Difference between revisions of "Magach 5"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Drone Age"]].
+
The Magach 5 was, at its core, an upgraded American M48A5. The Magach 5 was introduced in Israel after the Yom Kippur War of 1973. After this war, the IDF had to replace several examples of their Magach and Sho't tanks that were lost, especially due to anti-tank weapons like the RPG-2, RPG-7, and Malyutka ATGMs. To address this issue, the IDF adopted the American M48A5 and designated it Magach 5. This version of the tank was also an upgrade of the M48A3, incorporating the 105 mm rifled gun over the 90 mm gun in earlier M48 models. This upgrade was based in part in Israeli experiences with Magach tanks in 1967 and 1973.
 +
 
 +
It was introduced in [[Update "Drone Age"]]. The Magach 5 plays like most M48 tanks. However, compared to previous models, the Magach 5 incorporates a more capable 105 mm gun with increased firepower. The upgrade however does not include a stabilizer, which can be seen on later Magachs with the Sharir cannon. However, the tank is very much protected against all sorts of HEAT and HE projectiles, as well as early ATGMs like the MILAN that lack tandem warheads. This is because the Magach 5 incorporates Blazer ERA, this is a very early ERA, even weaker than Kontakt-1, so it is not enough to stop APDS and APFSDS projectiles, or even high calibre HEAT projectiles from 120 and 125 mm guns.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
 
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
 +
 +
* Rolled homogeneous armour (hull roof, hull rear - engine vents, turret roof, turret ring)
 +
* Cast homogeneous armour (hull, turret, cupola)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 85-200 mm (59-74°) ''Front glacis'' <br> 63-200 mm (13-60°) ''Lower glacis'' || 76 mm (5-45°) ''Front'' <br> 51 mm (0-44°) ''Rear'' || 35 mm ''Top'' <br> 25 mm (32-62°) ''Bottom'' || 57 mm (0-58°) <br> 30 mm ''Engine access panel'' <br> 12.7 mm (76°) ''Engine vents''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
|Turret || 83.2-173 mm (0-48°) ''Turret front'' <br> 152 + 82 mm (17-26°) ''Gun mantlet'' || 69-100 mm (12-36°) || 51-55 mm (2-71°) <br> 25.4 mm (75-82°) ''Underpart of the turret'' || 25-69 mm
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
 
|-
 
|-
 +
|Cupola || colspan="4" style="text-align:center" | 70 mm
 
|}
 
|}
  
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 +
 +
* Suspension wheels, tracks and torsion bars are 20 mm thick.
 +
* The turret ring is 70 mm thick.
 +
* "Blazer" ERA is 5 mm effectively thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp=1,162|rbMinHp=663}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Sharir (105 mm)}}
 
{{main|Sharir (105 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 57 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 57 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Sharir (105 mm)/Ammunition|M152, M156, M111, M416}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M152 || HEATFS || __ || __ || __ || __ || __ || __
 
|-
 
| M156 || HESH || __ || __ || __ || __ || __ || __
 
|-
 
| M111 || APFSDS || __ || __ || __ || __ || __ || __
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M152 || HEATFS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| M156 || HESH || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| M111 || APFSDS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || ___ || ____ || __ || __ || __ || ___
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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[[File:Ammoracks_Magach_3_(ERA)_(USA).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.19.0.78''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 4th<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 5th<br>rack empty
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''57''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''57''' || 49&nbsp;''(+8)'' || 34&nbsp;''(+23)'' || 23&nbsp;''(+34)'' || 17&nbsp;''(+40)'' || 1&nbsp;''(+56)'' || No
 
|-
 
|-
 
|}
 
|}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|FN MAG 60-40 (7.62 mm)|M73 (7.62 mm)|M1919A4 (7.62 mm)}}
 
{{main|FN MAG 60-40 (7.62 mm)|M73 (7.62 mm)|M1919A4 (7.62 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Loader's hatch || 2,000 (200) || 600 || -5°/+50° || -120°/+60°
 
