Difference between revisions of "Mirage 2000C-S4"

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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
It is a small aircraft when compared to similar BR fighters, being less likely to be hit. All fuel tanks are self-sealing and dispersed around the entire wing and mainframe. The relatively small engine less prone to be hit by an enemy, but having a single engine makes it impossible to fly if it is destroyed.  
+
It is a small aircraft when compared to similar BR fighters, being less likely to be hit. All fuel tanks are self-sealing and dispersed around the entire wing and mainframe. The relatively small engine less prone to be hit by an enemy, but having a single engine makes it impossible to fly if it is destroyed.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 137: Line 137:
  
 
* 2 x 30 mm DEFA 554 cannons, belly-mounted (125 rpg = 250 total)
 
* 2 x 30 mm DEFA 554 cannons, belly-mounted (125 rpg = 250 total)
* 54 x countermeasures
+
* 16 x large calibre countermeasures
 +
* 18 x countermeasures
  
 
=== Suspended armament ===
 
=== Suspended armament ===
Line 180: Line 181:
  
 
* 1 x 1,300 l drop tank
 
* 1 x 1,300 l drop tank
* 2 x Matra R550 Magic 1 missiles
+
* 2 x Matra R550 Magic 1 missiles + 2 x Matra Super 530F missiles
 
* 2 x Matra R550 Magic 2 missiles
 
* 2 x Matra R550 Magic 2 missiles
 
* 72 x SNEB type 23 rockets
 
* 72 x SNEB type 23 rockets
Line 193: Line 194:
 
'''Air AB/RB:'''
 
'''Air AB/RB:'''
  
For these gamemodes, the Mirage 2000 C-S4 is armed with a small but powerful loadout, that consists of 2 x Matra Magic 2s and 2 x Matra Super R530D SARH missiles, this are very capable options for long range and short range, although the Mirage lacks any kind of weapon for medium range combats. Its radar is mediocre at best, lacking all aspect PD mode, which complicates launching the R530D, but the PD HDN mode and regular SRC mode are enough to deal with enemies at high altitudes and enemies coming directly head-on at you. For overall air-to-air combat, stick close to your friends and to the ground, since missiles like the AIM-7F/M and R-27ER have a longer range than the R530D. Use the Magic 2s at distances around 2 km preferably in side or rear aspect launches, and for BVR combat try to change your lock from PD HDN to SRC and vice versa in case you are loosing the target, take into consideration that your flight performance is very good at speeds around Mach 0.8, and compresses a lot at speeds higher than that, so for dogfights dropping your speed around Mach 0.9-1.0 is a good idea.
+
For these game modes, the Mirage 2000C-S4 is armed with a small but powerful loadout, that consists of 2 x Matra Magic 2s and 2 x Matra Super R530D SARH missiles, this are very capable options for long range and short range, although the Mirage lacks any kind of weapon for medium range combats. Its radar is mediocre at best, lacking all aspect PD mode, which complicates launching the R530D, but the PD HDN mode and regular SRC mode are enough to deal with enemies at high altitudes and enemies coming directly head-on at you. For overall air-to-air combat, stick close to your friends and to the ground, since missiles like the AIM-7F/M and R-27ER have a longer range than the R530D. Use the Magic 2s at distances around 2 km preferably in side or rear aspect launches, and for BVR combat try to change your lock from PD HDN to SRC and vice versa in case you are loosing the target, take into consideration that your flight performance is very good at speeds around Mach 0.8, and compresses a lot at speeds higher than that, so for dogfights dropping your speed around Mach 0.9-1.0 is a good idea.
  
