Difference between revisions of "M26 (France)"
m (More grammar and readability fixes) (Tag: Visual edit) |
(Add ammo racks from the american M26) |
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 101.6 mm (42-46°) ''Front Glacis'' <br> 162.5 mm (25-60°) ''Upper front glacis'' <br> 76.2 mm (28-53°) ''Lower Glacis'' || 76.2 mm (0-1°) ''Front'' <br> 50.8 mm (0-3°) ''Rear'' || 50.8 mm (7°) ''Top'' <br> 22.2 mm (71°) ''Bottom'' || 22.2 mm |
|- | |- | ||
− | | Turret || | + | | Turret || 101.6 mm (1-55°) ''Turret front'' <br> 114.3 mm (1-84°) ''Gun mantlet''|| 76.2 mm (2-54°) || 76.2 mm (0-79°) || 25.4 mm |
|- | |- | ||
− | | Cupola || | + | | Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 25.4 mm |
|- | |- | ||
|} | |} | ||
Line 45: | Line 45: | ||
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=775|rbMinHp=442}} |
=== Modifications and economy === | === Modifications and economy === | ||
Line 68: | Line 68: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 70 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | - || | + | | rowspan="2" | 70 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | - || 20.0 || 27.7 || 33.6 || 37.2 || 39.5 || rowspan="2" | 9.75 || rowspan="2" | 8.62 || rowspan="2" | 7.95 || rowspan="2" | 7.50 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 12.5 || 14.7 || 17.9 || 19.7 || 21.0 |
|- | |- | ||
|} | |} | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | <!-- '''Last updated: 2.13.0.44''' --> | |
− | <!-- '''Last updated:''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 5th<br>rack empty | ! 5th<br>rack empty | ||
! 6th<br>rack empty | ! 6th<br>rack empty | ||
+ | ! 7th<br>rack empty | ||
+ | ! 8th<br>rack empty | ||
+ | ! 9th<br>rack empty | ||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''70''' || | + | | '''70''' || 65 ''(+5)'' || 56 ''(+14)'' || 48 ''(+22)'' || 40 ''(+30)'' || 32 ''(+38)'' || 24 ''(+46)'' || 17 ''(+53)'' || 11 ''(+59)'' || 1 ''(+69)'' || No |
|- | |- | ||
|} | |} | ||
+ | [[File:Ammoracks_M26.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
+ | '''Notes''': | ||
+ | |||
+ | * Shells are modeled individually and disappear after having been shot or loaded. | ||
+ | * 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above. | ||
+ | * Rack 9 is a first stage ammo rack. It totals 10 shells which will be replenished over time when not interrupted by firing. | ||
+ | ** The restocking time is longer than the normal reload time of the gun (about 13 seconds). Take this into account when playing. | ||
+ | * If you pack 17 ''(+53)'' shells, it will keep most of the hull empty of ammo. | ||
=== Machine guns === | === Machine guns === | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Pintle || 600 (200) || 575 || -10°/+50° || ±120° |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Coaxial || 5,000 (250) || 500 || - || - |
|- | |- | ||
|} | |} | ||
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=fr_m26_pershing Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
Line 151: | Line 164: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
− | + | ;Related development | |
− | * | + | |
+ | * [[M26 (Family)]] | ||
== External links == | == External links == |
Latest revision as of 16:33, 22 November 2024
This page is about the medium tank M26 (France). For other versions, see M26 (Family). |
Contents
Description
Seeking out a replacement to the ubiquitous M4 Sherman, the US Army produced the T26E3 heavy tank after a long production run fraught with delays. Later re-designated the M26 Pershing, its arrival late in 1945 meant that it had little effect in the course of World War II. Due to their late arrival, and a comparatively large production run of 2212 tanks meant that the US Army soon found itself with a surplus of tanks it had little need for. Thus, most Pershings were used for the Korean war, or lent out to allies such as Belgium and France. While other allies retained on to their M26 fleet for longer, Belgium retaining it till 1969, France quickly swapped them out for M47 Pattons.
The Medium Tank M26 Pershing was made available in the French ground tree in Update "Kings of Battle" . In comparison to the lighter, faster nature of French tanks such as the AMX M4, the Pershing's play style is a considerable departure from previous vehicles. Additionally, its specifications are fairly average, not excelling in any one area but doing well enough in most. The M26 , while not slow, lacks speed to be a quick responder. Armour is similar, and slightly better than the AMX M4's, but many of the higher-velocity cannons employed by other tanks at its rank can penetrate its armour. The 90mm gun present on the Pershing is quite devastating, especially when the M82 APHE is used. The APHE shell contains over 137g of TNT filler, almost always resulting in one shots - a phenomenon not commonly experienced in the French ground tree. However, the Pershing's shells lack the punch needed to go through the front glacis of most enemies it faces, including the Panther and even other American tanks including itself. While HVAP can alleviate this somewhat, its lack of angled penetration forces it to be used only for thick, flat armour. Ultimately, while requiring a great deal of skill from the player, the M26 can prove to be a capable tank in the right hands and situations.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 101.6 mm (42-46°) Front Glacis 162.5 mm (25-60°) Upper front glacis 76.2 mm (28-53°) Lower Glacis |
76.2 mm (0-1°) Front 50.8 mm (0-3°) Rear |
50.8 mm (7°) Top 22.2 mm (71°) Bottom |
22.2 mm |
Turret | 101.6 mm (1-55°) Turret front 114.3 mm (1-84°) Gun mantlet |
76.2 mm (2-54°) | 76.2 mm (0-79°) | 25.4 mm |
Cupola | 76.2 mm | 76.2 mm | 76.2 mm | 25.4 mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 54 | 18 | 42.5 | 775 | 954 | 18.24 | 22.45 |
Realistic | 49 | 16 | 442 | 500 | 10.4 | 11.76 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
90 mm M3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 70 | -10°/+20° | ±180° | - | 20.0 | 27.7 | 33.6 | 37.2 | 39.5 | 9.75 | 8.62 | 7.95 | 7.50 |
Realistic | 12.5 | 14.7 | 17.9 | 19.7 | 21.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
T33 shot | APBC | 175 | 172 | 160 | 146 | 134 | 122 |
M82 shot | APCBC | 185 | 182 | 169 | 155 | 142 | 130 |
M304 shot | APCR | 287 | 281 | 259 | 234 | 211 | 191 |
M71 shell | HE | 20 | 20 | 18 | 17 | 16 | 16 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
T33 shot | APBC | 853 | 10.91 | - | - | - | 47° | 60° | 65° | |||
M82 shot | APCBC | 853 | 10.91 | 1.2 | 14 | 137.2 | 48° | 63° | 71° | |||
M304 shot | APCR | 1,021 | 7.62 | - | - | - | 66° | 70° | 72° | |||
M71 shell | HE | 823 | 10.55 | 0.2 | 0.1 | 1,210 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M313 | 821 | 10.7 | 9 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|
70 | 65 (+5) | 56 (+14) | 48 (+22) | 40 (+30) | 32 (+38) | 24 (+46) | 17 (+53) | 11 (+59) | 1 (+69) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.
- Rack 9 is a first stage ammo rack. It totals 10 shells which will be replenished over time when not interrupted by firing.
- The restocking time is longer than the normal reload time of the gun (about 13 seconds). Take this into account when playing.
- If you pack 17 (+53) shells, it will keep most of the hull empty of ammo.
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 600 (200) | 575 | -10°/+50° | ±120° |
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 5,000 (250) | 500 | - | - |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
France medium tanks | |
---|---|
M4 Derivatives | M4A1 (FL10) · M4A4 (SA50) |
AMX-50 | AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930) |
AMX-30 | AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super |
AMX-32/40 | AMX-32 · AMX-32 (105) · AMX-40 |
Leclerc | Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR |
Other | D2 · S.35 · Lorraine 40t |
Germany | Panther "Dauphiné" |
USA | ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26 |