Difference between revisions of "AMX-32 (105)"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]].
+
The '''AMX-32 (105)''' is the first prototype subvariant of the AMX-32, which is the third variant of the [[AMX-30 (Family)|AMX-30 main battle tank family]]. Ateliers de Construction d'Issy-les-Moulineaux and Atelier de Construction de Puteaux co-developed an export tank in the late 1970s during the Cold War to meet a specific market niche of nations with low defence budgets. Despite the development of six prototypes, there was no interest in foreign sales. In June 1979, the AMX-32 P1, the first prototype of an improved and modified AMX-30 for the export market, was presented. The AMX-32 P1 deliberately duplicated the spaced armour system on the German Leopard 1A3 and Leopard 1A4, resulting in better armour protection and enhanced survivability against anti-tank guided missiles (ATGMs). However, no orders were ever placed.
 +
 
 +
Introduced in [[Update "Apex Predators"]], the AMX-32 (105) is designed to be a low-cost alternative main battle tank for countries with limited defence budgets. The AMX-32 (105) has less mobility than the [[AMX-30 Super]] while sharing several features in common, such as a two-plane fully automatic stabilization system and thermal imaging equipment for the gunner. This is mostly owing to the weak engine and overall heavy structure. Nonetheless, it might be employed in battle as an alternative to the AMX-30 Super. Due to its low mobility, its play style may be more constrained, which does not aid its ranks since its armour is too thin to withstand any opponent's fire.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
Like other NATO main battle tanks in the early 1960s, the emphasis on armoured combat shifted from heavy armour to a more agile and less armoured tank. This ideology is reflected in the AMX-30 and 32 series tanks, which are often regarded as the least protected main battle tanks ever produced. With only ~130 mm of effective armour on the upper front glacis, and ~65 mm effective armour on the lower front glacis and gun mantlet, the AMX-32 (105)'s biggest opponent is autocannon-armed vehicles. The AMX-32 (105) is capable of stopping all rounds below AP 23 mm frontally and at 500 m side-facing.
  
'''Armour type:'''  
+
'''Armour type:'''
  
* Rolled homogeneous armour  
+
* Rolled homogeneous armour (hull, turret)
 +
* Cast homogeneous armour (gun mantlet)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 35 mm (75°) ''Upper Glacis'' <br> 50 mm (26°) ''Lower Glacis'' <br> 25 mm (79°) ''Belly'' <br> 57 mm (4°-57°) ''Hull over tracks'' || 35 mm (35°) + 20 mm ''Top'' <br> 30 mm + 6 mm ''Bottom'' || 30 mm (0°-15°) <br> 25 mm (71°) ''Belly'' || 10 - 15 mm
+
| Hull || 35 mm (75°) ''Upper Glacis'' <br> 50 mm (26°) ''Lower Glacis'' <br> 25 mm (79°) ''Belly'' <br> 57 mm (4°-57°) ''Hull over tracks'' || 35 mm (35°) + 20 mm ''Top'' <br> 30 mm + 6 mm ''Bottom'' || 30 mm (0°-15°) <br> 25 mm (71°) ''Belly'' || 10 - 15 mm
 
|-
 
|-
 
| Turret || 30 mm (78°) ''Front slope'' <br> 41,5 mm (7°-8°-22°) ''Cheeks'' <br> 80 mm (rounded) ''Gun mantlet'' <br> 50 mm (rounded) ''MG port'' <br> 60 mm (rounded) ''Sides of mantlet'' || 41,5 mm (18°-22°) || 30 mm + 4 mm || 15 - 20 mm
 
| Turret || 30 mm (78°) ''Front slope'' <br> 41,5 mm (7°-8°-22°) ''Cheeks'' <br> 80 mm (rounded) ''Gun mantlet'' <br> 50 mm (rounded) ''MG port'' <br> 60 mm (rounded) ''Sides of mantlet'' || 41,5 mm (18°-22°) || 30 mm + 4 mm || 15 - 20 mm
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|}
 
|}
  
'''Notes:'''  
+
'''Notes:'''
  
 
* Suspension wheels, tracks, and torsion bars are 20 mm thick.
 
* Suspension wheels, tracks, and torsion bars are 20 mm thick.
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability, as well as the maximum speed forwards and backwards.''
+
The 680 hp engine found on the AMX-30 series tanks is the main cause of the AMX-32 (105)'s mobility struggles. Due to such a low powered engine, the AMX-32 (105) is slow to accelerate and doesn't fit in the role of 'hit and run', leaning towards a more static role in game. The tank is capable of neutral steering and can reverse at the same speed as it can go forward. Use these to your advantage when engaging targets, but be cautious when peeking targets as you may require more time to get into position than you anticipate.
 +
 
 +
When stock, the AMX-32 (105) struggles to reach 30 km/h on flat terrain. However, this doesn't imply that it can't achieve higher speeds. The AMX-32 (105) can attain its maximum speed on paved roads and other hard surfaces, but the AMX-32 (105) can easily lose up to 10 km/h when turning. You shouldn't expect to be the first to reach the best locations, you may not even reach the capture point in time until your teammates have capped it. Spading the vehicle will lead to a boost in its acceleration and enable it to reach higher speeds more efficiently.
 +
 
 +
For those who are used to the AMX-30 Super, this tank will feel terrible due to its lack of mobility, but this shouldn't discourage you from playing the AMX-32 (105). While the AMX-32 (105) leaves somethings to be desired when it comes to mobility, its weapon systems and stabilized cannon make up for its disadvantages.
  
{{tankMobility|abMinHp=1085|rbMinHp=619|AoAweight=}}
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{{tankMobility|abMinHp=1,085|rbMinHp=619|rbForwardSpeed=65|rbReverseSpeed=65|abForwardSpeed=72|abReverseSpeed=72|rbMaxHp=697|abMaxHp=1320|weight=38}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|CN-105-F1 (105 mm)}}
 
{{main|CN-105-F1 (105 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 47 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 47 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 14.9 || 17.5 || 21.2 || 23.5 || 25.0
 
|-
 
|-
 
|}
 
|}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|20F2 (20 mm)|A-A-F1N (7.62 mm)}}
 
{{main|20F2 (20 mm)|A-A-F1N (7.62 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 500 (500) || 740 || 0°/+20° || N/A
+
| Coaxial || 480 (500) || 740 || 0°/+20° || -
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 2,200 (100) || 900 || -10°/+40° || ±120°
+
| Pintle || 2,170 (100) || 900 || -10°/+40° || ±120°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Patience is key to using the AMX-32 (105) in all game modes. Although the tank has been stabilized, it remains ineffective as a 'run and gun' tank. The best ways to play the AMX-32 (105) is to take it slow when moving up, use lots of cover and wait for the enemies to come to you, and avoid autocannon armed vehicles. When engaging vehicles with autocannons, be as cautious as possible as they are your most dangerous enemy. If you're found in a situation where you both know each other's location, do not attempt to go head to head with them, as this will result in your death. Either reposition your tank to a new location or wait until their attention is diverted to a different vehicle to push out and attack.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Coaxial 20 mm autocannon with its own independent elevation
 
* Coaxial 20 mm autocannon with its own independent elevation
 
* One of the few French tanks with a stabilizer
 
* One of the few French tanks with a stabilizer
* Access to a laser rangefinder for accurate long-range fighting
+
* Access to a laser rangefinder and thermal optics for the gunner to assist in accurate long-range fighting
  
 
'''Cons:'''
 
'''Cons:'''
  
* Paper-thin turret and hull armour is unlikely to stop any tank shells
+
* Lower frontal glacis armour and turret mantlet unable to stop any AP autocannon munitions of a calibre higher than 23 mm
 +
* Lacklustre acceleration and mobility
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
With designs starting in 1975 for the AMX-32 series main battle tanks Ateliers de Construction d'Issy-les-Moulineaux and Atelier de Construction de Puteaux presented the first prototypes produced in June 1979 at Satory VII Exhibition of Military Equipment and Weapons. This version, the AMX-32 (105) consisted of a reworked turret, moving from cast homogeneous armour to rolled homogeneous armour, alongside adding the M527 gyrostabilized panoramic sight for the commander. The AMX-32's chassis underwent a revision, which included changing the front glacis armour from 79 mm cast homogeneous armour to 35 mm rolled homogeneous armour. To enhance HEAT projectile protection, 6 mm rolled homogeneous armour skirts were added to cover the tracks and lower side plate. Although the tank was intended for export, there were no export orders received, and the AMX-32 project was ultimately scrapped soon after.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Videos
 +
{{Youtube-gallery|8-ujTq0WcQs|'''The Shooting Range #341''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}
  
