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I also like to edit the wiki, mostly by adding some basic descriptions to vehicles and weapons, and making/updating templates. Templates are pretty cool, I made a lot of the naval manufacturer ones. | I also like to edit the wiki, mostly by adding some basic descriptions to vehicles and weapons, and making/updating templates. Templates are pretty cool, I made a lot of the naval manufacturer ones. | ||
+ | |||
+ | == Stuff I Want to do: == | ||
+ | |||
+ | * Fill out naval weapon pages | ||
+ | * Update (standardize?) family pages | ||
+ | * Make more manufacturers? | ||
== Useful Templates and Such == | == Useful Templates and Such == |
Latest revision as of 16:09, 31 January 2022
Introduction
Hello hello, I am a War Thunder player. I play mostly ground RB, but I personally enjoy low-ish tier (~3.3) naval RB the most.
I also like to edit the wiki, mostly by adding some basic descriptions to vehicles and weapons, and making/updating templates. Templates are pretty cool, I made a lot of the naval manufacturer ones.
Stuff I Want to do:
- Fill out naval weapon pages
- Update (standardize?) family pages
- Make more manufacturers?
Useful Templates and Such
{{Annotation|Text|Tooltip}} - tooltips
{{Navigation-Line|Text}} - that thing templates use
Wiki Tables:
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics |- ! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Type of<br>warhead ! colspan="6" | Penetration @ 0° Angle of Attack (mm) |- ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m |- | Shell || Type || 10m || 100m || 500m || 1000m || 1500mm || 2000m |- |}
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Shell details |- ! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Type of<br>warhead
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | Fuse delay<br>(m)
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) ! colspan="3" | Ricochet |- ! 0% !! 50% !! 100% |- | Shell || Type || Velocity || Mass || Fusedelay || Fusesense || Explosivemass || richochet1 || a2 || a3 |- |}