 
'''Simulator battles:'''
 
'''Simulator battles:'''
  
For this sort of matches, the small armament of the Mirage 2000 C-S4 becomes less relevant, since in most situations players have to refuel before launching all of their missiles. The Mirage 2000 C-S4 benefits from the ability of being capable of supercruise at high altitudes without heavy external ordinance, this is great for travelling long distances without consuming a lot of fuel, but it makes you vulnerable to radar missiles. A good alternative is only using first stage afterburner, reserving fuel for dogfights or catching up enemies using the full afterburner. In terms of armament being that the Mirage 2000 C-S4 is armed with R530Ds and Magic 2s, it has good armament for short and long range combat, but lacks radar missiles with medium range. The Magic 2 is a very fast short range missile, that can surprise opponents even in head-on situations, while the R530D is a fast and agile although mediocre in range, SARH missile, while it can travel long distances, it will be defeated by the AIM-7F/M or the R-27ER. The Mirage also has a mediocre radar, that lacks a proper all aspect PD mode, when locking a target, switch modes between PD HDN and SRC if you are loosing lock. For scouting the mode TWS HDN is excellent considering that it does not trigger the TRACK warning in the enemies RWR, specially when going straight at the enemy territory, since it minimizes the chances of an enemy not appearing on radar.
+
For this sort of matches, the small armament of the Mirage 2000C-S4 becomes less relevant, since in most situations players have to refuel before launching all of their missiles. The Mirage 2000C-S4 benefits from the ability of being capable of supercruise at high altitudes without heavy external ordnance, this is great for travelling long distances without consuming a lot of fuel, but it makes you vulnerable to radar missiles. A good alternative is only using first stage afterburner, reserving fuel for dogfights or catching up enemies using the full afterburner. In terms of armament being that the Mirage 2000C-S4 is armed with R530Ds and Magic 2s, it has good armament for short and long range combat, but lacks radar missiles with medium range. The Magic 2 is a very fast short range missile, that can surprise opponents even in head-on situations, while the R530D is a fast and agile although mediocre in range, SARH missile, while it can travel long distances, it will be defeated by the AIM-7F/M or the R-27ER. The Mirage also has a mediocre radar, that lacks a proper all aspect PD mode, when locking a target, switch modes between PD HDN and SRC if you are loosing lock. For scouting the mode TWS HDN is excellent considering that it does not trigger the TRACK warning in the enemies RWR, specially when going straight at the enemy territory, since it minimizes the chances of an enemy not appearing on radar.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 207: Line 208:
 
* Above average acceleration and supercruise at high altitudes
 
* Above average acceleration and supercruise at high altitudes
 
* Access to a radar with Pulse Doppler mode
 
* Access to a radar with Pulse Doppler mode
* Countermeasures drop 1 by 1, being with 56 total drops if using a single type of countermeasure
+
* Countermeasures drop 1 by 1, being with 34 total drops if using a single type of countermeasure
  
 
'''Cons:'''
 
'''Cons:'''

Latest revision as of 22:00, 6 November 2024

This page is about the gift French jet fighter Mirage 2000C-S4. For other versions, see Mirage 2000 (Family).
Mirage 2000C-S4
mirage_2000c_s4.png
GarageImage Mirage 2000C-S4.jpg
Mirage 2000C-S4
AB RB SB
12.0 12.3 12.3
Show in game
MARKET

Description

After the comical failure of the AFVG Anglo-French fighter-interdictor program, and the subsequent further failure of the Mirage G swing-wing prototypes, Dassault got to work on a new generation aircraft for the French Air Force. The resulting aircraft, named the Mirage 2000, took its inaugural flight in 1978. Evolving over the years through various upgrades, the "C" variant stood for "Chasseur", or "Fighter", and was the mainstay of the French Air Force for fighter-interceptor roles for many years.

