Difference between revisions of "USS Cyclone"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor gun boat {{Battle-rating}}. It was introduced in [[Update "Drone Age"]].
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The '''{{Specs|name}}''' was the lead ship of the 14 ''Cyclone''-class patrol ships, being commissioned on 7 August 1993. The ''Cyclone''-class were designed with the intention of supporting the operation of the Navy SEALs by serving as a long range deployment and extraction platform. However, the ''Cyclone''-class were rejected by both the Navy SEAL and the regular Navy, as they considered the ship too big and small for their needs, respectively. ''Cyclone'' and some of her sister ships were then relegated to the US Coast Guard on 29 February 2000. After just 4 years of service with the Coast Guard (and 11 years in total with the US), ''Cyclone'' were then sold off to the Philippine Navy on 8 March 2004, and was renamed '''BRP General Mariano Alvarez''', and is still under active service to this day.
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Introduced in [[Update "Drone Age"]]. The '''{{PAGENAME}}''' is the first naval vessel in the game to be added while her real life counterpart is still in active service (albeit under a different flag). Being purposefully designed as a support vessel, she is armed with a small but fast-firing 25 mm autocannons with high penetration, allowing her to make a short work of smaller coastal vessel. In addition, despite her relatively small displacement and low crew count, the Cyclone features a detailed damage model that allows her to take a lot of hits from low-calibre rounds. However, the Cyclone is still lacking in firepower to deal with larger frigates or destroyers, and they can still easily cripple you with their large calibre guns.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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Despite having a relatively low displacement for her size at 387 tons, the Cyclone is unique for being the lightest ship to have a "detailed" damage model: Instead of taking crew loss from her hull section being damaged, she instead only takes crew loss when her crew compartment located inside her superstructure was damaged. This allows her hull to take a lot of punishments from various smaller autocannons and is practically immune to machine guns.
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However, with a crew count of just 28, the Cyclone doesn't have much endurance should her critical crew compartment being damaged. This means she does not fare well against any vessel with large calibre cannons (above 76 mm), especially various frigates with autoloading cannons.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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Being designed as a SOF support vessel, the Cyclone features excellent mobility. She can accelerate and decelerate very quickly and can turn better than most of her peer. This allows her to make an evasive manoeuvre to avoid incoming fire.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|25-mm/87 mk.38 (25 mm)}}
 
{{main|25-mm/87 mk.38 (25 mm)}}
  
The 25mm/87 Mk.38 is a navalized copy of the ground 25mm M242 cannon (mounted on M3 Bradley) in term of the gun performance and ammo characteristics, though the naval version has its ammo belt slightly re-adjusted with pure HEI-T and APDS belts as researchable modifications. Notice that in naval battles, ADPS doesn't create secondary shatters (the spalling in ground battles); it's a pure kinetic-damage ammo. The gun fires at 3 round per second and overheats in 17 seconds. In naval scenarios, APDS is the only option for Cyclone. The self-destroying property of HEI-T renders this type of bullet almost completely useless because boats at this tier and BR often carry punchy 40 mm and above autocannons and fight beyond 2 km.
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The 25mm/87 Mk.38 is a navalized copy of the ground 25mm M242 cannon (mounted on M3 Bradley) in term of the gun performance and ammo characteristics, though the naval version has its ammo belt slightly re-adjusted with pure HEI-T and APDS belts as researchable modifications. Notice that in naval battles, APDS doesn't create secondary shatters (the spalling in ground battles); it's a pure kinetic-damage ammo. The gun fires at 3 round per second and overheats in 17 seconds. In naval scenarios, APDS is the only option for Cyclone. The self-destroying property of HEI-T renders this type of bullet almost completely useless because boats at this tier and BR often carry punchy 40 mm and above autocannons and fight beyond 2 km.
  
 
* '''Universal:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}
 
* '''Universal:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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The USS Cyclone is a quick vessel fitted with guns that can do short work of most coastal ships it'll encounter. She must stay in the coastal area hunting for them, using her good top speed to her advantage. However, she must stay away from frigates and destroyers that can be encountered at this BR. The 25 mm guns are indeed, very powerful against patrol boats, but they are lacking punch and can hardly significant damages to bigger targets. In addition, the USS Cyclone can hardly withstand a hit from a high-calibre round. Try to engage big vessels while they are already engaged by somebody else or already heavily damaged without overexposing yourself.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''The USS Cyclone is a quick vessel fitted with guns that can do short work of most coastal ships you'll encounter. She must stay in the coastal area hunting for them, using her good top steep to her advantage. Howerver you must stay away from the Frigates and Destroyers you can encounter at this br. The 25mm guns are indeed, very powerful agains't patrol boats, but they are lacking punch and can hardly significant damages to bigger targets and in addition to that, the USS Cyclone can hardly whitstand a hit from a high caliber round. Try to engage big vessels while they are already engaged by somebody esle or heavily damage without over exposing yourself.''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* Very survivable agains't low caliber rounds
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* Very survivable against low-calibre rounds
* APDS has enough penetration to damage other armoured boats, such as MPK.161, HMS Peacock, or M-802
+
* APDS rounds have enough penetration to damage other armoured boats, such as MPK.161, HMS Peacock, or M-802
* 25mm guns are decent agains't low flying aircraft
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* 25 mm guns are decent against low-flying aircraft
 
* Decent top speed and mobility
 
* Decent top speed and mobility
* Decent ship to hunt coastal boats 
 
 
* Has access to a radar system
 
* Has access to a radar system
* APDS rounds have decent velocity and easy to aim even agains't air targets.
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* APDS rounds have decent velocity and easy to aim even against air targets.
  
 
'''Cons:'''
 
'''Cons:'''
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* Large profile
 
* Large profile
 
* Guns overheat quickly
 
* Guns overheat quickly
* Main guns lacks punch agains't frigates and bigger ships
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* Main guns lack punch against frigates and bigger ships
* High caliber machine-gun are pretty much useless, they have limited fire arc and arn't very effective even agains't small PT boats.
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* High-calibre machine guns have limited fire arc and aren't very effective even against small PT boats
* Can't sustain hits from high caliber guns (102mm and above)
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* Can't sustain hits from high-calibre guns (102 mm and above)
 
* Can't track targets with her radar
 
* Can't track targets with her radar
  
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* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cyclone_class_cyclone Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cyclone_class_cyclone Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Videos
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{{Youtube-gallery|-2wgyj4gE5E|'''USS Cyclone: A Rare Look Inside USN's Smallest Warship''' - ''Cmdr. Tyrael''}}
  
 
== See also ==
 
== See also ==

Latest revision as of 00:29, 24 November 2024

Introducing Wiki 3.0
USS Cyclone
us_cyclone_class_cyclone.png
GarageImage USS Cyclone.jpg
USS Cyclone
Research:250 000 Specs-Card-Exp.png
Purchase:700 000 Specs-Card-Lion.png

Description

The Cyclone-class, USS Cyclone (PC-1) was the lead ship of the 14 Cyclone-class patrol ships, being commissioned on 7 August 1993. The Cyclone-class were designed with the intention of supporting the operation of the Navy SEALs by serving as a long range deployment and extraction platform. However, the Cyclone-class were rejected by both the Navy SEAL and the regular Navy, as they considered the ship too big and small for their needs, respectively. Cyclone and some of her sister ships were then relegated to the US Coast Guard on 29 February 2000. After just 4 years of service with the Coast Guard (and 11 years in total with the US), Cyclone were then sold off to the Philippine Navy on 8 March 2004, and was renamed BRP General Mariano Alvarez, and is still under active service to this day.

Introduced in Update "Drone Age". The USS Cyclone is the first naval vessel in the game to be added while her real life counterpart is still in active service (albeit under a different flag). Being purposefully designed as a support vessel, she is armed with a small but fast-firing 25 mm autocannons with high penetration, allowing her to make a short work of smaller coastal vessel. In addition, despite her relatively small displacement and low crew count, the Cyclone features a detailed damage model that allows her to take a lot of hits from low-calibre rounds. However, the Cyclone is still lacking in firepower to deal with larger frigates or destroyers, and they can still easily cripple you with their large calibre guns.

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement387 t
Crew28 people

Despite having a relatively low displacement for her size at 387 tons, the Cyclone is unique for being the lightest ship to have a "detailed" damage model: Instead of taking crew loss from her hull section being damaged, she instead only takes crew loss when her crew compartment located inside her superstructure was damaged. This allows her hull to take a lot of punishments from various smaller autocannons and is practically immune to machine guns.

However, with a crew count of just 28, the Cyclone doesn't have much endurance should her critical crew compartment being damaged. This means she does not fare well against any vessel with large calibre cannons (above 76 mm), especially various frigates with autoloading cannons.

Mobility

Speedforward / back
AB87 / 46 km/h
RB65 / 34 km/h

Being designed as a SOF support vessel, the Cyclone features excellent mobility. She can accelerate and decelerate very quickly and can turn better than most of her peer. This allows her to make an evasive manoeuvre to avoid incoming fire.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 87 46
RB/SB Stock ___ ___
Upgraded 65 34

Modifications and economy

Repair costBasic → Reference
AB4 184 → 5 276 Sl icon.png
RB5 192 → 6 547 Sl icon.png
Total cost of modifications207 400 Rp icon.png
334 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training200 000 Sl icon.png
Experts700 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 220 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
23 000 Rp icon.png
Cost:
37 000 Sl icon.png
540 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
23 000 Rp icon.png
Cost:
37 000 Sl icon.png
540 Ge icon.png
Mods ammo.png
25 mm HEIT belts
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
.50 AP belt
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods ammo.png
25 mm APDS belts
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods tank ammo.png
.50 APIT belt
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
23 000 Rp icon.png
Cost:
37 000 Sl icon.png
540 Ge icon.png

Armament

Primary armament

2 х Turret25 mm/87 mk.38 cannon
Ammunition1500 rounds
Belt capacity150 rounds
Fire rate201 shots/min
Vertical guidance-20° / 55°

The 25mm/87 Mk.38 is a navalized copy of the ground 25mm M242 cannon (mounted on M3 Bradley) in term of the gun performance and ammo characteristics, though the naval version has its ammo belt slightly re-adjusted with pure HEI-T and APDS belts as researchable modifications. Notice that in naval battles, APDS doesn't create secondary shatters (the spalling in ground battles); it's a pure kinetic-damage ammo. The gun fires at 3 round per second and overheats in 17 seconds. In naval scenarios, APDS is the only option for Cyclone. The self-destroying property of HEI-T renders this type of bullet almost completely useless because boats at this tier and BR often carry punchy 40 mm and above autocannons and fight beyond 2 km.

  • Universal: HEI-T* · APDS
  • 25 mm HEIT belts: HEI-T*
  • 25 mm APDS belts: APDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T* 3 3 3 3 3 3
APDS 81 80 74 67 61 56
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T* 1,100 0.19 0 0.1 54.4 79° 80° 81°
APDS 1,345 0.13 - - - 75° 78° 80°

Secondary armament

2 х Turret12.7 mm Browning AN-M2 machine gun
Ammunition2000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
Main article: AN-M2 (12.7 mm)

There are a pair of 12.7 mm AN-M2 machine guns each mounted on one side of the ship's bridge. Each machine gun only covers a sector less than a quadrant.

  • Universal: API-T · AP · I · AP
  • .50 AP belt: API-T · AP · AP · AP
  • .50 APIT belt: API-T · API-T · API-T · I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP 29 28 25 20 17 14
I 2 2 2 2 2 2
API-T 28 27 23 19 15 11
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP 856 0.05 - - - 47° 56° 65°
I 944 0.04 0.02 0.3 1.2 47° 56° 65°
API-T 887 0.04 - - - 47° 56° 65°

Usage in battles

The USS Cyclone is a quick vessel fitted with guns that can do short work of most coastal ships it'll encounter. She must stay in the coastal area hunting for them, using her good top speed to her advantage. However, she must stay away from frigates and destroyers that can be encountered at this BR. The 25 mm guns are indeed, very powerful against patrol boats, but they are lacking punch and can hardly significant damages to bigger targets. In addition, the USS Cyclone can hardly withstand a hit from a high-calibre round. Try to engage big vessels while they are already engaged by somebody else or already heavily damaged without overexposing yourself.

Pros and cons

Pros:

  • Very survivable against low-calibre rounds
  • APDS rounds have enough penetration to damage other armoured boats, such as MPK.161, HMS Peacock, or M-802
  • 25 mm guns are decent against low-flying aircraft
  • Decent top speed and mobility
  • Has access to a radar system
  • APDS rounds have decent velocity and easy to aim even against air targets.

Cons:

  • Large profile
  • Guns overheat quickly
  • Main guns lack punch against frigates and bigger ships
  • High-calibre machine guns have limited fire arc and aren't very effective even against small PT boats
  • Can't sustain hits from high-calibre guns (102 mm and above)
  • Can't track targets with her radar

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Bollinger Shipyards
Coastal Patrol Ships (PC) 
Cyclone-class  USS Cyclone

USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo