorEd - fixed some extra warnings, that slowed down level export
  • DagorEd - ortho screenshot fixed
  • DagorEd - lastclip fixed
  • MissionEd - detailed heightmap fixed
  • AssetViewer - render fixed, environment became more user-friendly

21 May 2015

  • DDS export fixed for damaged textures

14 May 2015

  • DDS export fixed (for Photoshop users)
  • CDK crashes on several videocards fixed

12 May 2015

  • The list of textures used for dynmodels added to assetviewer
  • Dynamic models view fixed in assetviewer and missioneditor