Difference between revisions of "Orion"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a fucking best drone in this take-soul game
 
  
At its introduction, the Orion UCAV is the only drone with multiple types of loadouts to choose from when spawning.
+
The Orion family of Russian unmanned aerial vehicles was developed by the Kronstadt Group. Its first flight occurred in 2016 after its development process between 2011 and 2015. The drone was meant to be used in reconnaissance and strike missions, with an endurance of 24 hours and a maximum payload of 250 kg for medium-altitude flights. The strike variant operates small guided bombs or Vikhr-1V laser-guided antitank missiles and has been seen in Syria in 2019 as part of its first deployment in combat. The exact number of Orions in service is unknown, but the total number of units built is estimated at around 48 drones.
 +
 
 +
Introduced in [[Update "Drone Age"]], the Orion is not a researchable vehicle, but is available for players using Russia in high-tier ground battles, costing 750 spawn points to spawn. The Orion is a good option for players in Ground RB who have not researched any suitable close air support aircraft or attack helicopters for use in high-tier lineups. It can be fitted with two [[9M133M-2]] or two [[9M133FM3]] Konkurs-M missiles. Both missiles are supersonic, have good manoeuvrability and can be used to destroy most MBTs. The 9M133M-2 has a tandem warhead, which means that it has high penetration but not so much post-penetration damage and requires aiming at parts of the tank with a higher ammo concentration or more crew members, like the turret. The 9M133FM3 uses a high-explosive warhead, and even though it may not be enough to destroy all tanks, with overpressure it will kill most MBTs with a well-placed shot in the roof of the vehicle, not to mention that most light targets, like IFVs and SPAAs, are extremely vulnerable to these kinds of warheads.
  
 
== General info ==
 
== General info ==
Line 14: Line 15:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
The Orion has a low top speed. As a propeller-driven UCAV, its climb rate and manoeuvrability are also sub-par. Despite this, it still can carry a devastating loadout of 9M113M-2 or 9M113FM3 missiles.
+
The Orion has a low top speed. As a propeller-driven UCAV, its climb rate and manoeuvrability are also sub-par. Despite this, the 9M113M-2 and 9M113FM3 missiles, if equipped, can cover long distances quickly, meaning the Orion doesn't have to fly directly over the battlefield to engage. If flying directly over the battlefield, however, take note of some of the missiles' limited firing angles and the Orion's poor negative pitch control. Players may have to initiate a dive to effectively engage a target.
 +
 
 +
Returning to base and rearming may be time-consuming to perform, as the airfield will be situated on the outer sections of the map.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| 390 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__
+
| 390 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || - || - || ~__ || ~__
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || > ___
+
| < 250 || < 250 || < 250 || >250
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
The Orion is unarmoured, and the drone's structure, including its wings and engine, is very fragile. Because of this, high-explosive weapons like anti-aircraft shells and missiles will do significant damage. One advantage of being a drone is that there is no pilot; thus, it cannot be "pilot sniped" and there is no biological loss of control during high G manoeuvres.
  
 
== Armaments ==
 
== Armaments ==
Line 75: Line 78:
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|9M133FM3|9M133M-2}}
+
{{main|9M133FM3|9M133M-2|KAB-50L (50 kg)|KAB-50TV (50 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
Line 81: Line 84:
 
* 2 x 9M133M-2 missiles
 
* 2 x 9M133M-2 missiles
 
* 2 x 9M133FM3 missiles
 
* 2 x 9M133FM3 missiles
 +
* 2 x 50 kg KAB-50L bombs (100 kg total)
 +
* 2 x 50 kg KAB-50TV bombs (100 kg total)
 +
 +
The 9M133M-2 Kornet-М is a supersonic tandem warhead missile, good for destroying MBTs that players at this battle rating will commonly face. It has a good flight speed and decent manoeuvrability, so you can, for the most part, reach any target so long as it is within the missile's strike range.
 +
 +
The 9M113FM3 Kornet-М is a supersonic missile with a high explosive warhead. It penetrates as much as 61 mm of armour. The blast is enough to knock out most MBTs when hitting places that can trigger overpressure, such as the turret or hull roof.
 +
 +
The KAB-50L and KAB-50TV have small payloads for bombs, but with guidance they can still cause significant damage if dropped directly onto enemy vehicles. One disadvantage in using these weapons is that they will not travel as fast or as far as missiles.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Orion fills a good niche as the "everyman's CAS". It is available to everyone, which can be very beneficial to players who have not researched BR appropriate aircraft or helicopters. You start off by spawning at an altitude of 4000 meters above the battlefield. Your main priority is SPAA. They are usually found stationary at the enemy spawn. Destroying them will not only help your survival, but also enable your fellow helicopter/aircraft pilots to move in and provide better, uninterrupted CAS. If there are no SPAA around, your next target would be enemy tanks that are near/on the capture points. Once you fire both [[9M133M-2]] missiles, you have three options:
+
The Orion fills a niche as the "everyman's CAS". It is available to all players using Russia at high tiers, which can be very beneficial to those who have not researched appropriate aircraft or helicopters for the battle. You will start off by spawning at an altitude of 4000 meters above the battlefield. Your main priority is SPAA - they are usually found stationary at the enemy spawn. Destroying them will not only help your survival, but also enable your fellow helicopter and aircraft pilots to move in and provide effective, uninterrupted close air support. If there are no SPAA around, your next target would be enemy tanks that are near or on the capture points. Once you use up all of your ordnance, you have three options:
  
# '''Loiter over the battlefield and provide reconnaissance:''' Just because you can no longer use your missiles doesn't mean you can't help your team! Fly around the battlefield and scan the area with your amazing optical camera. Once you spot any enemy vehicles that pose a threat to your team, quickly mark them on the map and tell your teammates using the in-game chat (alternatively if you have any squad mates, you can work with them and point out enemies nearby using the squad marker)
+
# '''Loiter over the battlefield and provide reconnaissance:''' Just because you can no longer use your missiles doesn't mean you can't help your team! You can fly around the battlefield and scan the area with your amazing optical thermal camera. Once you spot any enemy vehicles that pose a threat to your team, you can quickly mark them on the map and tell your teammates using the in-game chat (alternatively, if you have any squad mates, you can work with them and point out enemies nearby using the squad marker).
# '''Land and rearm:''' Once the two ATGM's are used, reduce your throttle and glide towards the airbase. Once you land, begin any repairs and necessary rearming so you can take off. It should be worth noting that the Orion UCAV suffers from a low speed and a horrid climb rate, making the return to base and return to the battlefield incredibly lengthy. Altitude is also the only saving grace of the Orion, as helicopters/attack aircraft will generally be at lower altitudes and SPAA's will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes should be regarded as a suicide mission.
+
# '''Land and rearm:''' Once the two weapons are used, you can return to the airfield by reducing your throttle and gliding back. Once you land, you can begin any repairs necessary and rearming so you can take off again. It should be worth noting that the Orion suffers from a low speed and poor climb rate, making the return to base and return to the battlefield incredibly lengthy. Altitude is also the only saving grace of the Orion, as helicopters and attack aircraft will generally fly at lower altitudes and SPAAs will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes is not advised.
# '''Bail out of the vehicle and spawn in a more capable vehicle:''' While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest and best way to get you back into the battle. Using the spawn points you accumulated, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you or other pilots to make some damage, as the SPAA's and anti air threats are no longer there.
+
# '''Bail out and spawn in a more capable vehicle:''' While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest way to get you back into the battle. Using the spawn points you accumulated, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you and other pilots to cause damage, as if you have destroyed them then the enemy anti-aircraft threats are no longer present.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 96: Line 107:
 
'''Pros:'''
 
'''Pros:'''
  
* Spawns at altitude (4000 meters)
+
* Access to two devastating [[9M133M-2]] or [[9M133FM3]] missiles
* Access to two devastating [[9M133M-2]] or [[9M133FM3]] missiles
+
* Exceptional optical camera with 2nd Gen thermals
* Exceptional optical camera
+
* Hard to spot and counter by SPAA at high altitudes
* Hard to counter by SPAA
+
* Long loiter time
* Available for everyone to use
+
* Good vertical manoeuvrability
 +
* Unmanned, there is no pilot to "black out" during high G manoeuvres
 +
* Spawns at altitude (4,000 metres)
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low maximum speed
+
* Low maximum speed, returning to the airfield can take a long time
* Terrible climb rate
+
* Poor climb rate, can make it difficult to climb back up to effective altitudes
* Access to only two ATGM's for a price higher than most helicopters and attack aircraft (which can carry more ATGM's)
+
* Poor roll rate and difficulty pitching down
* A large amount of time will be spent going from spawn to the airfield to rearm and back - better off bailing out and spawning another tank, aircraft, or helicopter
+
* Unarmoured and vulnerable to damage
* Small launch window.
+
* Small launch window for missiles
 +
* Access to only two weapons for an SP cost higher than most helicopters and attack aircraft (which can usually carry more ordnance)
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
[[File:Orion UCAV- Army-2020-209.jpg|thumb|Strike Version of the Orion in a demonstration]]
 +
The Orion UCAV (also known as '''Kronshtadt Orion''') is a family of unmanned vehicles developed by the Russian company Kronstadt Group. The development of the Orion platform can be traced to 2011 as part of the Russian MoD-funded Inokhodets program. The company later revealed the first layout of the Orion with its first flight being reported to happen in 2016. The Orion was idealized from the start to be a multipurpose weapon, capable of reconnaissance and strike missions.
 +
 
 +
The armed variant was developed to be able to carry a payload weight of 250 kg with a maximum payload of four missiles or bombs. It was meant to be fitted with the Vikhr-1V laser-guided anti-tank missile for combat operations.
 +
 
 +
The Orion has other variants and has also been through various upgrade programs. The Orion (Inokhodets) is the base version of the Orion family and the one currently in use by the Russian Armed Forces. This version was also adapted for export, through the Orion-E variant. The Orion-E is based on the reconnaissance version of the Orion and has not currently received any orders for its purchase. The Orion-2 (Helios) is a larger version of the Orion, meant to be used for longer flights at high altitudes, instead of the medium altitude flights of the base Orion. This version is meant to have a flight time of around 30 hours, with a weight of 5 tons and is still in development, with the first flight originally intended to be taken in 2023. Finally, the Inokhodets-RU (Sirius) was an upgraded version of the Orion in a twin-engine configuration. With two engines instead of one, it increased the total payload to 450 kg and attains a cruise speed of 295 km/h, with a flight time of 40 hours. While not currently in mass production, it was successfully tested in 2022 in joint operations with piloted aircraft.
  
 
== Media ==
 
== Media ==
Line 123: Line 142:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[Drones]]
+
'''Other Strike UCAVs'''
** [[MQ-1]]
+
 
** [[Wing Long I]]
+
* [[Wing Long I]]
 +
* [[MQ-1]]
  
 
== External links ==
 
== External links ==

Latest revision as of 02:51, 19 September 2024

Orion
ucav_orion.png
GarageImage Orion.jpg

Description

The Orion family of Russian unmanned aerial vehicles was developed by the Kronstadt Group. Its first flight occurred in 2016 after its development process between 2011 and 2015. The drone was meant to be used in reconnaissance and strike missions, with an endurance of 24 hours and a maximum payload of 250 kg for medium-altitude flights. The strike variant operates small guided bombs or Vikhr-1V laser-guided antitank missiles and has been seen in Syria in 2019 as part of its first deployment in combat. The exact number of Orions in service is unknown, but the total number of units built is estimated at around 48 drones.

Introduced in Update "Drone Age", the Orion is not a researchable vehicle, but is available for players using Russia in high-tier ground battles, costing 750 spawn points to spawn. The Orion is a good option for players in Ground RB who have not researched any suitable close air support aircraft or attack helicopters for use in high-tier lineups. It can be fitted with two 9M133M-2 or two 9M133FM3 Konkurs-M missiles. Both missiles are supersonic, have good manoeuvrability and can be used to destroy most MBTs. The 9M133M-2 has a tandem warhead, which means that it has high penetration but not so much post-penetration damage and requires aiming at parts of the tank with a higher ammo concentration or more crew members, like the turret. The 9M133FM3 uses a high-explosive warhead, and even though it may not be enough to destroy all tanks, with overpressure it will kill most MBTs with a well-placed shot in the roof of the vehicle, not to mention that most light targets, like IFVs and SPAAs, are extremely vulnerable to these kinds of warheads.

General info

Flight performance

Max speed
at 1 000 m220 km/h
Turn time22 s
Max altitude7 500 m
EngineSNECMA Atar 9C
Type
Cooling systemAir
Take-off weight1 t

The Orion has a low top speed. As a propeller-driven UCAV, its climb rate and manoeuvrability are also sub-par. Despite this, the 9M113M-2 and 9M113FM3 missiles, if equipped, can cover long distances quickly, meaning the Orion doesn't have to fly directly over the battlefield to engage. If flying directly over the battlefield, however, take note of some of the missiles' limited firing angles and the Orion's poor negative pitch control. Players may have to initiate a dive to effectively engage a target.

Returning to base and rearming may be time-consuming to perform, as the airfield will be situated on the outer sections of the map.

Max speed
(km/h at 1,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
220 220 7500 22.0 22.0 2.5 2.5 250

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
390 450 - - - ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 250 < 250 < 250 >250

Survivability and armour

Crew0 people
Speed of destruction
Structural0 km/h
Gear450 km/h

The Orion is unarmoured, and the drone's structure, including its wings and engine, is very fragile. Because of this, high-explosive weapons like anti-aircraft shells and missiles will do significant damage. One advantage of being a drone is that there is no pilot; thus, it cannot be "pilot sniped" and there is no biological loss of control during high G manoeuvres.

Armaments

Suspended armament

The Orion can be outfitted with the following ordnance:

  • 2 x 9M133M-2 missiles
  • 2 x 9M133FM3 missiles
  • 2 x 50 kg KAB-50L bombs (100 kg total)
  • 2 x 50 kg KAB-50TV bombs (100 kg total)

The 9M133M-2 Kornet-М is a supersonic tandem warhead missile, good for destroying MBTs that players at this battle rating will commonly face. It has a good flight speed and decent manoeuvrability, so you can, for the most part, reach any target so long as it is within the missile's strike range.

The 9M113FM3 Kornet-М is a supersonic missile with a high explosive warhead. It penetrates as much as 61 mm of armour. The blast is enough to knock out most MBTs when hitting places that can trigger overpressure, such as the turret or hull roof.

The KAB-50L and KAB-50TV have small payloads for bombs, but with guidance they can still cause significant damage if dropped directly onto enemy vehicles. One disadvantage in using these weapons is that they will not travel as fast or as far as missiles.

Usage in battles

The Orion fills a niche as the "everyman's CAS". It is available to all players using Russia at high tiers, which can be very beneficial to those who have not researched appropriate aircraft or helicopters for the battle. You will start off by spawning at an altitude of 4000 meters above the battlefield. Your main priority is SPAA - they are usually found stationary at the enemy spawn. Destroying them will not only help your survival, but also enable your fellow helicopter and aircraft pilots to move in and provide effective, uninterrupted close air support. If there are no SPAA around, your next target would be enemy tanks that are near or on the capture points. Once you use up all of your ordnance, you have three options:

  1. Loiter over the battlefield and provide reconnaissance: Just because you can no longer use your missiles doesn't mean you can't help your team! You can fly around the battlefield and scan the area with your amazing optical thermal camera. Once you spot any enemy vehicles that pose a threat to your team, you can quickly mark them on the map and tell your teammates using the in-game chat (alternatively, if you have any squad mates, you can work with them and point out enemies nearby using the squad marker).
  2. Land and rearm: Once the two weapons are used, you can return to the airfield by reducing your throttle and gliding back. Once you land, you can begin any repairs necessary and rearming so you can take off again. It should be worth noting that the Orion suffers from a low speed and poor climb rate, making the return to base and return to the battlefield incredibly lengthy. Altitude is also the only saving grace of the Orion, as helicopters and attack aircraft will generally fly at lower altitudes and SPAAs will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes is not advised.
  3. Bail out and spawn in a more capable vehicle: While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest way to get you back into the battle. Using the spawn points you accumulated, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you and other pilots to cause damage, as if you have destroyed them then the enemy anti-aircraft threats are no longer present.

Pros and cons

Pros:

  • Access to two devastating 9M133M-2 or 9M133FM3 missiles
  • Exceptional optical camera with 2nd Gen thermals
  • Hard to spot and counter by SPAA at high altitudes
  • Long loiter time
  • Good vertical manoeuvrability
  • Unmanned, there is no pilot to "black out" during high G manoeuvres
  • Spawns at altitude (4,000 metres)

Cons:

  • Low maximum speed, returning to the airfield can take a long time
  • Poor climb rate, can make it difficult to climb back up to effective altitudes
  • Poor roll rate and difficulty pitching down
  • Unarmoured and vulnerable to damage
  • Small launch window for missiles
  • Access to only two weapons for an SP cost higher than most helicopters and attack aircraft (which can usually carry more ordnance)

History

Strike Version of the Orion in a demonstration

The Orion UCAV (also known as Kronshtadt Orion) is a family of unmanned vehicles developed by the Russian company Kronstadt Group. The development of the Orion platform can be traced to 2011 as part of the Russian MoD-funded Inokhodets program. The company later revealed the first layout of the Orion with its first flight being reported to happen in 2016. The Orion was idealized from the start to be a multipurpose weapon, capable of reconnaissance and strike missions.

The armed variant was developed to be able to carry a payload weight of 250 kg with a maximum payload of four missiles or bombs. It was meant to be fitted with the Vikhr-1V laser-guided anti-tank missile for combat operations.

The Orion has other variants and has also been through various upgrade programs. The Orion (Inokhodets) is the base version of the Orion family and the one currently in use by the Russian Armed Forces. This version was also adapted for export, through the Orion-E variant. The Orion-E is based on the reconnaissance version of the Orion and has not currently received any orders for its purchase. The Orion-2 (Helios) is a larger version of the Orion, meant to be used for longer flights at high altitudes, instead of the medium altitude flights of the base Orion. This version is meant to have a flight time of around 30 hours, with a weight of 5 tons and is still in development, with the first flight originally intended to be taken in 2023. Finally, the Inokhodets-RU (Sirius) was an upgraded version of the Orion in a twin-engine configuration. With two engines instead of one, it increased the total payload to 450 kg and attains a cruise speed of 295 km/h, with a flight time of 40 hours. While not currently in mass production, it was successfully tested in 2022 in joint operations with piloted aircraft.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Other Strike UCAVs

External links


Kronstadt Group
Drones  Orion

Strike UCAVs
USA  MQ-1
USSR  Orion
China  Wing Loong I