 
;Skins
 
;Skins

Latest revision as of 15:23, 5 April 2024

Introducing Wiki 3.0
This page is about the French medium tank AMX-32 (105). For the other version, see AMX-32.
fr_amx_32_105.png
GarageImage AMX-32 (105).jpg
AMX-32 (105)
AB RB SB
9.3 9.3 9.3
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png

Description

The AMX-32 (105) is the first prototype subvariant of the AMX-32, which is the third variant of the AMX-30 main battle tank family. Ateliers de Construction d'Issy-les-Moulineaux and Atelier de Construction de Puteaux co-developed an export tank in the late 1970s during the Cold War to meet a specific market niche of nations with low defence budgets. Despite the development of six prototypes, there was no interest in foreign sales. In June 1979, the AMX-32 P1, the first prototype of an improved and modified AMX-30 for the export market, was presented. The AMX-32 P1 deliberately duplicated the spaced armour system on the German Leopard 1A3 and Leopard 1A4, resulting in better armour protection and enhanced survivability against anti-tank guided missiles (ATGMs). However, no orders were ever placed.

Introduced in Update "Apex Predators", the AMX-32 (105) is designed to be a low-cost alternative main battle tank for countries with limited defence budgets. The AMX-32 (105) has less mobility than the AMX-30 Super while sharing several features in common, such as a two-plane fully automatic stabilization system and thermal imaging equipment for the gunner. This is mostly owing to the weak engine and overall heavy structure. Nonetheless, it might be employed in battle as an alternative to the AMX-30 Super. Due to its low mobility, its play style may be more constrained, which does not aid its ranks since its armour is too thin to withstand any opponent's fire.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull50 / 35 / 30
Turret80 / 41 / 30
Crew4 people
Visibility121 %

Like other NATO main battle tanks in the early 1960s, the emphasis on armoured combat shifted from heavy armour to a more agile and less armoured tank. This ideology is reflected in the AMX-30 and 32 series tanks, which are often regarded as the least protected main battle tanks ever produced. With only ~130 mm of effective armour on the upper front glacis, and ~65 mm effective armour on the lower front glacis and gun mantlet, the AMX-32 (105)'s biggest opponent is autocannon-armed vehicles. The AMX-32 (105) is capable of stopping all rounds below AP 23 mm frontally and at 500 m side-facing.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Cast homogeneous armour (gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm (75°) Upper Glacis
50 mm (26°) Lower Glacis
25 mm (79°) Belly
57 mm (4°-57°) Hull over tracks
35 mm (35°) + 20 mm Top
30 mm + 6 mm Bottom
30 mm (0°-15°)
25 mm (71°) Belly
10 - 15 mm
Turret 30 mm (78°) Front slope
41,5 mm (7°-8°-22°) Cheeks
80 mm (rounded) Gun mantlet
50 mm (rounded) MG port
60 mm (rounded) Sides of mantlet
41,5 mm (18°-22°) 30 mm + 4 mm 15 - 20 mm
Cupola 35 mm (cylindrical) 35 mm (cylindrical) 35 mm (cylindrical) 20 - 35 mm

Notes:

  • Suspension wheels, tracks, and torsion bars are 20 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB73 / 73 km/h
RB and SB66 / 66 km/h
Number of gears10 forward
10 back
Weight38.0 t
Engine power
AB1 336 hp
RB and SB700 hp
Power-to-weight ratio
AB35.2 hp/t
RB and SB18.4 hp/t

The 680 hp engine found on the AMX-30 series tanks is the main cause of the AMX-32 (105)'s mobility struggles. Due to such a low powered engine, the AMX-32 (105) is slow to accelerate and doesn't fit in the role of 'hit and run', leaning towards a more static role in game. The tank is capable of neutral steering and can reverse at the same speed as it can go forward. Use these to your advantage when engaging targets, but be cautious when peeking targets as you may require more time to get into position than you anticipate.

When stock, the AMX-32 (105) struggles to reach 30 km/h on flat terrain. However, this doesn't imply that it can't achieve higher speeds. The AMX-32 (105) can attain its maximum speed on paved roads and other hard surfaces, but the AMX-32 (105) can easily lose up to 10 km/h when turning. You shouldn't expect to be the first to reach the best locations, you may not even reach the capture point in time until your teammates have capped it. Spading the vehicle will lead to a boost in its acceleration and enable it to reach higher speeds more efficiently.

For those who are used to the AMX-30 Super, this tank will feel terrible due to its lack of mobility, but this shouldn't discourage you from playing the AMX-32 (105). While the AMX-32 (105) leaves somethings to be desired when it comes to mobility, its weapon systems and stabilized cannon make up for its disadvantages.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 72 38 1,085 1320 28.55 34.74
Realistic 65 65 619 697 16.29 18.34

Modifications and economy

Repair costBasic → Reference
AB3 869 → 6 109 Sl icon.png
RB3 952 → 6 240 Sl icon.png
SB5 050 → 7 973 Sl icon.png
Total cost of modifications160 500 Rp icon.png
268 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 230 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
320 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
320 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
320 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
105mm_fr_CN105_Smoke_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
105mm_fr_CN105_APDSFS_ammo_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
320 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods thermal sight.png
NVD
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition47 rounds
First-order19 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 20°
Main article: CN-105-F1 (105 mm)
105 mm CN-105-F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 -8°/+20° ±180° Two-plane 23.8 32.9 40.0 44.2 47.1 8.71 7.70 7.10 6.70
Realistic 14.9 17.5 21.2 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
OFL 105 F1 APFSDS 361 358 350 341 332 322
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.05 0.1 1.02 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0 0.1 2 79° 80° 81°
OFL 105 F1 APFSDS 1,525 3.8 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
OFPH 105 F1 700 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition480 rounds
Belt capacity500 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate740 shots/min
Ammunition2 170 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
20 mm 20F2
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 480 (500) 740 0°/+20° -
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,170 (100) 900 -10°/+40° ±120°

Usage in battles

Patience is key to using the AMX-32 (105) in all game modes. Although the tank has been stabilized, it remains ineffective as a 'run and gun' tank. The best ways to play the AMX-32 (105) is to take it slow when moving up, use lots of cover and wait for the enemies to come to you, and avoid autocannon armed vehicles. When engaging vehicles with autocannons, be as cautious as possible as they are your most dangerous enemy. If you're found in a situation where you both know each other's location, do not attempt to go head to head with them, as this will result in your death. Either reposition your tank to a new location or wait until their attention is diverted to a different vehicle to push out and attack.

Pros and cons

Pros:

  • Coaxial 20 mm autocannon with its own independent elevation
  • One of the few French tanks with a stabilizer
  • Access to a laser rangefinder and thermal optics for the gunner to assist in accurate long-range fighting

Cons:

  • Lower frontal glacis armour and turret mantlet unable to stop any AP autocannon munitions of a calibre higher than 23 mm
  • Lacklustre acceleration and mobility

History

With designs starting in 1975 for the AMX-32 series main battle tanks Ateliers de Construction d'Issy-les-Moulineaux and Atelier de Construction de Puteaux presented the first prototypes produced in June 1979 at Satory VII Exhibition of Military Equipment and Weapons. This version, the AMX-32 (105) consisted of a reworked turret, moving from cast homogeneous armour to rolled homogeneous armour, alongside adding the M527 gyrostabilized panoramic sight for the commander. The AMX-32's chassis underwent a revision, which included changing the front glacis armour from 79 mm cast homogeneous armour to 35 mm rolled homogeneous armour. To enhance HEAT projectile protection, 6 mm rolled homogeneous armour skirts were added to cover the tracks and lower side plate. Although the tank was intended for export, there were no export orders received, and the AMX-32 project was ultimately scrapped soon after.

Media

Videos
Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26