Difference between revisions of "F2G-1"

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{{Specs-Card
 
{{Specs-Card
 
|code=f2g-1
 
|code=f2g-1
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
|market=items_F2G-1 Super Corsair (USA)
 
|market=items_F2G-1 Super Corsair (USA)
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' "Super Corsair" is a premium gift rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced during [[Update "New Power"]] as a reward for [[Battle Pass: Season I]]. The Super Corsair was a development made by Goodyear, a licensed manufacturer of the Vought F4U Corsair. The Super Corsair was intended by Goodyear as a low altitude fighter.<ref name=":0">https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1394</ref> Powered by the Pratt & Whitney 28 cylinder R-4360 Wasp Major engine, nicknamed the "Corncob," the Super Corsair made 3,000 hp. By the time the Super Corsairs was ready for production the [[F8F-1|Grumman F8F "Bearcat"]] was already being built and had similar performance. Partially due to this, only 10 Super Corsairs were ever completed, 5 of which were the F2G-1 land variant found in game.<ref name=":0" />
+
 
 +
Goodyear Aircraft Company was one of two companies that were building F4U Corsairs during World War 2. GAC decided to take a chance in developing the F2G, also known as the Super Corsair. The '''F2G-1''' was a land-based variant intended to be a low-altitude interceptor while the F2G-2 was intended for naval operations. GAC planned to modify the original Corsair airframe with improvements like a new bubble-type canopy. The most notable addition was the Pratt & Whitney R-4360 Wasp Major, a 28-cylinder radial engine that could produce an impressive 3,000 horsepower. Ten F2Gs were produced until production was canceled in 1945 due to the superior F8F Bearcat. Performance deficiencies in testing and engine issues also doomed the Super Corsair from further production.
 +
 
 +
Introduced in [[Update "New Power"]], the F2G-1 was a reward for [[Battle Pass: Season I, 75th Anniversary of the Great Victory]]. The F2G has stellar low-altitude performance but struggles at higher altitudes due to the lack of a usable supercharger gear. The Super Corsair also has excellent flaps which greatly help with dogfighting enemies. It's also armed with six .50 cal machine guns and has access to bombs and rockets. The F2G is a very dangerous aircraft in the right hands especially with its incredible dive speed and handling.
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 +
 +
The F2G-1 has an excellent straight-line speed at all altitudes, together with a fantastic roll rate and a brilliant flap performance.
 +
The engine allows long usage of WEP before heating up and has a stellar engine performance below 3,000 m but the engine performance declines above 3,000 m, and becomes weak above 5,000 m. The acceleration declines strongly above 4,000 m and engine radiators are hard to be kept closed in Automatic Engine Control mode, adding some drag.
 +
 +
The F2G-1 shows great performance in shallow high speed climbs but the plane has an overall lacklustre manoeuvrability.
 +
 +
The great low-altitude engine performance combined with the strong flap performance allows the F2G-1 to stall fight quite well. However, it has a slow stall recovery: it's suggested you flip your plane horizontally with your rudder prior to a stall.
 +
The flaps have relatively low rip speeds for this plane and they will not open at all when above a certain IAS velocity. The Landing gear can be used as an improvised airbrake instead. Elevator & rudder compressions become a handicap upwards of 700 km/h.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,800 total)
+
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (375 rpg outer + 400 rpg centre + 400 rpg inner = 2,350 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Super Corsair is sandwiched between two extremes. On one end, a fully downtiered F2G will encounter Bf 109 K-4s, Ta 152s, Yak-3Us, and Yak-9UTs. Against all of these, the F2G will enjoy considerable advantages in low altitude acceleration and speed, in exchange for somewhat reduced manoeuvrability due to engine weight. Against these enemies, Boom and Run tactics are preferred: the late war .50 cals are excellent at "marking" targets for this purpose, due to their damage and accuracy at range: even if the enemy avoids taking a lethal burst, they will most likely suffer damage to cooling, engine, or controls that makes them easier to destroy on a second pass. However, you will need to watch your ammunition supply more closely than in earlier models of the Corsair, as the F2G only carries 1,800 rounds, compared to the 2,400 of the F4U-4, or even the 2,350 of the -1A and -1D. It's generally best to open fire within 500 m of the target or less (less if firing from 6 o'clock), although in head-on engagements, it is wiser to open fire from 1.5 km - 1 km, then use a combination of roll and slight pitch to evade incoming fire.
 
