Difference between revisions of "Magach 3 (ERA)"

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{{Specs-Card
 
{{Specs-Card
 
|code=il_magach_3
 
|code=il_magach_3
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_AddArmour.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
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During its service with Israel, the M48 Patton was heavily modified and upgraded to the point that it was much superior to the base version. The Magach 3 was the first big upgrade plan for the M48, including the introduction of the American M68 105 mm gun, with access to APFSDS. This upgrade was deemed necessary after mediocre results during the Six-Day War and the Yom Kippur War. Eventually, the Magach 3 received Blazer ERA to deal with RPGs and ATGMs that were starting to be fielded in large numbers by Egyptian and Syrian forces. The tank was meant to be a match to the Soviet-made T-54/55 and T-62. The tank also received improvements to the mobility, with the engine of the [[M60]], a new transmission, and a low-profile commander's cupola.
  
First introduced in the [[Magach_3_(USA)|United States tech tree]], the Magach 3 was moved to the [[wt:en/news/7573-development-zachlam-m3-tager-half-track-abroad-en|Israeli ground tech tree]]. It is an improved [[M48A1|M48 Patton]] tank with a 105 mm M68 cannon and an [[M60]] engine installed.
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Introduced in [[Update "Danger Zone"]], the Magach 3 is an improved [[M48A1|M48 Patton]] tank with a 105 mm M68 cannon and the [[M60]]'s engine installed. It has very similar mobility to the Magach 1 and 2, but it features a much more powerful cannon. Its primary ammunition would be either the HEAT or APDS shell. It has enough firepower to deal with pretty much any enemy, it has also access to ERA at a very low BR, which makes it very resistant against HEAT warheads, like rockets, HEAT shells or ATGMs that are very common. This also gives it more protection against autocannon shots, specially from 20 or 25 mm autocannons without APDS belts.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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'''Armour type:'''
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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*Cast homogeneous armour (Front hull, Turret)
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
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*Rolled homogeneous armour (Side, Rear, Roof)
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
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| Hull || 85-200 mm (59-74°) ''Front glacis'' <br> 63-200 mm (13-60°) ''Lower glacis'' || 76 mm (0-44°) ''Front'' <br> 51 mm (0-44°) ''Rear'' || 30 mm (0-3°) ''Top'' <br> 25 mm (26-59°) ''Bottom'' || 57 mm ''Front'' <br> 20 mm ''Rear''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
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| Turret || 105-128 mm (6-71°) ''Turret front'' <br> 152 mm (3-28°) ''Gun mantlet'' || 66-97 mm (2-46°) || 45-50 mm (4-55°) <br> 25.4 mm (70-71°) ''Turret underside'' || 24-65 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
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| Cupola || 70 mm || 70 mm || 70 mm || 30 mm
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable"
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|-
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! Special armour* !! Kinetic !! Chemical
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|-
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| ERA || 5 mm || 260 mm
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|-
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|}
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'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
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* Suspension wheels and tracks are 20 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
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* Belly armour is 38 mm in the front and 25 mm in the rear.
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* Rangefinder device on the turret sides count as 127 mm cast armour.
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* ERA can be attached on turret and front hull via modification.
  
 
=== Mobility ===
 
=== Mobility ===
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;Skins
 
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=il_magach_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_magach_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  

Latest revision as of 10:39, 19 November 2023

This page is about the premium Israeli medium tank Magach 3 (ERA). For other versions, see Magach (Family).
Magach 3 (ERA)
il_magach_3.png
GarageImage Magach 3 (ERA).jpg
GarageImage Magach 3 (ERA) AddArmour.jpg
Magach 3 (ERA)
AB RB SB
8.0 8.0 8.0
Purchase:8 560 Specs-Card-Eagle.png

Description

During its service with Israel, the M48 Patton was heavily modified and upgraded to the point that it was much superior to the base version. The Magach 3 was the first big upgrade plan for the M48, including the introduction of the American M68 105 mm gun, with access to APFSDS. This upgrade was deemed necessary after mediocre results during the Six-Day War and the Yom Kippur War. Eventually, the Magach 3 received Blazer ERA to deal with RPGs and ATGMs that were starting to be fielded in large numbers by Egyptian and Syrian forces. The tank was meant to be a match to the Soviet-made T-54/55 and T-62. The tank also received improvements to the mobility, with the engine of the M60, a new transmission, and a low-profile commander's cupola.

Introduced in Update "Danger Zone", the Magach 3 is an improved M48 Patton tank with a 105 mm M68 cannon and the M60's engine installed. It has very similar mobility to the Magach 1 and 2, but it features a much more powerful cannon. Its primary ammunition would be either the HEAT or APDS shell. It has enough firepower to deal with pretty much any enemy, it has also access to ERA at a very low BR, which makes it very resistant against HEAT warheads, like rockets, HEAT shells or ATGMs that are very common. This also gives it more protection against autocannon shots, specially from 20 or 25 mm autocannons without APDS belts.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull110 / 76 / 30
Turret130 / 76 / 51
Crew4 people
Visibility115 %

Armour type:

  • Cast homogeneous armour (Front hull, Turret)
  • Rolled homogeneous armour (Side, Rear, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 85-200 mm (59-74°) Front glacis
63-200 mm (13-60°) Lower glacis
76 mm (0-44°) Front
51 mm (0-44°) Rear
30 mm (0-3°) Top
25 mm (26-59°) Bottom
57 mm Front
20 mm Rear
Turret 105-128 mm (6-71°) Turret front
152 mm (3-28°) Gun mantlet
66-97 mm (2-46°) 45-50 mm (4-55°)
25.4 mm (70-71°) Turret underside
24-65 mm
Cupola 70 mm 70 mm 70 mm 30 mm
Special armour* Kinetic Chemical
ERA 5 mm 260 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 38 mm in the front and 25 mm in the rear.
  • Rangefinder device on the turret sides count as 127 mm cast armour.
  • ERA can be attached on turret and front hull via modification.

Mobility

Speedforward / back
AB54 / 9 km/h
RB and SB48 / 9 km/h
Number of gears6 forward
2 back
Weight49.9 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB28.7 hp/t
RB and SB15.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 54 9 49 0.876 1,162 1,431 23.7 28.68
Realistic 48 9 663 750 13.52 15.03

Modifications and economy

Repair cost
AB3 150 Sl icon.png
RB3 584 Sl icon.png
SB4 896 Sl icon.png
Crew training10 000 Sl icon.png
Experts550 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces1 600 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 140 / 210 / 240 % Sl icon.png
Talisman.png 2 × 208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement il.png
Crew Replenishment
Mods tank additional armor.png
Magach-3 "Blazer"
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank rangefinder.png
Rangefinder
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Mods art support.png
Artillery Support
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack

Armaments

Main armament

Ammunition57 rounds
First-order22 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 19°
Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 57 -9°/+19° ±180° N/A 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M392A2 APDS 350 347 333 317 302 287
M156 HESH 127 127 127 127 127 127
M152 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M392A2 APDS 1,478 4 - - - 75° 78° 80°
M156 HESH 731 11.4 0.1 4 3.17 73° 77° 80°
M152 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 16 5 25 50

Ammo racks

Ammo racks of the Magach 3 (ERA)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
57 49 (+8) 34 (+23) 23 (+34) 17 (+40) (+56) No

Machine guns

Ammunition1 250 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition6 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min

Both machine guns are rifle caliber and are not much help against ground targets, even light ones. They are however somewhat useful in the role of lightly damaging enemy helicopters and aircraft.

7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 6,000 (250) 500 N/A N/A
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,250 (250) 500 -15°/+60° ±180°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC

Israel premium ground vehicles
Medium tanks  M-51 (W) · Magach 3 (ERA) · Sho't Kal Dalet · Merkava Mk.2D · Ra'am Sagol
Tank destroyers  Sholef