Difference between revisions of "Kfir C.2"

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(Engine performance)
(Suspended armament)
 
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
Based on the [[Nesher]], the Kfir (translates to "Lion Cub") was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the [[F-4E_Phantom_II_(Israel)|F-4 Phantom II]]. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircrafts holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for "Thunder") flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 "First Fighter" Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the [[Mirage IIICJ]], which saw the addition of canard (larger than that found on the [[Kfir Canard]]), leading edges on the wing, and small strakes on the nose.
+
Based on the [[Nesher]], the Kfir (translates to "Lion Cub") was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the [[Kurnass|F-4 Phantom II]]. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircraft holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for "Thunder") flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 "First Fighter" Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the [[Shahak]], which saw the addition of canard (larger than that found on the [[Kfir Canard]]), leading edges on the wing, and small strakes on the nose.
  
 
The '''{{Specs|name}}''', introduced into the game in [[Update "Wind of Change"]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|"Battle for Arachis"]] event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the {{Specs|name}}'s maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the {{Specs|name}}'s ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of [[Ballistic_Computer|ballistic computers allow for CCIP and CCRP]] usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.
 
The '''{{Specs|name}}''', introduced into the game in [[Update "Wind of Change"]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|"Battle for Arachis"]] event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the {{Specs|name}}'s maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the {{Specs|name}}'s ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of [[Ballistic_Computer|ballistic computers allow for CCIP and CCRP]] usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* A choice between two presets:
+
* 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
** 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
+
* 36 x countermeasures
** 2 x 30 mm DEFA 552A cannons + 36 x countermeasures
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}
 
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|Shafrir 2}}
 
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* Without load
 
* 2 x AIM-9D Sidewinder missiles
 
* 2 x AIM-9G Sidewinder missiles
 
* 2 x Shafrir 2 missiles
 
* 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)
 
* 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)
 
* 8 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (8,000 lb total)
 
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)
 
* 8 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)
 
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
 
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)
 
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
 
* 16 x Zuni Mk32 Mod 0 ATAP rockets
 
* 76 x FFAR Mighty Mouse rockets
 
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)
 
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (4,500 lb total)
 
 
==== Custom loadout options ====
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
 
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
 
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
| rowspan="12" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
+
| rowspan="14" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 
|-
 
|-
! 20 mm GAU-4 cannons (1,200 rpg)
+
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)
 
| || 1 || || || || 1 ||
 
| || 1 || || || || 1 ||
 
|-
 
|-
! 500 lb LDGP Mk 82 bombs
+
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
 
| || 2, 3 || 2 || 5 || 2 || 2, 3 ||
 
| || 2, 3 || 2 || 5 || 2 || 2, 3 ||
 
|-
 
|-
! 750 lb M117 cone 45 bombs
+
! [[SAMP Mk 82 250 Snakeye (500 lb)|500 lb SAMP Mk 82 250 Snakeye]] bombs
| || 2 || 2 || || 2 || 2 ||
+
| || 3 || 2 || 5 || 2 || 3 ||
 
|-
 
|-
! 1,000 lb LDGP Mk 83 bombs
+
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs
 
| || 2 || 2 || || 2 || 2 ||
 
| || 2 || 2 || || 2 || 2 ||
 
|-
 
|-
! 2,000 lb LDGP Mk 84 bombs
+
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs
 
| || 1 || || || || 1 ||
 
| || 1 || || || || 1 ||
 
|-
 
|-
! FFAR Mighty Mouse rockets
+
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs
 +
| || 2, 2 || 2 || || 2 || 2, 2 ||
 +
|-
 +
! [[FFAR Mighty Mouse]] rockets
 
| || 38 || || || || 38 ||
 
| || 38 || || || || 38 ||
 
|-
 
|-
! Zuni Mk32 Mod 0 ATAP rockets
+
! [[Zuni Mk32 Mod 0 ATAP]] rockets
 
| || 8 || || || || 8 ||
 
| || 8 || || || || 8 ||
 
|-
 
|-
! AIM-9D Sidewinder missiles
+
! [[AIM-9D Sidewinder]] missiles
 +
| 1 || || || || || || 1
 +
|-
 +
! [[AIM-9G Sidewinder]] missiles
 
