Difference between revisions of "Fairmile D (617)"

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(Ammunition: Converted to transclusion)
 
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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{{:6pdr 7cwt QF Mk IIA (57 mm)/Ammunition|Shell Mk.10}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
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* '''20 mm HE:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
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* '''20 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
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{{:20 mm/70 Oerlikon Mark V (20 mm)/Ammunition|HEF-T, AP-T, HEF-I}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===

Latest revision as of 18:20, 1 March 2023

uk_fairmile_d_617_632.png
GarageImage Fairmile D (617).jpg
Fairmile D (617)
Research:36 000 Specs-Card-Exp.png
Purchase:115 000 Specs-Card-Lion.png
Show in game

Description

The Fairmile D (617) is a rank III British motor torpedo boat with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull28 mm (wood)
Superstructure15 mm (wood)
Number of section5
Displacement105 t
Crew30 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB83 / 29 km/h
RB59 / 21 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 83 29
RB/SB Stock ___ ___
Upgraded 59 21

Modifications and economy

Repair costBasic → Reference
AB1 166 → 1 502 Sl icon.png
RB1 593 → 2 053 Sl icon.png
Total cost of modifications35 600 Rp icon.png
77 500 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training33 000 Sl icon.png
Experts115 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 160 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
155 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
140 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
155 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
140 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
140 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
155 Ge icon.png
Mods ammo.png
20 mm HE magazines
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
155 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
140 Ge icon.png
Mods ammo.png
20 mm AP magazines
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
140 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png

Armament

Primary armament

Turret57 mm 6pdr 7cwt QF Mk IIA mounting
Ammunition140 rounds
Vertical guidance-10° / 12°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
Shell Mk.10 HE 5 5 5 5 5 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shell Mk.10 HE 655 2.72 0 0.1 153 79° 80° 81°

Secondary armament

Turret2 x 20 mm/70 Oerlikon Mark V autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: HEF-T · HEF-I · AP-T
  • 20 mm HE: HEF-T · HEF-I · AP-T · HEF-I
  • 20 mm AP: AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP-T 34 32 24 17 12 8
HEF-I 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 830 0.12 0 0.1 6.57 79° 80° 81°
AP-T 830 0.12 - - - 47° 60° 65°
HEF-I 830 0.12 0 0.1 11.17 79° 80° 81°

Anti-aircraft armament

2 х Turret2 x 12.7 mm Vickers Mk.V machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate600 shots/min
2 х Turret2 x 7.7 mm Vickers GO No.5 machine gun
Ammunition4000 rounds
Belt capacity100 rounds
Fire rate949 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 12 x 533 mm Mk.VIII torpedo
Setup 22 x Mk.VII depth charge
Setup 32 x 533 mm Mk.VIII torpedo
2 x Mk.VII depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

In AB this boat works best when the opposing team has started using aircraft as the boat has good coverage from its secondary and anti-aircraft armaments and is used to provide anti-air cover (with HE rounds equipped) for other more powerful boats. However, given its speed and agility it is good when making breaks for neutralising or capturing points, especially if they are not being guarded by larger more heavily-armoured craft.

The high fire rate and placement of the primary cannon means that it is easy to use and will handle craft of a similar size (plus there is no overheat mechanic). Against larger or more heavily-armoured targets the user should rely on the torpedoes or team mates (especially against craft such as the similarly BR rated SF40) as the main cannon is too low caliber to end head-to-head conflicts quickly enough given the lightweight nature of the hull. Against smaller boats such as the Pr.123 or the ubiquitous LS3, it is best the use the secondary or anti-air armaments (especially when the target is within 1.5km) as they are sufficiently powerful to deal with their armour while being able to keep up with these agile craft but a few well place shots at longer ranges from the primary cannon can be very satisfying.

Much like the rest of British coastal boats, this boat is not suited for areas of intense fighting and is best used as anti-air support or when used with hit and run tactics.

Pros and cons

Pros:

  • Reasonable anti-air defences
  • Fast and agile

Cons:

  • Light armour

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

  • Fairmile D (601) - Sister ship that with 57 mm armaments replaced with automatic 40 mm cannons and no torpedoes.
  • Fairmile D (697) - Sister ship that is slightly slower with a pair of Mk XV torpedoes.
  • Fairmile D (5001) - Sister ship that is slightly slower with a pair of both Mk.VIII and Mk XV torpedoes.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Fairmile Marine Company
Motor Launch (ML) 
Fairmile A  Fairmile A (ML100)
Fairmile B  Fairmile B (ML345)
Motor Torpedo/Gun Boat (MTB/MGB) 
Fairmile C  Fairmile C (312) · Fairmile C (332)
Fairmile D  Fairmile D (601) · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001)
Landing Craft Support (LCS) 
Fairmile H  Fairmile H LCS(L)(2)

Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer
  MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2)
  HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey