Difference between revisions of "ZSU-57-2 (Israel)"

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(penetration statistics, stock turret roation, stock reloading rate, belt details)
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{{About
 +
| about = SPAA '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = ZSU-57-2 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=il_zsu_57_2
 
|code=il_zsu_57_2
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli SPAA {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]].
+
During the Six-Day War of 1967 and the Yom Kippur War of 1973, Israel captured an unknown number of [[ZSU-57-2]] SPAAs from Egypt and Syria. These anti-aircraft vehicles served with the IDF after being adopted into service. They received Israeli camouflage patterns, painting, numbers, and designation. While they paraded in the Israeli Independence Day, it's still debated to this day whether or not they were used in combat or even if they were deployed by the IDF at some point. The Israeli Armor Museum states that they were never deployed with the IDF.
 +
 
 +
It was introduced in [[Update "Fire and Ice"]]. An SPAA built on a heavily-modified T-54 chassis, the ZSU-57-2 features two powerful 57 mm guns, good mobility, and very light armour. It has proven to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire and poor accuracy. It is still capable of taking out aircraft; if aimed well, a single hit of its 57 mm HE projectiles should disintegrate any kind of aircraft. At close ranges, it may be able to sustain a few hits to its chassis, since it derives from the T-54, that has a very good frontal armour.
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 13.5 mm (61°) ''Front glacis'' <br> 15 mm (54°) ''Lower glacis''|| 15 mm || 10 mm (17-49°) ''Top'' <br> 6 mm (73°) ''Bottom''
|-
+
| 15 mm
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Turret || 15 mm (14-57°) ''Turret front'' <br> 15 mm (25-64°) ''Gun mantlet'' || 13.5 mm (9-61°) || 13.5 mm (4-59°) || N/A
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 +
* Suspension wheels and tracks are 20 mm thick.
 +
* Belly armour is 13.5 mm thick.
 +
* A 6 mm RHA plate separates the engine compartment from the crew.
 +
* Hatches and air intake are 6 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
The ZSU-57-2's mobility is rather good. It is faster than most medium tanks, while weighing 28 tons and having a 520 hp engine at 2,000 RPM. Manoeuvrability is good at all speeds, as its a relatively light tank with a powerful engine. It bleeds a lot of speed while turning, but the turning is fast and responsive and does not have neutral steering. The maximum speed is limited by the transmission to 51 km/h forwards and -8 km/h in reverse for RB, and 55/-9 km/h for AB.
  
{{tankMobility}}
+
{{tankMobility|abMinHp=739|rbMinHp=460}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|S-68 (57 mm)}}
 
{{main|S-68 (57 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.
 +
 
 +
When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate pretty much any tank's side armour (excluding the Maus, in which case take out its gun barrel) and some tanks' frontal armour. In a flank the ZSU-57-2 can finish off a group of opponents at an unbelievable speed. Two shells will slice through their side armour and explode, so theoretically one clip is enough to wipe out four tanks in a row (aiming at the crew compartment only, of course). A few seconds later, another clip will be loaded, ready to hunt more prey. Be aware that each clip only contains 8 rounds (4 for each of the two cannons), so do not waste your shots.
 +
 
 +
This shell also performs alright in the AA role, since its calibre is quite large for planes, and a direct hit usually critically damages the plane, if not killing it instantly. However, unlike its Chinese brother, [[WZ305]], the ZSU-57-2 does not have access to any VT shells so it is always beneficial to lead with extra care and only open fire if the plane is close enough.
 +
 
 +
The BR-281U belt does not offer any extra penetration and thus should not be used. Its efficiency decreases as half the belt is made up of HE shells with no anti-armour potential.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 296 (4) || rowspan="2" | 120 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 52.8 || __._ || __._ || __._ || __._ || rowspan="2" | 2.6 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 296 (4) || rowspan="2" | 120 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan="2" | 2.60 || rowspan="2" | 2.30 || rowspan="2" | 2.12 || rowspan="2" | 2.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 35.7 || __._ || __._ || __._ || __._
+
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0
 
|-
 
|-
 
|}
 
|}
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* '''Default:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}}
 
* '''Default:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}}
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}
+
* '''BR-281SP:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}
 
* '''OR-281U:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}
 
* '''OR-281U:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}
* '''BR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}{{-}}{{Annotation|HE*|High-explosive fragmentation (self-destroying)}}
+
* '''BR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:S-68 (57 mm)/Ammunition|BR-281SP, OR-281U, BR-281U}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 151 || 147 || 132 || 114 || 100 || 87
 
|-
 
| BR-281 || 151 || 147 || 132 || 114 || 100 || 87
 
|-
 
| OR-281U || 5 || 5 || 5 || 5 || 5 || 5
 
|-
 
| BR-281U || 151 ||147|| 132 || 114 || 100 || 87
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Belt details
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| BR-281 || APCBC || 1000 || 2.8 || 1.2 || 9 || 20.02 || 48° || 63° || 71°
 
|-
 
| OR-281U || HE* || 1000 || 2.8 || 0 || 0.1 || 235.62 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Versatile in the anti-aircraft and anti-tank role, this heavily modified [[T-54 (1947)|T-54]] chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.
 +
 
 +
; Anti-air role
 +
 
 +
Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57 mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes.
 +
 
 +
; Tank Destroyer
 +
 
 +
Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus). Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281U ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Multi-role weaponry able to fight both planes and tanks
 +
* Excellent turret rotation speed
 +
* 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too
 +
* Very high penetration for an SPAA at 151 mm
 +
* Very effective against lightly armoured vehicles like the [[Leopard 1]] or [[AMX-30]]
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Large vehicle size
 +
* Very vulnerable turret (ammo on all sides of turret + very thin armour)
 +
* Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)
 +
* Shells have bad accuracy after consecutive shots
 +
* Sub-par anti-air capability due to low rate of fire and poor accuracy
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
After being captured by Israel from Egypt and Syria during the 1967 war, they were repainted in Israeli sand camouflage, and given IDF numbers. They were paraded in Israel's independence parade along with other captured equipment, however they did not enter Israeli service.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_zsu_57_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 158: Line 156:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[ZSU-57-2 (Family)]]
  
 
== External links ==
 
== External links ==

Latest revision as of 12:22, 19 November 2023

This page is about the SPAA ZSU-57-2 (Israel). For other versions, see ZSU-57-2 (Family).
ZSU-57-2
il_zsu_57_2.png
GarageImage ZSU-57-2 (Israel).jpg
ZSU-57-2
AB RB SB
7.0 7.0 7.0
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png

Description

During the Six-Day War of 1967 and the Yom Kippur War of 1973, Israel captured an unknown number of ZSU-57-2 SPAAs from Egypt and Syria. These anti-aircraft vehicles served with the IDF after being adopted into service. They received Israeli camouflage patterns, painting, numbers, and designation. While they paraded in the Israeli Independence Day, it's still debated to this day whether or not they were used in combat or even if they were deployed by the IDF at some point. The Israeli Armor Museum states that they were never deployed with the IDF.

It was introduced in Update "Fire and Ice". An SPAA built on a heavily-modified T-54 chassis, the ZSU-57-2 features two powerful 57 mm guns, good mobility, and very light armour. It has proven to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire and poor accuracy. It is still capable of taking out aircraft; if aimed well, a single hit of its 57 mm HE projectiles should disintegrate any kind of aircraft. At close ranges, it may be able to sustain a few hits to its chassis, since it derives from the T-54, that has a very good frontal armour.

General info

Survivability and armour

Armourfront / side / back
Hull15 / 15 / 6
Turret15 / 13 / 13
Crew6 people
Visibility103 %

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 13.5 mm (61°) Front glacis
15 mm (54°) Lower glacis
15 mm 10 mm (17-49°) Top
6 mm (73°) Bottom
15 mm
Turret 15 mm (14-57°) Turret front
15 mm (25-64°) Gun mantlet
13.5 mm (9-61°) 13.5 mm (4-59°) N/A

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 13.5 mm thick.
  • A 6 mm RHA plate separates the engine compartment from the crew.
  • Hatches and air intake are 6 mm thick.

Mobility

Speedforward / back
AB55 / 9 km/h
RB and SB51 / 8 km/h
Number of gears5 forward
1 back
Weight28.0 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB35.4 hp/t
RB and SB18.6 hp/t

The ZSU-57-2's mobility is rather good. It is faster than most medium tanks, while weighing 28 tons and having a 520 hp engine at 2,000 RPM. Manoeuvrability is good at all speeds, as its a relatively light tank with a powerful engine. It bleeds a lot of speed while turning, but the turning is fast and responsive and does not have neutral steering. The maximum speed is limited by the transmission to 51 km/h forwards and -8 km/h in reverse for RB, and 55/-9 km/h for AB.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 9 28 739 992 26.39 35.43
Realistic 51 8 460 520 16.43 18.57

Modifications and economy

Repair costBasic → Reference
AB3 286 → 4 229 Sl icon.png
RB3 102 → 3 992 Sl icon.png
SB4 697 → 6 045 Sl icon.png
Total cost of modifications52 800 Rp icon.png
90 700 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 230 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
185 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
125 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
125 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
175 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
300 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
300 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
185 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
125 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
175 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
185 Ge icon.png
Mods tank ammo.png
57mm_AP_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
125 Ge icon.png
Mod arrow 0.png
Mods aa cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
125 Ge icon.png
Mods tank ammo.png
57mm_APCBC_ammo_pack
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
175 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
175 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
300 Ge icon.png

Armaments

Main armament

2 x 57 mm S-68 cannon
Ammunition296 rounds
Belt capacity4 rounds
Reloadbasic crew → aces
2.6 → 2.0 s
Fire rate120 shots/min
Vertical guidance-5° / 85°
Main article: S-68 (57 mm)

Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.

When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate pretty much any tank's side armour (excluding the Maus, in which case take out its gun barrel) and some tanks' frontal armour. In a flank the ZSU-57-2 can finish off a group of opponents at an unbelievable speed. Two shells will slice through their side armour and explode, so theoretically one clip is enough to wipe out four tanks in a row (aiming at the crew compartment only, of course). A few seconds later, another clip will be loaded, ready to hunt more prey. Be aware that each clip only contains 8 rounds (4 for each of the two cannons), so do not waste your shots.

This shell also performs alright in the AA role, since its calibre is quite large for planes, and a direct hit usually critically damages the plane, if not killing it instantly. However, unlike its Chinese brother, WZ305, the ZSU-57-2 does not have access to any VT shells so it is always beneficial to lead with extra care and only open fire if the plane is close enough.

The BR-281U belt does not offer any extra penetration and thus should not be used. Its efficiency decreases as half the belt is made up of HE shells with no anti-armour potential.

57 mm S-68 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 296 (4) 120 -5°/+85° ±180° N/A 52.8 73.1 88.8 98.2 104.5 2.60 2.30 2.12 2.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: HE* · APCBC
  • BR-281SP: APCBC
  • OR-281U: HE*
  • BR-281U: APCBC

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-281SP APCBC 151 147 132 114 100 87
OR-281U HE* 17 17 15 13 11 10
BR-281U APCBC 151 147 132 114 100 87
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-281SP APCBC 1,000 2.8 - - - 48° 63° 71°
OR-281U HE* 1,000 2.8 0.4 0.1 235.62 79° 80° 81°
BR-281U APCBC 1,000 2.8 1.2 9 20.02 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
74 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Versatile in the anti-aircraft and anti-tank role, this heavily modified T-54 chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.

Anti-air role

Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57 mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes.

Tank Destroyer

Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus). Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281U ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.

Pros and cons

Pros:

  • Multi-role weaponry able to fight both planes and tanks
  • Excellent turret rotation speed
  • 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too
  • Very high penetration for an SPAA at 151 mm
  • Very effective against lightly armoured vehicles like the Leopard 1 or AMX-30

Cons:

  • Large vehicle size
  • Very vulnerable turret (ammo on all sides of turret + very thin armour)
  • Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)
  • Shells have bad accuracy after consecutive shots
  • Sub-par anti-air capability due to low rate of fire and poor accuracy

History

After being captured by Israel from Egypt and Syria during the 1967 war, they were repainted in Israeli sand camouflage, and given IDF numbers. They were paraded in Israel's independence parade along with other captured equipment, however they did not enter Israeli service.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel anti-aircraft vehicles
Half-track  TCM-20
M163 derivatives  Hovet · Machbet · Imp.Chaparral
Captured  ZSU-57-2 · ZSU-23-4