Difference between revisions of "Pz.III N (Italy)"

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(I added a lot of information that was missing)
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{{About
 
| about = medium tank '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = Panzer III (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
 
|code=it_pzkpfw_III_ausf_N
 
|code=it_pzkpfw_III_ausf_N
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
During the advance of the Allies on Italian territory in 1943, Germany began to send different types of vehicles to Italy (RSI) to increase their effectiveness and in turn improve the defence of the territory, including aircraft, light vehicles, transport vehicles, cannons, and eventually tanks. In particular, Pz.IV G, Pz.III N, and eventually StuG III G were sent, and these would be used in the 1st Armoured Division Black Shirts "M" formed in the same year and was divided into three companies, the second of which had 12 Pz.III N, with a particular difference, the removal of the side skirts. The Italian Pz.III N would not see combat as the division was still in training, and were eventually recovered by the Germans only to be captured by the Allies during the advance towards Germany.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].
 
 
Introduced in [[Update "Ixwa Strike"]], the Italian Pz.III N is practically the same as the German one but with the side skirts removed, so you will be a little less covered on the sides. The cannon penetrates up to 100 mm maximum with the HEAT, so it is sensible to try to aim for weak points of the enemy tanks. It is also devoid of the machine gun on the commander's cupola which is present in the German Pz.III N.
 
  
 
== General info ==
 
== General info ==
Line 19: Line 12:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
'''Armour type:'''
+
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
+
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
* Rolled homogeneous armour (hull, turret, cupola roof)
+
* Cast homogeneous armour (Turret, Transmission area) -->
* Cast homogeneous armour (cupola, gun mantlet)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 29: Line 22:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 20 + 50 mm ''Upper plate'' <br> 50 mm (53°) ''Upper glacis'' <br> 53 mm (22°) ''Lower plate'' <br> 30 mm (74°) ''Lower glacis'' || 30mm || 32 mm (44°) ''Upper glacis'' <br> 53 mm (16°) ''Upper plate'' <br> 53 mm (10°) ''Lower plate'' <br> 30 mm (65°) ''Lower glacis'' || 26 mm (6°) ''Front'' <br> 18 mm ''Centre'' <br> 15-17 mm (2-11°) ''Rear''
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
|-
 
|-
| Turret || 50 mm (cylindrical) ''Turret front'' <br> 50 mm ''Gun mantlet'' || 30 mm (17-25°) || 30 mm (conical) || 10 mm (7°)
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
|-
| Cupola || 50 + 30 mm (cylindrical) || 50 + 30 mm (cylindrical) || 50 + 30 mm (cylindrical) || 10 mm
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:'''
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
* Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
 
* Track links used as add-on armour are 20 mm thick.
 
* The turret sides and rear are protected by 8 mm skirts which provide protection against HEAT and HE shells
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
{{tankMobility|abMinHp=465|rbMinHp=265}}
+
{{tankMobility|abMinHp=465|rbMinHp=265|abMaxHp=572|rbMaxHp=300|abForwardSpeed=60|rbForwardSpeed=54|abReverseSpeed=12|rbReverseSpeed=10}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 58: Line 49:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|KwK37 (75 mm)}}
 
{{main|KwK37 (75 mm)}}
 +
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 64 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 4.29 || rowspan="2" | 3.80 || rowspan="2" | 3.50 || rowspan="2" | 3.30
+
| rowspan="2" | 64 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A ||13.3||18.4||22.4||24.8||26.4|| rowspan="2" |4.29|| rowspan="2" |3.80|| rowspan="2" |3.50|| rowspan="2" |3.30
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0
+
|8.3||9.8||11.9||13.2||14.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:KwK37 (75 mm)/Ammunition|K.Gr.rot Pz., Hl.Gr 38B, Sprgr. 34, Hl.Gr 38C, K.Gr.Rot Nb.}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| K.Gr.rot Pz. || APCBC ||52||50||45||39|| 34 || 30
 +
|-
 +
| Hl.Gr 38B || HEAT ||80|| 80 || 80 || 80 || 80 || 80
 +
|-
 +
| Sprgr. 34 || HE ||10|| 10 || 10 || 10 || 10 || 10
 +
|-
 +
| Hl.Gr 38C || HEAT ||100|| 100 || 100 || 100 || 100 || 100
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| K.Gr.rot Pz. || APCBC ||385||6.78|| 1.2 ||14||80|| 48° || 63° || 71°
 +
|-
 +
| Hl.Gr 38B || HEAT ||450||4.57||0||0.1||872.1|| 62° || 69° || 73°
 +
|-
 +
| Sprgr. 34 || HE ||420||5.74||0||0.1||686|| 79° || 80° || 81°
 +
|-
 +
| Hl.Gr 38C || HEAT || 85 ||4.8||0||0.1||875.5|| 62° || 69° || 73°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| K.Gr.Rot Nb. ||423||6.2||13||5||20||50
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_Pz.III_N.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
<!-- '''Last updated:''' -->
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
! 7th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''64''' || 57&nbsp;''(+7)'' || 54&nbsp;''(+10)'' || 46&nbsp;''(+18)'' || 38&nbsp;''(+26)'' || 24&nbsp;''(+40)'' || 10&nbsp;''(+54)'' || 1&nbsp;''(+63)'' || No
+
| '''64''' ||57 (+7)||54 (+10)||46 (+18)||38 (+26)||24 (+40)||10 (+54)||No
 
|-
 
|-
 
|}
 
|}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG34 (7.92 mm)}}
 
{{main|MG34 (7.92 mm)}}
 +
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 3,450 (150) || 900 || N/A || N/A
+
| || ___ (___) || ___ || __° || __°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
One of the most effective ways to play the Pz.III N is as either a brawler or support tank. As a brawler you'll essentially be one of the few people on your team leading the charge against the enemy team. Unlike other Italian tanks at a similar battle rating, you actually have somewhat of a reliable armor that can come in very useful when charging the enemy, especially by surprise due to the enemy being caught off-guard and likely misplacing their initial shot. Although its speed is not really the best, with powertrain and engine upgrades that improve the mobility of the tank, you should still be able to keep up fairly well on a flat surface. Protection-wise, make sure you angle your tank if you are not charging the enemy, this will increase your chances of survival. The main asset when playing in the brawler role is your 75 mm KwK37 cannon. This cannon can easily make short work with the majority of the enemies you'll be facing at your BR. Sadly, its stock rounds are not the best so new players might struggle to penetrate from time to time. Once you have unlocked the Hl.Gr 38C HEAT round, you'll be easily taking out enemies frontally. This again will aid you heavily when playing as a brawler. As a support tank, you'll be providing essential support for your team which will greatly increase your chances to get a victory. The support role can be played in many ways, for example some players prefer to get to a good vantage point at the start of the map, usually a place that overlooks key points of a map, such as a capture zones or enemy spawn points. Others prefer to stay behind the main line of tanks leading the charge, and coming in either to assist teammates in eliminating enemy vehicles or by flanking enemy positions to get the edge over them whenever you manage to spot them. It is also recommended that you bring either a back-up vehicle or a strike aircraft in the case you end up perishing during the fight. One of the main weaknesses of this tank is when you're detected or ranged by a tank or tank destroyer (assuming they have an angle that negates your cover's protection), your armor will not protect you from powerful guns. Your sides are the most vulnerable part of the vehicle, so always keep it in mind wherever you are going, as your average speed will make you an easy target for enemy snipers. Also, keep in mind which game mode you are playing, as in Arcade Battles enemies can easily find out where you are located due to the name tag showing up above you, and are able to quickly find out where your weak spots are.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* Spaced armour covering the turret of the tank
+
Spaced armour covering the turret of the tank
* Small silhouette
+
 
* Good mobility
+
Fast-Firing main gun
* Fast-firing main gun
+
 
 +
Tracks cover much of the sides, meaning a little better staying power under artillery barrage
 +
 
 +
*
  
 
'''Cons:'''
 
'''Cons:'''
  
* Lacks hull side skirts seen on the German Pz.III N
+
Armour is almost never enough under sustained fire
* May have trouble penetrating heavily armoured tanks
+
 
* Hard to aim at long ranges
+
Heavy armored tanks love to bounce your shots if not carefully aimed
* Poor stock rounds
+
 
 +
Hard to aim at long distances
 +
 
 +
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
[[File:Pz.III N (Div.M.) (2) .png|thumb|Pz.III N (Div.M.) during training]]
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
The history of Pz.Kpfw. III Ausf. N began in Germany of 1942, this variant was mainly an assault tank based on the Ausf. L and Ausf. M chassis, which was re-used to produce this tank. This variant was produced to meet the need for a stronger tank, one that could more effectively handle the Soviet T-34 and KV-1. There was also a desperate need for a special infantry support tank which would be used during advances alongside soldiers on the ground. It had a somewhat complicated development cycle, for example the widely used 75 mm long-barreled gun could not be installed in the turret due to the limited turret internal size. The German designers instead decided to use the short-barreled 7.5 cm KwK37 L/24 gun, which would be paired alongside with special hollow-charge shells. This explosive projectile packed more punch than the 5 cm KwK39 L/60 gun, so at the time it was favoured and underwent a series of trials, which were an overall success. Some design features of the tank had to be modified however, for example, the gun's mantlet was redesigned to accommodate the changes done. Other aspects of the vehicle also became better: the gun's recoil mechanisms were improved, the single-hinged hatch for the command turret was replaced with a two-hinged hatch, the thickness of the commander's cupola was increased to 100 mm. This variant's overall operational weight was around 23 tons. Most of the tanks received 5 mm side skirts (Schürzen) to protect the tank's hull and turret., however Italian variants, in Italian fashion, removed said side skirts. Production of the Pz.Kpfw. III Ausf. N tanks began in June 1942 and lasted until August 1943. A total of 700 of these tanks were built. 3 were built from Pz.Kpfw. III Ausf. J tanks, 447 from Pz.Kpfw. III Ausf. L tanks, 213 from Pz.Kpfw. III Ausf. M tanks, and 37 from other variants after they had returned from the front.
 
[[File:Pz.III N (Div.M.) (1).png|thumb|Pz.III N (Div.M.) during training]]
 
Concerning the Italian operational of this tank, Germany during the late stages of the second world war had supplied 12 units of Panzer IV G to Italy, which were placed in the Division "M" and, after the 25th of July, they were transferred to the 136th Armored Division "Centauro II". The 1st Armored Division Black Shirts "M" (for "Mussolini") was established starting from May of 1943, mainly starting from the very few survivors of the previous MVSN Battalions M who had been repatriated from the Russian front, this had to be done if there was hope for any new division being formed. The division was organised in 3 companies, the second company used 12 Panzer Kpfw III Ausf. N tanks, they were slightly modified however: they featured the 7.5 cm L/24 cannon, but something unique not previously installed on the same model, would be the smoke grenade launcher on the turret. As previously mentioned, they also removed the side skirts of the vehicle, and they were painted in a light tan color with the Divisione "M" logo painted onto the turret. They didn't see any action during the war, most of them were still undergoing training at the time. Most of the tanks ended up in Allied hands after the war. In conclusion, this tank variant earned a good reputation with the troops that had used it and by the beginning of the battle at the Kursk Bulge, the Wehrmacht and Waffen-SS owned 155 vehicles of this type. Some of the tanks were also transferred to Romania, Slovakia, and Croatia. Tanks of this variant were used until the end of the war and were transferred to Allied forces after Germany's surrender.
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_pzkpfw_III_ausf_N Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|pKSAaUxvPE8|'''IXWA Strike - Panzer III N for Italy''' - ''8Bit Dane''}}
 
  
 
== See also ==
 
== See also ==

Revision as of 01:22, 13 March 2021

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▄Pz.III N
it_pzkpfw_iii_ausf_n.png
GarageImage Pz.III N (Italy).jpg
▄Pz.III N

Description

The ▄Pz.III N is a rank Italian medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Ixwa Strike".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 12 Expression error: Unexpected * operator. 465 572 Expression error: Unexpected round operator. Expression error: Unexpected round operator.
Realistic 54 10 265 300 Expression error: Unexpected round operator. Expression error: Unexpected round operator.

Modifications and economy

Armaments

Main armament

Main article: KwK37 (75 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

75 mm KwK37 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 64 -10°/+20° ±180° N/A 13.3 18.4 22.4 24.8 26.4 4.29 3.80 3.50 3.30
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
K.Gr.rot Pz. APCBC 52 50 45 39 34 30
Hl.Gr 38B HEAT 80 80 80 80 80 80
Sprgr. 34 HE 10 10 10 10 10 10
Hl.Gr 38C HEAT 100 100 100 100 100 100
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
K.Gr.rot Pz. APCBC 385 6.78 1.2 14 80 48° 63° 71°
Hl.Gr 38B HEAT 450 4.57 0 0.1 872.1 62° 69° 73°
Sprgr. 34 HE 420 5.74 0 0.1 686 79° 80° 81°
Hl.Gr 38C HEAT 85 4.8 0 0.1 875.5 62° 69° 73°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 423 6.2 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
64 57 (+7) 54 (+10) 46 (+18) 38 (+26) 24 (+40) 10 (+54) No

Machine guns

Main article: MG34 (7.92 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Spaced armour covering the turret of the tank

Fast-Firing main gun

Tracks cover much of the sides, meaning a little better staying power under artillery barrage

Cons:

Armour is almost never enough under sustained fire

Heavy armored tanks love to bounce your shots if not carefully aimed

Hard to aim at long distances

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1