Difference between revisions of "P-38L-5-LO"

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{{Specs-Card|code=p-38l}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[P-38_(Disambiguation)|P-38 (Disambiguation)]]''}}
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| about = American twin-engine fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = P-38 (Family)
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}}
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{{Specs-Card
 +
|code=p-38l
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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|cockpit=cockpit_p-38l.jpg
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}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]].
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The P-38 Lightning is to be played primarily as an Air Superiority fighter. Boom & Zoom tactics are one of your greatest assets in this aircraft. By using your powerful armament, high speed, good manoeuvrability, and good climb rate, in the hands of a skilled pilot, a P-38L is one of the greatest threats to an entire team.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American twin-engine fighter {{Battle-rating|3}}. It was introduced in [[Update 1.53 "Firestorm"]].
 
  
The P-38 Lightning is to be played primarily as an Air Superiority fighter. Boom & Zoom tactics are one of your greatest assets in this aircraft. By using your powerful armament, high speed, good maneuverability and good climb rate, in the hands of a skilled pilot, a P-38L is one of the greatest threats to an entire team.
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The P-38L is the last Lightning in the US Aviation tech tree that can be researched. This plane has some of the same defining factors of prior models of the Lightning but with greater modifications to make this variant of the P-38 among the best planes in the game. The biggest upgrade over the P-38J-15 is the presence of air brakes on the P-38L, which means you can pull out of a dive much easier than in any other prior model. In addition, you also can research the "New Boosters" module, which greatly improves your roll rate.
  
The P-38L is the last Lightning in the US Aviation tech tree that is able to be researched. This plane has some of the same defining factors of prior models of the Lightning, but with greater modifications to make this variant of the P-38 among the best planes in the game. The biggest upgrade over the P-38J-15 is the presence of air brakes on the P-38L, which means you can pull out of a dive much easier than in any other prior model. In addition, you also have the ability to research the "New Boosters" module, which greatly improves your roll-rate. 
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== General info ==
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=== Flight performance ===
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{{Specs-Avia-Flight}}
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<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
== General info ==
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{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
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! rowspan="2" | Characteristics
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 8,534 m)
 
! colspan="2" | Max Speed<br>(km/h at 8,534 m)
! rowspan="2" | Max altitude<br>(meters)
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! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
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! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 660 || 647 || 12,192 || 23.4 || 23.9 || 13.4 || 15.6 || 332
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! Stock
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| 665 || 647 || rowspan="2" | {{Specs|ceiling}} || 23.1 || 23.9 || 15.6 || 15.6 || rowspan="2" | 332
 
|-
 
|-
! colspan="8" | ''Upgraded''
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! Upgraded
|-
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| 717 || 690 || 21.0 || 22.0 || 24.0 || 19.3
! colspan="2" | Max Speed<br>(km/h at 8,534 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || 12,192 || ??.? || ??.? || ?.? || ?.? || 332
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
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! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 790 || 289 || 534 || ~9 || ~5
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 565 || 495 || 250 || ~9 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 490 || < 460 || < 500 || > 240
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| < 380 || < 460 || < 500 || > 420
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 7,500 m || 2,540 hp || 2,845 hp  
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| 5,100 m || 1,415 hp || 1,550 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 
* 38 mm Bulletproof glass - Cockpit windscreen
 
* 38 mm Bulletproof glass - Cockpit windscreen
* 6.5 mm Steel - Front cockpit armor plate
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* 6.5 mm Steel - Front cockpit armour plate
 
* 6.5 mm Steel - Pilot's seat
 
* 6.5 mm Steel - Pilot's seat
 
* 9.5 mm Steel - Pilot's headrest
 
* 9.5 mm Steel - Pilot's headrest
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 +
=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
{{main|AN/M2 (20 mm)|Browning M2 (12.7 mm)}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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{{main|AN/M2 (20 mm)|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
 
* 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)
 
* 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)
* 4 x 12.7 mm Browning M2 machine gun, nose-mounted (500 rpg = 2,000 total)
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* 4 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 2,000 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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{{Specs-Avia-Suspended}}
{{main|AN-M64A1 (500 lb)|HVAR}}
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
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{{main|AN-M64A1 (500 lb)|HVAR|M2 Browning (12.7 mm)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
 
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
* 10 x 127 mm HVAR rockets
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* 10 x HVAR rockets
<!--
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* 4 x 12.7 mm M2 Browning machine guns (340 rpg = 1,360 total)
=== Defensive armament ===
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''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
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== Usage in battles ==
-->
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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There are a few tactics to take into consideration when using the P-38L Lightning. All of them are viable, but some of them require more attention to detail, or else you can guarantee yourself a one-way ticket back to your garage.
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===Air Superiority Role (Air RB)===
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The natural role for the P-38L is the Air Superiority role, as it is an interceptor. In air RB, it gets an interceptor airspawn, meaning you start in the air with a good amount of speed and won’t have to take off from the airfield like normal fighters. Once spawned in, start climbing with WEP at a speed of around 250 km/h. The P-38L's airspawn combined with its good climb rate means that even if you climb straight towards the enemy team, by the time you meet them, it’s highly likely you will be significantly higher than most of their fighters, both in altitude and speed. In full uptiers, this may not be the case, but you will likely still be at least at equal altitude and speed with the enemy fighters. However, you want to be higher, so in full uptiers side-climbing is recommended.
  
== Usage in the battles ==
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Having an altitude advantage is the ideal scenario for the P-38L, as without it, one cannot fully exploit its capabilities. Therefore, typically it doesn’t hurt to climb higher. However, one should be aware of when to keep climbing and when to engage; if your team has engaged and needs your support, you may need to choose to enter the battle without an altitude advantage or by diving far (and losing energy). Remember, altitude is not necessarily a substitute for your team.  
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
There are a few tactics to take into consideration when using the P-38L Lightning. All of them are viable, but some of them require more attention to detail, or else you can guarantee yourself a one-way ticket back to your garage.  
 
  
'''Air Superiority Roles'''
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Once you have followed the steps to climb to altitude, start scanning for priority targets to support your allies. Ideally, you will be the highest plane on the battlefield at the start of an air engagement, and your targets of priority will be enemy planes that can possibly threaten or get above you.  
The natural role for the P-38 is the Air Superiority role. When playing in this role, it is important to note that because the P-38L is classified as a "Heavy Fighter" but not an "Interceptor," you will often need to side-climb at the start of a match from the air field. Once you get to an optimal altitude of roughly 4,500 meters (14,760 feet) it is paramount you keep your speed up to avoid getting jumped on by some of the better climbing aircraft. When climbing, it is best you keep your speed somewhere in the neighborhood of roughly 210 MPH (337 KPH), to keep your energy up as well. It doesn't hurt if you climb higher, ''just be sure to keep your energy and speed constant.'' Once you have followed the steps to climb to altitude, start scanning for easier targets to support your allies. When you spot an enemy lower in altitude than you, dive down on them and line up your shots carefully- the 20 mm cannon has a good quantity of ammo, but it goes quickly in higher BR battles. Once you have lined-up your shots (preferably around 700-600 meters away,) fire a quick burst, then climb away to avoid a counter attack. This is where the dive-brakes come in great use, as they can keep your aircraft stable when in a dive and prevents the air frame from disintegrating in a dive. The P-38's nose-mounted weaponry will act as a buzz-saw on enemy planes, providing extremely accurate fire. Once you destroy your adversary, start scanning for new targets and eliminate those of the next highest value. ''Just remember to keep your speed, energy and altitude high enough.'' The recommended ammunition type for this role is the "Universal" ammunition for the .50 cals and the "Air Target" rounds for the 20 mm cannon.
 
  
'''Note-''' At your battle rating of 4.7, it is ill-advised to attack your opponents head-on- especially if it is an Fw 190, or any plane bearing the prefix "Yak." That being said, getting behind your opponents is the best course of action. '''This is not to say a successful head-on attack cannot be done.''' If you have no alternatives but to attack head-on, fire a quick burst, then quickly hit the deck. The nose-mounted weaponry in this scenario is your greatest asset, and the astonishingly good roll-rate of the P-38 can help avoid any incoming enemy fire.
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Because of this, energy fighting will be your main tactic. When you spot a target below you, enter a dive and make a firing pass on them. Even if you don’t manage to get a hit, this will push them down, and their dodge will cost them energy. Keep in mind that if they are below you and have less energy than you, they probably won’t catch you if they pitch up for you as long as you go up as well (provided you are positioned correctly). Due to this, if they do choose to pitch up for you, don’t commit to the head-on; at the very most, fire a short burst before quickly pulling off. At this point, start going up, making sure to dodge their bullets. They may notice you have higher energy and go back down, in which case you have another firing opportunity. If they keep going up, they will stall below you, and you will be able to pitch back down and destroy them. Be careful not to commit to a dive attack for too long, or else both you and the enemy will end up at the same dive speed, and when you pull up, the enemy (which, chances are, is a more capable dogfighter) will follow and be able to shoot you.  
  
It is not advised that you spend too much time in a turning engagement with this plane. While the P-38L has a phenomenal roll-rate and very powerful Allison engines, prolonged turning will bleed your energy and eliminate your greatest advantage- speed. In addition, you are a rather large target, and getting caught in a turning engagement will only render you a highly exposed target to other enemy planes.
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As for dogfighting, it isn’t the P-38L’s strongest point. The main reason for this is that its turn time is bad. This means that when simply turning, most competing fighter aircraft will quickly get behind you. However, the P-38 does have a trick up its sleeve: combat flaps. When they are deployed, the P-38L’s bad turn rate becomes much better and competitive, and you will be able to keep up with the majority of enemy fighters. However, there is a downside: usage of these flaps also degrades the plane’s energy retention. This means that, in a prolonged turnfight, you will dump speed faster, and eventually will get out-rated (you will slow down and become a worse turner) by the opposition. It is for this reason that dogfights aren’t strongly recommended, but do know that with combat flaps, the P-38L can hold its own for a while when forced into one. This also highlights the importance of these flaps; try your best not to let speed or enemy fire blow them off, as, without them, your dogfighting performance becomes very limited.
  
'''Ground Attack Roles'''
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The P-38L’s roll rate is good, thanks to the new hydraulically boosted ailerons the L model comes with. This is a departure from the below-average roll rates of the previous P-38 variants. This roll rate can be used effectively to dodge bullets or defensive fly, as well as when you are on an enemy’s tail and trying to get a good shot.
This is the role where paying attention to details is an absolute priority. This is given that the Anti-Aircraft fire is coming from actual players, and not an artificial intelligence, and one small mistake can send your plane down in a fireball. Nonetheless, the P-38L has all the tools necessary to be a ferocious Close Air Support aircraft. You have the option for two 500 lb bombs suspended underneath the fuselage of the plane or you can choose ten HVAR rockets. The distinguishing part of the Lightning when used in ground attack is that the bombs drop independently one-by-one, which allows for a second attack run if one needs to, allowing a chance for further kills. In addition to the options of bombs or rockets, the P-38's weaponry will punish any open-topped vehicles. The tactics for ground attack are mainly brought out in making diving attacks in Ground RB. However, as mentioned earlier, you must pay attention to your surroundings- as you have no markers for enemy aircraft, and a loss of situational awareness will be your undoing. That being said, approach the battlefield from high altitude, or come in low and fast. When you spot an enemy vehicle, line up your attack run, then drop your bomb when you are close to the ground. Using the dive brakes is extremely recommended, as you can lose control quickly or need to pull up at a moment's notice. '''It is paramount you do not have "Assault Fuse" for your bombs, as you will be caught in the blast radius.''' When you have completed your attack runs using bombs or rockets, try and strafe enemy positions to spot for your allies and possibly eliminate enemy Self Propelled Anti-Aircraft vehicles as well. You can also act still as an Air Superiority fighter to keep your friendly ground forces in the game.
 
  
====Specific enemies worth noting====
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The P-38L, like all P-38s, has a rather low maximum speed (around 800 Km/h), which, when in prolonged dives, can catch a pilot off-guard. In addition, P-38s compress significantly at high speed, so simply trying to pull up at these speeds may not be enough to save you. Luckily, specifically, the P-38L variant is equipped with an airbrake. This is a rare feature amongst propeller-engined fighter aircraft. Upon deployment (you may need to set a keybind), it extends special flaps which are made to cause drag and slow down the plane. This airbrake is extremely helpful in a dangerously high-speed dive. When you see the “Reduce speed” warning, immediately throttle down and deploy the air brakes while also pulling up hard. If you do this, you probably will come out of the dive safe and unharmed. These air brakes, used to quickly bleed speed, can also be handy during landing or to slow down and make a trailing enemy overshoot.
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The P-38L’s rudder, as you probably will notice, is rather poor. Due to this, despite the great nose-mounted weaponry, actually getting guns on target may be tricky, especially when behind an enemy or in a high-speed dive. Considering this, you mustn’t commit too long to trying to get a shot, as energy will be wasted and the rudder will continue to hamper you.
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The P-38 is fragile, and you should do your best to make sure it doesn’t get damaged. It is a large target, so it is more easily hit than other fighters, and it has wing-mounted fuel tanks that are easy to set on fire. Speaking of fires, if your P-38L gets set on fire, there is a very high chance it isn’t going out. Diving to put it out isn’t an option, as the P-38L’s airframe won’t survive the high speed needed to put the fire out. It has a large and easily hit elevator and tail section, and the flaps are vital as well (as said earlier, they are a necessity if you want to dogfight). You get the idea. Of course, getting hit in any aircraft is less than ideal. However, the P-38 is a little more fragile than other aircraft, and more care must be taken to not get hit.
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The P-38L has a great armament of 4 x 12.7 mm M2 Browning machine guns and 1 x 20 mm AN/M2 cannon. The cannon will be your main explosive firepower, and just a few hits with it will usually be enough to cripple most aircraft. The ideal belt for the AN/M2 is the “Air Targets” belt, as it has tracers and a favorable ratio of high explosive shells. The “Stealth” belt may also be chosen if you feel your aim is good enough. A small downside to it is that it only has 150 rounds of ammo, so if one isn’t ammo conservative, they will find the cannon ammo gone sooner than they think. The 4 x 12.7 mm M2 Brownings, while 2 less than the usual American WW2 six-pack, is still potent. Importantly, the Browning machine guns have a generous ammo pool, so they will be your backup weapons when the cannon ammo runs out. Most of the time, you won’t even run out of Browning ammo at all. The ideal ammo option is “Universal” as they have a good amount of incendiary and tracer rounds. The full “Tracer” belt may also be an option as well, as it is purely powerful API-T (armor-piercing incendiary tracer) rounds and provides a laser-like effect, though this may hamper your ability to see if shots are lead too far/short.
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===Ground Attack Role===
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This is the role where paying attention to details is an absolute priority. This is given that the Anti-Aircraft fire is coming from actual players, and not artificial intelligence and one small mistake can send your plane down in a fireball. Nonetheless, the P-38L has all the tools necessary to be a ferocious Close Air Support aircraft. You have the option for two 500 lb bombs suspended underneath the fuselage of the plane or you can choose ten HVAR rockets. The distinguishing part of the Lightning, when used in ground attack, is that the bombs drop independently one by one, which allows for a second attack run if one needs to, allowing a chance for further kills. In addition to the options of bombs or rockets, the P-38's weaponry will punish any open-topped vehicles. The tactics for a ground attack are mainly brought out in making diving attacks in Ground RB. However, as mentioned earlier, you must pay attention to your surroundings- as you have no markers for enemy aircraft, and a loss of situational awareness will be your undoing. That being said, approach the battlefield from high altitude, or come in low and fast. When you spot an enemy vehicle, line up your attack run, then drop your bomb when you are close to the ground. Using the dive brakes is extremely recommended, as you can lose control quickly or need to pull up at a moment's notice. It is paramount you do not have an "Assault Fuse" for your bombs, as you will be caught in the blast radius. When you have completed your attack runs using bombs or rockets, try and strafe enemy positions to spot your allies and possibly eliminate enemy Self-Propelled Anti-Aircraft vehicles as well. You can also act still as an Air Superiority fighter to keep your friendly ground forces in the game.
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===Specific enemies worth noting===
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
*'''German Aircraft'''
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====German Aircraft====
At your battle rating of 4.7, you can (and will) get dragged into some 5.7 BR games. That being said, your greatest threats come from the Focke-Wulf Fw 190 A-8, given the speed and firepower it has. You also need to worry about late models of the Bf 109, such as the G-6, G-10, G-14 and the K-4 variants, which have the speed, firepower and even the manoeuverability to tear the Lightning apart. It is plausible you will face the Fw 190 D variants, which will give you a serious run for your money, as will the Ta 152's. At 4.7, you also need to take into consideration that you will be facing Allied aircraft captured by the Germans- most notable among them are the Tempest V and the P-47 Thunderbolt. The vast majority of the German planes you will be facing have a high climb rate and are excellent energy fighters, which can leave you at a gaping deficit when facing Axis teams.
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At your battle rating of 4.7, you can (and will) get dragged into some 5.7 BR games. That being said, your greatest threats come from the Focke-Wulf Fw 190 A-8, given the speed and firepower it has. You also need to worry about late models of the Bf 109, such as the G-6, G-10, G-14 and the K-4 variants, which have the speed, firepower and even the manoeuvrability to tear the Lightning apart. It is plausible you will face the Fw 190 D variants, which will give you a serious run for your money, as will the Ta 152's. At 4.7, you also need to take into consideration that you will be facing Allied aircraft captured by the Germans- most notable among them are the Tempest V and the P-47 Thunderbolt. The vast majority of the German planes you will be facing have a high climb rate and are excellent energy fighters, which can leave you at a gaping deficit when facing Axis teams.
  
*'''Japanese Aircraft'''
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====Japanese Aircraft====
Japanese planes are notorious for their extreme turning abilities, which usually decimates Allied teams. This does not change in the higher battle ratings. The most dangerous Japanese aircraft that the P-38L-5LO Lightning will face is the Mitsubishi J2M4 Raiden, which has a top speed to rival even the Mustang. In addition, the J2M4 Raiden carries an armament of four 20 mm cannons, which will tear the Lightning to bits. Another dangerous opponent for the P-38L is the A7M1 and the A7M2 Reppu, which also have powerful armaments and a tighter turn radius than a Zero.  
+
Japanese planes are notorious for their extreme turning abilities, which usually decimate Allied teams. This does not change in higher battle ratings. The most dangerous Japanese aircraft that the P-38L will face is the Mitsubishi J2M4 Raiden, which has a top speed to rival even the Mustang. In addition, the J2M4 Raiden carries an armament of four 20 mm cannons, which will tear the Lightning to bits. The A6M Zero and its derivatives are annoying enemies to face; while you are much faster than it and can easily energy trap it, they are just so manoeuvrable, and many times you will find yourself missing your shot on them despite them being energy trapped (the bad rudder doesn’t help with this). Additionally, the Zero keeps its speed rather well, so missing too many passes can put you at the same energy level as it, where it will catch and destroy you in a dogfight.  
  
*'''Russian Aircraft'''
+
====Soviet Aircraft====
Any aircraft bearing the prefix "Yak" is going to give you issues. Most notable among all of these planes will be the Yak-3P, as the aircraft has very powerful nose-mounted weaponry and can turn exceptionally well. The Yak-9T will also give you some problems, as the Yak-9T's 37 mm cannon will turn your aircraft into pieces of flying debris with one well-placed hit. The La-7 will also be a viable threat, as it has powerful nose-mounted weaponry combined with amazing capabilities as an energy fighter. '''Do not head-on any variant of an Su-6 or IL-10''', as their weaponry is mainly designed for busting open tanks and pillboxes. Do not tail either of those attackers for long either, due to their 20 mm defensive cannon.  
+
Any aircraft bearing the prefix "Yak" is going to give you issues. Most notable among all of these planes will be the Yak-3P, as the aircraft has very powerful nose-mounted weaponry and can turn exceptionally well. The Yak-9T will also give you some problems, as the Yak-9T's 37 mm cannon will turn your aircraft into pieces of flying debris with one well-placed hit. The La-7 will also be a viable threat, as it has powerful nose-mounted weaponry combined with amazing capabilities as an energy fighter. Do not head-on any variant of a Su-6 or IL-10, as their weaponry is mainly designed for busting open tanks and pillboxes. Do not tail either of those attackers for long either, due to their 20 mm defensive cannon.
  