  
On the other end, a fully uptiered F2G will be faced with F-84Bs, Sea Hawks, and even the J29A. Against jets, any attempts to outperform them in straight lines, be they flat runs or shallow climbs/dives, will result in failure. Instead, you should take advantage of the F2G's superior low speed acceleration and handling. Be quick and decisive in punishing jet players who attempt to turn with you, as a manoeuvring Super Corsair tends to quickly grab attention from other enemies. However, express caution when attempting to engage Vampires/J28s and J21Rs. Both of these fighters have comparable manoeuvrability to you, while still boasting solid top speed and horizontal energy retention. However, their acceleration is still very lacking, so it is still possible to successfully counter them in a manoeuvring fight, just much more dangerous. Try to fight under 4km (2.5 miles), as your engine's high altitude performance is nothing to write home about.
+
Generally, this aircraft is best suited to the in-game American doctrine of boom-and-zooming. In composition with stellar dive speed, engine performance, and long-range weaponry: you have great capability to dance around other propeller planes with relative impunity. Due to this, this is an amazing plane for dogfights, which you should always engage in. You should be cruising at ~3km, a perfect altitude to dive on any ground huggers or to dive away from any climbers who might swoop down upon you. Any dogfight you wish to initiate should be prioritized energy-wise; you should master the use of your flaps, they will give that needed edge. Keep fights low. In the circumstance you are below another propeller plane, you should extend the other direction and increase your IAS. Climbers like Bf 109 K-4, Ta-152 H, G.56, and so on, will not peruse you.  Alternatively, you may try baiting them into a dogfight.
 +
 
 +
On the other end, a fully up-tiered F2G will be faced with early jets. Any attempts to outperform them in straight lines, be they flat runs or shallow climbs/dives, may often result in failure. Although you do have a chance to catch most jets by surprising them with steep dive. You should take advantage of the F2G's superior low speed acceleration and handling. Be quick and decisive in punishing jet players who attempt to turn with you, as a manoeuvring Super Corsair tends to quickly grab attention from other enemies. However, express caution when attempting to engage Kikka, J21R, F-80, and so on. Many early jets have comparable manoeuvrability to you, while still boasting solid top speed and horizontal energy retention. To your benefit, their acceleration is still lacking, so it is still possible to successfully counter them in a manoeuvring fight. Try to fight under 3,000 m (9,800 ft), as your engine's high altitude performance is inadequate.
 +
 
 +
If you are being boom-and-zoomed by a jet, there is not much you can do. Your guns are long-range, high-velocity, and cover a large area, so spraying down the engines of your enemy is a valid tactic, just watch your ammo. Ultimately, you must continue dodging their BnZ passes until they become impatient and make a mistake. Do not try and pitch up for too long after they zoom, the superior top speed of all jets will allow them to easily stall you out, despite your impressive engine.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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|-
 
|-
 
|}
 
|}
It is recommended to set 85% prop pitch at the start of the match to counteract overheating. You can also set your oil radiator to 100%, as this barely induces drag.
+
The F2G-1 does not have meaningful overheating problems. In the case you do, however, it is recommended to utilize 85% prop-pitch, and to optimize your oil radiators to ~100%, given they have almost no drag.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Great initial climb rate and acceleration for a propeller plane
+
* Fantastic roll rate
* Six .50 cal machine guns can easily deal with any aircraft in its sights
+
* Brilliant flap performance
* Very strong landing gear can survive speeds of over 700 km/h and be used as an airbrake
+
* Absolutely stellar engine performance below 3,000 m
* Impressive roll rate at all speeds
+
* Engine allows long usage of WEP before heating up
* Good low altitude top speed for a propeller plane
+
* Excellent straight-line speed at all altitudes
* Can use WEP without overheating for much longer than either of the F8F variants
+
* Landing gear can be used as an improvised airbrake
* Access to the destructive Tiny Tim rockets for ground attack
+
* Low-altitude energy and flap performance allows you to stall fight quite well
* High-rank premium vehicle that can help research other vehicles and gain Silver Lions
+
* Great performance in shallow high speed climbs
* Can out-turn a majority of early jets it faces, with some exceptions such as the Meteor, Yak-15, and SK60B
+
* Each .50 cal MG has 400 rounds per gun
 +
* .50 cal MGs have great ballistics and can be deadly even past 1 km
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak engine performance above 5 km altitude
+
* Lacklustre manoeuvrability at low speeds without flaps
* Often uptiered to face aircraft such as MiG-9s, Su-11, J28B, A21RB, SK60B
+
* Low flap rip speeds
* Like other Corsairs, the F2G-1s flaps rip at low speeds
+
* Flaps will not open at all when above a certain IAS velocity
* Flaps cannot be extended above around 360km/h IAS
+
* Elevator & rudder compression upwards of 700 km/h becomes a handicap
* Reduced ammunition load compared to the earlier Corsairs
+
* Slow stall recovery
* Rudder can become erratic and unresponsive at low airspeeds
+
* Engine performance declines above 3,000 m, and becomes weak above 5,000 m
* Compresses at higher speeds, which are necessary to catch most opponents
+
* Engine radiators are hard to be kept closed in Automatic Engine Control mode, adding some drag
* Odd stall behaviour
+
* Acceleration declines strongly above 4,000 m
* Tends to tip over during landing if the speed is too high
+
* The 6 x .50 cal MGs require solid sustained bursts, making high speed deflection shots unreliable
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
{{Notice
+
{{Notice|The F2G Corsair is often referred to as "Super Corsair", though that was never an official designation.}}
|The F2G Corsair is often referred to as "Super Corsair", though that was never an official designation.
 
}}
 
  
 
=== Genesis ===
 
=== Genesis ===
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Bu.No. 14691 used the engine taken from the first prototype, Bu.No. 13471, and it first flew on 15 October 1944. Bu.No. 14692 added wing-mounted fuel tanks and improved vertical control surfaces. Bu.No. 14693 was fitted with the R-4630-4W version of the R-4630 engine, which introduced water-ethanol injection for increased power, but the -4W version of the engine was not fitted to any other version of the F2G. The final XF2G-1, Bu.No. 14695, had its first flight on 4 December 1944. Both 14692 and 14695 were lost in separate accidents on December 12th 1945: 14692 lost hydraulics inflight which led to its undercarriage extending to a position in which a safe landing could not be made, so its pilot bailed out; while 14695 suffered a similar hydraulics failure but in its case the pilot was able to make a safe belly landing.  However, on recovering the stricken aircraft, the crane used to salvage it failed and collapsed on top of the aircraft, effectively destroying it.
 
Bu.No. 14691 used the engine taken from the first prototype, Bu.No. 13471, and it first flew on 15 October 1944. Bu.No. 14692 added wing-mounted fuel tanks and improved vertical control surfaces. Bu.No. 14693 was fitted with the R-4630-4W version of the R-4630 engine, which introduced water-ethanol injection for increased power, but the -4W version of the engine was not fitted to any other version of the F2G. The final XF2G-1, Bu.No. 14695, had its first flight on 4 December 1944. Both 14692 and 14695 were lost in separate accidents on December 12th 1945: 14692 lost hydraulics inflight which led to its undercarriage extending to a position in which a safe landing could not be made, so its pilot bailed out; while 14695 suffered a similar hydraulics failure but in its case the pilot was able to make a safe belly landing.  However, on recovering the stricken aircraft, the crane used to salvage it failed and collapsed on top of the aircraft, effectively destroying it.
  
On 27 November 1944, the XF2G-1 was given to the U.S. Navy for testing. Some issues arose during testing, particularly that the engine torque of the engine would cause the aircraft to turn hard to the left in a carrier wave off (when increasing the throttle in the case that the landing had to be aborted). In the case of a wave off and the throttle being applied, the rudder was not able to prevent the nose swinging to the left. To prevent this effect, the rudder was heightened by twelve inches and an auxiliary rudder was installed beneath it which would automatically turn 12.5 degrees to the right when the landing gear was extended, in order to counteract the torque of the engine.
+
On 27 November 1944, the XF2G-1 was given to the U.S. Navy for testing. Some issues arose during testing, particularly that the engine torque of the engine would cause the aircraft to turn hard to the left in a carrier wave off (when increasing the throttle in the case that the landing had to be aborted). In the case of a wave off and the throttle being applied, the rudder was not able to prevent the nose swinging to the left. To prevent this effect, the rudder was heightened by twelve inches and an auxiliary rudder was installed beneath it which would automatically turn 12.to the right when the flaps were extended past 30°, in order to counteract the torque of the engine<ref>https://www.avialogs.com/reader.php?jid=55684 Archieved: [https://web.archive.org/web/20231119004237/https://www.avialogs.com/reader.php?jid=55684#p=30 https://web.archive.org/web/20231119004237/https://www.avialogs.com/reader.php?jid=55684] Preliminary Pilot's Handbook of Flight Operating Instructions Navy Models F2G.</ref>.
  
 
=== Production ===
 
=== Production ===
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;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicleClass=fighter&vehicle=f2g-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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* [https://live.warthunder.com/feed/camouflages/?vehicle=f2g-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
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=== References ===
 
=== References ===
 +
 +
;Citations
 
<references />
 
<references />
  

Latest revision as of 10:55, 19 December 2023

F2G-1
f2g-1.png
GarageImage F2G-1.jpg
ArtImage F2G-1.png
F2G-1
AB RB SB
5.3 6.0 6.7
Show in game
MARKET

Description

Goodyear Aircraft Company was one of two companies that were building F4U Corsairs during World War 2. GAC decided to take a chance in developing the F2G, also known as the Super Corsair. The F2G-1 was a land-based variant intended to be a low-altitude interceptor while the F2G-2 was intended for naval operations. GAC planned to modify the original Corsair airframe with improvements like a new bubble-type canopy. The most notable addition was the Pratt & Whitney R-4360 Wasp Major, a 28-cylinder radial engine that could produce an impressive 3,000 horsepower. Ten F2Gs were produced until production was canceled in 1945 due to the superior F8F Bearcat. Performance deficiencies in testing and engine issues also doomed the Super Corsair from further production.

Introduced in Update "New Power", the F2G-1 was a reward for Battle Pass: Season I, 75th Anniversary of the Great Victory. The F2G has stellar low-altitude performance but struggles at higher altitudes due to the lack of a usable supercharger gear. The Super Corsair also has excellent flaps which greatly help with dogfighting enemies. It's also armed with six .50 cal machine guns and has access to bombs and rockets. The F2G is a very dangerous aircraft in the right hands especially with its incredible dive speed and handling.

General info

Flight performance

Max speed
at 5 000 m706 km/h
Turn time21 s
Max altitude11 800 m
EnginePratt & Whitney R-4360-4 Wasp Major
TypeRadial
Cooling systemAir
Take-off weight9 t


The F2G-1 has an excellent straight-line speed at all altitudes, together with a fantastic roll rate and a brilliant flap performance. The engine allows long usage of WEP before heating up and has a stellar engine performance below 3,000 m but the engine performance declines above 3,000 m, and becomes weak above 5,000 m. The acceleration declines strongly above 4,000 m and engine radiators are hard to be kept closed in Automatic Engine Control mode, adding some drag.

The F2G-1 shows great performance in shallow high speed climbs but the plane has an overall lacklustre manoeuvrability.

The great low-altitude engine performance combined with the strong flap performance allows the F2G-1 to stall fight quite well. However, it has a slow stall recovery: it's suggested you flip your plane horizontally with your rudder prior to a stall. The flaps have relatively low rip speeds for this plane and they will not open at all when above a certain IAS velocity. The Landing gear can be used as an improvised airbrake instead. Elevator & rudder compressions become a handicap upwards of 700 km/h.

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 675 654 11800 22.0 22.7 14.9 14.9 180
Upgraded 739 706 20.7 21.0 27.0 20.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
885 720 382 293 248 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 540 < 250 < 450 > 460

Survivability and armour

Crew1 person
Speed of destruction
Structural885 km/h
Gear720 km/h
  • 38 mm bulletproof glass - Windscreen
  • 12.7 mm steel - Pilot's headrest
  • 8 mm steel - Pilot's seat
  • 3 mm steel in front of the pilot

Modifications and economy

Repair cost
AB2 302 Sl icon.png
RB5 370 Sl icon.png
SB8 534 Sl icon.png
Crew training10 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 180 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 250 / 600 % Sl icon.png
Talisman.png 2 × 184 / 184 / 184 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods g suit.png
G-suit
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
bmg50_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
FMBC mk.1
Mod arrow 1.png
Mods pilon rocket.png
FRC mk.2
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Mods pilon bomb.png
FLBC mk.1
Mods pilon rocket.png
LFRC mk.12

Armaments

Offensive armament

Ammunition2 350 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The F2G-1 is armed with:

  • 6 x 12.7 mm M2 Browning machine guns, wing-mounted (375 rpg outer + 400 rpg centre + 400 rpg inner = 2,350 total)

Suspended armament

List of setups (5)
Setup 12 x 250 lb AN-M57 bomb
Setup 22 x 500 lb AN-M64A1 bomb
Setup 32 x 1000 lb AN-M65A1 bomb
Setup 48 x HVAR rockets
Setup 52 x Tiny Tim rockets

The F2G-1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 lb AN-M57 bombs (500 lb total)
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 8 x HVAR rockets
  • 2 x Tiny Tim rockets

Usage in battles

Generally, this aircraft is best suited to the in-game American doctrine of boom-and-zooming. In composition with stellar dive speed, engine performance, and long-range weaponry: you have great capability to dance around other propeller planes with relative impunity. Due to this, this is an amazing plane for dogfights, which you should always engage in. You should be cruising at ~3km, a perfect altitude to dive on any ground huggers or to dive away from any climbers who might swoop down upon you. Any dogfight you wish to initiate should be prioritized energy-wise; you should master the use of your flaps, they will give that needed edge. Keep fights low. In the circumstance you are below another propeller plane, you should extend the other direction and increase your IAS. Climbers like Bf 109 K-4, Ta-152 H, G.56, and so on, will not peruse you. Alternatively, you may try baiting them into a dogfight.

On the other end, a fully up-tiered F2G will be faced with early jets. Any attempts to outperform them in straight lines, be they flat runs or shallow climbs/dives, may often result in failure. Although you do have a chance to catch most jets by surprising them with steep dive. You should take advantage of the F2G's superior low speed acceleration and handling. Be quick and decisive in punishing jet players who attempt to turn with you, as a manoeuvring Super Corsair tends to quickly grab attention from other enemies. However, express caution when attempting to engage Kikka, J21R, F-80, and so on. Many early jets have comparable manoeuvrability to you, while still boasting solid top speed and horizontal energy retention. To your benefit, their acceleration is still lacking, so it is still possible to successfully counter them in a manoeuvring fight. Try to fight under 3,000 m (9,800 ft), as your engine's high altitude performance is inadequate.

If you are being boom-and-zoomed by a jet, there is not much you can do. Your guns are long-range, high-velocity, and cover a large area, so spraying down the engines of your enemy is a valid tactic, just watch your ammo. Ultimately, you must continue dodging their BnZ passes until they become impatient and make a mistake. Do not try and pitch up for too long after they zoom, the superior top speed of all jets will allow them to easily stall you out, despite your impressive engine.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

The F2G-1 does not have meaningful overheating problems. In the case you do, however, it is recommended to utilize 85% prop-pitch, and to optimize your oil radiators to ~100%, given they have almost no drag.

Pros and cons

Pros:

  • Fantastic roll rate
  • Brilliant flap performance
  • Absolutely stellar engine performance below 3,000 m
  • Engine allows long usage of WEP before heating up
  • Excellent straight-line speed at all altitudes
  • Landing gear can be used as an improvised airbrake
  • Low-altitude energy and flap performance allows you to stall fight quite well
  • Great performance in shallow high speed climbs
  • Each .50 cal MG has 400 rounds per gun
  • .50 cal MGs have great ballistics and can be deadly even past 1 km

Cons:

  • Lacklustre manoeuvrability at low speeds without flaps
  • Low flap rip speeds
  • Flaps will not open at all when above a certain IAS velocity
  • Elevator & rudder compression upwards of 700 km/h becomes a handicap
  • Slow stall recovery
  • Engine performance declines above 3,000 m, and becomes weak above 5,000 m
  • Engine radiators are hard to be kept closed in Automatic Engine Control mode, adding some drag
  • Acceleration declines strongly above 4,000 m
  • The 6 x .50 cal MGs require solid sustained bursts, making high speed deflection shots unreliable

History

Msg-info.png The F2G Corsair is often referred to as "Super Corsair", though that was never an official designation.

Genesis

Pratt & Whitney fitted an F4U-1 Corsair (Bu.No. 02460) - donated to them by the Navy - with their R-4360-4 Wasp Major engine in March 1943. The P&W R-4360-4 Wasp Major engine put out approximately 50% more power than the original P&W R-2800-1 Double Wasp used in other Corsairs; the 28-cylinder R-4360-4 was able to produce 3,000 horsepower. The F4U-1 fitted with the R-4360-4 was designated as F4U-1WM, and it was proven as a success after testing. As such, development of a production Corsair fitted with the R-4360 was given to Goodyear on 22 March 1944, when the Navy ordered 418 F2G-1 Corsairs and 10 F2G-2 Corsairs (a navalized variant with carrier capability).

Development

XF2G-1 Bu.No. 14692 at NAS Patuxent River, Maryland, 21 July 1945.

Seven prototypes were built and designated as XF2G-1, being modified production FG-1 Corsairs (a Goodyear-produced, fixed wing "de-navalized" version of the Corsair). The first XF2G-1 (Bu.No. 13471) was fitted with the R-4360 engine but retained many characteristics of the standard Corsair, including the canopy and cockpit, though the engine cowling was extended and an air scoop was added on top of the fuselage right behind the engine cowling. It began ground testing on 31 May 1944, and first flew on 26 August of the same year. The second XF2G-1 (Bu.No. 13472) was used to test new aspects including oil coolers and propellers, which would be used on later XF2G-1s.

The remaining five prototypes (Bu.Nos. 14691 through 14695) were modified much more extensively. They featured a new bubble canopy and a reduced spine, in order to provide better visibility to the pilot. Additionally, the cockpit was redesigned; it received a floor and new controls quite similar to those used on the Vought F4U-4 version of the Corsair. The XF2G-1 retained the six .50 cal (12.7 mm) machine guns of the FG-1 as well as the same ordnance carrying capability, but they were modified to allow the carrying of external, jettisonable fuel tanks for extended range.

Bu.No. 14691 used the engine taken from the first prototype, Bu.No. 13471, and it first flew on 15 October 1944. Bu.No. 14692 added wing-mounted fuel tanks and improved vertical control surfaces. Bu.No. 14693 was fitted with the R-4630-4W version of the R-4630 engine, which introduced water-ethanol injection for increased power, but the -4W version of the engine was not fitted to any other version of the F2G. The final XF2G-1, Bu.No. 14695, had its first flight on 4 December 1944. Both 14692 and 14695 were lost in separate accidents on December 12th 1945: 14692 lost hydraulics inflight which led to its undercarriage extending to a position in which a safe landing could not be made, so its pilot bailed out; while 14695 suffered a similar hydraulics failure but in its case the pilot was able to make a safe belly landing. However, on recovering the stricken aircraft, the crane used to salvage it failed and collapsed on top of the aircraft, effectively destroying it.

On 27 November 1944, the XF2G-1 was given to the U.S. Navy for testing. Some issues arose during testing, particularly that the engine torque of the engine would cause the aircraft to turn hard to the left in a carrier wave off (when increasing the throttle in the case that the landing had to be aborted). In the case of a wave off and the throttle being applied, the rudder was not able to prevent the nose swinging to the left. To prevent this effect, the rudder was heightened by twelve inches and an auxiliary rudder was installed beneath it which would automatically turn 12.5° to the right when the flaps were extended past 30°, in order to counteract the torque of the engine[1].

Production

The first production F2G-1 (Bu.No. 88454) was delivered to the Navy on 15 July 1945, but the contract for production had been cut down to only five F2G-1 and five F2G-2 two months earlier in May. Production therefore ended in August 1945 after only 5 F2G-1 (Bu.Nos. 88454 through 88458) and and 5 F2G-2 (Bu.Nos. 88459 through 88463) had been produced, for a total of eighteen F2G aircraft built of all variants, including the F4U-1WM. The Navy continued testing of the F2G series after production cancellation but dropped the F2G completely soon after.

Production of the F2G had been cancelled due in part to disappointing test results. The F2G-1 had an impressive climb rate of 4,400 feet per minute, but its top speed of 430 mph (692 km/h) was rather disappointing, and it also had some stability issues. Overall, its performance wasn't a large enough improvement over other aircraft in production, particularly the F4U-4 and F8F-1 Bearcat, which is why the production orders for the F2G were cancelled.

F2G-1 Bu.No. 88458 "Race 57", 2005 AirVenture at Oshkosh, Wisconsin

Post-War Use - Racing

The F2G was much more successful post-war, many of the aircraft having served well as air racing aircraft, the most famous of which being the fifth production F2G-1 (Bu.No. 88458) known as "Race 57", famous for its bright red color scheme. Bu.No. 88463, the last F2G-2 produced, was also a racing aircraft known as "Race 74" and painted dark blue. Race 74 was destroyed in a crash in 2012 that also killed the pilot, Bob Odegaard. Only two F2G aircraft survive as of January 2021, which are the aforementioned Bu.No. 88458 "Race 57" and Bu.No. 88454, both F2G-1s.

List of F2G Aircraft

F4U-1WM

  • Bu.No. 02460

XF2G-1

  • XF2G-1 Bu.No. 14692 at NAS Patuxent River, Maryland, 21 July 1945.
  • Bu.No. 13471- engine test airframe and first flying prototype. Engine donated to 14691 after completion of trials.
  • Bu.No. 13472 - scrapped April 30th 1946
  • Bu.No. 14691 - scrapped June 30th 1947
  • Bu.No. 14692 - destroyed in crash December 12th 1946, pilot bailed out with landing gear stuck in configuration unsafe for landing.
  • Bu.No. 14693 - Sold to Cook Cleland in 1947 as NX5590N. "Race 94" at 1947, 1948 and 1949 National Air Races. Flown by Dick Becker at 1947 Thompson Trophy, 2nd place. Flown by Cook Cleland at 1948 Thompson Trophy, retired due to engine failure. Flown by Cook Cleland at 1949 Thompson Trophy, 1st place. Restored by Bob Odegaard in 2007 - destroyed in fatal accident in 2012.
  • Bu.No. 14694 - Sold to Ron Puckett in 1947 as NX91092. "Race 18" in 1947 & 1949 National Air Races. Retired at 1947 Thompson Trophy due to engine failure. 2nd place at 1949 Thompson Trophy. Aircraft scrapped some time after 1949 National Air Races.
  • Bu.No. 14695 - damaged in crash December 12th 1946, destroyed in subsequent recovery accident

F2G-1

  • Bu.No. 88454 - N/A - Display, Museum of Flight, Seattle, Washington
  • Bu.No. 88455 - scrapped August 31st 1946
  • Bu.No. 88456 - scrapped May 31st 1947
  • Bu.No. 88457 - Sold to Cook Cleland in 1947 as NX5588N. "Race 84" at 1947 National Air Races. Destroyed in fatal accident at 1947 Thompson Trophy while flown by Tony Janazzo.
  • Bu.No. 88458 - scrapped in January of 1948, parts sold as spares to Cook Cleland. Rebuilt using the data plate of 88457, taking up the identity of N5588N. "Race 57" at 1949 National Air Races - flown by Ben McKillen at 1949 Thompson Trophy, 3rd place Restored by Bob Odegaard in 1999 - Airworthy, Louise M. Thaden Airfield, Bentonville, Arkansas (owned by Steuart Walton)

F2G-2

  • Bu.No. 88459 - scrapped January 1948
  • Bu.No. 88460 - scrapped May 31st 1948
  • Bu.No. 88461 - scrapped January 1948
  • Bu.No. 88462 - scrapped May 31st 1947
  • Bu.No. 88463 - Sold to Cook Cleland in 1947 as NX5577. "Race 74" at the 1947, 1948 and 1949 National Air Races. Flown by Cook Cleland at 1947 Thompson Trophy, 1st place. Flown by Dick Becker at 1948 Thompson Trophy, retired due to engine failure. Flown by Dick Becker at 1949 Thompson Trophy, withdrawn due to engine failure. Aircraft scraped some time after 1949 National Air Races.
  • Bu.No. 88464 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.
  • Bu.No. 88465 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.
  • Bu.No. 88466 - bounced on landing and broke in two, NAS Alameda, February 6th 1949.
  • Bu.No. 88467 - aircraft noted marked as C51. Aircraft fate unknown.
  • Bu.No.88468 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.

Note: There was an aircraft named Super Corsair and later "Race #1" , which despite the name was not an F2G. It was an F4U-1D fitted with the R-4360 engine, clipped wings, and a modified cockpit.

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Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

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References

Citations
  1. https://www.avialogs.com/reader.php?jid=55684 Archieved: https://web.archive.org/web/20231119004237/https://www.avialogs.com/reader.php?jid=55684 Preliminary Pilot's Handbook of Flight Operating Instructions Navy Models F2G.
Bibliography


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