Introduced during Update "Air Superiority" as a reward for the 2023 Winter Extreme event, the Mirage 2000C-S4 is almost completely identical to the tech tree Mirage 2000C-S5, with the only difference being the lack of the Eclair countermeasures pod, lowering the amount of countermeasures it can carry to only 54, compared to the 90 on its tech tree sibling. Otherwise, the aircraft is completely identical, and should be played similarly, relying on its great flight performance, lethal R.550 Magic 2 all aspect missiles, and Matra Super 530D radar missiles to choose and dictate its engagements.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 000 m2 351 km/h
Turn time25 s
Max altitude16 000 m
EngineSNECMA M53-P2
Type
Cooling systemAir
Take-off weight13 t
Characteristics Max speed
(km/h at 12,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,246 2,174 16000 26.2 26.4 155.9 145.0 750
Upgraded 2,453 2351 23.9 25.0 237.9 195.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,512 426 - - - ~13 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 920 < 750 < 650 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
SNECMA M53-P2 1 7,570 kg 268 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 34m fuel
1,515 kg Afterburning low-bypass turbofan 8,572 kg 9,533 kg 10,515 kg 10,910 kg 12,936 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 34m fuel MGW
Stationary 6,200 kgf 9,688 kgf 1.13 1.02 0.92 0.89 0.75
Optimal 7,083 kgf
(1,512 km/h)
13,406 kgf
(1,512 km/h)
1.56 1.41 1.27 1.23 1.04

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear426 km/h

It is a small aircraft when compared to similar BR fighters, being less likely to be hit. All fuel tanks are self-sealing and dispersed around the entire wing and mainframe. The relatively small engine less prone to be hit by an enemy, but having a single engine makes it impossible to fly if it is destroyed.

Modifications and economy

Repair costBasic → Reference
AB2 826 → 4 097 Sl icon.png
RB8 530 → 12 368 Sl icon.png
SB9 717 → 14 089 Sl icon.png
Total cost of modifications304 000 Rp icon.png
464 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 320 / 540 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods booster.png
New boosters
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
450 Ge icon.png
Mods jet engine.png
Engine
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
670 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods armor frame.png
Airframe
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
450 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
510 Ge icon.png
Mods armor cover.png
Cover
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
670 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mod arrow 1.png
Mods g suit.png
G-suit
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
450 Ge icon.png
Mods pilon bomb.png
Type 25C
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
450 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
510 Ge icon.png
Mods pilon block rocket.png
Matra JL-100R
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
510 Ge icon.png
Mods air to air missile.png
Matra 530D
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
510 Ge icon.png
Mod arrow 0.png
Mods jet engine extinguisher.png
EFS
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
670 Ge icon.png
Mods air to air missile.png
Matra R550 Magic 2
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
670 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: DEFA 554 (30 mm)

The Mirage 2000C-S4 is armed with:

  • 2 x 30 mm DEFA 554 cannons, belly-mounted (125 rpg = 250 total)
  • 16 x large calibre countermeasures
  • 18 x countermeasures

Suspended armament

The Mirage 2000C-S4 can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8 9
Hardpoints Mirage 2000C-S5.png
250 kg SAMP Type 25 bombs 1 1 1 1 1 1 1
250 kg SAMP Type 25 200 bombs 1 1 1 1 1 1 1
SNEB type 23 rockets 18 18 18 18
Matra R550 Magic 1 missiles 1 1
Matra R550 Magic 2 missiles 1 1
Matra Super 530D missiles 1 1
Matra Super 530F missiles 1 1
1,300 l drop tanks 1
Default weapon presets
  • 1 x 1,300 l drop tank
  • 2 x Matra R550 Magic 1 missiles + 2 x Matra Super 530F missiles
  • 2 x Matra R550 Magic 2 missiles
  • 72 x SNEB type 23 rockets
  • 2 x Matra Super 530F missiles
  • 2 x Matra Super 530D missiles
  • 7 x 250 kg SAMP Type 25 bombs (1,750 kg total)
  • 7 x 250 kg SAMP Type 25 200 bombs (1,750 kg total)

Usage in battles

Air AB/RB:

For these game modes, the Mirage 2000C-S4 is armed with a small but powerful loadout, that consists of 2 x Matra Magic 2s and 2 x Matra Super R530D SARH missiles, this are very capable options for long range and short range, although the Mirage lacks any kind of weapon for medium range combats. Its radar is mediocre at best, lacking all aspect PD mode, which complicates launching the R530D, but the PD HDN mode and regular SRC mode are enough to deal with enemies at high altitudes and enemies coming directly head-on at you. For overall air-to-air combat, stick close to your friends and to the ground, since missiles like the AIM-7F/M and R-27ER have a longer range than the R530D. Use the Magic 2s at distances around 2 km preferably in side or rear aspect launches, and for BVR combat try to change your lock from PD HDN to SRC and vice versa in case you are loosing the target, take into consideration that your flight performance is very good at speeds around Mach 0.8, and compresses a lot at speeds higher than that, so for dogfights dropping your speed around Mach 0.9-1.0 is a good idea.

Simulator battles:

For this sort of matches, the small armament of the Mirage 2000C-S4 becomes less relevant, since in most situations players have to refuel before launching all of their missiles. The Mirage 2000C-S4 benefits from the ability of being capable of supercruise at high altitudes without heavy external ordnance, this is great for travelling long distances without consuming a lot of fuel, but it makes you vulnerable to radar missiles. A good alternative is only using first stage afterburner, reserving fuel for dogfights or catching up enemies using the full afterburner. In terms of armament being that the Mirage 2000C-S4 is armed with R530Ds and Magic 2s, it has good armament for short and long range combat, but lacks radar missiles with medium range. The Magic 2 is a very fast short range missile, that can surprise opponents even in head-on situations, while the R530D is a fast and agile although mediocre in range, SARH missile, while it can travel long distances, it will be defeated by the AIM-7F/M or the R-27ER. The Mirage also has a mediocre radar, that lacks a proper all aspect PD mode, when locking a target, switch modes between PD HDN and SRC if you are loosing lock. For scouting the mode TWS HDN is excellent considering that it does not trigger the TRACK warning in the enemies RWR, specially when going straight at the enemy territory, since it minimizes the chances of an enemy not appearing on radar.

Pros and cons

Pros:

  • Powerful missile options. with Magic 2s and R530Ds
  • Great flight performance at medium-high speeds due to the delta wing
  • Above average acceleration and supercruise at high altitudes
  • Access to a radar with Pulse Doppler mode
  • Countermeasures drop 1 by 1, being with 34 total drops if using a single type of countermeasure

Cons:

  • Small missile capacity, with 4 maximum missiles
  • Very limited options of ground ordnance
  • Poor energy retention
  • Small ammo count for the DEFA Cannons

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links


Dassault Aviation
WW2
Fighters  M.B.152C1 · M.B.157
Bombers  M.B.162 · M.B.174A-3 · M.B.175T
Jet Aircraft 
M.D 450  M.D.450B Barougan · M.D.450B Ouragan
Mystère  M.D.452 IIA · M.D.452 IIC · Mystere IVA
Super Mystère  Super Mystere B2
Étendard  Etendard IVM
Super Étendard  Super Etendard
Alpha Jet  Alpha Jet E**
Mirage 
Mirage III  Mirage IIIC · Mirage IIIE · Milan
Mirage V  Mirage 5F
Mirage F1  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Mirage 2000  Mirage 2000-5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000D-R1 · Mirage 2000D-RMV
Mirage 4000  Mirage 4000
Export 
M.D 450  M.D.450B Ouragan
Mystere  Mystere IVA
Super Mystère  Sambad · Sa'ar***
Mirage  Shahak · ▄Mirage 5BA · ␗Mirage 2000-5Ei
  *The company was named "Société des Avions Marcel Bloch" before being renamed in 1947
  **Jointly manufactured with Dornier Flugzeugwerke
  ***Israeli Super Mystère refitted with new avionics and an American engine
See also  SABCA

France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1 · Mirage 2000D-RMV
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)
Belgium  ▄Meteor F Mk.8 · ▄Mirage 5BA · ▄F-104G · ▄F-16A · ▄F-16AM
Netherlands  ◘Sea Hawk Mk.50 · ◘Hunter F.6