*'''British Aircraft'''
+
====British Aircraft====
The British aircraft are notorious for their turning capabilities and heavy armament at this Battle-Rating. Any late variant of the Spitfire is going to give you problems, most notable among these variants are the Spitfire F. Mk.IX, the Spitfire Mk.Vc, and the Spitfire Mk.Vc/trop. Another notable adversary is the Typhoon Mk.Ib /Late, due to its heavy armament and good turning abilities.
+
The British aircraft are notorious for their turning capabilities and heavy armament at this Battle-Rating. Any late variant of the Spitfire is going to give you problems, most notable among these variants are the Spitfire F. Mk.IX, the Spitfire Mk.Vc, and the Spitfire Mk.Vc/trop. Another notable adversary is the Typhoon Mk. Ib /Late, due to its heavy armament and good turning abilities.
  
 
====Counter-tactics====
 
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
With all the aspects mentioned above, the P-38L-5-LO is by no means an easy plane to kill. A P-38L pilot will play this aircraft more conservatively / reserved- mostly using it in a Boom-n'-Zoom fashion. However, a P-38L is a large target, thus making it highly exposed in a turn. That is the best way to secure a kill on a P-38L. Even if you only set the Lightning on fire, all the fuel tanks are either on the inside of the fuselage or in the wing-tips. That being said, a P-38L pilot will only be able to put out a fire if they exceed the structural integrity of the plane.  
+
With all the aspects mentioned above, the P-38L-5-LO is by no means an easy plane to kill. A P-38L pilot will play this aircraft more conservatively / reserved- mostly using it in a Boom-n'-Zoom fashion. However, a P-38L is a large target, thus making it highly exposed in turn. That is the best way to secure a kill on a P-38L. Even if you only set the Lightning on fire, all the fuel tanks are either on the inside of the fuselage or in the wingtips. That being said, a P-38L pilot will only be able to put out a fire if they exceed the structural integrity of the plane.
  
In addition, the P-38L has a bubble canopy, which offers minimal protection from incoming fire. Getting a pilot snipe on a P-38L is not totally uncommon.  
+
In addition, the P-38L has a bubble canopy, which offers minimal protection from incoming fire. Getting a pilot snipe on a P-38L is not uncommon.
  
If a P-38L is diving on you, try to force it to over-shoot by pulling either a Corkscrew or a Split-S. If you pull a Corkscrew and the Lightning overshoots, position yourself for a well-placed burst and try to knock-out the pilot. If you choose to pull a Split-S and the Lightning over-shoots, re-position yourself to energy-fight the P-38L.
+
If a P-38L is diving on you, try to force it to over-shoot by pulling either a Corkscrew or a Split-S. If you pull a Corkscrew and the Lightning overshoots, position yourself for a well-placed burst and try to knock out the pilot. If you choose to pull a Split-S and the Lightning over-shoots, re-position yourself to energy-fight the P-38L.
  
The P-38L is also a very good energy fighter, thus rendering it able to make some very tight turns, but only for so long. If a Lightning manages to get behind you, try to out-maneuver it to then get behind or force it into a vertical scissors fight. In a vertical scissors, a Lightning can only pull tight turns for so long before it bleeds too much energy- use that to your advantage.  
+
The P-38L is also a very good energy fighter, thus rendering it able to make some very tight turns, but only for so long. If a Lightning manages to get behind you, try to out-manoeuvre it to then get behind or force it into a vertical scissors fight. In vertical scissors, a Lightning can only pull tight turns for so long before it bleeds too much energy- use that to your advantage.
  
'''Heads-up for German, Russian and Italian players!'''  While you may have strong nose-mounted weaponry to attack the Lightning in a head-on engagement, the P-38L will make you pay dearly. The "Air Targets" ammunition for the AN/M2 20 mm cannons makes the Lightning an even deadlier foe- especially if you are flying a Yak. If you find yourself facing a Lightning in a head-on engagement, fire a quick burst, then quickly dive to avoid being hit from incoming enemy return-fire.
+
Heads-up for German, Soviet and Italian players: while you may have strong nose-mounted weaponry to attack the Lightning in a head-on engagement, the P-38L will make you pay dearly. The "Air Targets" ammunition for the AN/M2 20 mm cannons makes the Lightning an even deadlier foe- especially if you are flying a Yak. If you find yourself facing a Lightning in a head-on engagement, fire a quick burst, then quickly dive to avoid being hit by incoming enemy return fire.
  
'''It is ill-advised to try and out-dive a P-38L. This is directly resulting from the P-38L having a set of dive-brakes that will easily allow the pilot to reduce their speed if they are approaching the speed that the plane disintegrates. Of all the defensive actions you take, do not try to out-dive this plane.'''
+
It is ill-advised to try and out-dive a P-38L. This is directly resulting from the P-38L having a set of dive brakes that will easily allow the pilot to reduce their speed if they are approaching the speed at that the plane disintegrates. Of all the defensive actions you take, do not try to out-dive this plane.
===Manual Engine Control===
+
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
| DPG-1
 
|-
 
| II
 
| New Boosters
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
| FMBC mk.1
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Offensive 20 mm
 
|
 
|-
 
| IV
 
| G-Suit
 
| Engine Injection
 
| Cover
 
| New 20 mm Cannons
 
| CTRC mk.3
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Accurate armament of 4 x 12.7mm Browning MG's and 1 x 20mm AN/M2 cannon (great for long range shooting as its nose mounted)
+
 
* Dive flaps to solve the P-38's high speed dive recovery problem
+
* One of the few propeller fighters which have air brakes, which when deployed quickly bleeds speed by creating drag; additionally, this solves the P-38's high-speed dive recovery problem
* Dive flaps boosts turn rate drastically for short durations
+
* Great energy retention
* Hydraulically boosted ailerons result in a higher roll rate
+
* Hydraulically boosted ailerons result in a good roll rate, especially compared to previous P-38 variants
* Twin engines mean you can continue flying if one is damaged
+
* Combat flaps boost turn rate drastically for short durations
* Good all around cockpit visibly
+
* Very responsive controls, even at lower speeds
* When spaded can out-maneuver even [[Yak]]'s and [[Spitfire]]s
+
* Option for airspawn in RB or attackers' spawn point for AB, both giving you a significant energy advantage upon spawning
* Good energy retention
+
* Accurate and powerful armament of 4 x 12.7 mm Browning MGs and 1 x 20 mm AN/M2 cannon (great for long-range shooting as it is nose-mounted)
* Well armoured for a head on, although caution is still needed
+
* Large amount of ammo for the 12.7 mm guns and adequate amount of ammo for the 20 mm cannon
* Being a heavy fighter it can choose to spawn in attackers' spawn point for AB only
+
* Can mount two gun pods each containing 2 x 12.7 mm MGs for increased firepower at a small performance hit
 +
* Twin engines mean you can continue flying if one gets disabled
 +
* Tricycle landing gear means you can’t flip over when landing
 +
* Good all-around cockpit visibly
 
* Works well with MEC
 
* Works well with MEC
* Can carry a variety of ground attack ordnance (either bombs or rockets)
 
* Good high altitude performance
 
* Adequate ammo for 20 mm cannons
 
* Very responsive controls even at lower speeds
 
* One of the few fighter aircraft with air brakes
 
* The 20 mm cannon has access to "Air Target" ammunition, which will punish enemy planes
 
* Can mount 2 x 2 12.7 mm gunpods for increased firepower at a slight performance hit
 
  
 
'''Cons:'''
 
'''Cons:'''
* High tendency to catch fire due to easy to hit fuel tanks inside wings, which means you cannot put out a fire without destroying the air frame
+
 
* Tendency to lock up at high speeds (700 kph+ or 435 mph+)
+
* High tendency to catch fire due to vulnerable fuel tanks inside wings. Additionally, fires cannot be put out, as the P-38’s airframe cannot survive the dive speed required to extinguish fires
* Very poor turn rate without flaps
+
* Poor rudder makes aiming the guns tricky
* Is not very durable
+
* Poor turn rate without the use of combat flaps (which bleed speed when used)
* Nose mounted armament, precision is required
+
* Locks up at high speeds (above 700 km/h or 435 mph)
* .50 cal MGs are the early version with no all tracer belts
+
* Large target for a fighter  
* Large target as its a twin engine fighter aircraft
+
* Gun pods are mounted on the outboard wing sections, resulting in a significant convergence issue for them
* Gunpods are mounted on the outboard wing sections, resulting in significant convergence
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The concept of the plane was made in February 1937 when the US Army Air Corps made a requirement for a plane that had twin-engine and can act as an high-altitude interceptor that can hold a large amount of armament and ammunition. The term "interceptor" was used for the aircraft by the requirement authors, 1st Lt Benjamin S. Kelsey and Gordon P. Saville, to bypass the Air Corps' strict requirements on aircraft designs at the time. The specifications laid by this new requirements also called for a maximum speed of 360 mph (580 km/h) and able to climb to 20,000 ft altitude in six minutes, making it the most tough specifications at the time. Design proposals were made for the specifications, one of which would become the [[P-39N-0|Bell P-39 Airacobra]], but it was the Lockheed design team headed by Hall Hibbard and Clarence "Kelly" Johnson that made the final product. They made many designs with a twin-engine configuration. The prototypes made for the design used a twin-boom design to hold all the components of the aircraft. Various armaments were tested on the aircraft, from different machine gun combinations and auto cannons. It was finally settled to four M2 .50 cal machine guns and one Hispano 20 mm auto cannon. The aircraft armament configurations, all at the nose of the aircraft, was very unusual for an American aircraft design, as most of their designs and those of their foreign contemporaries had the armament mounted on the wings angled forward. Because of this mounting, the aircraft is able to fire at a longer distance accurately than wing-mounts.
+
 
 +
The concept of the plane was made in February 1937 when the US Army Air Corps made a requirement for a plane that had twin-engine and can act as a high-altitude interceptor that can hold a large amount of armament and ammunition. The term "interceptor" was used for the aircraft by the requirement authors, 1st Lt Benjamin S. Kelsey and Gordon P. Saville, to bypass the Air Corps' strict requirements on aircraft designs at the time. The specifications laid by this new requirements also called for a maximum speed of 360 mph (580 km/h) and able to climb to 20,000 ft altitude in six minutes, making it the toughest specifications at the time. Design proposals were made for the specifications, one of which would become the [[P-39N-0|Bell P-39 Airacobra]], but it was the Lockheed design team headed by Hall Hibbard and Clarence "Kelly" Johnson that made the final product. They made many designs with a twin-engine configuration. The prototypes made for the design used a twin-boom design to hold all the components of the aircraft. Various armaments were tested on the aircraft, from different machine gun combinations and autocannons. It was finally settled to four M2 .50 cal machine guns and one Hispano 20 mm autocannon. The aircraft armament configurations, all at the nose of the aircraft, was very unusual for American aircraft design, as most of their designs and those of their foreign contemporaries had the armament mounted on the wings angled forward. Because of this mounting, the aircraft is able to fire at a longer distance accurately than wing-mounts.
  
 
===Combat usage===
 
===Combat usage===
The P-38 performed very well in the Pacific and European theater's during World War II. They where used in roles such as: Bombers Escorts, Escort V.I.P's, Performing reconnaissance over enemy locations, Combat Air Patrols, Ground Attack, Search and Rescue and other important and critical roles.
+
The P-38 performed very well in the Pacific and European theatres during World War II. They were used in roles such as Bombers Escorts, Escort V.I.P's, Performing reconnaissance over enemy locations, Combat Air Patrols, Ground Attack, Search and Rescue and other important and critical roles.
 +
 
 +
=== Notable pilots ===
 +
[[File:Richard_Bong_portrait.jpg|thumb|none|250px|link=User:U64962917#Bong,_Richard_I.|Major [[User:U64962917#Bong, Richard I.|Richard Bong]] flew the P-38 fighter for the duration of his career of the war and was credited with 40 confirmed victories over Japanese aircraft.]]
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-38l Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
 
 +
;Aircraft of comparable role, configuration and era
  
== Sources ==
+
* Northrop [[P-61C-1]] Black Widow
''Paste links to sources and external resources, such as:''
+
* North American [[F-82E]]
 +
* Savoia-Marchetti [[SM.92]]
 +
 
 +
== External links ==
 +
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.''-->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/272429-lockheed-p-38l-5-lo/ Official data sheet - more details about the performance]
 +
* [https://archive.org/details/PilotTrainingManualP38/page/n1/mode/2up/ AAF Manual 51-127-1 - Pilot Training Manual for the Lightning P-38]
  
 +
{{AirManufacturer Lockheed}}
 
{{USA twin-engine fighters}}
 
{{USA twin-engine fighters}}

Latest revision as of 05:20, 13 November 2023

This page is about the American twin-engine fighter P-38L-5-LO. For other versions, see P-38 (Family).
P-38L-5-LO
p-38l.png
GarageImage P-38L-5-LO.jpg
ArtImage P-38L-5-LO.png
360://https://old-wiki.warthunder.com/images/8/88/Cockpit_p-38l.jpg
P-38L-5-LO
AB RB SB
4.3 4.7 4.7
Research:27 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png

Description

The P-38L-5-LO Lightning is a rank III American twin-engine fighter with a battle rating of 4.3 (AB) and 4.7 (RB/SB). It was introduced in Update 1.53 "Firestorm".

The P-38 Lightning is to be played primarily as an Air Superiority fighter. Boom & Zoom tactics are one of your greatest assets in this aircraft. By using your powerful armament, high speed, good manoeuvrability, and good climb rate, in the hands of a skilled pilot, a P-38L is one of the greatest threats to an entire team.

The P-38L is the last Lightning in the US Aviation tech tree that can be researched. This plane has some of the same defining factors of prior models of the Lightning but with greater modifications to make this variant of the P-38 among the best planes in the game. The biggest upgrade over the P-38J-15 is the presence of air brakes on the P-38L, which means you can pull out of a dive much easier than in any other prior model. In addition, you also can research the "New Boosters" module, which greatly improves your roll rate.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 8 534 m690 km/h
Turn time22 s
Max altitude12 192 m
EngineAllison V-1710-113
TypeInline
Cooling systemWater
Take-off weight9 t
Characteristics Max Speed
(km/h at 8,534 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 665 647 12192 23.1 23.9 15.6 15.6 332
Upgraded 717 690 21.0 22.0 24.0 19.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 289 565 495 250 ~9 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 460 < 500 > 420
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,100 m 1,415 hp 1,550 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural790 km/h
Gear289 km/h
  • 38 mm Bulletproof glass - Cockpit windscreen
  • 6.5 mm Steel - Front cockpit armour plate
  • 6.5 mm Steel - Pilot's seat
  • 9.5 mm Steel - Pilot's headrest

Modifications and economy

Repair costBasic → Reference
AB2 109 → 2 855 Sl icon.png
RB5 029 → 6 809 Sl icon.png
SB7 425 → 10 053 Sl icon.png
Total cost of modifications47 300 Rp icon.png
85 900 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 210 / 450 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
200 Ge icon.png
Mods radiator.png
Radiator
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
200 Ge icon.png
Mods compressor.png
Compressor
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
180 Ge icon.png
Mods booster.png
New boosters
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
180 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
330 Ge icon.png
Mods new engine.png
Engine
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
330 Ge icon.png
Mods g suit.png
G-suit
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
260 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
260 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
180 Ge icon.png
Mods armor cover.png
Cover
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
260 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
200 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
DGP-1
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
200 Ge icon.png
Mods weapon.png
bmg50_new_gun
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
180 Ge icon.png
Mods pilon bomb.png
FMBC mk.1
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
180 Ge icon.png
Mod arrow 1.png
Mods ammo.png
anm2_belt_pack
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods weapon.png
anm2_new_gun
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
260 Ge icon.png
Mods pilon rocket.png
CTRC mk.3
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
260 Ge icon.png

Armaments

Offensive armament

Ammunition150 rounds
Fire rate600 shots/min
Ammunition2 000 rounds
Fire rate750 shots/min

The P-38L-5-LO is armed with:

  • 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)
  • 4 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 2,000 total)

Suspended armament

List of setups (3)
Setup 12 x 500 lb AN-M64A1 bomb
Setup 210 x HVAR rockets
Setup 34 x 12.7 mm M2 Browning machine gun (secondary) (ammunition: 1 360 rounds)

The P-38L-5-LO can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 10 x HVAR rockets
  • 4 x 12.7 mm M2 Browning machine guns (340 rpg = 1,360 total)

Usage in battles

There are a few tactics to take into consideration when using the P-38L Lightning. All of them are viable, but some of them require more attention to detail, or else you can guarantee yourself a one-way ticket back to your garage.

Air Superiority Role (Air RB)

The natural role for the P-38L is the Air Superiority role, as it is an interceptor. In air RB, it gets an interceptor airspawn, meaning you start in the air with a good amount of speed and won’t have to take off from the airfield like normal fighters. Once spawned in, start climbing with WEP at a speed of around 250 km/h. The P-38L's airspawn combined with its good climb rate means that even if you climb straight towards the enemy team, by the time you meet them, it’s highly likely you will be significantly higher than most of their fighters, both in altitude and speed. In full uptiers, this may not be the case, but you will likely still be at least at equal altitude and speed with the enemy fighters. However, you want to be higher, so in full uptiers side-climbing is recommended.

Having an altitude advantage is the ideal scenario for the P-38L, as without it, one cannot fully exploit its capabilities. Therefore, typically it doesn’t hurt to climb higher. However, one should be aware of when to keep climbing and when to engage; if your team has engaged and needs your support, you may need to choose to enter the battle without an altitude advantage or by diving far (and losing energy). Remember, altitude is not necessarily a substitute for your team.

Once you have followed the steps to climb to altitude, start scanning for priority targets to support your allies. Ideally, you will be the highest plane on the battlefield at the start of an air engagement, and your targets of priority will be enemy planes that can possibly threaten or get above you.

Because of this, energy fighting will be your main tactic. When you spot a target below you, enter a dive and make a firing pass on them. Even if you don’t manage to get a hit, this will push them down, and their dodge will cost them energy. Keep in mind that if they are below you and have less energy than you, they probably won’t catch you if they pitch up for you as long as you go up as well (provided you are positioned correctly). Due to this, if they do choose to pitch up for you, don’t commit to the head-on; at the very most, fire a short burst before quickly pulling off. At this point, start going up, making sure to dodge their bullets. They may notice you have higher energy and go back down, in which case you have another firing opportunity. If they keep going up, they will stall below you, and you will be able to pitch back down and destroy them. Be careful not to commit to a dive attack for too long, or else both you and the enemy will end up at the same dive speed, and when you pull up, the enemy (which, chances are, is a more capable dogfighter) will follow and be able to shoot you.

As for dogfighting, it isn’t the P-38L’s strongest point. The main reason for this is that its turn time is bad. This means that when simply turning, most competing fighter aircraft will quickly get behind you. However, the P-38 does have a trick up its sleeve: combat flaps. When they are deployed, the P-38L’s bad turn rate becomes much better and competitive, and you will be able to keep up with the majority of enemy fighters. However, there is a downside: usage of these flaps also degrades the plane’s energy retention. This means that, in a prolonged turnfight, you will dump speed faster, and eventually will get out-rated (you will slow down and become a worse turner) by the opposition. It is for this reason that dogfights aren’t strongly recommended, but do know that with combat flaps, the P-38L can hold its own for a while when forced into one. This also highlights the importance of these flaps; try your best not to let speed or enemy fire blow them off, as, without them, your dogfighting performance becomes very limited.

The P-38L’s roll rate is good, thanks to the new hydraulically boosted ailerons the L model comes with. This is a departure from the below-average roll rates of the previous P-38 variants. This roll rate can be used effectively to dodge bullets or defensive fly, as well as when you are on an enemy’s tail and trying to get a good shot.

The P-38L, like all P-38s, has a rather low maximum speed (around 800 Km/h), which, when in prolonged dives, can catch a pilot off-guard. In addition, P-38s compress significantly at high speed, so simply trying to pull up at these speeds may not be enough to save you. Luckily, specifically, the P-38L variant is equipped with an airbrake. This is a rare feature amongst propeller-engined fighter aircraft. Upon deployment (you may need to set a keybind), it extends special flaps which are made to cause drag and slow down the plane. This airbrake is extremely helpful in a dangerously high-speed dive. When you see the “Reduce speed” warning, immediately throttle down and deploy the air brakes while also pulling up hard. If you do this, you probably will come out of the dive safe and unharmed. These air brakes, used to quickly bleed speed, can also be handy during landing or to slow down and make a trailing enemy overshoot.

The P-38L’s rudder, as you probably will notice, is rather poor. Due to this, despite the great nose-mounted weaponry, actually getting guns on target may be tricky, especially when behind an enemy or in a high-speed dive. Considering this, you mustn’t commit too long to trying to get a shot, as energy will be wasted and the rudder will continue to hamper you.

The P-38 is fragile, and you should do your best to make sure it doesn’t get damaged. It is a large target, so it is more easily hit than other fighters, and it has wing-mounted fuel tanks that are easy to set on fire. Speaking of fires, if your P-38L gets set on fire, there is a very high chance it isn’t going out. Diving to put it out isn’t an option, as the P-38L’s airframe won’t survive the high speed needed to put the fire out. It has a large and easily hit elevator and tail section, and the flaps are vital as well (as said earlier, they are a necessity if you want to dogfight). You get the idea. Of course, getting hit in any aircraft is less than ideal. However, the P-38 is a little more fragile than other aircraft, and more care must be taken to not get hit.

The P-38L has a great armament of 4 x 12.7 mm M2 Browning machine guns and 1 x 20 mm AN/M2 cannon. The cannon will be your main explosive firepower, and just a few hits with it will usually be enough to cripple most aircraft. The ideal belt for the AN/M2 is the “Air Targets” belt, as it has tracers and a favorable ratio of high explosive shells. The “Stealth” belt may also be chosen if you feel your aim is good enough. A small downside to it is that it only has 150 rounds of ammo, so if one isn’t ammo conservative, they will find the cannon ammo gone sooner than they think. The 4 x 12.7 mm M2 Brownings, while 2 less than the usual American WW2 six-pack, is still potent. Importantly, the Browning machine guns have a generous ammo pool, so they will be your backup weapons when the cannon ammo runs out. Most of the time, you won’t even run out of Browning ammo at all. The ideal ammo option is “Universal” as they have a good amount of incendiary and tracer rounds. The full “Tracer” belt may also be an option as well, as it is purely powerful API-T (armor-piercing incendiary tracer) rounds and provides a laser-like effect, though this may hamper your ability to see if shots are lead too far/short.

Ground Attack Role

This is the role where paying attention to details is an absolute priority. This is given that the Anti-Aircraft fire is coming from actual players, and not artificial intelligence and one small mistake can send your plane down in a fireball. Nonetheless, the P-38L has all the tools necessary to be a ferocious Close Air Support aircraft. You have the option for two 500 lb bombs suspended underneath the fuselage of the plane or you can choose ten HVAR rockets. The distinguishing part of the Lightning, when used in ground attack, is that the bombs drop independently one by one, which allows for a second attack run if one needs to, allowing a chance for further kills. In addition to the options of bombs or rockets, the P-38's weaponry will punish any open-topped vehicles. The tactics for a ground attack are mainly brought out in making diving attacks in Ground RB. However, as mentioned earlier, you must pay attention to your surroundings- as you have no markers for enemy aircraft, and a loss of situational awareness will be your undoing. That being said, approach the battlefield from high altitude, or come in low and fast. When you spot an enemy vehicle, line up your attack run, then drop your bomb when you are close to the ground. Using the dive brakes is extremely recommended, as you can lose control quickly or need to pull up at a moment's notice. It is paramount you do not have an "Assault Fuse" for your bombs, as you will be caught in the blast radius. When you have completed your attack runs using bombs or rockets, try and strafe enemy positions to spot your allies and possibly eliminate enemy Self-Propelled Anti-Aircraft vehicles as well. You can also act still as an Air Superiority fighter to keep your friendly ground forces in the game.

Specific enemies worth noting

German Aircraft

At your battle rating of 4.7, you can (and will) get dragged into some 5.7 BR games. That being said, your greatest threats come from the Focke-Wulf Fw 190 A-8, given the speed and firepower it has. You also need to worry about late models of the Bf 109, such as the G-6, G-10, G-14 and the K-4 variants, which have the speed, firepower and even the manoeuvrability to tear the Lightning apart. It is plausible you will face the Fw 190 D variants, which will give you a serious run for your money, as will the Ta 152's. At 4.7, you also need to take into consideration that you will be facing Allied aircraft captured by the Germans- most notable among them are the Tempest V and the P-47 Thunderbolt. The vast majority of the German planes you will be facing have a high climb rate and are excellent energy fighters, which can leave you at a gaping deficit when facing Axis teams.

Japanese Aircraft

Japanese planes are notorious for their extreme turning abilities, which usually decimate Allied teams. This does not change in higher battle ratings. The most dangerous Japanese aircraft that the P-38L will face is the Mitsubishi J2M4 Raiden, which has a top speed to rival even the Mustang. In addition, the J2M4 Raiden carries an armament of four 20 mm cannons, which will tear the Lightning to bits. The A6M Zero and its derivatives are annoying enemies to face; while you are much faster than it and can easily energy trap it, they are just so manoeuvrable, and many times you will find yourself missing your shot on them despite them being energy trapped (the bad rudder doesn’t help with this). Additionally, the Zero keeps its speed rather well, so missing too many passes can put you at the same energy level as it, where it will catch and destroy you in a dogfight.

Soviet Aircraft

Any aircraft bearing the prefix "Yak" is going to give you issues. Most notable among all of these planes will be the Yak-3P, as the aircraft has very powerful nose-mounted weaponry and can turn exceptionally well. The Yak-9T will also give you some problems, as the Yak-9T's 37 mm cannon will turn your aircraft into pieces of flying debris with one well-placed hit. The La-7 will also be a viable threat, as it has powerful nose-mounted weaponry combined with amazing capabilities as an energy fighter. Do not head-on any variant of a Su-6 or IL-10, as their weaponry is mainly designed for busting open tanks and pillboxes. Do not tail either of those attackers for long either, due to their 20 mm defensive cannon.

British Aircraft

The British aircraft are notorious for their turning capabilities and heavy armament at this Battle-Rating. Any late variant of the Spitfire is going to give you problems, most notable among these variants are the Spitfire F. Mk.IX, the Spitfire Mk.Vc, and the Spitfire Mk.Vc/trop. Another notable adversary is the Typhoon Mk. Ib /Late, due to its heavy armament and good turning abilities.

Counter-tactics

With all the aspects mentioned above, the P-38L-5-LO is by no means an easy plane to kill. A P-38L pilot will play this aircraft more conservatively / reserved- mostly using it in a Boom-n'-Zoom fashion. However, a P-38L is a large target, thus making it highly exposed in turn. That is the best way to secure a kill on a P-38L. Even if you only set the Lightning on fire, all the fuel tanks are either on the inside of the fuselage or in the wingtips. That being said, a P-38L pilot will only be able to put out a fire if they exceed the structural integrity of the plane.

In addition, the P-38L has a bubble canopy, which offers minimal protection from incoming fire. Getting a pilot snipe on a P-38L is not uncommon.

If a P-38L is diving on you, try to force it to over-shoot by pulling either a Corkscrew or a Split-S. If you pull a Corkscrew and the Lightning overshoots, position yourself for a well-placed burst and try to knock out the pilot. If you choose to pull a Split-S and the Lightning over-shoots, re-position yourself to energy-fight the P-38L.

The P-38L is also a very good energy fighter, thus rendering it able to make some very tight turns, but only for so long. If a Lightning manages to get behind you, try to out-manoeuvre it to then get behind or force it into a vertical scissors fight. In vertical scissors, a Lightning can only pull tight turns for so long before it bleeds too much energy- use that to your advantage.

Heads-up for German, Soviet and Italian players: while you may have strong nose-mounted weaponry to attack the Lightning in a head-on engagement, the P-38L will make you pay dearly. The "Air Targets" ammunition for the AN/M2 20 mm cannons makes the Lightning an even deadlier foe- especially if you are flying a Yak. If you find yourself facing a Lightning in a head-on engagement, fire a quick burst, then quickly dive to avoid being hit by incoming enemy return fire.

It is ill-advised to try and out-dive a P-38L. This is directly resulting from the P-38L having a set of dive brakes that will easily allow the pilot to reduce their speed if they are approaching the speed at that the plane disintegrates. Of all the defensive actions you take, do not try to out-dive this plane.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • One of the few propeller fighters which have air brakes, which when deployed quickly bleeds speed by creating drag; additionally, this solves the P-38's high-speed dive recovery problem
  • Great energy retention
  • Hydraulically boosted ailerons result in a good roll rate, especially compared to previous P-38 variants
  • Combat flaps boost turn rate drastically for short durations
  • Very responsive controls, even at lower speeds
  • Option for airspawn in RB or attackers' spawn point for AB, both giving you a significant energy advantage upon spawning
  • Accurate and powerful armament of 4 x 12.7 mm Browning MGs and 1 x 20 mm AN/M2 cannon (great for long-range shooting as it is nose-mounted)
  • Large amount of ammo for the 12.7 mm guns and adequate amount of ammo for the 20 mm cannon
  • Can mount two gun pods each containing 2 x 12.7 mm MGs for increased firepower at a small performance hit
  • Twin engines mean you can continue flying if one gets disabled
  • Tricycle landing gear means you can’t flip over when landing
  • Good all-around cockpit visibly
  • Works well with MEC

Cons:

  • High tendency to catch fire due to vulnerable fuel tanks inside wings. Additionally, fires cannot be put out, as the P-38’s airframe cannot survive the dive speed required to extinguish fires
  • Poor rudder makes aiming the guns tricky
  • Poor turn rate without the use of combat flaps (which bleed speed when used)
  • Locks up at high speeds (above 700 km/h or 435 mph)
  • Large target for a fighter
  • Gun pods are mounted on the outboard wing sections, resulting in a significant convergence issue for them

History

The concept of the plane was made in February 1937 when the US Army Air Corps made a requirement for a plane that had twin-engine and can act as a high-altitude interceptor that can hold a large amount of armament and ammunition. The term "interceptor" was used for the aircraft by the requirement authors, 1st Lt Benjamin S. Kelsey and Gordon P. Saville, to bypass the Air Corps' strict requirements on aircraft designs at the time. The specifications laid by this new requirements also called for a maximum speed of 360 mph (580 km/h) and able to climb to 20,000 ft altitude in six minutes, making it the toughest specifications at the time. Design proposals were made for the specifications, one of which would become the Bell P-39 Airacobra, but it was the Lockheed design team headed by Hall Hibbard and Clarence "Kelly" Johnson that made the final product. They made many designs with a twin-engine configuration. The prototypes made for the design used a twin-boom design to hold all the components of the aircraft. Various armaments were tested on the aircraft, from different machine gun combinations and autocannons. It was finally settled to four M2 .50 cal machine guns and one Hispano 20 mm autocannon. The aircraft armament configurations, all at the nose of the aircraft, was very unusual for American aircraft design, as most of their designs and those of their foreign contemporaries had the armament mounted on the wings angled forward. Because of this mounting, the aircraft is able to fire at a longer distance accurately than wing-mounts.

Combat usage

The P-38 performed very well in the Pacific and European theatres during World War II. They were used in roles such as Bombers Escorts, Escort V.I.P's, Performing reconnaissance over enemy locations, Combat Air Patrols, Ground Attack, Search and Rescue and other important and critical roles.

Notable pilots

Major Richard Bong flew the P-38 fighter for the duration of his career of the war and was credited with 40 confirmed victories over Japanese aircraft.

Media

Skins

See also

Aircraft of comparable role, configuration and era

External links


Lockheed Corporation
Fighters  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38K · P-38L-5-LO · YP-38
Bombers  B-34 · PV-2D
Jet Fighters  F-80A-5 · F-80C-10
  F-104A · F-104C
Strike Aircraft  F-117
Export / License  A-29 · ▄Hudson Mk V
  ␗P-38L-1
  ␗F-104A · ▀F-104G · ␗F-104G · ▄F-104G · ▅F-104J · ▄F-104S
  The Lockheed Corporation merged with Martin Marietta Corporation in 1995 to form Lockheed Martin Corporation.
See Also  SABCA · Mitsubishi Heavy Industries · Fiat Aviation

USA twin-engine fighters
P-38  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38
P-61  P-61A-11 · P-61C-1
F7F  F7F-1 · F7F-3
Other  XF5F · XP-50 · F-82E