| 1 || || || || || || 1
 
| 1 || || || || || || 1
 
|-
 
|-
! AIM-9G Sidewinder missiles
+
! [[Shafrir 2]] missiles
 
| 1 || || || || || || 1
 
| 1 || || || || || || 1
 
|-
 
|-
! Shafrir 2 missiles
+
! [[Python 3]] missiles
 
| 1 || || || || || || 1
 
| 1 || || || || || || 1
 
|-
 
|-
| colspan="8" | Maximum permissible weight imbalance: 1,100 kg
+
! 880 l drop tanks
 +
| || || || 1 || || ||
 
|-
 
|-
 
|}
 
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 +
* 1 x 880 l drop tank
 +
* 2 x AIM-9D Sidewinder missiles
 +
* 2 x AIM-9G Sidewinder missiles
 +
* 2 x Python 3 missiles
 +
* 2 x Shafrir 2 missiles
 +
* 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)
 +
* 15 x 500 lb SAMP Mk 82 250 Snakeye bombs (7,500 lb total)
 +
* 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)
 +
* 8 x 1,000 lb LDGP Mk 83 bombs + 2 x Python 3 missiles (8,000 lb total)
 +
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)
 +
* 8 x 750 lb M117 cone 45 bombs + 2 x Python 3 missiles (6,000 lb total)
 +
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
 +
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x Python 3 missiles (4,000 lb total)
 +
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
 +
* 16 x Zuni Mk32 Mod 0 ATAP rockets
 +
* 76 x FFAR Mighty Mouse rockets
 +
* 2 x Python 3 missiles + 9 x 500 lb LDGP Mk 82 bombs + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)
 +
* 2 x Python 3 missiles + 9 x 500 lb LDGP Mk 82 bombs + 76 x FFAR Mighty Mouse rockets (4,500 lb total)
 +
{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><blockquote>"A quick assassin, right between the Kfir Canard and Kfir C.7"</blockquote>The Kfir C.2, being a derivative of the [[Mirage 5 (Family)|Mirage family]] and a step between the other Kfirs, it naturally plays rather similar. The J-79 engine and delta wings make it achieve stunning speeds both on the deck and at altitude (up to ~1450 km/h IAS), as well as give it great angle of attack (AoA) capability, but employing the latter requires one to slow down below the transsonic regime, not least to not compress and to avoid ripping off the wings. This does however make it drastically bleed speed. It is thus advised to stay fast and employ "hit and run" tactics, preying on unsuspecting enemies with the impressive [[Python 3]] missile, only choosing to turn with an opponent when not faced with a hostile 3rd party capitalizing on your low energy state. Even with such a powerful engine, it takes time to recover the lost speed, and coupled with the delta wing characteristics, getting slow is a gamble to carefully consider and long dogfights should always be avoided. Another thing to keep in mind is the high fuel consumption and low amount of fuel the Kfir can carry into battle (max. 27 minutes).
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
==== Air Realistic Battles (RB) ====
 +
The Kfir C.2 is a plane that really needs to be played to its strengths to succeed, not least because its drawbacks otherwise end up being fatal. (see above)
 +
 
 +
There are a few ways to play the Kfir, whether it be darting in and out early on, loitering on the edges to pick off isolated foes or bombing bases; all of them have one thing in common. "speed".
 +
 
 +
In order to achieve good results, it is generally advisable to stay at a high speed to avoid being an easy target for a missile or a plane slipping onto one for a gunkill. The low countermeasure count only emphasizes this; most missiles can be dealt with via raw speed and shallow turns, leading the missile to turn harder than the plane and losing energy much quicker, until it falls out of the sky. The Kfir is no stranger to altitude and goes even faster up high, but only after the initial phases of the battle it's safe to climb. Radar guided weaponry is rather scarce when facing a downtier, but one should always be careful, as a moment of neglect can turn into a trip to the hangar in no-time.
 +
 
 +
The Kfir C.2 excels at both baiting enemies for your team or squadmates, as well as support them in turn. Staying behind an opponent is not recommended, as this usually leaves you slow, tunnel-visioned and generally an easy target for enemies. The excellent missiles it gets are limited to only two, so making them count is essential. Prioritization of high value targets, such as the later mentioned planes, to hit with the potent missiles, if possible, is recommended, as these will prove difficult to deal with later and up close. Always remember your fuel though, it might pay off to not use the afterburner while commuting to the battle.
 +
 
 +
==== Major Threats ====
 +
Generally speaking, the Kfir can tangle with any foe, only having to fear the likes of the [[F-5E]] and [[F-8E]], as these will usually handle overshooting quite well and climb away whilst the delta winged jet sits below, unable to recover its speed in time. Additionally, the [[F-8E]] can generally keep up with it and when facing them, one needs extra effort and time to lose them.
 +
 
 +
By far the biggest threat are 4th generation fighters ([[F-16 (Family)|F-16]], [[MiG-29 (Family)|MiG-29]], [[F-14 (Family)|F-14]], and [[Mirage 2000 (Family)|Mirage 2000]]), as they outperform the Kfir in more or less every single aspect. They are rarely matched with it, however, in a maximum uptier they can still be encountered in small numbers. The best defence against them is to have your team in vague proximity to help you; outside of that, the Lion Cub can only defend itself for so long, given the opponent does not make any fatal mistakes.
 +
 
 +
* ''Extra Tip:'' you can turn off your radar-rangefinder by pressing your "radar lock" button. It otherwise warns the enemy, annoys your teammates and is only useful to slave your IR missiles to a target 5-7 km in front of you.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 216: Line 239:
  
 
* Very fast acceleration
 
* Very fast acceleration
* Good manoeuvrability
+
* Very high top speed
* Turns hard
+
* Turns tight
 
* Hard-hitting 30 mm autocannons
 
* Hard-hitting 30 mm autocannons
 +
* Python 3 missiles have a high G limit, very good range and acceleration
 +
* Versatile suspended armament with ballistic computers
  
 
'''Cons:'''
 
'''Cons:'''
Line 226: Line 251:
 
* Below average roll rate
 
* Below average roll rate
 
* 30 mm cannons have slow muzzle velocity
 
* 30 mm cannons have slow muzzle velocity
* It can rip its wings at low altitude
+
* It can rip its wings at high speed and excessive G-loading
 +
* Low countermeasure count (36)
  
 
== History ==
 
== History ==
Line 257: Line 283:
  
 
* [[Mirage 5 (Family)]]
 
* [[Mirage 5 (Family)]]
 +
* [[Kfir Canard]]
 +
* [[Kfir C.7]]
  
 
== External links ==
 
== External links ==

Latest revision as of 08:09, 26 August 2024

This page is about the gift Israeli jet fighter Kfir C.2. For other versions, see Mirage 5 (Family).
Kfir C.2
kfir_c2.png
GarageImage Kfir C.2.png
Kfir C.2
AB RB SB
11.3 11.7 11.3
Show in game
MARKET

Description

Based on the Nesher, the Kfir (translates to "Lion Cub") was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the F-4 Phantom II. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircraft holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for "Thunder") flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 "First Fighter" Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the Shahak, which saw the addition of canard (larger than that found on the Kfir Canard), leading edges on the wing, and small strakes on the nose.

The Kfir C.2, introduced into the game in Update "Wind of Change" as a reward for the "Battle for Arachis" event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the Kfir C.2's maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the Kfir C.2's ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of ballistic computers allow for CCIP and CCRP usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 10 668 m2 376 km/h
Turn time27 s
Max altitude16 000 m
EngineGeneral Electric J79-GE-17
Type
Cooling systemAir
Take-off weight11 t
Characteristics Max Speed
(km/h at 10,668 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,304 2,254 16000 28.6 29.1 167.0 155.6 750
Upgraded 2,442 2,374 25.8 27.0 245.5 204.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,460 426 - - - ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 920 < 750 < 1,460 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J79-GE-17 1 7,370 kg 287 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 8m fuel 20m fuel 28m fuel
1,750 kg Afterburning axial-flow turbojet 8,125 kg 9,152 kg 9,888 kg 14,163 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 8m fuel 20m fuel 28m fuel MGW
Stationary 5,200 kgf 8,154 kgf 1.00 0.89 0.82 0.58
Optimal 5,366 kgf
(1,460 km/h)
10,978 kgf
(1,400 km/h)
1.35 1.19 1.11 0.78

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear426 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 038 → 4 086 Sl icon.png
RB8 695 → 11 694 Sl icon.png
SB8 954 → 12 043 Sl icon.png
Total cost of modifications262 800 Rp icon.png
413 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces3 000 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 310 / 600 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods booster.png
New boosters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods jet engine.png
Engine
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk82
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods weapon.png
aden_new_gun
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mods pilon bomb.png
M117
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9G
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mod arrow 1.png
Mods g suit.png
G-suit
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods gunpods.png
Gun pod SUU-23/A.
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods ammo.png
M60_belt_pack
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png
Mods air to air missile.png
Python 3
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: DEFA 552A (30 mm)

The Kfir C.2 is armed with:

  • 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
  • 36 x countermeasures

Suspended armament

The Kfir C.2 can be outfitted with the following ordnance:

1 2 3 4 5 6 7
Hardpoints Kfir C.2.png
20 mm GAU-4 cannons (1,200 rpg) 1 1
500 lb LDGP Mk 82 bombs 2, 3 2 5 2 2, 3
500 lb SAMP Mk 82 250 Snakeye bombs 3 2 5 2 3
1,000 lb LDGP Mk 83 bombs 2 2 2 2
2,000 lb LDGP Mk 84 bombs 1 1
750 lb M117 cone 45 bombs 2, 2 2 2 2, 2
FFAR Mighty Mouse rockets 38 38
Zuni Mk32 Mod 0 ATAP rockets 8 8
AIM-9D Sidewinder missiles 1 1
AIM-9G Sidewinder missiles 1 1
Shafrir 2 missiles 1 1
Python 3 missiles 1 1
880 l drop tanks 1
Default weapon presets
  • 1 x 880 l drop tank
  • 2 x AIM-9D Sidewinder missiles
  • 2 x AIM-9G Sidewinder missiles
  • 2 x Python 3 missiles
  • 2 x Shafrir 2 missiles
  • 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)
  • 15 x 500 lb SAMP Mk 82 250 Snakeye bombs (7,500 lb total)
  • 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)
  • 8 x 1,000 lb LDGP Mk 83 bombs + 2 x Python 3 missiles (8,000 lb total)
  • 8 x 750 lb M117 cone 45 bombs (6,000 lb total)
  • 8 x 750 lb M117 cone 45 bombs + 2 x Python 3 missiles (6,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs + 2 x Python 3 missiles (4,000 lb total)
  • 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
  • 16 x Zuni Mk32 Mod 0 ATAP rockets
  • 76 x FFAR Mighty Mouse rockets
  • 2 x Python 3 missiles + 9 x 500 lb LDGP Mk 82 bombs + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)
  • 2 x Python 3 missiles + 9 x 500 lb LDGP Mk 82 bombs + 76 x FFAR Mighty Mouse rockets (4,500 lb total)

Usage in battles

"A quick assassin, right between the Kfir Canard and Kfir C.7"
The Kfir C.2, being a derivative of the Mirage family and a step between the other Kfirs, it naturally plays rather similar. The J-79 engine and delta wings make it achieve stunning speeds both on the deck and at altitude (up to ~1450 km/h IAS), as well as give it great angle of attack (AoA) capability, but employing the latter requires one to slow down below the transsonic regime, not least to not compress and to avoid ripping off the wings. This does however make it drastically bleed speed. It is thus advised to stay fast and employ "hit and run" tactics, preying on unsuspecting enemies with the impressive Python 3 missile, only choosing to turn with an opponent when not faced with a hostile 3rd party capitalizing on your low energy state. Even with such a powerful engine, it takes time to recover the lost speed, and coupled with the delta wing characteristics, getting slow is a gamble to carefully consider and long dogfights should always be avoided. Another thing to keep in mind is the high fuel consumption and low amount of fuel the Kfir can carry into battle (max. 27 minutes).

Air Realistic Battles (RB)

The Kfir C.2 is a plane that really needs to be played to its strengths to succeed, not least because its drawbacks otherwise end up being fatal. (see above)

There are a few ways to play the Kfir, whether it be darting in and out early on, loitering on the edges to pick off isolated foes or bombing bases; all of them have one thing in common. "speed".

In order to achieve good results, it is generally advisable to stay at a high speed to avoid being an easy target for a missile or a plane slipping onto one for a gunkill. The low countermeasure count only emphasizes this; most missiles can be dealt with via raw speed and shallow turns, leading the missile to turn harder than the plane and losing energy much quicker, until it falls out of the sky. The Kfir is no stranger to altitude and goes even faster up high, but only after the initial phases of the battle it's safe to climb. Radar guided weaponry is rather scarce when facing a downtier, but one should always be careful, as a moment of neglect can turn into a trip to the hangar in no-time.

The Kfir C.2 excels at both baiting enemies for your team or squadmates, as well as support them in turn. Staying behind an opponent is not recommended, as this usually leaves you slow, tunnel-visioned and generally an easy target for enemies. The excellent missiles it gets are limited to only two, so making them count is essential. Prioritization of high value targets, such as the later mentioned planes, to hit with the potent missiles, if possible, is recommended, as these will prove difficult to deal with later and up close. Always remember your fuel though, it might pay off to not use the afterburner while commuting to the battle.

Major Threats

Generally speaking, the Kfir can tangle with any foe, only having to fear the likes of the F-5E and F-8E, as these will usually handle overshooting quite well and climb away whilst the delta winged jet sits below, unable to recover its speed in time. Additionally, the F-8E can generally keep up with it and when facing them, one needs extra effort and time to lose them.

By far the biggest threat are 4th generation fighters (F-16, MiG-29, F-14, and Mirage 2000), as they outperform the Kfir in more or less every single aspect. They are rarely matched with it, however, in a maximum uptier they can still be encountered in small numbers. The best defence against them is to have your team in vague proximity to help you; outside of that, the Lion Cub can only defend itself for so long, given the opponent does not make any fatal mistakes.

  • Extra Tip: you can turn off your radar-rangefinder by pressing your "radar lock" button. It otherwise warns the enemy, annoys your teammates and is only useful to slave your IR missiles to a target 5-7 km in front of you.

Pros and cons

Pros:

  • Very fast acceleration
  • Very high top speed
  • Turns tight
  • Hard-hitting 30 mm autocannons
  • Python 3 missiles have a high G limit, very good range and acceleration
  • Versatile suspended armament with ballistic computers

Cons:

  • Only 2 IR air-to-air missiles and no access to SARH missiles
  • No flaps
  • Below average roll rate
  • 30 mm cannons have slow muzzle velocity
  • It can rip its wings at high speed and excessive G-loading
  • Low countermeasure count (36)

History

Devblog

Operationally, the Kfir fighters from the first production series revealed a number of flaws in their design, in particular, an increased mass compared to the Mirage, as well as a forward shift in balance due to the greater weight of the suspended weaponry that affected the controllability and turn rate. To eliminate these concerns, the engineers proposed equipping the fighter with canards in the air intake areas, as well as installing aerodynamic ridges to redirect the airstream from the nose and provide a vortex around the canards. A dogtooth appeared on the leading edge of the wing that was intended to increase the lateral stability of the aircraft at high angles of attack. As a result, maneuverability at low speeds increased, and takeoff and landing runs became shorter. In addition, the new Kfir modification also received two additional weapon suspension hardpoints. The modification of the fighter with canards entered service with the Israeli Air Force in 1977 under the designation Kfir C.2, in addition to new machines, most Kfirs from the first production series were upgraded to the C.2 level. Aside from Israel, Kfir C.2 was in service with the armies of Colombia, Ecuador and Sri Lanka.

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See also

Related development

External links


Israel Aerospace Industries (התעשייה האווירית לישראל)
Jet Fighters  Nesher · Kfir Canard · Kfir C.2 · Kfir C.7
SPAAs  Machbet

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz · Baz Meshupar · F-15I Ra’am
F-16  Netz · F-16C Barak II · F-16D Barak II