|-
 
|-
 
|}
 
|}
Line 168: Line 117:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 5,500 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
Line 177: Line 126:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Commander's hatch || 2,000 (250) || 500 || -5°/+50° || -60°/+120°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The Magach 5 is a fairly manoeuvrable MBT but its larger profile makes it easy to spot. The 105 mm Sharir cannon does well at long range shooting, as many tanks in the same BR can be destroyed with a single hit. The Magach 5 fares well in an urban setting with a fairly quick turret traverse and powerful ammo, however it is not the fastest and should have teammates nearby to cover the flanks. The front ammo stowage is the biggest detriment to the tanks survival in a frontal hit, so the ammo count should kept as low as possible. Overall, this tank is just right for most environments with it being most vulnerable to comparable ammo from other Western nations.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Good firepower
 +
* Decent mobility
 +
* Surprisingly survivable, two crew members often survive a shot
 +
* ERA able to defeat low-end chemical shells
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Ineffective armour in an uptier
 +
* No stabilizer
 +
* Ammunition explosions are common as most of the shells are in the front next to the driver
 +
* ERA only effective against chemical shells - only provides 5 mm kinetic protection
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The Magach 5 was introduced after the Yom Kippur War of 1973. During this war, the IDF suffered heavy losses to Egyptian and Syrian anti tank weapons like the RPG-2, RPG-7 and Malyutka ATGMs. The Magach 5 was a way to address this lack of tanks in the IDF with more modern units, specifically the M48A5. This variant was at its core an upgraded M48A3 and incorporated several lessons from the Israeli experience with Magach tanks in 1967 and 1973.
 +
 
 +
The Magach 5 incorporated a 105 mm rifled gun, since during the Vietnam War it was evident that the 90 mm gun was not enough to destroy modern Soviet armour or even support infantry. 105 mm projectiles had more power to penetrate the armour in modern tanks and their HE warhead was more suited for direct support tasks. The Magach 5 also incorporated a low profile cupola based in the Israeli Urdan design.
 +
 
 +
However, the Magach 5 had several differences compared to the American M48A5, for instance, it included the RISE upgrade installed in the M60A1, the most evident upgrade was the installation of the BLAZER ERA kit that was meant to protect against portable anti-tank weapons like the RPG, that caused heavy casualties to IDF tank units in the Yom Kippur War. The biggest improvement could be considered the installation of a gun stabilizer in some units, since originally the M48A5 didn't include any sort of stabilizer.
 +
 
 +
Israel purchased 150 of these vehicles in 1978 and fitted with Blazer ERA alongside the Centurion-based Sho't Kal tanks. The Magach 5 participated in Operation Peace for Galilee and the new upgrades proved sufficient to deal with older Soviet ATGMs and RPGs. The Magach 5 served with Israel for several years, starting from the mid 1980s the tank was given to reserve units and was gradually retired from active service.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_magach_5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 207: Line 172:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[Magach (Family)]]
  
 
== External links ==
 
== External links ==
Line 216: Line 182:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{TankManufacturer Israeli Ordnance Corps}}
 
{{Israel medium tanks}}
 
{{Israel medium tanks}}

Latest revision as of 20:21, 2 April 2024

This page is about the Israeli medium tank Magach 5. For other versions, see Magach (Family).
il_magach_5.png
GarageImage Magach 5.jpg
Magach 5
AB RB SB
8.0 8.0 8.0
Class:
Research:53 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The Magach 5 was, at its core, an upgraded American M48A5. The Magach 5 was introduced in Israel after the Yom Kippur War of 1973. After this war, the IDF had to replace several examples of their Magach and Sho't tanks that were lost, especially due to anti-tank weapons like the RPG-2, RPG-7, and Malyutka ATGMs. To address this issue, the IDF adopted the American M48A5 and designated it Magach 5. This version of the tank was also an upgrade of the M48A3, incorporating the 105 mm rifled gun over the 90 mm gun in earlier M48 models. This upgrade was based in part in Israeli experiences with Magach tanks in 1967 and 1973.

It was introduced in Update "Drone Age". The Magach 5 plays like most M48 tanks. However, compared to previous models, the Magach 5 incorporates a more capable 105 mm gun with increased firepower. The upgrade however does not include a stabilizer, which can be seen on later Magachs with the Sharir cannon. However, the tank is very much protected against all sorts of HEAT and HE projectiles, as well as early ATGMs like the MILAN that lack tandem warheads. This is because the Magach 5 incorporates Blazer ERA, this is a very early ERA, even weaker than Kontakt-1, so it is not enough to stop APDS and APFSDS projectiles, or even high calibre HEAT projectiles from 120 and 125 mm guns.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull110 / 76 / 25
Turret130 / 76 / 51
Crew4 people
Visibility117 %

Armour type:

  • Rolled homogeneous armour (hull roof, hull rear - engine vents, turret roof, turret ring)
  • Cast homogeneous armour (hull, turret, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 85-200 mm (59-74°) Front glacis
63-200 mm (13-60°) Lower glacis
76 mm (5-45°) Front
51 mm (0-44°) Rear
35 mm Top
25 mm (32-62°) Bottom
57 mm (0-58°)
30 mm Engine access panel
12.7 mm (76°) Engine vents
Turret 83.2-173 mm (0-48°) Turret front
152 + 82 mm (17-26°) Gun mantlet
69-100 mm (12-36°) 51-55 mm (2-71°)
25.4 mm (75-82°) Underpart of the turret
25-69 mm
Cupola 70 mm

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.
  • The turret ring is 70 mm thick.
  • "Blazer" ERA is 5 mm effectively thick.

