Difference between revisions of "A.109EOA-2"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian utility helicopter {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]].
+
The Agusta A109 was an Italian multi-role utility helicopter. Agusta, which was known for making motorbikes and various helicopters such as the Agusta-Bell [[AB 205 A-1|AB-205]] and the Agusta [[AW129 (Family)|A-129 Mangusta]], created this helicopter mainly to break into the export market. Originally intended for commercial use and a civilian market, when designing the helicopter Agusta quickly realised that the specifications could be slightly altered to allow the platform to also be marketed for military roles. By 1973, the first military prototype of the Agusta A109 was presented, and various armaments began to be integrated in the following years, such as TOW ATGMs.
 +
 
 +
Introduced in [[Update "Hot Tracks"]], the A109 can pose a serious threat against the enemy team. You have the ability to mount up to four missiles at once, with the option of also mounting gunpods or extra rocket pods. The flight performance for this helicopter is one of the best for its battle rating, and due to all the empty space it is also able to withstand a number of hits before being rendered unable to fight. Keep in mind that you do not have access to countermeasures, so any SAM systems will make short work of you if you are not paying attention. One of the main issues players might face with this helicopter is unlocking the TOW missiles; although the A109 gets rockets stock, they are very limited and difficult to aim at enemy vehicles. For best results, prioritise taking out light tanks and enemy aircraft that are not alerted by you.
  
 
== General info ==
 
== General info ==
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|-
 
|-
 
! Upgraded
 
! Upgraded
| 270 || 250
+
| 303 || 280
 
|-
 
|-
 
|}
 
|}
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<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
 
<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
  
The A.109 is not very survivable. Like many helicopters above and below its battle rating, it is prone to exploding into many pieces after a hit from an anti-air missile or a barage of anti-air fire. It does have some armour on the cockpit area, but in battles that won't really protect you from anything you'll face. If your enemy is not very accurate and manages to damage you without hitting key components of the helicopter, you might luck out and be able to make it back to the base to repair. It is advised that you stay away from machine gun fire too, generally just stay away from everything that poses a threat, this is the only way to truly maximize your survivability.
+
The A.109 is not very survivable. Like many helicopters above and below its battle rating, it is prone to exploding into many pieces after a hit from an anti-air missile or a barrage of anti-air fire. It does not have any armour. If your enemy is not very accurate and manages to damage you without hitting key components of the helicopter, you might luck out and be able to make it back to the base to repair. It is advised that you stay away from machine gun fire too, generally just stay away from everything that poses a threat, this is the only way to truly maximize your survivability.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Heli-Suspended}}
 
{{Specs-Heli-Suspended}}
 
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
{{main|BGM-71C Improved TOW|FFAR Mighty Mouse|FN M3P (12.7 mm)}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="11%" | 1 !! width="11%" | 2 !! width="11%" | 3 !! width="11%" | 4
 +
| rowspan="5" width="25%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 +
|-
 +
! [[FN M3P (12.7 mm)|12.7 mm FN M3P]] machine guns (400 rpg)
 +
| || 1 || 1 ||
 +
|-
 +
! [[FN M3P (12.7 mm)|12.7 mm FN M3P]] machine guns (250 rpg)
 +
| || 1* || 1* ||
 +
|-
 +
! [[FFAR Mighty Mouse]] rockets
 +
| 7 || 3*, 7 || 3*, 7 || 7
 +
|-
 +
! [[BGM-71C Improved TOW]] missiles
 +
| 2 || || || 2
 +
|-
 +
| colspan="6" | * Triple FFAR rockets and 250-round machine guns can only be equipped together
 +
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 
* 28 x FFAR Mighty Mouse rockets
 
* 28 x FFAR Mighty Mouse rockets
* 2 x 12.7 mm FN M3P machine guns (500 rpg = 1,000 total)
 
