Difference between revisions of "Pz.IV (Sweden)"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
 
(20 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 +
{{About
 +
| about = medium tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Pz.IV (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=sw_pzkpfw_IV_ausf_J
 
|code=sw_pzkpfw_IV_ausf_J
Line 6: Line 11:
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]]. This Panzer IV is a Ausf. J variant. The biggest difference with the German [[Pz.IV J]] is the lack of a pintle-mounted MG over the turret, the lack of Ostketten for a better mobility in the snow, and the lack of add-on armour.
  
 
== General info ==
 
== General info ==
Line 12: Line 17:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
 
 +
If you stay mobile and far from adversaries, or stay in a hulldown position for sniping, the Pz IV is survivable. In urban and CQC situations, unless in a downtier, survivability is lower than other medium tanks at the battle rating.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
* Rolled homogeneous armour
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 28:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 80 mm || 30 mm || 20 mm || 12 - 16 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 50 mm ''Turret front'' <br> 50 mm ''Gun mantlet'' || 30 mm || 30 mm || 16 - 25 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || 50 mm || 50 mm || 50 mm || 8 mm
 
|-
 
|-
 
|}
 
|}
Line 36: Line 42:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
The mobility of this tank is another flaw (being the heaviest of the entire Panzer 4 series). Although it can achieve a decent speed, it will take time for it to accelerate to top speed. Engine is under powered and the tracks are narrow, which results in poorer cross-country performance than many heavier tanks.
  
{{tankMobility}}
+
{{tankMobility|abMinHp=465|rbMinHp=265}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 49: Line 55:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|KwK40 L48 (75 mm)}}
 
{{main|KwK40 L48 (75 mm)}}
 
+
The turret traverse speed is slow since it is rotated manually.
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 61: Line 66:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 87 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 87 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | - || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
* '''PzGr 39'''; APCBC shell - This is the main ammo type, and can confidently penetrate enemy armour due to the explosive filler. This should be the main ammo that your crew carries even as you unlock the other two shell types.
|-
+
* '''Hl.Gr 38B'''; HEAT shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
! rowspan="2" data-sort-type="text" | Ammunition
+
* '''PzGr 40'''; APCR shell - This type of ammo should be used only if there is trouble penetrating the opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower because it has no explosive filler to further enhance damage after the penetration.
! rowspan="2" | Type of<br>warhead
+
* '''Sprgr. 34'''; HE shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
+
* '''K.Gr.Rot Nb.''' - Smoke shells are useful to blind enemy vehicles that block your advance while being being too remote for you to disable.
|-
+
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
{{:KwK40 L48 (75 mm)/Ammunition|PzGr 39, Hl.Gr 38B, PzGr 40, Sprgr. 34, K.Gr.Rot Nb.}}
|-
 
| PzGr 39 || APCBC || __ || __ || __ || __ || __ || __
 
|-
 
| Hl.Gr 38B || HEAT || __ || __ || __ || __ || __ || __
 
|-
 
| PzGr 40 || APCR || __ || __ || __ || __ || __ || __
 
|-
 
| Sprgr. 34 || HE || __ || __ || __ || __ || __ || __
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| PzGr 39 || APCBC || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| Hl.Gr 38B || HEAT || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| PzGr 40 || APCR || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| Sprgr. 34 || HE || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive mass<br>(TNT equivalent) (g)
 
|-
 
| K.Gr.Rot Nb. || ___ || ____ || __ || __ || __ || ___
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_Pz.IV_H.png|right|thumb|x250px|[[Ammo racks]] of the Pz.IV H (identical)]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.23.0.51''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 137: Line 95:
 
! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
 +
|-
 +
| '''87''' || 84&nbsp;''(+3)'' || 82&nbsp;''(+5)'' || 80&nbsp;''(+7)'' || 72&nbsp;''(+15)'' || 63&nbsp;''(+24)'' || 54&nbsp;''(+33)''
 +
|-
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 +
!
 
|-
 
|-
| '''87''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| 46&nbsp;''(+41)'' || 38&nbsp;''(+49)'' || 30&nbsp;''(+57)'' || 24&nbsp;''(+63)'' || 1&nbsp;''(+86)'' || No
 +
!
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* Racks are modeled by sets of 2 shells and disappear after both shells in the set have been shot or loaded.
 +
* Racks 5 and 6 have a shell set in common.
 +
* Sides empty: 30&nbsp;''(+57)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 148: Line 121:
 
{{main|MG34 (7.92 mm)}}
 
{{main|MG34 (7.92 mm)}}
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
The MG34 can deal with open-topped vehicles, it can also be used to assist in marking targets for friendly forces. As there is no external MG, it has a very limited use when dealing with hostile aircraft.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
Line 156: Line 129:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 3,150 (150) || 900 || - || -
 
|-
 
|-
 
|}
 
|}
Line 162: Line 135:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The Pz.IV suffers from its slow, manual turret traverse rate. This causes the Panzer IV to lose flexibility in reacting to close encounters without turning the entire hull around. As such, it is recommended not to use the Panzer IV as a front-line assaulter in combat.
 +
 
 +
While its KwK40 L48 main gun is quite powerful for its BR, it has obvious weaknesses in its armour and should not be used as a main line tank or you will quickly be back to the hangar screen. Tactics-wise, the Panzer IV is perfect for sniping and ambushes, where the slower turret traverse rate affects its combat performance less. Attack from a distance, especially while that enemy is focused on other allies in the team. Ambushes can also work in close-range events when watching corners, street intersections, and choke points, but be wary of any enemies trying to outmanoeuvre the Panzer IV as it would require drastic action with the slow turret rate. Try not to engage the enemy in a straight-up front confrontation as most enemies would be able to easily cleave through the front armour and knock out your vehicle.
 +
 
 +
Although any tank of Rank III can destroy the Panzer IV pretty quickly, the tanks that mostly need to avoided in open combat are [[IS-2 (Family)|IS-2]], [[KV-2 (Family)|KV-2]], [[SU-152]], [[Tiger H1]] and [[Panther D|Panther]] tanks. Most of the [[:Category:Heavy tanks|heavy tanks]] that it will face include Tigers, the last of [[KV-85|KV series]], [[IS-1|IS-1s]], and even some [[IS-2|IS-2s]]. Particularly, IS-2s will be the toughest opponent and can take out the Panzer IV with one hit. Avoid frontal confrontation at all cost. Instead try to be sneaky and attack them from the sides where they become vulnerable.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* 75 mm cannon has high 145 mm penetration and great damage (28.9 g TNT), can knock out all common foes with a single shot
+
* 75 mm APCBC shell has high penetration and great post-penetration, can knock out all common foes with a single shot
 
* -10° gun depression is very handy when fighting among hills
 
* -10° gun depression is very handy when fighting among hills
 
* Satisfactory speed (~35 km/h on average) allows it to keep up with most teammates
 
* Satisfactory speed (~35 km/h on average) allows it to keep up with most teammates
Line 188: Line 163:
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The Finnish bought 15 '''''Panzerkampfwagen'' IV''' ('''Pz.Kpfw. IV''') in 1944, and another 40 Pz IV and StuG III, but only the first 15 arrived. Unfortunately they arrived too late to combat the soviets, but they were used against the Nazi during the Lapland retreat. After the war the Pz Iv (or as known to the Finns, Pzkw IV Ausf. J) was used in movies and as training vehicles.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pzkpfw_IV_ausf_J Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==

Latest revision as of 16:56, 11 December 2023

This version of the wiki is no longer supported
Use Wiki 3.0
This page is about the medium tank Pz.IV (Sweden). For other versions, see Pz.IV (Family).
▄Pz.IV
sw_pzkpfw_iv_ausf_j.png
GarageImage Pz.IV (Sweden).jpg
▄Pz.IV

Description

The ▄Pz.IV is a rank Swedish medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Fire and Ice". This Panzer IV is a Ausf. J variant. The biggest difference with the German Pz.IV J is the lack of a pintle-mounted MG over the turret, the lack of Ostketten for a better mobility in the snow, and the lack of add-on armour.

General info

Survivability and armour

If you stay mobile and far from adversaries, or stay in a hulldown position for sniping, the Pz IV is survivable. In urban and CQC situations, unless in a downtier, survivability is lower than other medium tanks at the battle rating.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 80 mm 30 mm 20 mm 12 - 16 mm
Turret 50 mm Turret front
50 mm Gun mantlet
30 mm 30 mm 16 - 25 mm
Cupola 50 mm 50 mm 50 mm 8 mm

Notes:

Mobility

The mobility of this tank is another flaw (being the heaviest of the entire Panzer 4 series). Although it can achieve a decent speed, it will take time for it to accelerate to top speed. Engine is under powered and the tracks are narrow, which results in poorer cross-country performance than many heavier tanks.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 465 Expression error: Unexpected round operator. __.__
Realistic 265 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: KwK40 L48 (75 mm)

The turret traverse speed is slow since it is rotated manually.