Mobility

Speedforward / back
AB53 / 10 km/h
RB and SB48 / 9 km/h
Number of gears6 forward
2 back
Weight49.9 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB28.7 hp/t
RB and SB15.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 10 49.9 1,162 1,431 23.29 28.68
Realistic 48 9 663 750 13.29 15.03

Modifications and economy

Repair costBasic → Reference
AB4 086 → 5 638 Sl icon.png
RB4 517 → 6 233 Sl icon.png
SB6 184 → 8 533 Sl icon.png
Total cost of modifications88 200 Rp icon.png
146 800 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 190 / 230 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
185 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
185 Ge icon.png
Mods new tank filter.png
Filters
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Armaments

Main armament

Ammunition57 rounds
First-order22 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 19°
Main article: Sharir (105 mm)
105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 57 -9°/+19° ±180° N/A 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
M111 APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M152 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M156 HESH 731 11.4 0.1 4 3.17 73° 77° 80°
M111 APFSDS 1,455 4.2 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 20 5 25 50

Ammo racks

Ammo racks of the Magach 5
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
57 49 (+8) 34 (+23) 23 (+34) 17 (+40) (+56) No

Machine guns

Ammunition5 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Loader's hatch 2,000 (200) 600 -5°/+50° -120°/+60°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,500 (250) 500 N/A N/A
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Commander's hatch 2,000 (250) 500 -5°/+50° -60°/+120°

Usage in battles

The Magach 5 is a fairly manoeuvrable MBT but its larger profile makes it easy to spot. The 105 mm Sharir cannon does well at long range shooting, as many tanks in the same BR can be destroyed with a single hit. The Magach 5 fares well in an urban setting with a fairly quick turret traverse and powerful ammo, however it is not the fastest and should have teammates nearby to cover the flanks. The front ammo stowage is the biggest detriment to the tanks survival in a frontal hit, so the ammo count should kept as low as possible. Overall, this tank is just right for most environments with it being most vulnerable to comparable ammo from other Western nations.

Pros and cons

Pros:

  • Good firepower
  • Decent mobility
  • Surprisingly survivable, two crew members often survive a shot
  • ERA able to defeat low-end chemical shells

Cons:

  • Ineffective armour in an uptier
  • No stabilizer
  • Ammunition explosions are common as most of the shells are in the front next to the driver
  • ERA only effective against chemical shells - only provides 5 mm kinetic protection

History

The Magach 5 was introduced after the Yom Kippur War of 1973. During this war, the IDF suffered heavy losses to Egyptian and Syrian anti tank weapons like the RPG-2, RPG-7 and Malyutka ATGMs. The Magach 5 was a way to address this lack of tanks in the IDF with more modern units, specifically the M48A5. This variant was at its core an upgraded M48A3 and incorporated several lessons from the Israeli experience with Magach tanks in 1967 and 1973.

The Magach 5 incorporated a 105 mm rifled gun, since during the Vietnam War it was evident that the 90 mm gun was not enough to destroy modern Soviet armour or even support infantry. 105 mm projectiles had more power to penetrate the armour in modern tanks and their HE warhead was more suited for direct support tasks. The Magach 5 also incorporated a low profile cupola based in the Israeli Urdan design.

However, the Magach 5 had several differences compared to the American M48A5, for instance, it included the RISE upgrade installed in the M60A1, the most evident upgrade was the installation of the BLAZER ERA kit that was meant to protect against portable anti-tank weapons like the RPG, that caused heavy casualties to IDF tank units in the Yom Kippur War. The biggest improvement could be considered the installation of a gun stabilizer in some units, since originally the M48A5 didn't include any sort of stabilizer.

Israel purchased 150 of these vehicles in 1978 and fitted with Blazer ERA alongside the Centurion-based Sho't Kal tanks. The Magach 5 participated in Operation Peace for Galilee and the new upgrades proved sufficient to deal with older Soviet ATGMs and RPGs. The Magach 5 served with Israel for several years, starting from the mid 1980s the tank was given to reserve units and was gradually retired from active service.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC