Difference between revisions of "Merkava Mk.4M"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''Merkava Mk.4M''' is the third and last subvariant of the Merkava Mk.4, which is the fourth variant of the [[Merkava (Family)|Merkava main battle tank family]]. It is an enhanced subvariant of the standard Merkava Mk.4, outfitted with the Trophy active protection system (APS). Also known as the Merkava Mk.4M Windbreaker, this tank began production in 2009. In 2011, the first brigade outfitted with these tanks was declared operational. It saw action in the same year and successfully resisted an anti-tank guided missile (ATGM) attack. Since then, the updated Merkava Mk.4M tanks equipped with the Trophy APS have intercepted dozens of rocket-propelled grenades (RPGs) such as the RPG-29 and ATGMs such as the Kornet and Metis-M.
+
Following the end of the Second Lebanon War in 2006, where Merkavas were frequently subjected to attacks from anti-tank weapons, a decision was made to equip the tanks with the "Trophy" active protection system developed by Rafael. The system was first presented to the public in 2005 at the LIC-2005 international exhibition in Tel Aviv. It includes a radar that detects and identifies incoming projectiles aimed at the tank. Upon receiving a signal from the radar, launch units are activated, firing countermeasures to intercept and destroy the warhead at maximum distance from the tank. [[Merkava Mk.4B|Merkava Mk.4]]s equipped with this system, designated '''Merkava Mk.4M''' (''Me'il Ruach'', מעיל רוח; lit. "Windbreaker"), were adopted for service in the early 2010s and have already participated in several regional conflicts.
  
 
Introduced in [[Update "Wind of Change"]], the Merkava Mk.4M is the ultimate subvariant of the Merkava Mk.4. Players can lead assaults into modern battlefields without fear of ATGMs from both ground vehicles and helicopters, thanks to the Trophy APS. The Merkava Mk.4M is a truly modern main battle tank designed for even the most intense conflict, providing the finest protection and firepower to confront any adversary. Players should bear in mind, however, that the Trophy APS does not give unlimited protection, and hence the tank should not stay out in the open for long during combat.
 
Introduced in [[Update "Wind of Change"]], the Merkava Mk.4M is the ultimate subvariant of the Merkava Mk.4. Players can lead assaults into modern battlefields without fear of ATGMs from both ground vehicles and helicopters, thanks to the Trophy APS. The Merkava Mk.4M is a truly modern main battle tank designed for even the most intense conflict, providing the finest protection and firepower to confront any adversary. Players should bear in mind, however, that the Trophy APS does not give unlimited protection, and hence the tank should not stay out in the open for long during combat.
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The Merkava Mk.4M's armour is mainly composed of NERA, which is very effective against chemical munitions. Most HEAT rounds and ATGMs will fail to penetrate the frontal arc of the tank. Notable chemical munitions that can penetrate the front reliably are modern helicopter-mounted ATGMs such as the Hellfire and the 9M133 ATGM on the BMP-2M.
 +
 
 +
However, the armour does not perform well against kinetic munitions and modern APFSDS sabot rounds will easily go through the hull and turret. This is somewhat alleviated by the good crew placement in the tank, which allows the crew to survive some shots that other contemporary MBTs would not.
 +
 
 +
The Trophy APS is excellent at neutralizing ATGMs and projectiles that travel under 1,000 m/s which greatly enhances the Merkava's survivability. The addition of a Laser Warning System allows players to also be aware of other laser-guided munitions such as GBUs that the APS cannot intercept, giving the player time to react accordingly.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 46 || rowspan="2" | -7°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 32.4 || 44.8 || 54.4 || 60.2 || 64.0 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
+
| rowspan="2" | 46 || rowspan="2" | -7°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 32.4 || 44.8 || 54.4 || 60.2 || 64.0 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 104: Line 108:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 1,000 (200) || 577 || N/A || N/A
+
| Coaxial || 1,000 (200) || 575 || - || -
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 6,000 (200) || 600 || N/A || N/A
+
| Coaxial || 6,000 (200) || 960 || - || -
 
|-
 
|-
| Pintle || 1,800 (200) || 600 || -5°/+50° || -60°/+120°
+
| Pintle || 1,800 (200) || 960 || -5°/+50° || -60°/+120°
 
|-
 
|-
 
|}
 
|}
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* Trophy System will stop most missiles
 
* Trophy System will stop most missiles
 
* HE-TF can help with fighting against helicopters
 
* HE-TF can help with fighting against helicopters
* Access to Commander and Gunner thermals
+
* Generation 2 thermals for gunner and commander
 +
* 200 mm of NERA on the turret roof will protect against HE shells striking the optics and sometimes even against artillery
 +
* 400 mm of NERA side armour above the tracks, enough to stop most HEAT-FS and autocannons
 +
* Can reverse at 64 km/h
  