75 mm KwK40 L48 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 87 -10°/+20° ±180° - 9.5 13.2 16.0 17.7 18.8 7.67 6.79 6.25 5.90
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

  • PzGr 39; APCBC shell - This is the main ammo type, and can confidently penetrate enemy armour due to the explosive filler. This should be the main ammo that your crew carries even as you unlock the other two shell types.
  • Hl.Gr 38B; HEAT shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
  • PzGr 40; APCR shell - This type of ammo should be used only if there is trouble penetrating the opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower because it has no explosive filler to further enhance damage after the penetration.
  • Sprgr. 34; HE shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.
  • K.Gr.Rot Nb. - Smoke shells are useful to blind enemy vehicles that block your advance while being being too remote for you to disable.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APCBC 145 143 130 116 104 93
Hl.Gr 38B HEAT 80 80 80 80 80 80
PzGr 40 APCR 182 177 159 140 122 107
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APCBC 770 6.8 1.2 14 28.9 48° 63° 71°
Hl.Gr 38B HEAT 450 4.4 0.05 0.1 872.1 62° 69° 73°
PzGr 40 APCR 990 4.1 - - - 66° 70° 72°
Sprgr. 34 HE 550 5.74 0 0.1 686 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 540 6.2 13 5 20 50

Ammo racks

Ammo racks of the Pz.IV H (identical)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
87 84 (+3) 82 (+5) 80 (+7) 72 (+15) 63 (+24) 54 (+33)
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
Visual
discrepancy
46 (+41) 38 (+49) 30 (+57) 24 (+63) (+86) No

Notes:

  • Racks are modeled by sets of 2 shells and disappear after both shells in the set have been shot or loaded.
  • Racks 5 and 6 have a shell set in common.
  • Sides empty: 30 (+57) shells.

Machine guns

Main article: MG34 (7.92 mm)

The MG34 can deal with open-topped vehicles, it can also be used to assist in marking targets for friendly forces. As there is no external MG, it has a very limited use when dealing with hostile aircraft.

7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,150 (150) 900 - -

Usage in battles

The Pz.IV suffers from its slow, manual turret traverse rate. This causes the Panzer IV to lose flexibility in reacting to close encounters without turning the entire hull around. As such, it is recommended not to use the Panzer IV as a front-line assaulter in combat.

While its KwK40 L48 main gun is quite powerful for its BR, it has obvious weaknesses in its armour and should not be used as a main line tank or you will quickly be back to the hangar screen. Tactics-wise, the Panzer IV is perfect for sniping and ambushes, where the slower turret traverse rate affects its combat performance less. Attack from a distance, especially while that enemy is focused on other allies in the team. Ambushes can also work in close-range events when watching corners, street intersections, and choke points, but be wary of any enemies trying to outmanoeuvre the Panzer IV as it would require drastic action with the slow turret rate. Try not to engage the enemy in a straight-up front confrontation as most enemies would be able to easily cleave through the front armour and knock out your vehicle.

Although any tank of Rank III can destroy the Panzer IV pretty quickly, the tanks that mostly need to avoided in open combat are IS-2, KV-2, SU-152, Tiger H1 and Panther tanks. Most of the heavy tanks that it will face include Tigers, the last of KV series, IS-1s, and even some IS-2s. Particularly, IS-2s will be the toughest opponent and can take out the Panzer IV with one hit. Avoid frontal confrontation at all cost. Instead try to be sneaky and attack them from the sides where they become vulnerable.

Pros and cons

Pros:

  • 75 mm APCBC shell has high penetration and great post-penetration, can knock out all common foes with a single shot
  • -10° gun depression is very handy when fighting among hills
  • Satisfactory speed (~35 km/h on average) allows it to keep up with most teammates
  • Smoke grenades help to conceal the tank when needed
  • 80 mm frontal hull armour may deflect some shells when angled properly
  • 5 mm turret side skirt protects it from tanks using HEAT/HE shells

Cons:

  • Extremely poor turret traverse, targeting process is slow and dangerous
  • Weak survivability: cramped crew, thin frontal turret & side hull armour. Usually gets frontally penetrated easily
  • Sluggish acceleration
  • Large transmission at the front often gets broken by frontal hits, immobilising the whole tank
  • APCBC struggles to penetrate well-armoured tanks at long range (>800 m)
  • Low reverse speed of -8 km/h may put the player in a fatal situation

History

The Finnish bought 15 Panzerkampfwagen IV (Pz.Kpfw. IV) in 1944, and another 40 Pz IV and StuG III, but only the first 15 arrived. Unfortunately they arrived too late to combat the soviets, but they were used against the Nazi during the Lapland retreat. After the war the Pz Iv (or as known to the Finns, Pzkw IV Ausf. J) was used in movies and as training vehicles.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden medium tanks
Strv m/42  Lago I · Strv m/42 EH · Ikv 73 · Strv m/42 DT · Pvkv IV
Centurion derivatives  Strv 81 · Strv 81 (RB 52) · Strv 101 · Strv 104 · Strv 105
Strv 103  Strv 103-0 · Strv 103A · Strv 103С
Strv 121/122  Strv 121 · Christian II · Strv 122A · Strv 122B PLSS · Strv 122B+
Other  Sherman III/IV · T 80 U
Finland 
WWII  ▄T-28 · ▄T-34 · ▄Pz.IV · ▄T-34-85
Post War  ▄Comet I · ▄Charioteer Mk VII · ▄T-54 · ▄T-55M · ▄T-72M1 · ▄Leopard 2A4 · ▄Leopard 2A6
Norway  Leopard 1A5NO2