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets
 
* 2 x 12.7 mm FN M3P machine guns + 14 x FFAR Mighty Mouse rockets
 
* 2 x 12.7 mm FN M3P machine guns + 20 x FFAR Mighty Mouse rockets
 
 
* 4 x BGM-71C Improved TOW missiles
 
* 4 x BGM-71C Improved TOW missiles
* 4 x BGM-71C Improved TOW missiles + 14 x FFAR Mighty Mouse rockets
+
* 2 x 12.7 mm FN M3P machine guns (400 rpg = 800 total)
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles
+
* 2 x 12.7 mm FN M3P machine guns (250 rpg = 500 total) + 6 x FFAR Mighty Mouse rockets
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets
+
{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
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If you run out of TOW's during your match, it is advised you return to base to get rearmed. You only have access to 4 of them so every shot you take counts. If not, and you haven't had the chance to use your rocket pods yet, there can be situations where you'll be able to utilize them whilst still being useful to your team. With rockets, you'll need to stay low to avoid any incoming SPAA. You'll need to do that as the helicopter is not very armoured, so most if not all ground targets will easily make short work of you if you are not careful. Generally speaking sticking behind mountains or tree lines will suffice. Once you feel you've gotten close enough to the battlefield, it's time for you to come out, quickly find your targets, and engage. This might pose a challenge as the A.109 doesn't have access to many rockets, so you'll need to pick your targets carefully and make sure most of your shots actually land and hit your targets.
 
If you run out of TOW's during your match, it is advised you return to base to get rearmed. You only have access to 4 of them so every shot you take counts. If not, and you haven't had the chance to use your rocket pods yet, there can be situations where you'll be able to utilize them whilst still being useful to your team. With rockets, you'll need to stay low to avoid any incoming SPAA. You'll need to do that as the helicopter is not very armoured, so most if not all ground targets will easily make short work of you if you are not careful. Generally speaking sticking behind mountains or tree lines will suffice. Once you feel you've gotten close enough to the battlefield, it's time for you to come out, quickly find your targets, and engage. This might pose a challenge as the A.109 doesn't have access to many rockets, so you'll need to pick your targets carefully and make sure most of your shots actually land and hit your targets.
  
The A.109 doesn't have any main cannon/machine guns but it is good to note you are able to bring in gunpods in replacement of the rockets. These gunpods aren't be very effective against ground targets, but they should be more than enough to defend yourself from incoming enemy air vehicles. Against enemy air vehicles that'll be your only line of defense, as the A.109 does not have access to air-to-air missiles or flares/chaff, so if you're not careful you could become a very easy kill for them. The main problem with trying to engage at close range is that doing so in most cases will put the A.109 in huge amounts of danger. Survivability features of the A.109 are poor, as previously mentioned enemy tanks and SPAAs will be able to quickly destroy the helicopter with their main guns or machine guns, so it is recommended that you only get into the actual battlefield near the end of the battle, once most threats you'll encounter will not be present, or at the very least, threats that can be dealt with safely.
+
The A.109 doesn't have any main cannon/machine guns but it is good to note you are able to bring in gunpods in replacement of the rockets. These gunpods aren't very effective against ground targets, but they should be more than enough to defend yourself from incoming enemy air vehicles. Against enemy air vehicles they will be your only line of defense, as the A.109 does not have access to air-to-air missiles or flares/chaff, so if you're not careful you could become a very easy kill for them. The main problem with trying to engage at close range is that doing so in most cases will put the A.109 in huge amounts of danger. Survivability features of the A.109 are poor, as previously mentioned enemy tanks and SPAAs will be able to quickly destroy the helicopter with their main guns or machine guns, so it is recommended that you only get into the actual battlefield near the end of the battle, once most threats you'll encounter will not be present, or at the very least, threats that can be dealt with safely.
  
 
In '''Arcade Assault''', you won't have to worry about going back to base to reload your weapons as they will automatically replenish once every munition has been used up. It's recommended you bring either TOW ATGM + rockets, or rockets + gunpods, or a full load-out of rockets. This is so as to maximize your overall effectiveness for your team.
 
In '''Arcade Assault''', you won't have to worry about going back to base to reload your weapons as they will automatically replenish once every munition has been used up. It's recommended you bring either TOW ATGM + rockets, or rockets + gunpods, or a full load-out of rockets. This is so as to maximize your overall effectiveness for your team.
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_109_eoa2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_109_eoa2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
<gallery mode="packed-hover" heights="150">
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<gallery mode="packed-hover" heights="150">
 
File:A.109EOA-2 shotting rockets.png|
 
File:A.109EOA-2 shotting rockets.png|
 
File:A.109EOA-2 Salvo.png|
 
File:A.109EOA-2 Salvo.png|
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the helicopter;''
 
* ''reference to the series of the helicopter;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Latest revision as of 17:46, 4 August 2024

Introducing Wiki 3.0
A.109EOA-2
a_109_eoa2.png
GarageImage A.109EOA-2.jpg
A.109EOA-2
AB RB SB
8.7 8.7 9.3
Research:380 000 Specs-Card-Exp.png
Purchase:1 000 000 Specs-Card-Lion.png

Description

The Agusta A109 was an Italian multi-role utility helicopter. Agusta, which was known for making motorbikes and various helicopters such as the Agusta-Bell AB-205 and the Agusta A-129 Mangusta, created this helicopter mainly to break into the export market. Originally intended for commercial use and a civilian market, when designing the helicopter Agusta quickly realised that the specifications could be slightly altered to allow the platform to also be marketed for military roles. By 1973, the first military prototype of the Agusta A109 was presented, and various armaments began to be integrated in the following years, such as TOW ATGMs.

Introduced in Update "Hot Tracks", the A109 can pose a serious threat against the enemy team. You have the ability to mount up to four missiles at once, with the option of also mounting gunpods or extra rocket pods. The flight performance for this helicopter is one of the best for its battle rating, and due to all the empty space it is also able to withstand a number of hits before being rendered unable to fight. Keep in mind that you do not have access to countermeasures, so any SAM systems will make short work of you if you are not paying attention. One of the main issues players might face with this helicopter is unlocking the TOW missiles; although the A109 gets rockets stock, they are very limited and difficult to aim at enemy vehicles. For best results, prioritise taking out light tanks and enemy aircraft that are not alerted by you.

General info

Flight performance

Max speed
at 1 000 m280 km/h
Max altitude5 400 m
Engine2 х Allison 250-C20R1
Take-off weight3 t

Outfitting the A.109 with general payload options (TOW ATGMs, rockets, gunpods) does not make the helicopter any slower than its adversaries, in fact at times you'll easily be one of the fastest helicopters on the battlefield. The A.109 is at times able to do manoeuvres other helicopters can only dream about, even with full payload options. In Ground RB matches however, there should not be many times you'll have to move too much to avoid enemies. You are able to get to good positions thanks to your speed and at times you will be able to dodge incoming missiles from ground anti-air or enemy jet aircraft.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 255 239 5400
Upgraded 303 280

Survivability and armour

Crew2 people
Speed of destruction
Structural420 km/h
Gear420 km/h

The A.109 is not very survivable. Like many helicopters above and below its battle rating, it is prone to exploding into many pieces after a hit from an anti-air missile or a barrage of anti-air fire. It does not have any armour. If your enemy is not very accurate and manages to damage you without hitting key components of the helicopter, you might luck out and be able to make it back to the base to repair. It is advised that you stay away from machine gun fire too, generally just stay away from everything that poses a threat, this is the only way to truly maximize your survivability.

Modifications and economy

Repair costBasic → Reference
AB10 009 → 13 702 Sl icon.png
RB3 030 → 4 148 Sl icon.png
SB5 514 → 7 548 Sl icon.png
Total cost of modifications299 000 Rp icon.png
439 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training290 000 Sl icon.png
Experts1 000 000 Sl icon.png
Aces2 400 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 300 / 430 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
250 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
280 Ge icon.png
Mods jet engine.png
Engine
Research:
25 000 Rp icon.png
Cost:
37 000 Sl icon.png
410 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
250 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
280 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
25 000 Rp icon.png
Cost:
37 000 Sl icon.png
410 Ge icon.png
Mods armor cover.png
Cover
Research:
96 000 Rp icon.png
Cost:
140 000 Sl icon.png
1 600 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
FN HMP400 LCC
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
250 Ge icon.png
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
280 Ge icon.png
Mods atgm heli preset.png
TOW
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
280 Ge icon.png
Mods rocket gun.png
FN RMP LC
Research:
25 000 Rp icon.png
Cost:
37 000 Sl icon.png
410 Ge icon.png

Armaments

Suspended armament

The A.109EOA-2 can be outfitted with the following ordnance:

1 2 3 4
Hardpoints A.109EOA-2.png
12.7 mm FN M3P machine guns (400 rpg) 1 1
12.7 mm FN M3P machine guns (250 rpg) 1* 1*
FFAR Mighty Mouse rockets 7 3*, 7 3*, 7 7
BGM-71C Improved TOW missiles 2 2
* Triple FFAR rockets and 250-round machine guns can only be equipped together
Default weapon presets
  • 28 x FFAR Mighty Mouse rockets
  • 4 x BGM-71C Improved TOW missiles
  • 2 x 12.7 mm FN M3P machine guns (400 rpg = 800 total)
  • 2 x 12.7 mm FN M3P machine guns (250 rpg = 500 total) + 6 x FFAR Mighty Mouse rockets

Usage in battles

The A.109 is a great helicopter for its battle rating, there are great line-up options to pair the helicopter up with, and if you manage to get down-tiered you just might be able to easily dominate the game.

For Ground RB, it is recommended you bring in a light vehicle able to scout, with access to the "Air strike" modification. This will mean that once you have captured a point, and scouted a vehicle, you'll be able to get into the helicopter with TOW-2's (once you've researched them) straight away if you happen to get knocked out early. This is the best strategy as if you manage to pull it off in a match that has only just started, you will likely surprise unsuspecting enemies who might think it's still to early to worry about enemy aircraft. At the battle rating, you have access to the Centauro ROMOR, so this vehicle will be the one in which you should use to quickly get inside a helicopter.

With enough spawn points, you can bring the best overall load-out for the A.109: 4 x BGM-71C Improved TOW missiles + 14 x FFAR Mighty Mouse rockets. With the TOW ATGM, you'll easily be able to pick off players from a distance. If spawning in during the early minutes of a match, the TOW will be a dangerous weapon for pretty much any enemy vehicle you'll be able to hit. Do keep in mind who exactly you are choosing to engage, as you'll realise soon enough that killing a player with spawn points backed up will usually lead them to spawn in either an anti-air ground vehicle or an aircraft. In that case you'll get overwhelmed with everything you need to watch out for, which will lead you to be less effective in the CAS department for your team.

If you run out of TOW's during your match, it is advised you return to base to get rearmed. You only have access to 4 of them so every shot you take counts. If not, and you haven't had the chance to use your rocket pods yet, there can be situations where you'll be able to utilize them whilst still being useful to your team. With rockets, you'll need to stay low to avoid any incoming SPAA. You'll need to do that as the helicopter is not very armoured, so most if not all ground targets will easily make short work of you if you are not careful. Generally speaking sticking behind mountains or tree lines will suffice. Once you feel you've gotten close enough to the battlefield, it's time for you to come out, quickly find your targets, and engage. This might pose a challenge as the A.109 doesn't have access to many rockets, so you'll need to pick your targets carefully and make sure most of your shots actually land and hit your targets.

The A.109 doesn't have any main cannon/machine guns but it is good to note you are able to bring in gunpods in replacement of the rockets. These gunpods aren't very effective against ground targets, but they should be more than enough to defend yourself from incoming enemy air vehicles. Against enemy air vehicles they will be your only line of defense, as the A.109 does not have access to air-to-air missiles or flares/chaff, so if you're not careful you could become a very easy kill for them. The main problem with trying to engage at close range is that doing so in most cases will put the A.109 in huge amounts of danger. Survivability features of the A.109 are poor, as previously mentioned enemy tanks and SPAAs will be able to quickly destroy the helicopter with their main guns or machine guns, so it is recommended that you only get into the actual battlefield near the end of the battle, once most threats you'll encounter will not be present, or at the very least, threats that can be dealt with safely.

In Arcade Assault, you won't have to worry about going back to base to reload your weapons as they will automatically replenish once every munition has been used up. It's recommended you bring either TOW ATGM + rockets, or rockets + gunpods, or a full load-out of rockets. This is so as to maximize your overall effectiveness for your team.

Helicopter Battles

When playing helicopter battles, your best shot at staying alive and being effective is to bring a load-out of gunpods and rockets. The gunpods you have access to are usually able to deal with most helicopters you'll be facing, due to many of them not being very armoured. With rockets, you'll be able to take out ground AI targets. Usually, they will take 1 or 2 shots at minimum to destroy. Rockets are also quite effective in close range as a last ditch effort to come out on top when fighting a 1-vs-1. Try stay away from any helicopters with air-to-air missiles as you'll more than likely get destroyed, best way to maximize your efforts in this game mode is by trying and flanking the enemy side of the map and getting rid of ground targets undisturbed.

Pros and cons

Pros:

  • Can be equipped with 4 x TOW anti-tank missile launchers
  • Considerably faster than its counterparts
  • Very responsive, usually able to manoeuvre with ease

Cons:

  • Lacks any form of countermeasures
  • Only has access to night vision devices, no thermal imaging.
  • Not very survivable

History

During the 1960s, Agusta was looking to break into the export market by designing the A109. Mainly intended for commercial use and a civilian market, it would be also later be tailored during development to the military market. It was redesigned in 1969 as there was a need for twin engines to actually compete with other contenders: this lead to the A109 to be fitted with 2 Allison 250-C14 turboshaft engines. From December 1968 until September 1969, at least 10 separate possible configurations were worked out. This lead to construction of the first three of the prototypes to carry out flight tests. In 1971, the A109 made its first maiden flight which yielded great results for the machine. The test flight was encouraging both in regards the reduction of vibration and handling qualities, and the overall advantage achieved by adopting an articulated four-blade rotor. Noise abatement was also promising, with an especially designed markedly tapered leading edge of the blade tip section. Testing was halted following a minor accident but quickly resumed in 1972 with to the demand and interest of many countries.

A.109EOA-2 at helipad in Italy

Finally, in 1973, the first ever military prototype was presented along with its possible configurations, this officially changed the vehicle from being centred only for civilian use, and allowed it to gain the reputation of also being for military purposes. Many tests were conducted on the military versions of the A109, the first set of armaments being equipped on them were Hughes Aircraft-built anti-tank TOW missiles. The A109 was also tested with a wide variety of rockets, machine guns and any weaponry that could be installed on the machine. Between 1976 and 1977, the tests that were conducted allowed 2 different military variants to emerge, one of them being for light attack/close support missions and the other one for shipboard operations.

Once Agusta's helicopter was ready, many civilian versions of this aircraft started being exported around the globe, mainly in the Middle East and Africa. In Italy, the Army obtained the A109CM as the "A109EOA" utility/scout helicopter, with "EOA" standing for "Elicottero d'Osservazione Avanzata" ("Advanced Observation Helicopter"). This helicopter's entry into service helped put out of service the very old Agusta-Bell helicopters that were, at the time, still used in a multi-role aspect. In Italian service, the A109 was able to carry rockets, various ATGMs, and gunpods. The launchers installed on the A109 allowed for the installation of TOW, ITOW, TOW2 and TOW2A missiles. Other armaments included 12.7 mm general purpose door-mounted machine guns on both sides of the helicopter, allowing the vehicle to be very versatile and well-defended. Initial variants of the A109 usually lacked any form of countermeasures, but these would be installed in more modern variants of the helicopter. It was in service for a very long time, and was liked by those who operated the vehicle. Some export variants of the A109 included special options such as the A109BA, which was exported to Belgium, equipped with 8 x TOW launcher instead of the 4 x one in service in Italy. Currently, 32 additional countries are using the A109 either in civilian or military configurations. The A109 keeps on being in service and continues to be upgraded to not lag behind other countries' helicopters to this day.

Devblog

In the early 70s, the Italian aircraft manufacturer Agusta began testing a new multi-purpose helicopter, the A.109, which was originally created for the civilian market, but immediately drew the attention of the military authorities. A.109 EOA-2 is a reconnaissance version, designed to destroy various targets including enemy armoured vehicles. In addition to machine-gun pods and rockets, the helicopter can be equipped with four TOW anti-tank missile launchers.

Media

Skins
Images
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links


Agusta
Utility  AB 205 A-1* · A.109EOA-2
Attack  A-129 International (p) · A129CBT · AH-129D · T129**
Export  HKP3C
See Also  Bell Aircraft Corporation · TAI
  *Licensed · **Partnership with TAI

Italy helicopters
Utility  AB 205 A-1 · A.109EOA-2
Attack  A-129 International (p) · A129CBT · AH-129D · T129
Hungary  ◔Mi-24D · ◔Mi-24V · ◔Mi-24P