Difference between revisions of "CT-CV 105HP"

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m (Corrected some typos)
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 40 || rowspan="2" | -10°/+42° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 43.6 || __._ || __._ || __._ || __._ || rowspan="2" | 5.00
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| rowspan="2" | 42 || rowspan="2" | -10°/+42° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 43.6 || 60.4 || 73.3 || 81.0 || 86.2 || rowspan="2" | 5.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 27.3 || __._ || __._ || __._ || __._
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| 27.3 || 32.1 || 38.9 || 43.1 || 45.8
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:L/50 (105 mm)/Ammunition|M1061, M393A2, M416, DM23, DM33, Falaric 105}}
+
{{:L/50 (105 mm)/Ammunition|M1061, M393A2, M416, DM23, DM33, Falarick 105}}
  
 
'''M1061 HEAT-FS, stock:''' The stock ammunition for the CT-CV; like most 105 mm HEAT-FS in NATO/PLAGF service, it might not have a problem damaging light vehicles or SPAAs at its tier, but in the case of well-armoured MBTs which are sometimes equipped with ERA packages, it will struggle to penetrate them from the front; even shots on the sides can be frustrating due to the lack of spalling of HEAT shells.
 
'''M1061 HEAT-FS, stock:''' The stock ammunition for the CT-CV; like most 105 mm HEAT-FS in NATO/PLAGF service, it might not have a problem damaging light vehicles or SPAAs at its tier, but in the case of well-armoured MBTs which are sometimes equipped with ERA packages, it will struggle to penetrate them from the front; even shots on the sides can be frustrating due to the lack of spalling of HEAT shells.
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'''DM33 APFSDS, tier IV:''' This is the other kinetic shell for the vehicle; although it has the lowest penetration among late 105 mm APFSDS at only 408 mm point-blank, it is after all still a long-rod APFSDS with higher penetration and spalling than previous ammunitions. This will be the go-to ammunition once players research DM33.
 
'''DM33 APFSDS, tier IV:''' This is the other kinetic shell for the vehicle; although it has the lowest penetration among late 105 mm APFSDS at only 408 mm point-blank, it is after all still a long-rod APFSDS with higher penetration and spalling than previous ammunitions. This will be the go-to ammunition once players research DM33.
  
'''Falaric 105, tier II:''' Oddly enough, instead of being manufactured in NATO/US-allied countries, the Falarick 105 is in fact a Ukrainian cannon-launched tandem-warhead ATGM designed specifically for the Cockerill 105 mm L/50 cannon. Although it has much lower penetration that its Chinese counterpart at only 550 mm, the explosive content and velocity can certainly give enemy MBTs or light vehicles a bad day, sometimes even helicopters will fall victim if the missile if they get too close or hover for too long.
+
'''Falarick 105, tier II:''' Oddly enough, instead of being manufactured in NATO/US-allied countries, the Falarick 105 is in fact a Ukrainian cannon-launched tandem-warhead ATGM designed specifically for the Cockerill 105 mm L/50 cannon. Although it has much lower penetration that its Chinese counterpart at only 550 mm, the explosive content and velocity can certainly give enemy MBTs or light vehicles a bad day, sometimes even helicopters will fall victim of the missile if they get too close or hover for too long.
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
'''Pros:'''
  
 
* Very high speed and mobility, great for flanking and traversing larger, open maps
 
* Very high speed and mobility, great for flanking and traversing larger, open maps
* Fast autoloader ( 5s reload )
+
* Autoloader grants a steady short reload time
* Fast moving, gun launched [[Falaric 105]] ATGM, perfect for distant targets or helicopters
+
* Fast-moving, gun-launched Falarick 105 ATGM, perfect for distant targets or helicopters
* Turret rotation speed faster than [[CV 90105]], at 27.3°/s with nstock modifications
+
* Faster turret rotation speed
* Great gun vertical guidance, with -10° and +42° respectively
+
* Great gun elevation and depression angles
* Has Laser warning system
+
* Has a laser warning system
* Has gen 3 thermal imagers for the gunner
+
* Has Gen 3 thermal imager for the gunner
* Has coaxel 12.7mm mg to help with soft skinned targets, or to break tracks
+
* Has a coaxial 12.7 mm MG to help with lightly-armoured targets, or to break tracks
  
 
'''Cons:'''
 
'''Cons:'''
  
* Poor reverse speed of 16.9km/h compared to overall mobility
+
* Poor reverse speed compared to overall mobility
* Bad stationary mobility, cant turn while standing still, has to move forward or backwards to turn
+
* Bad stationary mobility, can't turn while standing still, has to move forward or backwards to turn
* High profile and nonexistent armor, can only stop 30mm autocannon rounds
+
* High profile and nonexistent armour, can only stop 30 mm autocannon rounds
* Unstable at high speed, over ~55km/h the main gun looses stability and starts to sway up and down, this also applies to driving, as the vehicle can be sent flying on even smaller bumps, this will drain all your speed and leave you in compromising positions
+
* Unstable at high speed, over ~55 km/h the main gun looses stability and starts to sway up and down, this also applies to driving, as the vehicle can be sent flying on even smaller bumps, this will drain all your speed and leave you in compromising positions
* The [[Falaric 105]] ATGM has poor penetrative capabilities compared to the CT CVs br placement
+
* The Falarick 105 ATGM has poor penetrative capabilities compared to the CT CV's BR
* Autoloader only holds 10 rounds, the rest are stored in the hull under the turret basket, these are placed dangerously and should be avoided ( bring only 11 rounds of ammunition, 8 apfsds, 2 atgm, 1 smoke )
+
* Autoloader only holds 10 rounds, the rest are stored in the hull under the turret basket, these are placed dangerously and should be avoided
* Only has 3 crew, reducing the vehicles survivability even more, but the crew is mostly spread out
+
* Only has 3 crew, reducing the vehicle's survivability
 
 
*
 
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_patria_amv_ctcv_105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|nij7hfQK_MU|'''The Shooting Range #371''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.}}
  
 
== See also ==
 
== See also ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wt:en/news/8388-development-patria-ct-cv-105hp-tank-destroyer-en|[Devblog] Patria CT-CV 105HP tank destroyer]]
* ''other literature.''
 
  
 
{{Sweden light tanks}}
 
{{Sweden light tanks}}
 +
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]

Latest revision as of 15:05, 4 January 2024

Introducing Wiki 3.0
CT-CV 105HP
sw_patria_amv_ctcv_105.png
GarageImage CT-CV 105HP.jpg
ArtImage CT-CV 105HP.png
CT-CV 105HP
AB RB SB
9.7 10.0 10.0
Class:
MARKET

Description

The Patria CT-CV 105HP is a prototype wheeled assault gun based on the Patria AMV (Armored Modular Vehicle) with a Cockerill CT-CV 105HP gun system. The design of the CT-CV 105HP makes it compatible with a variety of NATO APCs including the Finnish Patria AMV 8x8 chassis; the system underwent extensive tests in mid-2000s. While the turret system has been integrated with Korea's K21-105 fire support vehicle, the version with Patria AMV chassis has yet to secure orders from overseas customers.

The Patria CT-CV 105HP was introduced during Update "La Royale" as a reward for the 2023 Summer Extreme event. Not only does it have rather high speed on different ground surfaces, the autoloading 105 mm gun with varieties of ammunition including a Ukrainian 105 mm cannon-launched ATGM will make sure the CT-CV has the flexibility to deal with any targets it might face. Players still have to be careful not to over-extend - the vehicle is not designed for the most heated battlefields with an abundance of MBTs.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull20 / 20 / 20
Turret20 / 20 / 20
Crew3 people
Visibility84 %

The Patria CT-CV 105HP comprises of a Finnish Patria AMV chassis and Belgian Cockerill CT-CV 105HP gun system. One thing players will soon notice is the rather high overall profile (the chassis is 2.3 m while the turret is around 1.5 m due to the turret ring adapter), which makes it quite a noticeable target even from afar. The turret shares some similarities with the XC-8 turret found on the CV 90105 as they are both produced by Cockerill and house the same 105 mm gun. A common stereotype for wheeled APCs is the less-protected chassis for the need of weight reduction; however, this is not the case for the Patria AMV as the frontal protection is rated for STANAG 4569 Level 4a/b protection (14.5x114 mm at 200 m), making any autocannons/HMGs below 20 mm without APDS struggle to penetrate its UFP with applique armour. This will make CT-CV more confident against lower tier IFVs with such autocannons; while it can even stop 30 mm AP-T shells at such distance, but it is suggested to avoid higher calibre APDS/APFSDS at all cost as they can easily tear down the CT-CV even at distance. The turret is another story: due to the heightened turret ring to fit the CT-CV 105HP, in some cases, enemy autocannons will land on the turret ring and causing fatal damages to the turret components or crews; the turret itself is not well-protected against 20 mm autocannons as well.

The crew placement is very similar to the M1128 MGS with the driver placed far away from the turret crews; if the vehicle is hit from the sides, it is likely to be hit in the engine/transmission, but the gun crews will still be able to retaliate. However, unlike M1128, the CT-CV turret is manned, located inside the turret basket at turret ring height. HEAT or HE will also certainly disintegrate the turret alongside its crews, knocking the vehicle out right away.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 10+10 mm (74°) Upper glacis
10+10 mm Upper plate
10+10 mm (47°) Lower glacis
10+10 mm Top
10+10 mm Bottom
10+10 mm 10+10 mm
Turret 20 mm Turret front
___ mm Gun mantlet
20 mm 20 mm 20 mm

Notes:

Mobility

Speedforward / back
AB112 / 19 km/h
RB and SB101 / 17 km/h
Number of gears7 forward
2 back
Weight26.0 t
Engine power
AB1 049 hp
RB and SB550 hp
Power-to-weight ratio
AB40.3 hp/t
RB and SB21.2 hp/t

Thanks to the DI 12 Scania Diesel engine that can output up to 600 hp and the ZF 7HP902 transmission, it can push CT-CV at up to 100 km/h on-road; it might not have the fastest reverse speed for assault guns (but still faster than M1128) at 17 km/h, but it is still sufficient to move away from enemies.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 112 19 26 852 1,049 32.77 40.35
Realistic 101 17 486 550 18.69 21.15

Modifications and economy

Repair costBasic → Reference
AB3 434 → 5 810 Sl icon.png
RB3 316 → 5 610 Sl icon.png
SB4 451 → 7 531 Sl icon.png
Total cost of modifications213 500 Rp icon.png
351 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods new car suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
480 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
480 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
480 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods airstrike.png
Airstrike
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
105mm_nato_ATGM_ammo_pack
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods scouting.png
Improved optics
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
480 Ge icon.png
Mods tank ammo.png
105mm_DM33_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
480 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
480 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

105 mm L/50 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition42 rounds
First-order12 rounds
Reload5.0 s
Vertical guidance-10° / 42°
Main article: L/50 (105 mm)

The CT-CV turret mounts a Cockerill 105 mm L/50 cannon. For players who already own the CV 90105, they will be very familiar with the overall performance of the ammunition available, while the new turret featuring electric gun laying motor also makes the traverse rate significantly faster than any other assault guns in-game even at stock. The vertical limits are sufficient at up to 10° depression, making peeking tactics very viable for the vehicle to minimize the overall profile using terrain or cover.

105 mm L/50 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 42 -10°/+42° ±180° Two-plane 43.6 60.4 73.3 81.0 86.2 5.00
Realistic 27.3 32.1 38.9 43.1 45.8

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M1061 HEATFS 400 400 400 400 400 400
M393A2 HESH 127 127 127 127 127 127
DM23 APFSDS 337 335 330 322 314 306
DM33 APFSDS 408 405 398 389 379 370
Falarick 105 ATGM (tandem) 550 550 550 550 550 550
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M1061 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M393A2 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
DM23 APFSDS 1,455 4.2 - - - 78° 80° 81°
DM33 APFSDS 1,455 3.79 - - - 78° 80° 81°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Falarick 105 ATGM (tandem) 370 5,000 24 0.4 0.01 5.09 80° 82° 90°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 16 5 25 50

M1061 HEAT-FS, stock: The stock ammunition for the CT-CV; like most 105 mm HEAT-FS in NATO/PLAGF service, it might not have a problem damaging light vehicles or SPAAs at its tier, but in the case of well-armoured MBTs which are sometimes equipped with ERA packages, it will struggle to penetrate them from the front; even shots on the sides can be frustrating due to the lack of spalling of HEAT shells.

M393A2 HESH, tier I: One of the tier I ammunitions for the CT-CV; thanks to the features of HESH, unless the shell lands on a very flat angle, it will most likely "stick" onto enemy's surfaces and blasting shrapnel inside the crew compartments of vehicles. It will be a great alternative to HEAT-FS to hit players behind cover but has some parts exposed to your line of fire, as well as more reliable against light vehicles or SPAAs.

DM23 APFSDS, tier I: This is one of the tier I ammunitions for the CT-CV and the first kinetic shell for the vehicle; the equivalent of M111 APFSDS. While the penetration is nowhere enough to penetrate most MBTs at its tier, having kinetic shells makes long-range shots much easier and helps to grind through the early days of research.

DM33 APFSDS, tier IV: This is the other kinetic shell for the vehicle; although it has the lowest penetration among late 105 mm APFSDS at only 408 mm point-blank, it is after all still a long-rod APFSDS with higher penetration and spalling than previous ammunitions. This will be the go-to ammunition once players research DM33.

Falarick 105, tier II: Oddly enough, instead of being manufactured in NATO/US-allied countries, the Falarick 105 is in fact a Ukrainian cannon-launched tandem-warhead ATGM designed specifically for the Cockerill 105 mm L/50 cannon. Although it has much lower penetration that its Chinese counterpart at only 550 mm, the explosive content and velocity can certainly give enemy MBTs or light vehicles a bad day, sometimes even helicopters will fall victim of the missile if they get too close or hover for too long.

Ammo racks

Ammo racks of the CT-CV 105HP
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 21 (+19) 11 (+29) (+39) No

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate575 shots/min
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 600 (200) 575 - -

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very high speed and mobility, great for flanking and traversing larger, open maps
  • Autoloader grants a steady short reload time
  • Fast-moving, gun-launched Falarick 105 ATGM, perfect for distant targets or helicopters
  • Faster turret rotation speed
  • Great gun elevation and depression angles
  • Has a laser warning system
  • Has Gen 3 thermal imager for the gunner
  • Has a coaxial 12.7 mm MG to help with lightly-armoured targets, or to break tracks

Cons:

  • Poor reverse speed compared to overall mobility
  • Bad stationary mobility, can't turn while standing still, has to move forward or backwards to turn
  • High profile and nonexistent armour, can only stop 30 mm autocannon rounds
  • Unstable at high speed, over ~55 km/h the main gun looses stability and starts to sway up and down, this also applies to driving, as the vehicle can be sent flying on even smaller bumps, this will drain all your speed and leave you in compromising positions
  • The Falarick 105 ATGM has poor penetrative capabilities compared to the CT CV's BR
  • Autoloader only holds 10 rounds, the rest are stored in the hull under the turret basket, these are placed dangerously and should be avoided
  • Only has 3 crew, reducing the vehicle's survivability

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Sweden light tanks
L-60  Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L
Strv m/41  Strv m/41 S-I · Strv m/41 S-II
Ikv 91  Ikv 91 · Ikv 91-105
CV 90  Strf 9040B · Strf 9040C · Strf 9040 BILL
  CV 90105 · CV 90120
Wheeled  Pbil m/40 · U-SH 405
Other  Strv m/31 · Strv 74 · Pbv 501
Finland  Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV 9030FIN · CT-CV 105HP
Denmark  CV 9035DK