 
'''Cons:'''
 
'''Cons:'''
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* Engine is at the front of the tank and any penetrating hit to the UFP will result in a stranded tank
 
* Engine is at the front of the tank and any penetrating hit to the UFP will result in a stranded tank
 
* Upper front plate is weaker than those of other nations' tanks
 
* Upper front plate is weaker than those of other nations' tanks
 +
* Gun depression of only 7°
  
 
== History ==
 
== History ==

Latest revision as of 09:45, 24 September 2024

Introducing Wiki 3.0
This page is about the Israeli medium tank Merkava Mk.4M. For other versions, see Merkava (Family).
Merkava Mk.4M
il_merkava_mk_4m.png
GarageImage Merkava Mk.4M.jpg
Merkava Mk.4M
AB RB SB
12.0 12.0 12.0
Class:
Research:410 000 Specs-Card-Exp.png
Purchase:1 100 000 Specs-Card-Lion.png

Description

Following the end of the Second Lebanon War in 2006, where Merkavas were frequently subjected to attacks from anti-tank weapons, a decision was made to equip the tanks with the "Trophy" active protection system developed by Rafael. The system was first presented to the public in 2005 at the LIC-2005 international exhibition in Tel Aviv. It includes a radar that detects and identifies incoming projectiles aimed at the tank. Upon receiving a signal from the radar, launch units are activated, firing countermeasures to intercept and destroy the warhead at maximum distance from the tank. Merkava Mk.4s equipped with this system, designated Merkava Mk.4M (Me'il Ruach, מעיל רוח; lit. "Windbreaker"), were adopted for service in the early 2010s and have already participated in several regional conflicts.

Introduced in Update "Wind of Change", the Merkava Mk.4M is the ultimate subvariant of the Merkava Mk.4. Players can lead assaults into modern battlefields without fear of ATGMs from both ground vehicles and helicopters, thanks to the Trophy APS. The Merkava Mk.4M is a truly modern main battle tank designed for even the most intense conflict, providing the finest protection and firepower to confront any adversary. Players should bear in mind, however, that the Trophy APS does not give unlimited protection, and hence the tank should not stay out in the open for long during combat.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull50 / 50 / 30
Turret259 / 40 / 20
Crew4 people
Visibility103 %

The Merkava Mk.4M's armour is mainly composed of NERA, which is very effective against chemical munitions. Most HEAT rounds and ATGMs will fail to penetrate the frontal arc of the tank. Notable chemical munitions that can penetrate the front reliably are modern helicopter-mounted ATGMs such as the Hellfire and the 9M133 ATGM on the BMP-2M.

However, the armour does not perform well against kinetic munitions and modern APFSDS sabot rounds will easily go through the hull and turret. This is somewhat alleviated by the good crew placement in the tank, which allows the crew to survive some shots that other contemporary MBTs would not.

The Trophy APS is excellent at neutralizing ATGMs and projectiles that travel under 1,000 m/s which greatly enhances the Merkava's survivability. The addition of a Laser Warning System allows players to also be aware of other laser-guided munitions such as GBUs that the APS cannot intercept, giving the player time to react accordingly.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB72 / 72 km/h
RB and SB65 / 65 km/h
Number of gears7 forward
7 back
Weight65.5 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB43.7 hp/t
RB and SB22.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 72 65.5 2,325 2,862 35.5 43.69
Realistic 65 65 1,327 1,500 20.26 22.9

Modifications and economy

Repair costBasic → Reference
AB4 446 → 7 020 Sl icon.png
RB4 309 → 6 803 Sl icon.png
SB5 453 → 8 610 Sl icon.png
Total cost of modifications291 900 Rp icon.png
483 000 Sl icon.png
Talisman cost3 200 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 100 000 Sl icon.png
Aces2 300 Ge icon.png
Research Aces1 350 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 210 % Sl icon.png
256 / 256 / 256 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
21 000 Rp icon.png
Cost:
32 000 Sl icon.png
460 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods new tank filter.png
Filters
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 300 Rp icon.png
Cost:
32 000 Sl icon.png
460 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
21 000 Rp icon.png
Cost:
32 000 Sl icon.png
460 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods thermal sight.png
NVD
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods art support.png
Artillery Support
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition46 rounds
First-order10 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-7° / 20°
Main article: IMI MG251 (120 mm)
120 mm IMI MG251 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -7°/+20° ±180° Two-plane 32.4 44.8 54.4 60.2 64.0 7.80 6.90 6.36 6.00
Realistic 20.2 23.8 28.9 32.0 34.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M325 HEATFS 480 480 480 480 480 480
M339 HE-TF 65 65 60 58 53 50
M322 APFSDS 589 586 577 565 553 541
M338 APFSDS 611 608 597 585 573 560
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M325 HEATFS 1,078 15.81 0.05 0.1 2.36 65° 72° 77°
M339 HE-TF 900 17 1.5 3 3.66 79° 80° 81°
M322 APFSDS 1,705 5.6 - - - 78° 80° 81°
M338 APFSDS 1,680 5.06 - - - 78° 80° 81°

Ammo racks

Ammo racks of the Merkava Mk.4M
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
46 30 (+16) 13 (+33) 11 (+35) (+45) No

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
Ammunition1 800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (200) 575 - -
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 6,000 (200) 960 - -
Pintle 1,800 (200) 960 -5°/+50° -60°/+120°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful APFSDS round
  • Trophy System will stop most missiles
  • HE-TF can help with fighting against helicopters
  • Generation 2 thermals for gunner and commander
  • 200 mm of NERA on the turret roof will protect against HE shells striking the optics and sometimes even against artillery
  • 400 mm of NERA side armour above the tracks, enough to stop most HEAT-FS and autocannons
  • Can reverse at 64 km/h

Cons:

  • Engine is at the front of the tank and any penetrating hit to the UFP will result in a stranded tank
  • Upper front plate is weaker than those of other nations' tanks
  • Gun depression of only 7°

History

Due to the relatively small size of the Israeli Defense Force (IDF) compared to some of its potential opponents, Israel's military doctrine is ever focused on protecting its highly-trained personnel from harm during combat. This is typically achieved by fielding advanced technology designed to reduce casualties. Nowhere is this seen more clearly than in the design of the Merkava tank. Beyond its rare configuration, which places the engine at the front to soak up penetrating rounds, as well as the "Hairs of Shulamit" passive protective chains around the rear of the tank's turret, in the early 2000s Israel began simultaneous development of two Active Protection Systems (APS) designed to intercept and destroy incoming anti-tank weaponry.

One of these two systems is called "Me'il Ruach" (Windbreaker Jacket, or simply Windbreaker), which was developed by Israel's Rafael Advanced Defense Systems. The Windbreaker system contains a high-precision radar and four flat-panel antennas, designed to detect incoming projectiles such as HEAT rounds, ATGMs, RPGs, and any other "slow" chemical warheads. Once an incoming projectile is detected, the system quickly calculates its exact flight trajectory and determines the optimum timing for interception. Two launchers on either side of the turret can quickly rotate in any direction to fire a pack of Explosively-Formed Projectiles (EFP) at the warhead and detonate it before it can hit the tank. This is effectively a very tight shotgun blast of tiny pellets that triggers the warhead by directly hitting it. If the system determines that the enemy projectile will not hit the tank, it does not fire the pellets at all.

The extreme accuracy of the radar, the precise trajectory calculation and the tight cone of pellets not only increase the chance of detonating the warhead to approximately 90-95% (100% in operational history), but also significantly reduce the risk to any friendly infantry who may be near the tank when the system fires. This was set as a prerequisite before development ever began. Furthermore, the system alerts the tank crew to the direction the attack came from, allowing them to return fire quickly and effectively.

The Windbreaker system was first installed onto a platoon of operational Merkava Mk.4 tanks in 2009. The upgraded model was renamed Merkava Mk.4M, with the M being the first letter in the system's Hebrew name ("Me'il Ruach"). The IDF's 401st Armored Regiment was the first to be fully equipped with Merkava Mk.4Ms in 2012. Today, all new Israeli-produced tanks are Merkava Mk.4Ms; all Merkava Mk.4 tanks in service in the IDF have been upgraded to Merkava Mk.4M standards; and the Windbreaker system is also known to feature on some older Merkava Mk.3D models.

Windbreaker became the first fully-operational hard-kill APS in any Western-aligned army, and to this day is the only mass-produced system of this type outside of Russia and China. It was first tested in battle in 2011, when it intercepted an RPG fired by Hamas combatants at a Merkava Mk.4M on the border of the Gaza Strip. During Operation Protective Edge in 2014, Windbreaker systems reportedly intercepted a total of 15 enemy warheads, including Metis, Konkurs and Kornet ATGMs. As of 2023, the system has maintained a 100% operational success rate in combat.

Windbreaker's development quickly drew the attention of the United States Army, which first purchased a light version of the system for protecting its Oshkosh M-ATVs. In the United States military, the system is named "Trophy". In 2017, the U.S. Army ordered 100 heavy-model Trophy units for installation on M1A2 Abrams tanks, enough to outfit an entire regiment. In 2019 the Army ordered enough systems to outfit three additional regiments. Germany was also an early adopter of the Trophy system, installing it into its state-of-the-art Leopard 2A7A1. Reportedly, the British army is currently planning on installing the Trophy system into its future Challenger 3 tank, though trials are proceeding concurrently for other APS systems.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC