Difference between revisions of "TPK 6.41"
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | ||
+ | The turret has 1 crew, and the hull has 5 crewmembers. The gunner is in a turret at the back of the vehicle, far from the rest of the crew. | ||
+ | |||
+ | You are not immune to light machine gun fire, and any exposure to machine gun fire will knock out all your crew out. However thanks to the 6 person crew and the absence of armor, hits by solid shot will not be deadly most of the time. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
* Cast homogeneous armour (Turret, Transmission area) --> | * Cast homogeneous armour (Turret, Transmission area) --> | ||
+ | |||
+ | * Structural steel (hull, turret) | ||
+ | * Cast homogeneous armour (thin and narrow shield in front of the gunner, on the turret) | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 3 mm || 3 mm || 3 mm || 3 mm |
|- | |- | ||
− | | Turret || | + | | Turret || 5-10 mm ''Shield'' |
− | |||
− | |||
|- | |- | ||
|} | |} | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | In terms of mobility the TPK offers a double edged sword. On flat, paved roads the high power to weight ratio allows the vehicle to maintain a high speed (~50-70kph) when in a straight line. On rough, off road conditions the mobility is less appealing due to it using wheels instead of treads. In these conditions, expect to maintain at most ~45 kph, with any opportunity to slow down taken without your consent. If you are forced to traverse a river or any body of water, only do so if you are certain you will not be fired upon, with speed dropping to under 25 kph. There is a silver lining, however; the guns. The recoil from firing them directly behind you can give you a makeshift afterburner to cross water or get up hills before someone tries to delete you. | |
− | {{tankMobility}} | + | A thing to note is that because of the wheels instead of treads, you cannot turn on a dime; small alleyways or making a 180 to get away can be difficult to maneuver. At speed be careful when turning, it is easy to oversteer and potentially roll over. Reverse is respectable at 14 kph, making backing out of a situation less painful; It also allows you to back out from behind cover to take shots at the enemy quicker than previous vehicles in the tech tine.{{tankMobility|abMinHp=227|rbMinHp=142}} |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|Oerlikon KAD (20 mm)}} | {{main|Oerlikon KAD (20 mm)}} | ||
− | + | In start contrast to to the previous vehicle in the tech line, the TPK 6.41 goes in favour of volume of fire. With a rate of fire over 4 times faster than the AMX-13 DCA 40, the player can feel comfortable with more consistant hits. the magazine capacity of 240 rounds means you can continuously for approximately 24 seconds, but be careful of overheating if you get too trigger happy. Overall, the guns on this SPAA allow for a much easier time taking down aircraft than the previous vehicle. | |
+ | |||
+ | On the other side of the coin, however, the power against planes is gained for a drop in anti-tank capability. the enormous rate of fire is great against planes, but the recoil makes the entire truck rock when fired on the broadside against a ground target. If firing from outside knife fighting range, the sight will jump up away from the target, making the effective return fire difficult. Gun depression is also horrible at -3 degrees; putting it on par with soviet tanks, so forget hiding behind a hill. Stay to flat ground if you want any chance of fending off a ground push. Penetration is also a problem; 57mm of pen at best, and only having APCR rounds makes self defence an exercise in futility. Only willingly engage open top/light vehicles if you have a side shot, or are perpendicular to prevent shells shattering. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | |||
− | |||
− | |||
! Stock !! Upgraded !! Full !! Expert !! Aced | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
! Stock !! Full !! Expert !! Aced | ! Stock !! Full !! Expert !! Aced | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 1,200 (120) || rowspan="2" | 996 || rowspan="2" | -3°/+81° || rowspan="2" | ±180° || rowspan="2" | - || | + | | rowspan="2" | 1,200 (120) || rowspan="2" | 996 || rowspan="2" | -3°/+81° || rowspan="2" | ±180° || rowspan="2" | - || 70.4 || 97.5 || 118.4 || 130.9 || 139.3 || rowspan="2" | 9.10 || rowspan="2" | 8.05 || rowspan="2" | 7.42 || rowspan="2" | 7.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 47.6 || 56.0 || 68.0 || 75.2 || 80.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | |||
− | |||
− | |||
− | {{:Oerlikon KAD (20 mm)/Ammunition|HVAP-T, | + | * '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} |
+ | * '''HE, 20 mm:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}} | ||
+ | * '''AP, 20 mm:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} | ||
+ | |||
+ | {{:Oerlikon KAD (20 mm)/Ammunition|HVAP-T, HEI-T*}} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 2.37.0.171''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''10''' || | + | | '''10''' || 8 ''(+2)'' || 6 ''(+4)'' || 4 ''(+6)'' || 2 ''(+8)'' || No |
|- | |- | ||
|} | |} | ||
+ | '''Notes:''' | ||
+ | |||
+ | * The vehicle's ammunition is grouped in pairs of boxes: 240 rounds per pair, with a total of 1,200 equipped with all the boxes. | ||
== Usage in battles == | == Usage in battles == | ||
Line 99: | Line 104: | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * High top speed | ||
+ | * Excellent firepower against planes | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * No armour | ||
+ | * High recoil | ||
+ | * Minimal gun depression | ||
+ | * Truck cab limits forward depression | ||
== History == | == History == | ||
Line 113: | Line 123: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=fr_tpk_641_vpc Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 128: | Line 142: | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Latest revision as of 18:30, 17 October 2024
Contents
Description
The ACMAT TPK 6.41 VPC is a rank III French SPAA with a battle rating of 5.3 (AB) and 5.7 (RB/SB). It was introduced in Update "Air Superiority".
General info
Survivability and armour
The turret has 1 crew, and the hull has 5 crewmembers. The gunner is in a turret at the back of the vehicle, far from the rest of the crew.
You are not immune to light machine gun fire, and any exposure to machine gun fire will knock out all your crew out. However thanks to the 6 person crew and the absence of armor, hits by solid shot will not be deadly most of the time.
Armour type:
- Structural steel (hull, turret)
- Cast homogeneous armour (thin and narrow shield in front of the gunner, on the turret)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 3 mm | 3 mm | 3 mm | 3 mm |
Turret | 5-10 mm Shield |
Notes:
Mobility
In terms of mobility the TPK offers a double edged sword. On flat, paved roads the high power to weight ratio allows the vehicle to maintain a high speed (~50-70kph) when in a straight line. On rough, off road conditions the mobility is less appealing due to it using wheels instead of treads. In these conditions, expect to maintain at most ~45 kph, with any opportunity to slow down taken without your consent. If you are forced to traverse a river or any body of water, only do so if you are certain you will not be fired upon, with speed dropping to under 25 kph. There is a silver lining, however; the guns. The recoil from firing them directly behind you can give you a makeshift afterburner to cross water or get up hills before someone tries to delete you.
A thing to note is that because of the wheels instead of treads, you cannot turn on a dime; small alleyways or making a 180 to get away can be difficult to maneuver. At speed be careful when turning, it is easy to oversteer and potentially roll over. Reverse is respectable at 14 kph, making backing out of a situation less painful; It also allows you to back out from behind cover to take shots at the enemy quicker than previous vehicles in the tech tine.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 98 | 15 | 7 | 227 | 305 | 32.43 | 43.57 |
Realistic | 90 | 14 | 142 | 160 | 20.29 | 22.86 |
Modifications and economy
Armaments
Main armament
In start contrast to to the previous vehicle in the tech line, the TPK 6.41 goes in favour of volume of fire. With a rate of fire over 4 times faster than the AMX-13 DCA 40, the player can feel comfortable with more consistant hits. the magazine capacity of 240 rounds means you can continuously for approximately 24 seconds, but be careful of overheating if you get too trigger happy. Overall, the guns on this SPAA allow for a much easier time taking down aircraft than the previous vehicle.
On the other side of the coin, however, the power against planes is gained for a drop in anti-tank capability. the enormous rate of fire is great against planes, but the recoil makes the entire truck rock when fired on the broadside against a ground target. If firing from outside knife fighting range, the sight will jump up away from the target, making the effective return fire difficult. Gun depression is also horrible at -3 degrees; putting it on par with soviet tanks, so forget hiding behind a hill. Stay to flat ground if you want any chance of fending off a ground push. Penetration is also a problem; 57mm of pen at best, and only having APCR rounds makes self defence an exercise in futility. Only willingly engage open top/light vehicles if you have a side shot, or are perpendicular to prevent shells shattering.
Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arcade | 1,200 (120) | 996 | -3°/+81° | ±180° | - | 70.4 | 97.5 | 118.4 | 130.9 | 139.3 | 9.10 | 8.05 | 7.42 | 7.00 |
Realistic | 47.6 | 56.0 | 68.0 | 75.2 | 80.0 |
Ammunition
- Default: HVAP-T · HEI-T*
- HE, 20 mm: HEI-T* · HEI-T* · HVAP-T
- AP, 20 mm: HVAP-T · HVAP-T · HEI-T*
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HVAP-T | 57 | 52 | 37 | 24 | 15 | 10 | |
HEI-T* | 6 | 6 | 4 | 3 | 2 | 2 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HVAP-T | 1,100 | 0.11 | - | - | - | 66° | 70° | 72° | ||||
HEI-T* | 1,054 | 0.12 | 0.1 | 0.1 | 27.2 | - | - | - |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
10 | 8 (+2) | 6 (+4) | 4 (+6) | 2 (+8) | No |
Notes:
- The vehicle's ammunition is grouped in pairs of boxes: 240 rounds per pair, with a total of 1,200 equipped with all the boxes.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- High top speed
- Excellent firepower against planes
Cons:
- No armour
- High recoil
- Minimal gun depression
- Truck cab limits forward depression
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
France anti-aircraft vehicles | |
---|---|
Wheeled/Half-tracked | P.7.T AA · CCKW 353 AA · TPK 6.41 |
AMX-13 Derivatives | VTT DCA · AMX-13 DCA 40 |
Radar SPAAG | AMX-30 S DCA |
Missile SPAA | SANTAL · Roland 1 · ▄ItO 90M |
Other | AMX-10P |